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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import pygameui as ui |
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from osci.StarMapWidget import StarMapWidget |
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from ige.ospace import Rules |
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from osci import gdata, res, client, sequip |
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import ige.ospace.Const as Const |
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from ige import log |
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import ige |
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import math |
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import string |
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class FleetCommandDlg: |
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NEW_COMMAND = 10000 |
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def __init__(self, app): |
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self.app = app |
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self.createUI() |
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self.targetID = Const.OID_NONE |
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self.targetPlayerID = Const.OID_NONE |
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def display(self, fleetDlg, cmdIndex): |
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self.fleetDlg = fleetDlg |
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self.cmdIndex = cmdIndex |
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fleet = client.get(self.fleetDlg.fleetID, noUpdate = 1) |
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self.win.vStarMap.centerPos = (fleet.x, fleet.y) |
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self.win.vStarMap.alwaysShowRangeFor = fleet.oid |
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self.win.vStarMap.precompute() |
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self.command = Const.FLACTION_MOVE |
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self.deplShipIndex = 0 |
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if self.targetID: |
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target = client.get(self.targetID, noUpdate = 1) |
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self.win.vStarMap.highlightPos = (target.x, target.y) |
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self.showCommands() |
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self.win.show() |
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# register for updates |
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if self not in gdata.updateDlgs: |
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gdata.updateDlgs.append(self) |
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def hide(self): |
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self.win.setStatus(_("Ready.")) |
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self.win.hide() |
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# unregister updates |
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if self in gdata.updateDlgs: |
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gdata.updateDlgs.remove(self) |
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def update(self): |
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self.win.vStarMap.precompute() |
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self.showCommands() |
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def _evalEta(self, fleet, origin, target): |
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dx = origin.x - target.x |
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dy = origin.y - target.y |
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lnght = math.hypot(dx, dy) |
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speedBoost = getattr(fleet, "speedBoost", 1) |
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fleetSpeed = getattr(fleet, "speed", 0) |
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maxDelta = fleetSpeed / Rules.turnsPerDay * speedBoost |
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if maxDelta != 0: |
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return lnght / maxDelta |
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else: |
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return None |
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def showCommands(self): |
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self.win.vMoveBtn.pressed = self.command == Const.FLACTION_MOVE |
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self.win.vAttackBtn.pressed = self.command == Const.FLACTION_DECLAREWAR |
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self.win.vDeplShipBtn.pressed = self.command == Const.FLACTION_DEPLOY |
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self.win.vWaitBtn.pressed = self.command == Const.FLACTION_WAIT |
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self.win.vRefuelBtn.pressed = self.command == Const.FLACTION_REFUEL |
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self.win.vRepeatBtn.pressed = self.command == Const.FLACTION_REPEATFROM |
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self.win.vWormholeBtn.pressed = self.command == Const.FLACTION_ENTERWORMHOLE |
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# hide/show widgets |
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for widget in self.win.widgets: |
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if widget.tags and self.command in widget.tags: |
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widget.visible = 1 |
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elif widget.tags: |
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widget.visible = 0 |
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# target |
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if self.targetID == Const.OID_NONE: |
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info = _('No target selected') |
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elif self.command in (Const.FLACTION_MOVE, Const.FLACTION_REFUEL, Const.FLACTION_ENTERWORMHOLE): |
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target = client.get(self.targetID, noUpdate = 1) |
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info = getattr(target, 'name', res.getUnknownName()) |
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elif self.command == Const.FLACTION_DEPLOY: |
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target = client.get(self.targetID, noUpdate = 1) |
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if target.type == Const.T_PLANET: |
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info = getattr(target, 'name', res.getUnknownName()) |
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else: |
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info = _('No planet selected') |
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elif self.command == Const.FLACTION_DECLAREWAR: |
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if self.targetPlayerID not in (Const.OID_NONE, client.getPlayerID()): |
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target = client.get(self.targetPlayerID, noUpdate = 1) |
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info = getattr(target, 'name', res.getUnknownName()) |
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else: |
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info = _("No commander specified.") |
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else: |
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info = _('?') |
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self.win.vTarget.text = info |
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if self.targetID != Const.OID_NONE: |
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curTarget = client.get(self.targetID, noUpdate = 1) |
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fleet = client.get(self.fleetDlg.fleetID, noUpdate = 1) |
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target = Const.OID_NONE |
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oldTarget = fleet # we can hack it - only coordinates are necessary |
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if fleet.actions: |
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waitTurns = sum([x[2] for x in fleet.actions[fleet.actionIndex:] if x[0] == Const.FLACTION_WAIT]) |
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eta = waitTurns # baseline |
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targetIDs = [x[1] for x in fleet.actions[fleet.actionIndex:]] |
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targetIDs.append(self.targetID) |
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for newTargetID in targetIDs: |
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if newTargetID != Const.OID_NONE: |
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newTarget = client.get(newTargetID) |
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newEta = self._evalEta(fleet, oldTarget, newTarget) |
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if newEta is not None: |
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eta += newEta |
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else: |
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eta = None |
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break |
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oldTarget = newTarget |
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if eta is not None: |
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self.win.vEta.text = res.formatTime(eta) |
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else: |
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self.win.vEta.text = _("N/A") |
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else: |
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self.win.vEta.text = _("N/A") |
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# ships |
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fleet = client.get(self.fleetDlg.fleetID, noUpdate = 1) |
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self.deplShips = [] |
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# collect buildings |
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for designID, a, b, c in fleet.ships: #fixed bug in reference of designID...added a, b, c to do it; breaks list lookup otherwise (not sure why) with hash error --RC |
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tech = client.getPlayer().shipDesigns[designID] |
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if tech.deployStructs: |
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self.deplShips.append(designID) |
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log.debug('Adding design with structure',designID) |
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elif tech.deployHandlers: |
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hasHandler = False |
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for handler in tech.deployHandlers: |
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if handler != '': #why are blank handlers getting added in ship construction? catch here for now |
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hasHandler = True |
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break |
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if hasHandler: |
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self.deplShips.append(designID) |
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log.debug('Adding design with project',designID) |
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# correct buildingIndex |
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if self.deplShipIndex >= len(self.deplShips): |
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self.deplShipIndex = 0 |
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if self.deplShips: |
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self.win.vDeplShipBtn.enabled = 1 |
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techID = self.deplShips[self.deplShipIndex] |
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self.win.vDeplShip.text = client.getPlayer().shipDesigns[techID].name |
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self.win.vDeplShip.data = techID |
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else: |
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self.win.vDeplShipBtn.enabled = 0 |
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if self.command == Const.FLACTION_DEPLOY: |
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self.command == Const.FLACTION_MOVE |
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self.showCommands() |
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def onSelectCommand(self, widget, action, data): |
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self.command = widget.data |
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self.showCommands() |
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def onSelectMapObj(self, widget, action, data): |
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target = client.get(data, noUpdate = 1) |
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if target.type == Const.T_PLANET: |
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self.targetID = target.oid |
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self.win.vStarMap.highlightPos = (target.x, target.y) |
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elif target.type in (Const.T_SYSTEM, Const.T_WORMHOLE): |
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self.targetID = target.oid |
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self.win.vStarMap.highlightPos = (target.x, target.y) |
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else: |
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self.win.vStarMap.hightlightPos = None |
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self.targetPlayerID = getattr(target, "owner", Const.OID_NONE) |
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self.showCommands() |
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def onCancel(self, widget, action, data): |
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self.hide() |
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def onDeplShipChange(self, widget, action, data): |
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self.deplShipIndex += 1 |
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self.showCommands() |
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def onOrder(self, widget, action, data): |
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targetID = self.targetID |
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if self.command in (Const.FLACTION_MOVE, Const.FLACTION_REFUEL): |
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if self.targetID == Const.OID_NONE: |
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self.win.setStatus(_('Select target, please.')) |
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return |
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commandData = None |
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elif self.command == Const.FLACTION_ENTERWORMHOLE: |
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if self.targetID == Const.OID_NONE: |
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self.win.setStatus(_('Select target, please.')) |
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return |
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target = client.get(self.targetID, noUpdate = 1) |
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if target.type != Const.T_WORMHOLE: |
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self.win.setStatus(_('Can only traverse wormholes.')) |
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return |
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commandData = None |
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elif self.command == Const.FLACTION_DECLAREWAR: |
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if self.targetPlayerID == Const.OID_NONE: |
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self.win.setStatus(_('Select object with valid owner, please.')) |
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return |
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commandData = self.targetPlayerID |
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targetID = Const.OID_NONE |
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elif self.command == Const.FLACTION_DEPLOY: |
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if self.targetID == Const.OID_NONE: |
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self.win.setStatus(_('Select target planet, please.')) |
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return |
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target = client.get(self.targetID, noUpdate = 1) |
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if target.type != Const.T_PLANET: |
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self.win.setStatus(_('You can build on planets only.')) |
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return |
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commandData = self.win.vDeplShip.data |
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elif self.command == Const.FLACTION_WAIT: |
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try: |
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commandData = int(self.win.vTurns.text) |
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except ValueError: |
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self.win.setStatus(_('Enter number into "Turns" field.')) |
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return |
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if commandData < 1: |
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self.win.setStatus(_('"Turns" must be 1 or greater.')) |
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return |
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targetID = Const.OID_NONE |
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elif self.command == Const.FLACTION_REPEATFROM: |
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try: |
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commandData = int(self.win.vStartFrom.text) |
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except ValueError: |
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self.win.setStatus(_('Enter number into "Start from command #" field.')) |
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return |
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if commandData < 1: |
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self.win.setStatus(_('"Start from command #" must be 1 or greater')) |
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return |
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commandData -= 1 |
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targetID = Const.OID_NONE |
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else: |
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self.win.setStatus(_('Command not supported yet.')) |
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return |
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try: |
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self.win.setStatus(_('Executing ISSUE COMMAND command...')) |
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fleet = client.get(self.fleetDlg.fleetID, noUpdate = 1) |
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fleet.actions, fleet.actionIndex = client.cmdProxy.addAction(self.fleetDlg.fleetID, |
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self.cmdIndex, self.command, targetID, commandData) |
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self.win.setStatus(_('Command has been executed.')) |
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self.hide() |
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self.fleetDlg.update() |
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gdata.mainGameDlg.update() |
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except ige.GameException, e: |
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self.win.setStatus(_(e.args[0])) |
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def createUI(self): |
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w, h = gdata.scrnSize |
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self.win = ui.Window(self.app, |
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modal = 1, |
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escKeyClose = 1, |
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titleOnly = w == 800 and h == 600, |
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movable = 0, |
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title = _('New Command'), |
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rect = ui.Rect((w - 800 - 4 * (w != 800)) / 2, (h - 600 - 4 * (h != 600)) / 2, 800 + 4 * (w != 800), 580 + 4 * (h != 600)), |
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layoutManager = ui.SimpleGridLM(), |
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tabChange = True |
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) |
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self.win.subscribeAction('*', self) |
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StarMapWidget(self.win, layout = (0, 0, 40, 24), |
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id = 'vStarMap', action = 'onSelectMapObj') |
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# order buttons |
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ui.Title(self.win, layout = (0, 24, 40, 1), text = _('Select command'), |
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font = 'normal-bold', align = ui.ALIGN_W) |
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ui.Button(self.win, layout = (0, 25, 5, 1), text = _('Move'), toggle = 1, |
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id = 'vMoveBtn', action = 'onSelectCommand', data = Const.FLACTION_MOVE) |
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288
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ui.Button(self.win, layout = (5, 25, 5, 1), text = _('Refuel at'), toggle = 1, |
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|
id = 'vRefuelBtn', action = 'onSelectCommand', data = Const.FLACTION_REFUEL) |
|
290
|
|
|
ui.Button(self.win, layout = (10, 25, 5, 1), text = _('Deploy'), toggle = 1, |
|
291
|
|
|
id = 'vDeplShipBtn', action = 'onSelectCommand', data = Const.FLACTION_DEPLOY) |
|
292
|
|
|
ui.Button(self.win, layout = (15, 25, 5, 1), text = _('Wait'), toggle = 1, |
|
293
|
|
|
id = 'vWaitBtn', action = 'onSelectCommand', data = Const.FLACTION_WAIT) |
|
294
|
|
|
ui.Button(self.win, layout = (20, 25, 5, 1), text = _('Declare War'), toggle = 1, |
|
295
|
|
|
id = 'vAttackBtn', action = 'onSelectCommand', data = Const.FLACTION_DECLAREWAR) |
|
296
|
|
|
ui.Button(self.win, layout = (25, 25, 5, 1), text = _('Repeat'), toggle = 1, |
|
297
|
|
|
id = 'vRepeatBtn', action = 'onSelectCommand', data = Const.FLACTION_REPEATFROM) |
|
298
|
|
|
ui.Button(self.win, layout = (30, 25, 5, 1), text = _('Use Wormhole'), toggle = 1, |
|
299
|
|
|
id = 'vWormholeBtn', action = 'onSelectCommand', data = Const.FLACTION_ENTERWORMHOLE) |
|
300
|
|
|
# Target indicator |
|
301
|
|
|
ui.Label(self.win, layout = (0, 26, 5, 1), text = _('Target'), |
|
302
|
|
|
align = ui.ALIGN_W, tags = [Const.FLACTION_MOVE, Const.FLACTION_DEPLOY, Const.FLACTION_REFUEL, Const.FLACTION_ENTERWORMHOLE]) |
|
303
|
|
|
ui.Label(self.win, layout = (0, 26, 5, 1), text = _('At commander'), |
|
304
|
|
|
align = ui.ALIGN_W, tags = [Const.FLACTION_DECLAREWAR]) |
|
305
|
|
|
ui.Label(self.win, layout = (5, 26, 10, 1), id = 'vTarget', |
|
306
|
|
|
align = ui.ALIGN_E, tags = [Const.FLACTION_MOVE, Const.FLACTION_DEPLOY, |
|
307
|
|
|
Const.FLACTION_DECLAREWAR, Const.FLACTION_REFUEL, Const.FLACTION_ENTERWORMHOLE]) |
|
308
|
|
|
# Delay indicator |
|
309
|
|
|
ui.Label(self.win, layout = (0, 26, 5, 1), text = _('Turns'), |
|
310
|
|
|
align = ui.ALIGN_W, tags = [Const.FLACTION_WAIT]) |
|
311
|
|
|
ui.Entry(self.win, layout = (5, 26, 5, 1), id = 'vTurns', text = '1', |
|
312
|
|
|
align = ui.ALIGN_E, tags = [Const.FLACTION_WAIT], orderNo = 1) |
|
313
|
|
|
# Ship to deploy |
|
314
|
|
|
ui.Label(self.win, layout = (15, 26, 5, 1), text = _('Ship'), |
|
315
|
|
|
align = ui.ALIGN_E, tags = [Const.FLACTION_DEPLOY]) |
|
316
|
|
|
ui.Button(self.win, layout = (20, 26, 10, 1), id = 'vDeplShip', |
|
317
|
|
|
align = ui.ALIGN_NONE, tags = [Const.FLACTION_DEPLOY], action = 'onDeplShipChange') |
|
318
|
|
|
# Repeat |
|
319
|
|
|
ui.Label(self.win, layout = (0, 26, 10, 1), text = _('Start from command #'), |
|
320
|
|
|
align = ui.ALIGN_W, tags = [Const.FLACTION_REPEATFROM]) |
|
321
|
|
|
ui.Entry(self.win, layout = (10, 26, 5, 1), id = 'vStartFrom', text = _('1'), |
|
322
|
|
|
align = ui.ALIGN_E, tags = [Const.FLACTION_REPEATFROM], orderNo = 2) |
|
323
|
|
|
ui.Label(self.win, layout = (36, 26, 2, 1), text = _("ETA:"), align = ui.ALIGN_W) |
|
324
|
|
|
ui.Label(self.win, layout = (38, 26, 2, 1), id = 'vEta', align = ui.ALIGN_E) |
|
325
|
|
|
# status bar + submit/cancel |
|
326
|
|
|
ui.TitleButton(self.win, layout = (35, 27, 5, 1), text = _('Order'), action = 'onOrder') |
|
327
|
|
|
ui.TitleButton(self.win, layout = (30, 27, 5, 1), text = _('Cancel'), action = 'onCancel') |
|
328
|
|
|
ui.Title(self.win, id = 'vStatusBar', layout = (0, 27, 30, 1), align = ui.ALIGN_W) |
|
329
|
|
|
#self.win.statusBar = self.win.vStatusBar |
|
330
|
|
|
|