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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import pygameui as ui |
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from osci import gdata, client |
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import ige.ospace.Const as Const |
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from ige.ospace import ShipUtils, Rules |
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class FleetsAnalysisDlg: |
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"""Displays analysis on existing fleets. |
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Dialog displays list of current ship designs |
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and list of fleets containing particular ship |
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design. |
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""" |
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def __init__(self, app): |
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self._textRows = 0 |
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self.app = app |
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self.createUI() |
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def display(self): |
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self.show() |
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# show window |
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if not self.win.visible: |
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self.win.show() |
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def hide(self): |
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self.win.setStatus(_("Ready.")) |
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self.win.hide() |
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def update(self): |
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if self.win.visible: |
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self.show() |
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def show(self): |
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player = client.getPlayer() |
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self.fleetsByDesign = {} |
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self.fleetCountsByDesign = {} |
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items = [] |
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for designID in player.shipDesigns: |
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spec = player.shipDesigns[designID] |
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fleets = {} |
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fleetCounts = {} |
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for fleetID in player.fleets: |
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fleet = client.get(fleetID) |
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count = 0 |
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for tmpDesignID, hp, shieldHP, exp in fleet.ships: |
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if tmpDesignID == designID: |
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count += 1 |
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fleets[fleet] = 1 |
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fleetCounts[fleetID] = count |
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self.fleetsByDesign[designID] = fleets.keys() |
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self.fleetCountsByDesign[designID] = fleetCounts |
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item = ui.Item(spec.name, tDesignID = designID, tShipsCount = len(fleets.keys())) |
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items.append(item) |
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self.win.vDesigns.items = items |
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self.win.vDesigns.itemsChanged() |
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def onClose(self, widget, action, data): |
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self.hide() |
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def onSelectDesign(self, widget, action, data): |
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player = client.getPlayer() |
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fleets = self.fleetsByDesign[data.tDesignID] |
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fleetCounts = self.fleetCountsByDesign[data.tDesignID] |
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spec = player.shipDesigns[data.tDesignID] |
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self.win.vFleetsTitle.text = _("Fleets contains design %s") % spec.name |
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items = [] |
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if fleets: |
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for fleet in fleets: |
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if hasattr(fleet,'customname') and fleet.customname: |
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fleetname = fleet.customname |
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else: |
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fleetname = fleet.name |
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items.append(ui.Item(fleetname, tShipsCount = len(fleet.ships), fleet = fleet, tClassCount = fleetCounts[fleet.oid], tFleetID = fleet.oid)) |
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self.win.vFleets.items = items |
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self.win.vFleets.itemsChanged() |
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def onSelectFleet(self, widget, action, data): |
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item = self.win.vFleets.selection[0] |
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fleet = item.fleet #client.get(item.tFleetID, noUpdate = 1) |
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# if hasattr(fleet, "owner") and fleet.owner == client.getPlayerID(): |
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# show dialog |
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gdata.mainGameDlg.onSelectMapObj(None, None, item.tFleetID) |
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def onShowLocation(self, widget, action, data): |
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# center on map |
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if hasattr(data.fleet, "x"): |
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gdata.mainGameDlg.win.vStarMap.highlightPos = (data.fleet.x, data.fleet.y) |
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gdata.mainGameDlg.win.vStarMap.setPos(data.fleet.x, data.fleet.y) |
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self.hide() |
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return |
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self.win.setStatus(_("Cannot show location")) |
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View Code Duplication |
def createUI(self): |
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screenWidth, screenHeight = gdata.scrnSize |
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# size of dialog in layout metrics (for SimpleGridLM) |
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cols = 36 |
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rows = 27 |
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# dialog width and height in pixels |
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width = cols * 20 + 5 |
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height = rows * 20 + 4 |
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#creating dialog window |
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self.win = ui.Window(self.app, |
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modal = 1, |
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escKeyClose = 1, |
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movable = 0, |
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title = _("Fleets analysis"), |
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rect = ui.Rect((screenWidth - width) / 2, (screenHeight - height) / 2, width, height), |
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layoutManager = ui.SimpleGridLM(), |
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) |
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self.win.subscribeAction('*', self) |
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# first row is window title |
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rows -= 1 |
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halfCols = cols / 2 |
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ui.Title(self.win, layout = (0, 0, halfCols, 1), text = _("Ship designs"), |
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align = ui.ALIGN_W, id = "vDesignsTitle", font = "normal-bold") |
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ui.Listbox(self.win, layout = (0, 1, halfCols, rows - 2), id = "vDesigns", |
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columns = ( |
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(_("Design name"), "text", halfCols - 5, ui.ALIGN_W), |
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(_("# fleets"), "tShipsCount", 4, ui.ALIGN_E) |
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), |
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columnLabels = 1, action = "onSelectDesign", sortable = True) |
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ui.Title(self.win, layout = (halfCols, 0, halfCols, 1), text = "", |
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align = ui.ALIGN_W, id = "vFleetsTitle", font = "normal-bold") |
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ui.Listbox(self.win, layout = (halfCols, 1, halfCols, rows - 2), id = "vFleets", |
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columns = ( |
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(_("Fleet name"), "text", halfCols - 9, ui.ALIGN_W), |
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(_("Ships"), "tClassCount",4, ui.ALIGN_E), |
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(_("Fleet size"), "tShipsCount", 4, ui.ALIGN_E) |
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), |
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columnLabels = 1, action = "onSelectFleet", rmbAction = "onShowLocation", sortable = True) |
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# dialog bottom line |
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ui.Title(self.win, layout = (0, rows - 1, cols - 5, 1)) |
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ui.TitleButton(self.win, layout = (cols - 5, rows - 1, 5, 1), text = _("Close"), action = "onClose") |
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