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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                #  Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    3
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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    4
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                #  This file is part of Outer Space.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    5
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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    6
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                #  Outer Space is free software; you can redistribute it and/or modify  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    7
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                #  it under the terms of the GNU General Public License as published by  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    8
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                #  the Free Software Foundation; either version 2 of the License, or  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    9
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                #  (at your option) any later version.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    10
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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    11
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                #  Outer Space is distributed in the hope that it will be useful,  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    12
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                #  but WITHOUT ANY WARRANTY; without even the implied warranty of  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                #  GNU General Public License for more details.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    16
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                #  You should have received a copy of the GNU General Public License  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    17
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                #  along with Outer Space; if not, write to the Free Software  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                #  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                #  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    20
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                    21
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                import time, math  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    22
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                from ige.ospace import Rules  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    23
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                import ige  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    24
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                from ige import log  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    25
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                    26
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                def recordScanLevel(distance, tObj, tSigMod, scannerPwr, owner, playerMaps):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    27
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                    level = min((tObj.signature + tSigMod) * scannerPwr / max(0.0001, distance), Rules.maxScanPwr)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    28
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                    if level >= Rules.level1InfoScanPwr and owner > 0:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    29
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                        if owner not in playerMaps:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    30
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                            playerMaps[owner] = {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    31
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                        playerMaps[owner][tObj] = max(level, playerMaps[owner].get(tObj, 0))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    32
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                    33
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                def computeScanner(obj1, obj2, playerMaps, signatures):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    34
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                    d = math.hypot(obj1.x - obj2.x, obj1.y - obj2.y)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    35
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                    sigMod = signatures.get(obj2.oid, 0)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    36
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                    if hasattr(obj1, "scannerPwr"):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    37
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                        recordScanLevel(d, obj2, sigMod, obj1.scannerPwr, obj1.owner, playerMaps)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    38
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                    elif hasattr(obj1, "scannerPwrs"):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    39
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                        for owner, scannerPwr in obj1.scannerPwrs.iteritems():  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    40
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                            recordScanLevel(d, obj2, sigMod, scannerPwr, owner, playerMaps)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    41
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                    else:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    42
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                        raise ige.ServerException("Unsupported object") | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    43
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                    44
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                def detectClose(obj1, obj2, signatures):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    45
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                    # ignore itself  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    46
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                    if obj1.oid >= obj2.oid:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    47
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                        return  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    48
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                    d = math.hypot(obj1.x - obj2.x, obj1.y - obj2.y)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    49
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                    if d < 1.0:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    50
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                        log.debug("CLOSE FLEET detected", obj1.oid, obj2.oid, obj1.signature, obj2.signature) | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    51
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                        signatures[obj1.oid] = signatures.get(obj1.oid, 0) + obj2.signature  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    52
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                        signatures[obj2.oid] = signatures.get(obj2.oid, 0) + obj1.signature  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    53
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                    54
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                def computeMap(galaxyCmdObj, tran, galaxy):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    55
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                    log.debug("SCAN2 Phase - starting") | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    56
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                    57
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                    start = time.time()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    58
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                    _map, fleets, alwaysVisible = generateMap(galaxyCmdObj, tran, galaxy)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    59
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                    60
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                    # compute close fleets  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    61
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                    sectors, surroundingSectors = generateSectors(fleets, sectorSize = 1, size = 1)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    62
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                    signatures = {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    63
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                    processSectors(fleets, sectors, surroundingSectors, detectClose, (signatures,))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    log.debug("CLOSE FLEETS - result", signatures) | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    65
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                    66
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                    # compute map  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    67
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                    start0 = time.time()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    68
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                    sectors, surroundingSectors = generateSectors(_map, sectorSize = 5, size     = 10)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    69
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                    playerMaps = {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    70
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                    processSectors(_map, sectors, surroundingSectors, computeScanner, (playerMaps, signatures))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    71
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                    72
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                    # add always visible items  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    73
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                    for owner in playerMaps:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    74
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                        for visibleObject in alwaysVisible.values():  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    75
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                            playerMaps[owner][visibleObject] = max(Rules.level1InfoScanPwr, playerMaps[owner].get(visibleObject, 0))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    76
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                    stop = time.time()  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    77
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                    log.debug("Time    : %0.3f s" % (stop - start)) | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    78
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                    log.debug("Time    : %0.3f s (including sector generation)" % (stop - start0)) | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    79
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                    return playerMaps  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                    80
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                    81
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                def processSectors(_map, sectors, surroundingSectors, callable, args):  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    82
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                    while sectors:  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    83
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                        # get (and remove) random sector  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    84
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                        (sX, sY), sObjs = sectors.popitem()  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    85
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                        # build list of objects in surrounding sectors  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    86
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                        objs = []  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    87
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                        for dx in surroundingSectors:  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    88
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                            for dy in surroundingSectors:  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    89
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                                sIdx = (sX + dx, sY + dy)  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    90
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                                if sIdx not in sectors:  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    91
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                                    continue  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    92
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                                objs.extend(sectors[sIdx])  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    93
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                        # check objects in current sector  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    94
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                        for obj1Idx in sObjs:  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    95
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                            obj1 = _map[obj1Idx]  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    96
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                            # with objects in surrounding sectors  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    97
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                            for obj2Idx in objs:  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    98
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                                obj2 = _map[obj2Idx]  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    99
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                                callable(obj1, obj2, *args)  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    100
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                                callable(obj2, obj1, *args)  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    101
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                            # with objects in current sector  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    102
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                            for obj2Idx in sObjs:  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    103
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                                # allow object scan on itself  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    104
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                                if obj1Idx > obj2Idx:  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    105
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                                    continue  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    106
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                                obj2 = _map[obj2Idx]  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    107
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                                callable(obj1, obj2, *args)  | 
            
            
                                                                        
                            
            
                                    
            
            
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                    108
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                                callable(obj2, obj1, *args)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    109
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                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    110
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                def generateSectors(_map, sectorSize = 5, size = 10):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    111
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                    # generate sector map  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    112
                 | 
                                    
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                    sectors = {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    113
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                    # can be optimized to not include corner sectors  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    114
                 | 
                                    
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                    surroundingSectors = range(-size / sectorSize, size / sectorSize + 1)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    115
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                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    116
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                    for i in _map:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    117
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                        obj = _map[i]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    118
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                        sIdx = (int(obj.x / sectorSize), int(obj.y / sectorSize))  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    119
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                        if sIdx in sectors:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    120
                 | 
                                    
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                            sectors[sIdx].append(obj.oid)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    121
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                        else:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    122
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                            sectors[sIdx] = [obj.oid]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                    123
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                    124
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                    return sectors, surroundingSectors  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    125
                 | 
                                    
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                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    126
                 | 
                                    
                                                     | 
                
                 | 
                def generateMap(cmdObj, tran, galaxy):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    127
                 | 
                                    
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                 | 
                    _map = {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    128
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                                                     | 
                
                 | 
                    fleets = {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    129
                 | 
                                    
                                                     | 
                
                 | 
                    alwaysVisible = {} | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    130
                 | 
                                    
                                                     | 
                
                 | 
                    # all systems are part of the map  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    131
                 | 
                                    
                                                     | 
                
                 | 
                    for systemID in galaxy.systems:  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    132
                 | 
                                    
                                                     | 
                
                 | 
                        system = tran.db[systemID]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    133
                 | 
                                    
                                                     | 
                
                 | 
                        # black holes are always visible, for easier orientation on the galaxy map  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    134
                 | 
                                    
                                                     | 
                
                 | 
                        if system.starClass[0] == 'b':  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    135
                 | 
                                    
                                                     | 
                
                 | 
                            alwaysVisible[systemID] = system  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    136
                 | 
                                    
                                                     | 
                
                 | 
                        _map[systemID] = system  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    137
                 | 
                                    
                                                     | 
                
                 | 
                        # get mobile objects (fleet, ...)  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    138
                 | 
                                    
                                                     | 
                
                 | 
                        for objID in cmdObj.cmd(system).getObjectsInSpace(tran, system):  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    139
                 | 
                                    
                                                     | 
                
                 | 
                            obj = tran.db[objID]  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    140
                 | 
                                    
                                                     | 
                
                 | 
                            _map[objID] = obj  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    141
                 | 
                                    
                                                     | 
                
                 | 
                            fleets[objID] = obj  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    142
                 | 
                                    
                                                     | 
                
                 | 
                    return _map, fleets, alwaysVisible  | 
            
            
                                                        
            
                                    
            
            
                | 
                    143
                 | 
                                    
                                                     | 
                
                 | 
                 |