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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import pygameui as ui, string |
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from osci import client, gdata |
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import ige.ospace.Const as Const |
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class ShowBuoyDlg: |
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def __init__(self, app): |
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self.app = app |
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self.createUI() |
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def display(self, objID): |
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player = client.getPlayer() |
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text = [] |
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if hasattr(player, "buoys") and objID in player.buoys: |
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label = _("Private buoy text") |
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if player.buoys[objID][1] == Const.BUOY_TO_ALLY: |
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label = u"%s%s:" % (label, _(" (visible to allies)")) |
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else: |
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label = u"%s:" % label |
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text.append(label) |
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text.extend(player.buoys[objID][0].split("\n")) |
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text.append("") |
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if hasattr(player, "alliedBuoys") and objID in player.alliedBuoys: |
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text.append(_("Buoy texts from allies:")) |
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for buoy in player.alliedBuoys[objID]: |
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text.extend(buoy[0].split("\n")) |
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text.append(_('(Author: %s)') % buoy[2]) #owner's name |
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text.append("") |
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self.win.vText.text = text |
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self.win.show() |
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# register for updates |
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if self not in gdata.updateDlgs: |
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gdata.updateDlgs.append(self) |
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def hide(self): |
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self.win.setStatus(_("Ready.")) |
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self.win.hide() |
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# unregister updates |
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if self in gdata.updateDlgs: |
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gdata.updateDlgs.remove(self) |
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def update(self): |
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self.win.show() |
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def onOK(self, widget, action, data): |
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self.hide() |
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def createUI(self): |
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w, h = gdata.scrnSize |
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cols = 20 |
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rows = 13 |
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width = cols * 20 + 4 |
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height = rows * 20 + 24 |
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self.win = ui.Window(self.app, |
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modal = 1, |
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escKeyClose = 1, |
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movable = 0, |
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title = _("Show buoy text"), |
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rect = ui.Rect((w - width) / 2, (h - height) / 2, width, height), |
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layoutManager = ui.SimpleGridLM(), |
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) |
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# creating dialog window |
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self.win.subscribeAction('*', self) |
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s = ui.Scrollbar(self.win, layout = (cols - 1, 0, 1, rows - 1)) |
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t = ui.Text(self.win, id = 'vText', |
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align = ui.ALIGN_W, |
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layout = (0, 0, cols - 1, rows - 1), |
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editable = 0 |
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) |
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t.attachVScrollbar(s) |
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ui.Title(self.win, layout = (0, rows - 1, cols - 5, 1)) |
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okBtn = ui.TitleButton(self.win, layout = (cols - 5, rows - 1, 5, 1), text = _("OK"), action = 'onOK') |
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