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                #  | 
            
            
                                                        
            
                                    
            
            
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                #  Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/]  | 
            
            
                                                        
            
                                    
            
            
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                    3
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                #  | 
            
            
                                                        
            
                                    
            
            
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                    4
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                #  This file is part of Outer Space.  | 
            
            
                                                        
            
                                    
            
            
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                    5
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                #  | 
            
            
                                                        
            
                                    
            
            
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                    6
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                #  Outer Space is free software; you can redistribute it and/or modify  | 
            
            
                                                        
            
                                    
            
            
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                    7
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                #  it under the terms of the GNU General Public License as published by  | 
            
            
                                                        
            
                                    
            
            
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                    8
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                #  the Free Software Foundation; either version 2 of the License, or  | 
            
            
                                                        
            
                                    
            
            
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                    9
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                #  (at your option) any later version.  | 
            
            
                                                        
            
                                    
            
            
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                    10
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                #  | 
            
            
                                                        
            
                                    
            
            
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                    11
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                #  Outer Space is distributed in the hope that it will be useful,  | 
            
            
                                                        
            
                                    
            
            
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                    12
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                #  but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                        
            
                                    
            
            
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                    13
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                #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                        
            
                                    
            
            
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                    14
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                #  GNU General Public License for more details.  | 
            
            
                                                        
            
                                    
            
            
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                    15
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                #  | 
            
            
                                                        
            
                                    
            
            
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                    16
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                #  You should have received a copy of the GNU General Public License  | 
            
            
                                                        
            
                                    
            
            
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                    17
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                #  along with Outer Space; if not, write to the Free Software  | 
            
            
                                                        
            
                                    
            
            
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                #  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA  | 
            
            
                                                        
            
                                    
            
            
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                    19
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                #  | 
            
            
                                                        
            
                                    
            
            
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                    20
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                import Const  | 
            
            
                                                        
            
                                    
            
            
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                    21
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                import Rules  | 
            
            
                                                        
            
                                    
            
            
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                    22
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                import Utils  | 
            
            
                                                        
            
                                    
            
            
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                    23
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                    24
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                from ige import GameException, log  | 
            
            
                                                        
            
                                    
            
            
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                    25
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                from ige.IDataHolder import IDataHolder  | 
            
            
                                                        
            
                                    
            
            
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                    26
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                from ige.IObject import public  | 
            
            
                                                        
            
                                    
            
            
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                    27
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                    28
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                from IFleet import IFleet  | 
            
            
                                                        
            
                                    
            
            
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                    29
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                    30
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                class IAsteroid(IFleet):  | 
            
            
                                                        
            
                                    
            
            
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                    31
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                    32
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                    typeID = Const.T_ASTEROID  | 
            
            
                                                        
            
                                    
            
            
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                    33
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                 | 
            
            
                                                        
            
                                    
            
            
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                    34
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                    def init(self, obj):  | 
            
            
                                                        
            
                                    
            
            
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                    35
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                        IFleet.init(self, obj)  | 
            
            
                                                        
            
                                    
            
            
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                    36
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                        # other attrs  | 
            
            
                                                        
            
                                    
            
            
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                    37
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                        obj.asDiameter = 0 # diameter  | 
            
            
                                                        
            
                                    
            
            
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                    38
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                        obj.asHP = 0  | 
            
            
                                                        
            
                                    
            
            
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                    39
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                        obj.impactDelay = 0  | 
            
            
                                                        
            
                                    
            
            
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                    40
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                        obj.target = Const.OID_NONE  | 
            
            
                                                        
            
                                    
            
            
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                    41
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                 | 
            
            
                                                        
            
                                    
            
            
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                    42
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                    @public(Const.AL_ADMIN)  | 
            
            
                                                        
            
                                    
            
            
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                    43
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                    def create(self, tran, obj, x, y, targetID, speed, hp):  | 
            
            
                                                        
            
                                    
            
            
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                    44
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                        obj.signature = hp / 50  | 
            
            
                                                        
            
                                    
            
            
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                    45
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                        obj.x = x  | 
            
            
                                                        
            
                                    
            
            
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                    46
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                        obj.y = y  | 
            
            
                                                        
            
                                    
            
            
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                    47
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                        obj.oldX = x  | 
            
            
                                                        
            
                                    
            
            
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                    48
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                        obj.oldY = y  | 
            
            
                                                        
            
                                    
            
            
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                    49
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                        obj.maxSpeed = speed  | 
            
            
                                                        
            
                                    
            
            
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                    50
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                        obj.speed = speed  | 
            
            
                                                        
            
                                    
            
            
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                    51
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                        obj.asDiameter = max(1, hp / 10)  | 
            
            
                                                        
            
                                    
            
            
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                    52
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                        obj.asHP = hp  | 
            
            
                                                        
            
                                    
            
            
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                    53
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                        obj.target = targetID  | 
            
            
                                                        
            
                                    
            
            
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                    54
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                        obj.owner = Const.OID_NATURE  | 
            
            
                                                        
            
                                    
            
            
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                    55
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                        nature = tran.db[Const.OID_NATURE]  | 
            
            
                                                        
            
                                    
            
            
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                    56
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                        nature.fleets.append(obj.oid)  | 
            
            
                                                        
            
                                    
            
            
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                    57
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                        # create name  | 
            
            
                                                        
            
                                    
            
            
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                    58
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                        counter = 1  | 
            
            
                                                        
            
                                    
            
            
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                    59
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                        fleets = nature.fleets  | 
            
            
                                                        
            
                                    
            
            
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                    60
                 | 
                                    
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                        while fleets:  | 
            
            
                                                        
            
                                    
            
            
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                    61
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                            name = u'Asteroid %d' % counter  | 
            
            
                                                        
            
                                    
            
            
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                    62
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                            counter += 1  | 
            
            
                                                        
            
                                    
            
            
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                    63
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                            foundSame = 0  | 
            
            
                                                        
            
                                    
            
            
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                    64
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                            for fleetID in fleets:  | 
            
            
                                                        
            
                                    
            
            
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                    65
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                                if tran.db[fleetID].name == name:  | 
            
            
                                                        
            
                                    
            
            
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                    66
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                                    foundSame = 1  | 
            
            
                                                        
            
                                    
            
            
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                    67
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                                    break  | 
            
            
                                                        
            
                                    
            
            
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                    68
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                            if not foundSame:  | 
            
            
                                                        
            
                                    
            
            
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                    69
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                                break  | 
            
            
                                                        
            
                                    
            
            
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                    70
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                        obj.name = name  | 
            
                            
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                     | 
                
            
                                                        
            
                                    
            
            
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                    71
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                        # register with target system  | 
            
            
                                                        
            
                                    
            
            
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                    72
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                        system = tran.db[tran.db[targetID].compOf]  | 
            
            
                                                        
            
                                    
            
            
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                    73
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                        system.closeFleets.append(obj.oid)  | 
            
            
                                                        
            
                                    
            
            
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                    74
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                        obj.closeSystem = system.oid  | 
            
            
                                                        
            
                                    
            
            
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                    75
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                        # create script  | 
            
            
                                                        
            
                                    
            
            
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                    76
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                        self.cmd(obj).addAction(tran, obj, 0, Const.FLACTION_MOVE, targetID, None)  | 
            
            
                                                        
            
                                    
            
            
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                    77
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                        #  | 
            
            
                                                        
            
                                    
            
            
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                    78
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                        log.debug("Asteroid created", x, y, targetID, speed, hp) | 
            
            
                                                        
            
                                    
            
            
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                    79
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                 | 
            
            
                                                        
            
                                    
            
            
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                    80
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                    def update(self, tran, obj):  | 
            
            
                                                        
            
                                    
            
            
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                    81
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                        if obj.impactDelay > Rules.asteroidImpactDelay:  | 
            
            
                                                        
            
                                    
            
            
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                    82
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                            # delete me  | 
            
            
                                                        
            
                                    
            
            
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                    83
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                            self.cmd(obj).disbandFleet(tran, obj)  | 
            
            
                                                        
            
                                    
            
            
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                    84
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                            return  | 
            
            
                                                        
            
                                    
            
            
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                    85
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                        # closest system  | 
            
            
                                                        
            
                                    
            
            
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                    86
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                        if not hasattr(obj, "closeSystem") or not tran.db.has_key(obj.closeSystem):  | 
            
            
                                                        
            
                                    
            
            
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                    87
                 | 
                                    
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                            if obj.orbiting == Const.OID_NONE:  | 
            
            
                                                        
            
                                    
            
            
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                    88
                 | 
                                    
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                                log.warning("No close system for asteroid", obj.oid) | 
            
            
                                                        
            
                                    
            
            
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                    89
                 | 
                                    
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                                # select any system  | 
            
            
                                                        
            
                                    
            
            
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                    90
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                                systemID = tran.db[tran.db[Const.OID_UNIVERSE].galaxies[0]].systems[0]  | 
            
            
                                                        
            
                                    
            
            
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                    91
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                                obj.closeSystem = systemID  | 
            
            
                                                        
            
                                    
            
            
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                    92
                 | 
                                    
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                            else:  | 
            
            
                                                        
            
                                    
            
            
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                    93
                 | 
                                    
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                                obj.closeSystem = obj.orbiting  | 
            
            
                                                        
            
                                    
            
            
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                    94
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                                system = tran.db[obj.closeSystem]  | 
            
            
                                                        
            
                                    
            
            
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                    95
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                                if system.type == Const.T_SYSTEM:  | 
            
            
                                                        
            
                                    
            
            
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                    96
                 | 
                                    
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                                    if obj.oid not in system.closeFleets:  | 
            
            
                                                        
            
                                    
            
            
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                    97
                 | 
                                    
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                                        system.closeFleets.append(obj.oid)  | 
            
            
                                                        
            
                                    
            
            
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                    98
                 | 
                                    
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                                else:  | 
            
            
                                                        
            
                                    
            
            
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                    99
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                                    log.debug("IAsteroid - invalid orbiting", obj.orbiting) | 
            
            
                                                        
            
                                    
            
            
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                    100
                 | 
                                    
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                                    self.cmd(obj).disbandFleet(tran, obj)  | 
            
            
                                                        
            
                                    
            
            
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                    101
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                                    return  | 
            
            
                                                        
            
                                    
            
            
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                    102
                 | 
                                    
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                        # verify close system  | 
            
            
                                                        
            
                                    
            
            
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                    103
                 | 
                                    
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                        if tran.db.has_key(obj.closeSystem):  | 
            
            
                                                        
            
                                    
            
            
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                    104
                 | 
                                    
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                            system = tran.db[obj.closeSystem]  | 
            
            
                                                        
            
                                    
            
            
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                    105
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                            if system.type == Const.T_SYSTEM:  | 
            
            
                                                        
            
                                    
            
            
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                    106
                 | 
                                    
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                                if obj.oid not in system.closeFleets:  | 
            
            
                                                        
            
                                    
            
            
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                    107
                 | 
                                    
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                                    #@log.debug("Adding fleet", obj.oid, "into closeFleets", system.oid) | 
            
            
                                                        
            
                                    
            
            
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                    108
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                                    system.closeFleets.append(obj.oid)  | 
            
            
                                                        
            
                                    
            
            
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                    109
                 | 
                                    
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                            else:  | 
            
            
                                                        
            
                                    
            
            
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                    110
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                                obj.closeSystem = Const.OID_NONE  | 
            
            
                                                        
            
                                    
            
            
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                    111
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                        else:  | 
            
            
                                                        
            
                                    
            
            
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                    112
                 | 
                                    
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                            obj.closeSystem = Const.OID_NONE  | 
            
            
                                                        
            
                                    
            
            
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                    113
                 | 
                                    
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                 | 
            
            
                                                        
            
                                    
            
            
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                    114
                 | 
                                    
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                    update.public = 0  | 
            
            
                                                        
            
                                    
            
            
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                    115
                 | 
                                    
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                 | 
            
            
                                                        
            
                                    
            
            
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                    116
                 | 
                                    
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                    def recordScanLevel(self, tran, obj, scanPwr, player, contactType):  | 
            
            
                                                        
            
                                    
            
            
                | 
                    117
                 | 
                                    
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                        if obj.owner == player.oid:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    118
                 | 
                                    
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                            log.warning("Scan on own asteroid!", obj.oid) | 
            
            
                                                        
            
                                    
            
            
                | 
                    119
                 | 
                                    
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                            return  | 
            
            
                                                        
            
                                    
            
            
                | 
                    120
                 | 
                                    
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                        if scanPwr >= Rules.level1InfoScanPwr:  | 
            
            
                                                        
            
                                    
            
            
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                    121
                 | 
                                    
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                 | 
                            self.cmd(player).addObjectToMap(tran, player, obj, scanPwr, Const.CONTACT_NONE)  | 
            
            
                                                        
            
                                    
            
            
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                    122
                 | 
                                    
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                 | 
            
            
                                                        
            
                                    
            
            
                | 
                    123
                 | 
                                    
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                    def getScanInfo(self, tran, obj, scanPwr):  | 
            
            
                                                        
            
                                    
            
            
                | 
                    124
                 | 
                                    
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                        result = IDataHolder()  | 
            
            
                                                        
            
                                    
            
            
                | 
                    125
                 | 
                                    
                                                     | 
                
                 | 
                        result._type = Const.T_SCAN  | 
            
            
                                                        
            
                                    
            
            
                | 
                    126
                 | 
                                    
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                 | 
                        result.scanPwr = scanPwr  | 
            
            
                                                        
            
                                    
            
            
                | 
                    127
                 | 
                                    
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                 | 
                        if scanPwr > Rules.level1InfoScanPwr:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    128
                 | 
                                    
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                 | 
                            result.oid = obj.oid  | 
            
            
                                                        
            
                                    
            
            
                | 
                    129
                 | 
                                    
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                 | 
                            result.x = obj.x  | 
            
            
                                                        
            
                                    
            
            
                | 
                    130
                 | 
                                    
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                 | 
                            result.y = obj.y  | 
            
            
                                                        
            
                                    
            
            
                | 
                    131
                 | 
                                    
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                 | 
                            result.oldX = obj.oldX  | 
            
            
                                                        
            
                                    
            
            
                | 
                    132
                 | 
                                    
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                 | 
                            result.oldY = obj.oldY  | 
            
            
                                                        
            
                                    
            
            
                | 
                    133
                 | 
                                    
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                 | 
                            result.signature = obj.signature  | 
            
            
                                                        
            
                                    
            
            
                | 
                    134
                 | 
                                    
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                 | 
                            result.type = obj.type  | 
            
            
                                                        
            
                                    
            
            
                | 
                    135
                 | 
                                    
                                                     | 
                
                 | 
                            result.orbiting = obj.orbiting  | 
            
            
                                                        
            
                                    
            
            
                | 
                    136
                 | 
                                    
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                 | 
                            result.speed = obj.speed  | 
            
            
                                                        
            
                                    
            
            
                | 
                    137
                 | 
                                    
                                                     | 
                
                 | 
                            result.eta = obj.eta  | 
            
            
                                                        
            
                                    
            
            
                | 
                    138
                 | 
                                    
                                                     | 
                
                 | 
                        if scanPwr > Rules.level2InfoScanPwr:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    139
                 | 
                                    
                                                     | 
                
                 | 
                            result.name = obj.name  | 
            
            
                                                        
            
                                    
            
            
                | 
                    140
                 | 
                                    
                                                     | 
                
                 | 
                        if scanPwr > Rules.level3InfoScanPwr:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    141
                 | 
                                    
                                                     | 
                
                 | 
                            result.asDiameter = obj.asDiameter  | 
            
            
                                                        
            
                                    
            
            
                | 
                    142
                 | 
                                    
                                                     | 
                
                 | 
                            result.asHP = obj.asHP  | 
            
            
                                                        
            
                                    
            
            
                | 
                    143
                 | 
                                    
                                                     | 
                
                 | 
                        if scanPwr > Rules.level4InfoScanPwr:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    144
                 | 
                                    
                                                     | 
                
                 | 
                            pass  | 
            
            
                                                        
            
                                    
            
            
                | 
                    145
                 | 
                                    
                                                     | 
                
                 | 
                        return result  | 
            
            
                                                        
            
                                    
            
            
                | 
                    146
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                        
            
                                    
            
            
                | 
                    147
                 | 
                                    
                                                     | 
                
                 | 
                    @public(Const.AL_ADMIN)  | 
            
            
                                                        
            
                                    
            
            
                | 
                    148
                 | 
                                    
                                                     | 
                
                 | 
                    def processACTIONPhase(self, tran, obj, data):  | 
            
            
                                                        
            
                                    
            
            
                | 
                    149
                 | 
                                    
                                                     | 
                
                 | 
                        # ACTIONS  | 
            
            
                                                        
            
                                    
            
            
                | 
                    150
                 | 
                                    
                                                     | 
                
                 | 
                        if Utils.isIdleFleet(obj):  | 
            
            
                                                        
            
                                    
            
            
                | 
                    151
                 | 
                                    
                                                     | 
                
                 | 
                            #@log.debug('IAsteroid', obj.oid, 'idle') | 
            
            
                                                        
            
                                    
            
            
                | 
                    152
                 | 
                                    
                                                     | 
                
                 | 
                            obj.impactDelay += 1  | 
            
            
                                                        
            
                                    
            
            
                | 
                    153
                 | 
                                    
                                                     | 
                
                 | 
                            return  | 
            
            
                                                        
            
                                    
            
            
                | 
                    154
                 | 
                                    
                                                     | 
                
                 | 
                        action, target, actionData = obj.actions[obj.actionIndex]  | 
            
            
                                                        
            
                                    
            
            
                | 
                    155
                 | 
                                    
                                                     | 
                
                 | 
                        #@log.debug('IAsteroid', obj.oid, 'processing action', action) | 
            
            
                                                        
            
                                    
            
            
                | 
                    156
                 | 
                                    
                                                     | 
                
                 | 
                        if action == Const.FLACTION_MOVE:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    157
                 | 
                                    
                                                     | 
                
                 | 
                            if self.cmd(obj).moveToTarget(tran, obj, target):  | 
            
            
                                                        
            
                                    
            
            
                | 
                    158
                 | 
                                    
                                                     | 
                
                 | 
                                # we are there  | 
            
            
                                                        
            
                                    
            
            
                | 
                    159
                 | 
                                    
                                                     | 
                
                 | 
                                obj.actionIndex += 1  | 
            
            
                                                        
            
                                    
            
            
                | 
                    160
                 | 
                                    
                                                     | 
                
                 | 
                        else:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    161
                 | 
                                    
                                                     | 
                
                 | 
                            raise GameException('Unsupported action %d' % action) | 
            
            
                                                        
            
                                    
            
            
                | 
                    162
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                        
            
                                    
            
            
                | 
                    163
                 | 
                                    
                                                     | 
                
                 | 
                    @public(Const.AL_ADMIN)  | 
            
            
                                                        
            
                                    
            
            
                | 
                    164
                 | 
                                    
                                                     | 
                
                 | 
                    def processFINALPhase(self, tran, obj, data):  | 
            
            
                                                        
            
                                    
            
            
                | 
                    165
                 | 
                                    
                                                     | 
                
                 | 
                        if obj.impactDelay > Rules.asteroidImpactDelay:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    166
                 | 
                                    
                                                     | 
                
                 | 
                            # delete me  | 
            
            
                                                        
            
                                    
            
            
                | 
                    167
                 | 
                                    
                                                     | 
                
                 | 
                            self.cmd(obj).disbandFleet(tran, obj)  | 
            
            
                                                        
            
                                    
            
            
                | 
                    168
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                        
            
                                    
            
            
                | 
                    169
                 | 
                                    
                                                     | 
                
                 | 
                    ##  | 
            
            
                                                        
            
                                    
            
            
                | 
                    170
                 | 
                                    
                                                     | 
                
                 | 
                    ## Combat related functions  | 
            
            
                                                        
            
                                    
            
            
                | 
                    171
                 | 
                                    
                                                     | 
                
                 | 
                    ##  | 
            
            
                                                        
            
                                    
            
            
                | 
                    172
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                        
            
                                    
            
            
                | 
                    173
                 | 
                                    
                                                     | 
                
                 | 
                    def getPreCombatData(self, tran, obj):  | 
            
            
                                                        
            
                                    
            
            
                | 
                    174
                 | 
                                    
                                                     | 
                
                 | 
                        if obj.impactDelay > Rules.asteroidImpactDelay:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    175
                 | 
                                    
                                                     | 
                
                 | 
                            # modify target's environment and minerals  | 
            
            
                                                        
            
                                    
            
            
                | 
                    176
                 | 
                                    
                                                     | 
                
                 | 
                            planet = tran.db[obj.target]  | 
            
            
                                                        
            
                                    
            
            
                | 
                    177
                 | 
                                    
                                                     | 
                
                 | 
                            #planet.plBio = max(0, int(planet.plBio + obj.asHP * Rules.asteroidPerHPBioMod))  | 
            
            
                                                        
            
                                    
            
            
                | 
                    178
                 | 
                                    
                                                     | 
                
                 | 
                            #planet.plMin = min(200, int(planet.plMin + obj.asHP * Rules.asteroidPerHPMinMod))  | 
            
            
                                                        
            
                                    
            
            
                | 
                    179
                 | 
                                    
                                                     | 
                
                 | 
                            # special shots from asteroid  | 
            
            
                                                        
            
                                    
            
            
                | 
                    180
                 | 
                                    
                                                     | 
                
                 | 
                            hp = obj.asHP  | 
            
            
                                                        
            
                                    
            
            
                | 
                    181
                 | 
                                    
                                                     | 
                
                 | 
                            shots = []  | 
            
            
                                                        
            
                                    
            
            
                | 
                    182
                 | 
                                    
                                                     | 
                
                 | 
                            if hp > 1500:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    183
                 | 
                                    
                                                     | 
                
                 | 
                                shots.append((Rules.asteroidAttack, Rules.Tech.ASTEROID1000))  | 
            
            
                                                        
            
                                    
            
            
                | 
                    184
                 | 
                                    
                                                     | 
                
                 | 
                                hp = hp % 1000  | 
            
            
                                                        
            
                                    
            
            
                | 
                    185
                 | 
                                    
                                                     | 
                
                 | 
                            if hp > 150:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    186
                 | 
                                    
                                                     | 
                
                 | 
                                shots.append((Rules.asteroidAttack, Rules.Tech.ASTEROID100))  | 
            
            
                                                        
            
                                    
            
            
                | 
                    187
                 | 
                                    
                                                     | 
                
                 | 
                                hp = hp % 100  | 
            
            
                                                        
            
                                    
            
            
                | 
                    188
                 | 
                                    
                                                     | 
                
                 | 
                            if hp > 15:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    189
                 | 
                                    
                                                     | 
                
                 | 
                                shots.append((Rules.asteroidAttack, Rules.Tech.ASTEROID10))  | 
            
            
                                                        
            
                                    
            
            
                | 
                    190
                 | 
                                    
                                                     | 
                
                 | 
                                hp = hp % 10  | 
            
            
                                                        
            
                                    
            
            
                | 
                    191
                 | 
                                    
                                                     | 
                
                 | 
                            if hp > 1:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    192
                 | 
                                    
                                                     | 
                
                 | 
                                shots.append((Rules.asteroidAttack, Rules.Tech.ASTEROID1))  | 
            
            
                                                        
            
                                    
            
            
                | 
                    193
                 | 
                                    
                                                     | 
                
                 | 
                            # destroy asteroid  | 
            
            
                                                        
            
                                    
            
            
                | 
                    194
                 | 
                                    
                                                     | 
                
                 | 
                            self.cmd(obj).disbandFleet(tran, obj)  | 
            
            
                                                        
            
                                    
            
            
                | 
                    195
                 | 
                                    
                                                     | 
                
                 | 
                            return shots, [0, 0, 0, 1]  | 
            
            
                                                        
            
                                    
            
            
                | 
                    196
                 | 
                                    
                                                     | 
                
                 | 
                        else:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    197
                 | 
                                    
                                                     | 
                
                 | 
                            obj.impactDelay += 1  | 
            
            
                                                        
            
                                    
            
            
                | 
                    198
                 | 
                                    
                                                     | 
                
                 | 
                            log.debug("Asteroid impact delay", obj.impactDelay) | 
            
            
                                                        
            
                                    
            
            
                | 
                    199
                 | 
                                    
                                                     | 
                
                 | 
                            return [], [0, 0, 0, 1]  | 
            
            
                                                        
            
                                    
            
            
                | 
                    200
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                        
            
                                    
            
            
                | 
                    201
                 | 
                                    
                                                     | 
                
                 | 
                    getPreCombatData.public = 0  | 
            
            
                                                        
            
                                    
            
            
                | 
                    202
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                        
            
                                    
            
            
                | 
                    203
                 | 
                                    
                                                     | 
                
                 | 
                    def applyShot(self, tran, obj, attack, weaponID, targetClass, target):  | 
            
            
                                                        
            
                                    
            
            
                | 
                    204
                 | 
                                    
                                                     | 
                
                 | 
                        #@log.debug('IAsteroid', 'Apply shot', attack, weaponID, attack, cClass, count) | 
            
            
                                                        
            
                                    
            
            
                | 
                    205
                 | 
                                    
                                                     | 
                
                 | 
                        # compute if asteroid has been hit  | 
            
            
                                                        
            
                                    
            
            
                | 
                    206
                 | 
                                    
                                                     | 
                
                 | 
                        weapon = Rules.techs[weaponID]  | 
            
            
                                                        
            
                                    
            
            
                | 
                    207
                 | 
                                    
                                                     | 
                
                 | 
                        if weapon.weaponIsMissile:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    208
                 | 
                                    
                                                     | 
                
                 | 
                            defense = Rules.asteroidMisDef  | 
            
            
                                                        
            
                                    
            
            
                | 
                    209
                 | 
                                    
                                                     | 
                
                 | 
                        else:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    210
                 | 
                                    
                                                     | 
                
                 | 
                            defense = Rules.asteroidDef  | 
            
            
                                                        
            
                                    
            
            
                | 
                    211
                 | 
                                    
                                                     | 
                
                 | 
                        destroyed = 0  | 
            
            
                                                        
            
                                    
            
            
                | 
                    212
                 | 
                                    
                                                     | 
                
                 | 
                        dmg = 0  | 
            
            
                                                        
            
                                    
            
            
                | 
                    213
                 | 
                                    
                                                     | 
                
                 | 
                        if Utils.rand(1, attack + defense + 1) > defense:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    214
                 | 
                                    
                                                     | 
                
                 | 
                            # hit  | 
            
            
                                                        
            
                                    
            
            
                | 
                    215
                 | 
                                    
                                                     | 
                
                 | 
                            dmg = Utils.rand(weapon.weaponDmgMin, weapon.weaponDmgMax + 1)  | 
            
            
                                                        
            
                                    
            
            
                | 
                    216
                 | 
                                    
                                                     | 
                
                 | 
                            obj.asHP -= dmg  | 
            
            
                                                        
            
                                    
            
            
                | 
                    217
                 | 
                                    
                                                     | 
                
                 | 
                            if obj.asHP <= 0:  | 
            
            
                                                        
            
                                    
            
            
                | 
                    218
                 | 
                                    
                                                     | 
                
                 | 
                                destroyed = 1  | 
            
            
                                                        
            
                                    
            
            
                | 
                    219
                 | 
                                    
                                                     | 
                
                 | 
                                # destroy asteroid  | 
            
            
                                                        
            
                                    
            
            
                | 
                    220
                 | 
                                    
                                                     | 
                
                 | 
                                self.cmd(obj).disbandFleet(tran, obj)  | 
            
            
                                                        
            
                                    
            
            
                | 
                    221
                 | 
                                    
                                                     | 
                
                 | 
                        #@log.debug('IAsteroid', 'Shot applied', dmg, destroyed) | 
            
            
                                                        
            
                                    
            
            
                | 
                    222
                 | 
                                    
                                                     | 
                
                 | 
                        return dmg, destroyed, 3  | 
            
            
                                                        
            
                                    
            
            
                | 
                    223
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                        
            
                                    
            
            
                | 
                    224
                 | 
                                    
                                                     | 
                
                 | 
                    applyShot.public = 0  | 
            
            
                                                        
            
                                    
            
            
                | 
                    225
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                        
            
                                    
            
            
                | 
                    226
                 | 
                                    
                                                     | 
                
                 | 
                    def addExp(self, tran, obj, shipTechID, dmg):  | 
            
            
                                                        
            
                                    
            
            
                | 
                    227
                 | 
                                    
                                                     | 
                
                 | 
                        pass  | 
            
            
                                                        
            
                                    
            
            
                | 
                    228
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                        
            
                                    
            
            
                | 
                    229
                 | 
                                    
                                                     | 
                
                 | 
                    addExp.public = 0  | 
            
            
                                                        
            
                                    
            
            
                | 
                    230
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                        
            
                                    
            
            
                | 
                    231
                 | 
                                    
                                                     | 
                
                 | 
                    def surrenderTo(self, tran, obj, newOwnerID):  | 
            
            
                                                        
            
                                    
            
            
                | 
                    232
                 | 
                                    
                                                     | 
                
                 | 
                        # never surrender  | 
            
            
                                                        
            
                                    
            
            
                | 
                    233
                 | 
                                    
                                                     | 
                
                 | 
                        return 0  | 
            
            
                                                        
            
                                    
            
            
                | 
                    234
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                        
            
                                    
            
            
                | 
                    235
                 | 
                                    
                                                     | 
                
                 | 
                    surrenderTo.public = 0  | 
            
            
                                                        
            
                                    
            
            
                | 
                    236
                 | 
                                    
                                                     | 
                
                 | 
                 |