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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import pygameui as ui |
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from osci import client, res, gdata, sequip |
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from FleetCommandDlg import FleetCommandDlg |
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from FleetSpecsDlg import FleetSpecsDlg |
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from FleetSplitDlg import FleetSplitDlg |
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from FleetScoutBloomDlg import FleetScoutBloomDlg |
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from ConfirmDlg import ConfirmDlg |
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from RenameFleetDlg import RenameFleetDlg |
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from LocateDlg import LocateDlg |
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import ige.ospace.Const as Const |
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from ige.ospace import Rules |
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import ige |
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import string |
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class FleetDlg: |
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def __init__(self, app): |
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self.app = app |
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self.createUI() |
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self.fleetCommandDlg = FleetCommandDlg(self.app) |
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self.fleetSpecsDlg = FleetSpecsDlg(self.app) |
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self.fleetSplitDlg = FleetSplitDlg(self.app) |
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self.renameFleetDlg = RenameFleetDlg(self.app) |
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self.fleetScoutBloomDlg = FleetScoutBloomDlg(self.app) |
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self.locateDlg = LocateDlg(self.app) |
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self.confirmDlg = ConfirmDlg(app) |
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def display(self, objID): |
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fleet = client.get(objID) |
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if not hasattr(fleet, "ships"): |
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return |
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self.fleetID = objID |
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self.showFleet() |
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# show window |
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if not self.win.visible: |
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self.win.show() |
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# register for updates |
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if self not in gdata.updateDlgs: |
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gdata.updateDlgs.append(self) |
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def hide(self): |
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self.win.setStatus(_("Ready.")) |
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self.win.hide() |
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# unregister updates |
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if self in gdata.updateDlgs: |
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gdata.updateDlgs.remove(self) |
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def update(self): |
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if self.win.visible: |
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self.showFleet() |
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def showFleet(self): |
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fleet = client.get(self.fleetID, noUpdate = 1) |
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if hasattr(fleet,'customname') and fleet.customname: |
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self.win.title = _('Fleet: %s') % fleet.customname |
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else: |
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self.win.title = _('Fleet: %s') % getattr(fleet, 'name', res.getUnknownName()) |
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# fill listbox |
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items = [] |
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# serial ships |
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if hasattr(fleet, 'ships'): |
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for designID, hp, shield, exp in fleet.ships: |
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tech = client.getPlayer().shipDesigns[designID] |
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if shield > 0: |
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hpInfo = _("%d + %d") % (hp, shield) |
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hpSort = hp + 1000 * shield |
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else: |
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hpInfo = _("%d") % hp |
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hpSort = hp |
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item = ui.Item(tech.name, |
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tHP = hpInfo, |
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tHP_raw = hpSort, |
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tExp = exp, |
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tClass = _(gdata.shipClasses[tech.combatClass]), |
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designID = designID, |
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tLevel = Rules.shipExpToLevel.get(int(exp / tech.baseExp), Rules.shipDefLevel), |
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tSpec = [designID, hp, shield, exp], |
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tSpeed = _("%.2f") % tech.speed |
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) |
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items.append(item) |
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self.win.vShips.items = items |
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self.win.vShips.itemsChanged() |
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self.win.vShips.selectItem(self.win.vShips.items[0]) |
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self.showShip(self.win.vShips.items[0].designID, self.win.vShips.items[0].tExp) |
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# fleet info |
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self.win.vFCoordinates.text = '[%.1f, %.1f]' % (fleet.x, fleet.y) |
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if fleet.orbiting != Const.OID_NONE: |
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self.win.vFOrbiting.text = getattr(client.get(fleet.orbiting, noUpdate = 1), 'name', res.getUnknownName()) |
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else: |
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self.win.vFOrbiting.text = _('N/A') |
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if hasattr(fleet, "speedBoost") and hasattr(fleet, "maxSpeed"): |
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text = _("%.2f") % (fleet.maxSpeed * fleet.speedBoost) |
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info = _("Base speed %.2f, speed boost %.2f") % ( |
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fleet.maxSpeed, fleet.speedBoost |
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) |
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else: |
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text = _("?") |
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info = None |
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self.win.vFMaxSpeed.text = text |
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self.win.vFMaxSpeed.tooltipTitle = _("Details") |
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self.win.vFMaxSpeed.tooltip = info |
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self.win.vFMaxSpeed.statustip = info |
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self.win.vFSignature.text = getattr(fleet, 'signature', '?') |
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# commands |
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items = [] |
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index = 0 |
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if hasattr(fleet, 'actions'): |
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for action, target, data in fleet.actions: |
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info = "-" |
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if target != Const.OID_NONE: |
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targetName = getattr(client.get(target, noUpdate = 1), 'name', res.getUnknownName()) |
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else: |
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targetName = '-' |
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if index == fleet.actionIndex: current = '>' |
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else: current = '' |
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# additional info |
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if action == Const.FLACTION_DECLAREWAR: |
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info = getattr(client.get(data, noUpdate = 1), 'name', res.getUnknownName()) |
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elif action == Const.FLACTION_DEPLOY: |
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info = client.getPlayer().shipDesigns[data].name |
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elif action == Const.FLACTION_REPEATFROM: |
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info = _("Command #%d") % (data + 1) |
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elif action == Const.FLACTION_WAIT: |
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info = _("%d / %d") % (fleet.actionWaitCounter, data) |
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# create item |
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item = ui.Item(gdata.fleetActions[action], targetName = targetName, data = info, tIndex = index + 1, current = current) |
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items.append(item) |
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index += 1 |
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self.win.vCommands.items = items |
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self.win.vCommands.selection = [] |
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self.win.vCommands.itemsChanged() |
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self.win.vCommandUp.enabled = 0 |
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self.win.vCommandDown.enabled = 0 |
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self.win.vCommandDel.enabled = 0 |
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self.win.vCommandSetActive.enabled = 0 |
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def showShip(self, techID, exp): |
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tech = client.getPlayer().shipDesigns[techID] |
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level = Rules.shipExpToLevel.get(int(exp / tech.baseExp), Rules.shipDefLevel) |
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self.win.vShipModel.text = tech.name |
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self.win.vShipClass.text = _(gdata.shipClasses[tech.combatClass]) |
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self.win.vShipAtt.text = int(tech.combatAtt * Rules.shipLevelEff[level]) |
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self.win.vShipDef.text = _("%d / %d") % ( |
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int(tech.combatDef * Rules.shipLevelEff[level]), |
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int(tech.missileDef * Rules.shipLevelEff[level]), |
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) |
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self.win.vShipMaxSpeed.text = _("%.2f") % tech.speed |
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self.win.vShipScannerPwr.text = tech.scannerPwr |
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self.win.vShipSupport.text = _("%d + %d") % (tech.operEn, int(tech.buildProd * Rules.operProdRatio)) |
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info = _("Support: %d energy and %d contruction points per turn.") % (tech.operEn, int(tech.buildProd * Rules.operProdRatio)) |
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self.win.vShipSupport.statustip = info |
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self.win.vShipSupport.tooltip = info |
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self.win.vShipStorages.text = _("%d") % tech.storEn |
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self.win.vShipSignature.text = tech.signature |
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if tech.shieldHP > 0: |
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self.win.vShipMaxHP.text = _("%d + %d") % ( |
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tech.maxHP, |
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tech.shieldHP, |
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) |
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else: |
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self.win.vShipMaxHP.text = _("%d") % ( |
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tech.maxHP, |
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) |
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# show equipment |
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items = [] |
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for techID in tech.eqIDs: |
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eq = client.getTechInfo(techID) |
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short = sequip.getShortDescr(techID) |
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long = sequip.getLongDescr(techID) |
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item = ui.Item(_("%d x %s") % (tech.eqIDs[techID], eq.name), |
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tData = short, tooltip = long, statustip = long) |
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items.append(item) |
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self.win.vShipEquipment.items = items |
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self.win.vShipEquipment.itemsChanged() |
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def onFleetSpecs(self, widget, action, data): |
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self.fleetSpecsDlg.displayFleet(self.fleetID) |
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def onShipSelected(self, widget, action, data): |
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self.showShip(data.designID, data.tExp) |
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def onSelectCommand(self, widget, action, data): |
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index = self.win.vCommands.items.index(self.win.vCommands.selection[0]) |
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self.win.vCommandUp.enabled = index > 0 |
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self.win.vCommandDown.enabled = index < len(self.win.vCommands.items) - 1 |
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self.win.vCommandDel.enabled = 1 |
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self.win.vCommandSetActive.enabled = 1 |
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def onNewCommand(self, widget, action, data): |
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sel = self.win.vCommands.selection |
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if not sel: |
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self.fleetCommandDlg.display(self, FleetCommandDlg.NEW_COMMAND) |
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else: |
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self.fleetCommandDlg.display(self, self.win.vCommands.items.index(sel[0]) + 1) |
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def onDeleteCommand(self, widget, action, data, all=0): |
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sel = self.win.vCommands.selection |
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if not sel: |
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self.win.setStatus(_('Select command to delete.')) |
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return |
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item = sel[0] |
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try: |
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self.win.setStatus(_('Executing DELETE COMMAND command...')) |
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fleet = client.get(self.fleetID, noUpdate = 1) |
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fleet.actions, fleet.actionIndex = client.cmdProxy.deleteAction(self.fleetID, |
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item.tIndex - 1) |
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self.win.vCommands.selection = [] |
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if not all: # 0 from UI; 1 from "DeleteAll" function |
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self.win.setStatus(_('Command has been executed.')) |
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if item.text == gdata.fleetActions[Const.FLACTION_WAIT]: |
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fleet = client.get(self.fleetID,forceUpdate=1) |
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self.update() |
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gdata.mainGameDlg.update() |
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return 0 |
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except ige.GameException, e: |
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self.win.setStatus(_(e.args[0])) |
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return 1 |
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def onDeleteAllCommands(self, widget, action, data): |
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index = 0 |
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while len(self.win.vCommands.items) > index: |
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self.win.vCommands.selection = [self.win.vCommands.items[index]] |
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index += self.onDeleteCommand(widget, action, data, all=1) |
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self.win.setStatus(_('Command has been executed.')) |
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fleet = client.get(self.fleetID,forceUpdate=1) |
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self.update() |
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gdata.mainGameDlg.update() |
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def onSetActiveCommand(self, widget, action, data): |
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sel = self.win.vCommands.selection |
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if not sel: |
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self.win.setStatus(_('Select command to activate.')) |
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return |
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item = sel[0] |
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try: |
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self.win.setStatus(_('Executing ACTIVATE COMMAND command...')) |
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fleet = client.get(self.fleetID, noUpdate = 1) |
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fleet.actionIndex = client.cmdProxy.setActionIndex(self.fleetID, |
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item.tIndex - 1) |
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self.win.setStatus(_('Command has been executed.')) |
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self.win.vCommands.selection = [] |
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self.update() |
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gdata.mainGameDlg.update() |
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return 0 |
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except ige.GameException, e: |
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self.win.setStatus(_(e.args[0])) |
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return 1 |
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def onCommandMove(self, widget, action, data): |
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try: |
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self.win.setStatus(_('Executing MOVE ACTION command...')) |
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fleet = client.get(self.fleetID, noUpdate = 1) |
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index = self.win.vCommands.items.index(self.win.vCommands.selection[0]) |
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# execute command |
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fleet.actions = client.cmdProxy.moveAction(fleet.oid, index, widget.data) |
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self.update() |
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index += widget.data |
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self.win.vCommands.selectItem(self.win.vCommands.items[index]) |
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self.win.setStatus(_('Command has been executed.')) |
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self.onSelectCommand(widget, action, None) |
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gdata.mainGameDlg.update() |
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except ige.GameException, e: |
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self.win.setStatus(_(e.args[0])) |
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return 1 |
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def onAutoDelete(self, widget, action, data): |
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self.win.setStatus(_('Executing CLEAR PROCESSED ACTIONS command...')) |
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fleet = client.get(self.fleetID, noUpdate = 1) |
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fleet.actions, fleet.actionIndex = client.cmdProxy.clearProcessedActions(fleet.oid) |
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self.win.setStatus(_('Command has been executed.')) |
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self.win.vCommands.selection = [] |
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self.update() |
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gdata.mainGameDlg.update() |
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def onLocateFleet(self, widget, action, data): |
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self.locateDlg.display(self.fleetID, self) |
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def onCloseDlg(self, widget, action, data): |
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self.hide() |
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def onSplitFleet(self, widget, action, data): |
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self.fleetSplitDlg.display(self) |
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def onScoutWaveFleet(self, widget, action, data): |
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self.fleetScoutBloomDlg.display(self) |
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def onRenameFleet(self, widget, action, data): |
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self.renameFleetDlg.display(self.fleetID) |
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def createUI(self): |
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w, h = gdata.scrnSize |
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self.win = ui.Window(self.app, |
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modal = 1, |
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escKeyClose = 1, |
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titleOnly = w == 800 and h == 600, |
317
|
|
|
movable = 0, |
318
|
|
|
rect = ui.Rect((w - 800 - 4 * (w != 800)) / 2, (h - 600 - 4 * (h != 600)) / 2, 800 + 4 * (w != 800), 580 + 4 * (h != 600)), |
319
|
|
|
layoutManager = ui.SimpleGridLM(), |
320
|
|
|
) |
321
|
|
|
self.win.subscribeAction('*', self) |
322
|
|
|
ui.Title(self.win, layout = (0, 27, 30, 1), id = 'vStatusBar', |
323
|
|
|
align = ui.ALIGN_W) |
324
|
|
|
ui.TitleButton(self.win, layout = (30, 27, 5, 1), text = _('Locate'), |
325
|
|
|
action = 'onLocateFleet') |
326
|
|
|
ui.TitleButton(self.win, layout = (35, 27, 5, 1), text = _('Close'), |
327
|
|
|
action = 'onCloseDlg') |
328
|
|
|
# fleet selection |
329
|
|
|
ui.Listbox(self.win, id = 'vShips', layout = (0, 0, 20, 12), |
330
|
|
|
columns = ( |
331
|
|
|
(_('Name'), 'text', 6.5, ui.ALIGN_W), |
332
|
|
|
(_('Lvl'), 'tLevel', 1.5, ui.ALIGN_NONE), |
333
|
|
|
(_('Class'), 'tClass', 3, ui.ALIGN_E), |
334
|
|
|
(_('HP'), 'tHP', 4, ui.ALIGN_E), |
335
|
|
|
(_('Exp'), 'tExp', 2, ui.ALIGN_E), |
336
|
|
|
(_('Spd'), 'tSpeed', 2, ui.ALIGN_E), |
337
|
|
|
), |
338
|
|
|
columnLabels = 1, action = 'onShipSelected') |
339
|
|
|
# fleet data |
340
|
|
|
ui.Label(self.win, text = _('Coordinates'), layout = (20, 0, 5, 1), align = ui.ALIGN_W) |
341
|
|
|
ui.Label(self.win, id = 'vFCoordinates', layout = (25, 0, 5, 1), align = ui.ALIGN_E) |
342
|
|
|
ui.Label(self.win, text = _('Orbiting'), layout = (30, 0, 5, 1), align = ui.ALIGN_W) |
343
|
|
|
ui.Label(self.win, id = 'vFOrbiting', layout = (35, 0, 5, 1), align = ui.ALIGN_E) |
344
|
|
|
ui.Label(self.win, text = _('Max speed'), layout = (20, 1, 5, 1), align = ui.ALIGN_W) |
345
|
|
|
ui.Label(self.win, id = 'vFMaxSpeed', layout = (25, 1, 5, 1), align = ui.ALIGN_E) |
346
|
|
|
ui.Label(self.win, text = _('Signature'), layout = (30, 1, 5, 1), align = ui.ALIGN_W) |
347
|
|
|
ui.Label(self.win, id = 'vFSignature', layout = (35, 1, 5, 1), align = ui.ALIGN_E) |
348
|
|
|
# commands |
349
|
|
|
ui.Title(self.win, text = _('Commands'), align = ui.ALIGN_W, font = 'normal-bold', |
350
|
|
|
layout = (20, 12, 20, 1)) |
351
|
|
|
ui.Listbox(self.win, layout = (20, 13, 20, 10), id = 'vCommands', |
352
|
|
|
columns = (('', 'current', 1, 0), (_('#'), 'tIndex', 1, 0), (_('Command'), 'text', 5, ui.ALIGN_W), |
353
|
|
|
(_('Target'), 'targetName', 7, ui.ALIGN_W), (_('Info'), 'data', 7, ui.ALIGN_W)), |
354
|
|
|
columnLabels = 1, action = 'onSelectCommand', sortable = False) |
355
|
|
|
ui.Button(self.win, text = _('New cmd'), layout = (20, 23, 4, 1), |
356
|
|
|
action = 'onNewCommand') |
357
|
|
|
ui.Button(self.win, text = _('Set active'), layout = (24, 23, 4, 1), |
358
|
|
|
id = 'vCommandSetActive', action = 'onSetActiveCommand') |
359
|
|
|
ui.Button(self.win, text = _('Delete cmd'), layout = (28, 23, 4, 1), |
360
|
|
|
id = 'vCommandDel', action = 'onDeleteCommand') |
361
|
|
|
ui.Button(self.win, text = _('Delete All'), layout = (32, 23, 4, 1), |
362
|
|
|
action = 'onDeleteAllCommands') |
363
|
|
|
ui.ArrowButton(self.win, layout = (36, 23, 1, 1), direction = ui.ALIGN_N, |
364
|
|
|
id = 'vCommandUp', action = 'onCommandMove', data = -1) |
365
|
|
|
ui.ArrowButton(self.win, layout = (37, 23, 1, 1), direction = ui.ALIGN_S, |
366
|
|
|
id = 'vCommandDown', action = 'onCommandMove', data = 1) |
367
|
|
|
ui.Title(self.win, text = _('Other commands'), align = ui.ALIGN_W, font = 'normal-bold', |
368
|
|
|
layout = (20, 24, 20, 1)) |
369
|
|
|
ui.Button(self.win, text = _('Split fleet'), id = 'vSplitButton', |
370
|
|
|
layout = (20, 25, 5, 1), action = 'onSplitFleet') |
371
|
|
|
ui.Button(self.win, text = _('Rename fleet'), id = 'vRenameButton', |
372
|
|
|
layout = (25, 25, 5, 1), action = 'onRenameFleet') |
373
|
|
|
ui.Button(self.win, text = _('Fleet Specs'), id = 'vFleetSpecs', |
374
|
|
|
layout = (30, 25, 5, 1), action = 'onFleetSpecs') |
375
|
|
|
ui.Button(self.win, text = _('Auto delete'), id = 'vAutoDeleteButton', |
376
|
|
|
layout = (35, 25, 5, 1), action = 'onAutoDelete') |
377
|
|
|
ui.Button(self.win, text = _('Scout wave'), id = 'vScoutWaveButton', |
378
|
|
|
layout = (20, 26, 5, 1), action = 'onScoutWaveFleet') |
379
|
|
|
# ship data |
380
|
|
|
ui.Title(self.win, text = _('Ship Data'), layout = (0, 12, 20, 1), |
381
|
|
|
align = ui.ALIGN_W, font = 'normal-bold') |
382
|
|
|
ui.Label(self.win, text = _('Name'), layout = (0, 13, 5, 1), align = ui.ALIGN_W) |
383
|
|
|
ui.Label(self.win, id = 'vShipModel', layout = (5, 13, 5, 1), align = ui.ALIGN_E) |
384
|
|
|
ui.Label(self.win, text = _('Class'), layout = (10, 13, 5, 1), align = ui.ALIGN_W) |
385
|
|
|
ui.Label(self.win, id = 'vShipClass', layout = (15, 13, 5, 1), align = ui.ALIGN_E) |
386
|
|
|
ui.Label(self.win, text = _('Attack eff'), layout = (0, 14, 5, 1), align = ui.ALIGN_W) |
387
|
|
|
ui.Label(self.win, id = 'vShipAtt', layout = (5, 14, 5, 1), align = ui.ALIGN_E) |
388
|
|
|
ui.Label(self.win, text = _('Defence eff'), layout = (10, 14, 5, 1), align = ui.ALIGN_W) |
389
|
|
|
ui.Label(self.win, id = 'vShipDef', layout = (15, 14, 5, 1), align = ui.ALIGN_E) |
390
|
|
|
ui.Label(self.win, text = _('Max speed'), layout = (0, 15, 5, 1), align = ui.ALIGN_W) |
391
|
|
|
ui.Label(self.win, id = 'vShipMaxSpeed', layout = (5, 15, 5, 1), align = ui.ALIGN_E) |
392
|
|
|
ui.Label(self.win, text = _('Scanner Pwr'), layout = (10, 15, 5, 1), align = ui.ALIGN_W) |
393
|
|
|
ui.Label(self.win, id = 'vShipScannerPwr', layout = (15, 15, 5, 1), align = ui.ALIGN_E) |
394
|
|
|
ui.Label(self.win, text = _('Tanks'), layout = (0, 16, 5, 1), align = ui.ALIGN_W) |
395
|
|
|
ui.Label(self.win, id = 'vShipStorages', layout = (5, 16, 5, 1), align = ui.ALIGN_E) |
396
|
|
|
ui.Label(self.win, text = _('Signature'), layout = (10, 16, 5, 1), align = ui.ALIGN_W) |
397
|
|
|
ui.Label(self.win, id = 'vShipSignature', layout = (15, 16, 5, 1), align = ui.ALIGN_E) |
398
|
|
|
ui.Label(self.win, text = _('Support'), layout = (0, 17, 5, 1), align = ui.ALIGN_W) |
399
|
|
|
ui.Label(self.win, id = 'vShipSupport', layout = (5, 17, 5, 1), align = ui.ALIGN_E) |
400
|
|
|
ui.Label(self.win, text = _('Max HP'), layout = (10, 17, 5, 1), align = ui.ALIGN_W) |
401
|
|
|
ui.Label(self.win, id = 'vShipMaxHP', layout = (15, 17, 5, 1), align = ui.ALIGN_E) |
402
|
|
|
ui.Title(self.win, text = _("Equipment"), layout = (0, 18, 20, 1), |
403
|
|
|
align = ui.ALIGN_W, font = 'normal-bold') |
404
|
|
|
ui.Listbox(self.win, id = 'vShipEquipment', layout = (0, 19, 20, 8), |
405
|
|
|
columns = ((_('Name'), 'text', 8, ui.ALIGN_W), |
406
|
|
|
(_('Data'), 'tData', 0, ui.ALIGN_W)), |
407
|
|
|
columnLabels = 1) |
408
|
|
|
|
409
|
|
|
|