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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import copy |
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import math |
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import random |
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from xml.dom.minidom import Node |
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import ige |
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import Const |
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import Rules |
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import Utils |
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import ShipUtils |
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from ige import log |
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from ige.IObject import IObject, public |
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from ige.IDataHolder import IDataHolder |
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class IPlanet(IObject): |
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typeID = Const.T_PLANET |
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def init(self, obj): |
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IObject.init(self, obj) |
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# |
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obj.x = 0.0 |
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obj.y = 0.0 |
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obj.plDiameter = 0 |
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obj.plType = u'-' |
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obj.plMin = 0 |
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obj.plBio = 0 |
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obj.plEn = 0 |
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obj.plEnv = 0 |
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obj.plSlots = 0 |
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obj.plMaxSlots = 0 |
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obj.plStratRes = 0 |
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obj.plDisease = 0 |
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obj.plStarting = 0 |
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obj.orbit = 0 |
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obj.storPop = 0 |
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obj.slots = [] |
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obj.lastPirCapture = 0 |
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# storage |
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obj.storBio = 0 |
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obj.storEn = 0 |
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obj.minBio = Rules.colonyMinBio |
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obj.minEn = Rules.colonyMinEn |
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obj.maxBio = 0 |
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obj.maxEn = 0 |
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# changes/prod |
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obj.prodQueue = [] |
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obj.globalQueue = 0 |
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obj.changeBio = 0 |
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obj.changeEn = 0 |
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obj.changePop = 0 |
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obj.changeEnv = 0 |
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obj.prodProd = 0 |
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obj.effProdProd = 0 |
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obj.prodSci = 0 |
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obj.effProdSci = 0 |
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obj.unemployedPop = 0 |
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# eating / housing |
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obj.popEatBio = 10 |
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obj.popEatEn = 0 |
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obj.maxPop = 0 |
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# extra goodies |
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obj.solarmod = 0 |
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obj.scannerPwr = 0 |
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obj.signature = 75 |
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obj.autoMinStor = 1 |
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obj.morale = Rules.maxMorale |
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obj.changeMorale = 0.0 |
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obj.moraleTrgt = 0.0 |
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# moraleModifiers [ base morale by distance from homeworld, from buildings, from population, from unemployment, summary 1+2+3+4 ] |
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obj.moraleModifiers = [0.0, 0.0, 0.0, 0.0, 0.0] |
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obj.revoltLen = 0 |
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obj.combatExp = 0 |
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obj.isMilitary = 0 |
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obj.refuelMax = 0 |
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obj.refuelInc = 0 |
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obj.repairShip = 0.0 |
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obj.upgradeShip = 0.0 |
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obj.trainShipInc = 0 |
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obj.trainShipMax = 0 |
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obj.fleetSpeedBoost = 1.0 |
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obj.ownerSince = 0 |
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obj.shield = 0 #current planetary shield level |
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obj.maxShield = 0 #structural max sheild (best structure method) |
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obj.prevShield = 0 #previous turn's shield level (for client growth calculation) |
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@public(Const.AL_FULL) |
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def startConstruction(self, tran, obj, techID, quantity, targetID, isShip, reportFinished, |
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demolishStruct): |
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if len(obj.prodQueue) > Rules.maxProdQueueLen: |
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raise ige.GameException('Queue is full.') |
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if quantity < 1: |
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raise ige.GameException("Quantity must be greater than 0") |
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player = tran.db[obj.owner] |
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if not player.techs.has_key(techID) and isShip == 0: |
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raise ige.GameException('You do not own this kind of technology.') |
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if not player.shipDesigns.has_key(techID) and isShip == 1: |
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raise ige.GameException('You do not own this ship design.') |
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if targetID not in tran.db[obj.compOf].planets: |
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raise ige.GameException('You can build only in the same system.') |
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if isShip: |
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tech = player.shipDesigns[techID] |
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if tech.upgradeTo: |
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raise ige.GameException("You cannot build obsolete ship design.") |
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else: |
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tech = Rules.techs[techID] |
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if not (tech.isStructure or tech.isProject): |
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raise ige.GameException('You cannot construct this technology.') |
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if not tech.validateConstrHandler(tran, obj, tran.db[targetID], tech): |
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raise ige.GameException('Conditions for construction are not satisfied.') |
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neededSR = {} |
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for sr in tech.buildSRes: |
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nSR = neededSR.get(sr, 0) + quantity * tech.buildSRes[sr] |
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if player.stratRes.get(sr, 0) < nSR: |
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raise ige.GameException("You do not own enough of required strategic resource(s)") |
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neededSR[sr] = nSR |
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# consume strategic resources |
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for sr in neededSR: |
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player.stratRes[sr] -= neededSR[sr] |
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# start construction |
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item = IDataHolder() |
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item.techID = techID |
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item.currProd = 0 |
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item.currTurn = 0 |
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item.quantity = int(quantity) |
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item.targetID = targetID |
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item.changePerc = 0 |
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item.isShip = bool(isShip) |
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item.reportFin = bool(reportFinished) |
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item.demolishStruct = demolishStruct |
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item.type = Const.T_TASK |
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obj.prodQueue.append(item) |
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return obj.prodQueue, player.stratRes |
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@public(Const.AL_FULL) |
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def changeConstruction(self, tran, obj, index, quantity): |
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if index < 0 or index >= len(obj.prodQueue): |
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raise ige.GameException("No such item in the construction queue.") |
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if quantity < 1: |
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raise ige.GameException("Quantity must be greater than 0") |
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player = tran.db[obj.owner] |
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item = obj.prodQueue[index] |
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if item.isShip: |
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tech = player.shipDesigns[item.techID] |
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else: |
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tech = Rules.techs[item.techID] |
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quantityChange = quantity - obj.prodQueue[index].quantity |
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neededSR = {} |
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for sr in tech.buildSRes: |
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nSR = neededSR.get(sr, 0) + quantityChange * tech.buildSRes[sr] |
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if player.stratRes.get(sr, 0) < nSR: |
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raise ige.GameException("You do not own enough of required strategic resource(s)") |
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neededSR[sr] = nSR |
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# consume strategic resources |
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for sr in neededSR: |
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player.stratRes[sr] -= neededSR[sr] |
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obj.prodQueue[index].quantity = quantity |
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return obj.prodQueue, player.stratRes |
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@public(Const.AL_FULL) |
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def abortConstruction(self, tran, obj, index): |
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if index >= len(obj.prodQueue): |
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raise ige.GameException('No such item in the construction queue.') |
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# Free strategic resources |
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player = tran.db[obj.owner] |
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item = obj.prodQueue[index] |
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if item.isShip: |
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tech = player.shipDesigns[item.techID] |
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else: |
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tech = Rules.techs[item.techID] |
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for sr in tech.buildSRes: |
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player.stratRes[sr] = player.stratRes.get(sr, 0) + item.quantity * tech.buildSRes[sr] |
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# delete task |
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del obj.prodQueue[index] |
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return obj.prodQueue, player.stratRes |
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@public(Const.AL_FULL) |
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def moveConstrItem(self, tran, obj, index, rel): |
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if index >= len(obj.prodQueue): |
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raise ige.GameException('No such item in the construction queue.') |
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if index + rel < 0 or index + rel >= len(obj.prodQueue): |
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raise ige.GameException('Cannot move.') |
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item = obj.prodQueue[index] |
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del obj.prodQueue[index] |
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obj.prodQueue.insert(index + rel, item) |
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return obj.prodQueue |
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@public(Const.AL_ADMIN) |
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def changeOwner(self, tran, obj, ownerID, force = 0): |
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oldOwnerID = obj.owner |
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if obj.owner == ownerID: |
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# the owner is the same |
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return |
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elif obj.owner != Const.OID_NONE and force == 0: |
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# this planet is already owned! |
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# TODO resolve conflict (based on player relations) |
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raise ige.GameException('Planet is already owned by another commander.') |
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elif obj.owner != Const.OID_NONE and force == 1: |
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# remove planet from old owner |
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try: |
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oldOwner = tran.db[obj.owner] |
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oldOwner.planets.remove(obj.oid) |
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if tran.db.has_key(obj.owner): |
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Utils.sendMessage(tran, obj, Const.MSG_LOST_PLANET, obj.oid, None) |
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except Exception: |
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log.warning("Cannot remove planet from owner", obj.oid, obj.owner) |
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oldOwnerID = Const.OID_NONE |
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# reset timer |
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obj.ownerSince = tran.db[Const.OID_UNIVERSE].turn |
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# add planet to new owner's empire |
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if ownerID != Const.OID_NONE: |
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newOwner = tran.db[ownerID] |
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newOwner.planets.append(obj.oid) |
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# reset some attributes |
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obj.owner = ownerID |
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obj.revoltLen = 0 # no revolt |
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obj.prodQueue = [] # clear production queue |
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obj.globalQueue = 0 # default global queue |
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obj.autoMinStor = 1 # storage is set to auto |
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if ownerID != Const.OID_NONE: |
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# notify player |
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Utils.sendMessage(tran, obj, Const.MSG_GAINED_PLANET, obj.oid, None) |
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@public(Const.AL_FULL) |
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def setStructOn(self, tran, obj, slotIdx, on): |
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if slotIdx >= len(obj.slots) or slotIdx < 0: |
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raise ige.GameException('No such structure.') |
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if on: |
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obj.slots[slotIdx][Const.STRUCT_IDX_STATUS] |= Const.STRUCT_STATUS_ON |
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else: |
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obj.slots[slotIdx][Const.STRUCT_IDX_STATUS] &= ~Const.STRUCT_STATUS_ON |
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return obj.slots[slotIdx] |
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@public(Const.AL_FULL) |
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def demolishStruct(self, tran, obj, slotIdx): |
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# TODO implement special button for demolishing structures when |
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# planet surrenders |
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#isCombat = tran.db[obj.compOf].combatCounter > 0 |
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#if isCombat and len(obj.slots) < obj.plSlots: |
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# raise ige.GameException("You cannot destroy this structure under fire - at least one slot is free.") |
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if slotIdx >= len(obj.slots) or slotIdx < 0: |
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raise ige.GameException('No such structure.') |
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del obj.slots[slotIdx] |
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return obj.slots |
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@public(Const.AL_FULL) |
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def moveStruct(self, tran, obj, slotIdx, rel): |
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if slotIdx >= len(obj.slots) or slotIdx < 0: |
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raise ige.GameException('No such structure.') |
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if slotIdx + rel < 0 or slotIdx + rel >= len(obj.slots): |
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raise ige.GameException('Cannot move.') |
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struct = obj.slots[slotIdx] |
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del obj.slots[slotIdx] |
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obj.slots.insert(slotIdx + rel, struct) |
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return obj.slots |
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@public(Const.AL_ADMIN) |
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def processINITPhase(self, tran, obj, data): |
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# get rid of the NEW states |
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for struct in obj.slots: |
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struct[Const.STRUCT_IDX_STATUS] &= Const.STRUCT_STATUS_RESETFLGS |
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def _getStructProdMod(self, obj, techProdMod): |
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b, m, e, d = techProdMod |
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return (b * obj.plBio + m * obj.plMin + e * obj.plEn + d * 100) / 100 |
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def _getOpStatus(self, obj, techProdMod, techOper, techProd, stor): |
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prodMod = self._getStructProdMod(obj, techProdMod) |
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slope = techProd * prodMod - techOper |
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if slope >= 0: |
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# structure is self-sufficient in this aspect |
|
299
|
|
|
return 1.0 |
|
300
|
|
|
else: |
|
301
|
|
|
return min(stor / - slope, 1.0) |
|
302
|
|
|
|
|
303
|
|
|
def _getStructStatus(self, obj, struct, tech, maxHP): |
|
304
|
|
|
# find most limitating condition |
|
305
|
|
|
if not struct[Const.STRUCT_IDX_STATUS] & Const.STRUCT_STATUS_ON: |
|
306
|
|
|
return 0.0, 0.0 |
|
307
|
|
|
try: |
|
308
|
|
|
opStatusHP = min(1.0, float(struct[Const.STRUCT_IDX_HP]) / maxHP) |
|
309
|
|
|
except: |
|
310
|
|
|
opStatusHP = 0.0 |
|
311
|
|
|
log.warning('Invalid max HP of structure', Const.STRUCT_IDX_TECHID) |
|
312
|
|
|
opStatusBio = self._getOpStatus(obj, tech.prodBioMod, tech.operBio, tech.prodBio, obj.storBio) |
|
313
|
|
|
opStatusEn = self._getOpStatus(obj, tech.prodEnMod, tech.operEn, tech.prodEn, obj.storEn) |
|
314
|
|
|
opStatusPop = min(1.0, float(obj.unemployedPop) / tech.operWorkers) |
|
315
|
|
|
opStatus = min(opStatusHP, opStatusBio, opStatusEn, opStatusPop) |
|
316
|
|
|
if opStatus < 1.0: |
|
317
|
|
|
if opStatusBio == opStatus: |
|
318
|
|
|
struct[Const.STRUCT_IDX_STATUS] |= Const.STRUCT_STATUS_NOBIO |
|
319
|
|
|
if opStatusEn == opStatus: |
|
320
|
|
|
struct[Const.STRUCT_IDX_STATUS] |= Const.STRUCT_STATUS_NOEN |
|
321
|
|
|
if opStatusPop == opStatus: |
|
322
|
|
|
struct[Const.STRUCT_IDX_STATUS] |= Const.STRUCT_STATUS_NOPOP |
|
323
|
|
|
struct[Const.STRUCT_IDX_OPSTATUS] = int(100 * opStatus) |
|
324
|
|
|
return opStatusHP, min(opStatusBio, opStatusEn, opStatusPop) |
|
325
|
|
|
|
|
326
|
|
|
def _updateStructHP(self, obj, struct, tech, opStatuses, maxHP): |
|
327
|
|
|
# auto repair/damage |
|
328
|
|
|
# also damage structures on not owned planets |
|
329
|
|
|
opStatusHP, opStatusOther = opStatuses |
|
330
|
|
|
properHP = opStatusOther * maxHP |
|
331
|
|
|
if struct[Const.STRUCT_IDX_HP] < properHP: |
|
332
|
|
|
repairDiff = min(properHP - struct[Const.STRUCT_IDX_HP], Rules.repairRatioFunc(tech.buildProd) * maxHP) |
|
333
|
|
|
struct[Const.STRUCT_IDX_HP] += repairDiff |
|
334
|
|
|
struct[Const.STRUCT_IDX_STATUS] |= Const.STRUCT_STATUS_REPAIRING |
|
335
|
|
|
elif struct[Const.STRUCT_IDX_HP] > properHP: |
|
336
|
|
|
decayDiff = min(struct[Const.STRUCT_IDX_HP] - properHP, Rules.decayRatioFunc(tech.buildProd) * maxHP) |
|
337
|
|
|
struct[Const.STRUCT_IDX_STATUS] |= Const.STRUCT_STATUS_DETER |
|
338
|
|
|
# damage it a bit |
|
339
|
|
|
struct[Const.STRUCT_IDX_HP] -= decayDiff |
|
340
|
|
|
if obj.storPop > 0: |
|
341
|
|
|
# do not fall below 1 HP for populated planets so it won't destroy buildings |
|
342
|
|
|
struct[Const.STRUCT_IDX_HP] = max(struct[Const.STRUCT_IDX_HP], 1) |
|
343
|
|
|
if struct[Const.STRUCT_IDX_HP] <= 0: |
|
344
|
|
|
obj.slots.remove(struct) |
|
345
|
|
|
|
|
346
|
|
|
def _processStructs(self, tran, obj): |
|
347
|
|
|
for struct in obj.slots[:]: |
|
348
|
|
|
# skip structure if it was built this turn |
|
349
|
|
|
if struct[Const.STRUCT_IDX_STATUS] & Const.STRUCT_STATUS_NEW: |
|
350
|
|
|
continue |
|
351
|
|
|
tech = Rules.techs[struct[Const.STRUCT_IDX_TECHID]] |
|
352
|
|
|
# compute struct effectivity |
|
353
|
|
|
techEff = Utils.getTechEff(tran, struct[Const.STRUCT_IDX_TECHID], obj.owner) |
|
354
|
|
|
# morale does not affect hit points of structures |
|
355
|
|
|
maxHP = int(tech.maxHP * techEff) |
|
356
|
|
|
# auto regulation of min resources |
|
357
|
|
|
if obj.autoMinStor: |
|
358
|
|
|
obj.minBio += tech.operBio * Rules.autoMinStorTurns |
|
359
|
|
|
obj.minEn += tech.operEn * Rules.autoMinStorTurns |
|
360
|
|
|
# produce/consume resources |
|
361
|
|
|
opStatuses = self._getStructStatus(obj, struct, tech, maxHP) |
|
362
|
|
|
self._updateStructHP(obj, struct, tech, opStatuses, maxHP) |
|
363
|
|
|
opStatus = min(opStatuses) |
|
364
|
|
|
# solarmod effects ENV change and terraforming only if benificial |
|
365
|
|
|
if tech.solarMod * opStatus > 0: |
|
366
|
|
|
obj.solarmod = max(obj.solarmod, tech.solarMod * techEff * opStatus) |
|
367
|
|
|
elif tech.solarMod * opStatus < 0: |
|
368
|
|
|
obj.solarmod = min(obj.solarmod, tech.solarMod * techEff * opStatus) |
|
369
|
|
|
# bio |
|
370
|
|
|
prodMod = self._getStructProdMod(obj, tech.prodBioMod) |
|
371
|
|
|
obj.storBio += int(tech.prodBio * prodMod * techEff * opStatus) - int(tech.operBio * opStatus) |
|
372
|
|
|
# en |
|
373
|
|
|
prodMod = self._getStructProdMod(obj, tech.prodEnMod) |
|
374
|
|
|
obj.storEn += int(tech.prodEn * prodMod * techEff * opStatus) - int(tech.operEn * opStatus) |
|
375
|
|
|
|
|
376
|
|
|
obj.unemployedPop -= min(obj.unemployedPop, int(tech.operWorkers * opStatus)) |
|
377
|
|
|
obj.storPop += int(tech.prodPop * techEff * opStatus) |
|
378
|
|
|
obj.scannerPwr = max(int(tech.scannerPwr * techEff * opStatus), obj.scannerPwr) |
|
379
|
|
|
obj.scannerPwr = min(obj.scannerPwr, Rules.scannerMaxPwr) |
|
380
|
|
|
# rebellion and combat has common penalty |
|
381
|
|
|
prodMod = self._getStructProdMod(obj, tech.prodProdMod) |
|
382
|
|
|
obj.prodProd += int(tech.prodProd * prodMod * techEff * opStatus) |
|
383
|
|
|
# science |
|
384
|
|
|
prodMod = self._getStructProdMod(obj, tech.prodSciMod) |
|
385
|
|
|
obj.prodSci += int(tech.prodSci * prodMod * techEff * opStatus) |
|
386
|
|
|
# refuelling & repairing |
|
387
|
|
|
obj.refuelMax = max(obj.refuelMax, int(tech.refuelMax * techEff * opStatus)) |
|
388
|
|
|
# refuelling |
|
389
|
|
|
obj.refuelInc = max(obj.refuelInc, int(tech.refuelInc * techEff * opStatus)) |
|
390
|
|
|
# repair |
|
391
|
|
|
obj.repairShip += tech.repairShip * techEff * opStatus |
|
392
|
|
|
obj.upgradeShip += tech.upgradeShip * techEff * opStatus |
|
393
|
|
|
# train |
|
394
|
|
|
obj.trainShipMax = max(obj.trainShipMax, tech.trainShipMax) |
|
395
|
|
|
obj.trainShipInc = max(obj.trainShipInc, tech.trainShipInc * techEff * opStatus) |
|
396
|
|
|
# shielding |
|
397
|
|
|
obj.maxShield = max(tech.planetShield * techEff * opStatus, obj.maxShield) |
|
398
|
|
|
# stargates |
|
399
|
|
|
obj.fleetSpeedBoost = max(obj.fleetSpeedBoost, tech.fleetSpeedBoost * techEff * opStatus) |
|
400
|
|
|
# storage |
|
401
|
|
|
obj.maxBio += int(tech.storBio * techEff) |
|
402
|
|
|
obj.maxEn += int(tech.storEn * techEff) |
|
403
|
|
|
# each structure accomodate it's workers |
|
404
|
|
|
obj.maxPop += tech.operWorkers |
|
405
|
|
|
obj.maxPop += int(tech.storPop * techEff) |
|
406
|
|
|
obj.plEnv += int(tech.prodEnv * techEff * opStatus) |
|
407
|
|
|
# morale modifier of the building |
|
408
|
|
|
obj.moraleModifiers[1] += tech.moraleTrgt * techEff * opStatus |
|
409
|
|
|
|
|
410
|
|
|
def _processPopulation(self, obj, owner): |
|
411
|
|
|
if not obj.storPop: |
|
412
|
|
|
return |
|
413
|
|
|
# population reserve |
|
414
|
|
|
obj.maxPop += obj.plSlots * getattr(owner, "techLevel", 1) * Rules.tlPopReserve |
|
415
|
|
|
# max pop |
|
416
|
|
|
maxPop = obj.maxPop |
|
417
|
|
|
if obj.popEatBio: maxPop = min(maxPop, 1000.0 * obj.storBio / obj.popEatBio) |
|
418
|
|
|
if obj.popEatEn: maxPop = min(maxPop, 1000.0 * obj.storEn / obj.popEatEn) |
|
419
|
|
|
maxPop = int(maxPop) |
|
420
|
|
|
# eat |
|
421
|
|
|
pop = obj.storPop / 1000.0 |
|
422
|
|
|
wantBio = int(math.ceil(pop * obj.popEatBio)) |
|
423
|
|
|
wantEn = int(math.ceil(pop * obj.popEatEn)) |
|
424
|
|
|
# auto regulation of min resources |
|
425
|
|
|
if obj.autoMinStor: |
|
426
|
|
|
obj.minBio += wantBio * Rules.autoMinStorTurns |
|
427
|
|
|
obj.minEn += wantEn * Rules.autoMinStorTurns |
|
428
|
|
|
# consume resources |
|
429
|
|
|
obj.storBio -= min(obj.storBio, wantBio) |
|
430
|
|
|
obj.storEn -= min(obj.storEn, wantEn) |
|
431
|
|
|
# modify pop |
|
432
|
|
|
if obj.storPop > maxPop: |
|
433
|
|
|
# die |
|
434
|
|
|
obj.storPop -= max(int((obj.storPop - maxPop) * Rules.popDieRate), Rules.popMinDieRate) |
|
435
|
|
|
#if obj.storPop < maxPop: obj.storPop = maxPop |
|
436
|
|
|
# do not generate this message when construction has been destroyed |
|
437
|
|
|
# and do not lower morale too |
|
438
|
|
|
if obj.storPop < obj.maxPop: |
|
439
|
|
|
obj.morale = max(obj.morale - Rules.moraleLostNoFood,0) |
|
440
|
|
|
elif obj.storPop < maxPop: |
|
441
|
|
|
# born |
|
442
|
|
|
obj.storPop += max(min(int(obj.storPop * Rules.popGrowthRate), maxPop - obj.storPop), Rules.popMinGrowthRate) |
|
443
|
|
|
|
|
444
|
|
|
def _buildShip(self, tran, obj, item, owner): |
|
445
|
|
|
system = tran.db[obj.compOf] |
|
446
|
|
|
# find commander's fleet |
|
447
|
|
|
fleet = None |
|
448
|
|
|
# check if current system has any redirection |
|
449
|
|
|
hasRedirection = obj.compOf in owner.shipRedirections |
|
450
|
|
|
for fleetID in system.fleets: |
|
451
|
|
|
tmpFleet = tran.db[fleetID] |
|
452
|
|
|
if tmpFleet.owner == obj.owner and Utils.isIdleFleet(tmpFleet): |
|
453
|
|
|
fleet = tmpFleet |
|
454
|
|
|
break |
|
455
|
|
|
if not fleet or hasRedirection: |
|
456
|
|
|
fleet = self.new(Const.T_FLEET) |
|
457
|
|
|
tran.db.create(fleet) |
|
458
|
|
|
self.cmd(fleet).create(tran, fleet, system, obj.owner) |
|
459
|
|
|
self.cmd(fleet).addAction(tran, fleet, 0, Const.FLACTION_REDIRECT, Const.OID_NONE, None) |
|
460
|
|
|
# add ships to the fleet |
|
461
|
|
|
self.cmd(fleet).addNewShip(tran, fleet, item.techID) |
|
462
|
|
|
if item.reportFin and item.quantity == 1: |
|
463
|
|
|
Utils.sendMessage(tran, obj, Const.MSG_COMPLETED_SHIP, obj.oid, item.techID) |
|
464
|
|
|
|
|
465
|
|
|
def _buildStructure(self, tran, obj, item, tech, target): |
|
466
|
|
|
# if there is struct to demolish, find it, determine its CP value, and remove it |
|
467
|
|
|
validStructs = [struct for struct in target.slots if struct[Const.STRUCT_IDX_TECHID] == item.demolishStruct] |
|
468
|
|
|
if len(validStructs): |
|
469
|
|
|
assert item.demolishStruct != Const.OID_NONE |
|
470
|
|
|
oldStruct = validStructs[0] |
|
471
|
|
|
target.slots.remove(oldStruct) |
|
472
|
|
|
# replacement of structure means new struct will start in slightly more complete state |
|
473
|
|
|
oldStructTech = Rules.techs[item.demolishStruct] |
|
474
|
|
|
try: |
|
475
|
|
|
oldStructImpr = tran.db[obj.owner].techs[item.demolishStruct] |
|
476
|
|
|
except KeyError: |
|
477
|
|
|
oldStructImpr = 1 |
|
478
|
|
|
maxHP = oldStructTech.maxHP * Rules.techImprEff[oldStructImpr] |
|
479
|
|
|
structValue = oldStructTech.buildProd * float(oldStruct[Const.STRUCT_IDX_HP]) / maxHP |
|
480
|
|
|
newStruct = Rules.techs[item.techID] |
|
481
|
|
|
buildHPRatio = min(Rules.structTransferMaxRatio, |
|
482
|
|
|
Rules.structTransferWaste * structValue / newStruct.buildProd) |
|
483
|
|
|
else: |
|
484
|
|
|
buildHPRatio = Rules.structDefaultHpRatio |
|
485
|
|
|
if len(target.slots) < target.plSlots: |
|
486
|
|
|
target.slots.append(Utils.newStructure(tran, item.techID, obj.owner, hpRatio = buildHPRatio)) |
|
487
|
|
|
try: |
|
488
|
|
|
tech.finishConstrHandler(tran, obj, target, tech) |
|
489
|
|
|
except Exception: |
|
490
|
|
|
log.warning("Cannot execute finish constr handler") |
|
491
|
|
|
if item.reportFin and item.quantity == 1: |
|
492
|
|
|
Utils.sendMessage(tran, obj, Const.MSG_COMPLETED_STRUCTURE, target.oid, item.techID) |
|
493
|
|
|
else: |
|
494
|
|
|
# no free slot! |
|
495
|
|
|
Utils.sendMessage(tran, obj, Const.MSG_CANNOTBUILD_NOSLOT, target.oid, None) |
|
496
|
|
|
|
|
497
|
|
|
def _processProduction(self, tran, obj, owner): |
|
498
|
|
|
# produce items in construction queue |
|
499
|
|
|
if owner: |
|
500
|
|
|
moraleBonus = Rules.moraleProdBonus[int(obj.morale / Rules.moraleProdStep)] |
|
501
|
|
|
prod = obj.effProdProd = max(0, int(obj.prodProd * (owner.prodEff + moraleBonus))) |
|
502
|
|
|
if (obj.morale > 15 and prod == 0 and obj.prodProd > 0 and owner.prodEff > 0): #added for super-low moral bonus issues |
|
503
|
|
|
prod = obj.effProdProd = 1 |
|
504
|
|
|
else: |
|
505
|
|
|
prod = obj.prodProd |
|
506
|
|
|
explicitIdleProd = 0.0 |
|
507
|
|
|
# empty queue should be filled by global queue |
|
508
|
|
|
if len(obj.prodQueue) == 0 and prod: |
|
509
|
|
|
task = self.cmd(obj).popGlobalQueue(tran, obj) |
|
510
|
|
|
if task: |
|
511
|
|
|
obj.prodQueue.append(task) |
|
512
|
|
|
index = 0 |
|
513
|
|
|
while prod > 0 and index < len(obj.prodQueue): |
|
514
|
|
|
item = obj.prodQueue[index] |
|
515
|
|
|
# check if owner has this tech |
|
516
|
|
|
if not item.isShip and item.techID not in owner.techs: |
|
517
|
|
|
# bad tech |
|
518
|
|
|
del obj.prodQueue[index] |
|
519
|
|
|
# TODO send message |
|
520
|
|
|
# set target |
|
521
|
|
|
target = tran.db[item.targetID] |
|
522
|
|
|
# set tech and build conditions |
|
523
|
|
|
if item.isShip: |
|
524
|
|
|
tech = tran.db[obj.owner].shipDesigns[item.techID] |
|
525
|
|
|
mod = Rules.buildOnSamePlanetMod |
|
526
|
|
|
else: |
|
527
|
|
|
tech = Rules.techs[item.techID] |
|
528
|
|
|
# check validity of the project |
|
529
|
|
|
if not tech.validateConstrHandler(tran, obj, target, tech): |
|
530
|
|
|
index += 1 |
|
531
|
|
|
# message to player |
|
532
|
|
|
Utils.sendMessage(tran, obj, Const.MSG_INVALID_TASK, obj.oid, item.techID) |
|
533
|
|
|
continue |
|
534
|
|
|
# building on other planet is more expensive |
|
535
|
|
|
if item.targetID == obj.oid: |
|
536
|
|
|
mod = Rules.buildOnSamePlanetMod |
|
537
|
|
|
else: |
|
538
|
|
|
mod = Rules.buildOnAnotherPlanetMod |
|
539
|
|
|
# compute needs (do not consume resources under minimal storage) |
|
540
|
|
|
wantProd = min(int(tech.buildProd * mod / tech.buildTurns - item.currProd), prod) |
|
541
|
|
|
# production |
|
542
|
|
|
item.changePerc = wantProd * 10000 / (tech.buildProd * mod) |
|
543
|
|
|
# consume / produce |
|
544
|
|
|
if item.techID == Rules.Tech.IDLETASK and item.isShip == 0: |
|
545
|
|
|
explicitIdleProd += wantProd |
|
546
|
|
|
prod -= wantProd |
|
547
|
|
|
item.currProd += wantProd |
|
548
|
|
|
# check, if production is complete |
|
549
|
|
|
if item.currProd >= tech.buildProd * mod: |
|
550
|
|
|
# item is complete |
|
551
|
|
|
if item.isShip: |
|
552
|
|
|
self._buildShip(tran, obj, item, owner) |
|
553
|
|
|
elif tech.isStructure: |
|
554
|
|
|
self._buildStructure(tran, obj, item, tech, target) |
|
555
|
|
|
elif tech.isProject: |
|
556
|
|
|
tech.finishConstrHandler(tran, obj, target, tech) |
|
557
|
|
|
if item.reportFin and item.quantity == 1: |
|
558
|
|
|
Utils.sendMessage(tran, obj, Const.MSG_COMPLETED_PROJECT, target.oid, item.techID) |
|
559
|
|
|
else: |
|
560
|
|
|
raise ige.GameException('Unsupported type of technology %d ' % item.techID) |
|
561
|
|
|
# remove item from prod queue |
|
562
|
|
|
item.quantity -= 1 |
|
563
|
|
|
if item.quantity == 0: |
|
564
|
|
|
# remove item from the queue |
|
565
|
|
|
del obj.prodQueue[index] |
|
566
|
|
|
# was it last item in the queue? pop the global one! |
|
567
|
|
|
if index == len(obj.prodQueue): |
|
568
|
|
|
task = self.cmd(obj).popGlobalQueue(tran, obj) |
|
569
|
|
|
if task: |
|
570
|
|
|
obj.prodQueue.append(task) |
|
571
|
|
|
|
|
572
|
|
|
else: |
|
573
|
|
|
# try to produce another item |
|
574
|
|
|
item.currProd = 0 |
|
575
|
|
|
else: |
|
576
|
|
|
# item is not complete stop production |
|
577
|
|
|
index += 1 |
|
578
|
|
|
break |
|
579
|
|
|
# decay items not currently produced |
|
580
|
|
|
while index < len(obj.prodQueue): |
|
581
|
|
|
item = obj.prodQueue[index] |
|
582
|
|
|
item.currProd -= int(item.currProd * Rules.decayProdQueue) |
|
583
|
|
|
index += 1 |
|
584
|
|
|
# use excess raw CP to increase production elsewhere |
|
585
|
|
|
prod += explicitIdleProd |
|
586
|
|
|
if prod > 0.0: |
|
587
|
|
|
owner.prodIncreasePool += prod |
|
588
|
|
|
|
|
589
|
|
|
def _processEnvironmentChange(self, tran, obj, owner): |
|
590
|
|
|
downgradeTo = Rules.planetSpec[obj.plType].downgradeTo |
|
591
|
|
|
solarminus = min(0, obj.solarmod) |
|
592
|
|
|
solarplus = max(0, obj.solarmod) |
|
593
|
|
|
if downgradeTo is not None: |
|
594
|
|
|
if (Rules.planetSpec[downgradeTo].upgradeEnReqs[0] > obj.plEn + solarplus) or (Rules.planetSpec[downgradeTo].upgradeEnReqs[1] < obj.plEn + solarminus): |
|
595
|
|
|
# auto damage on plEn outside downgrade's upgrade range |
|
596
|
|
|
obj.plEnv -= Rules.envAutoMod |
|
597
|
|
|
if obj.plBio > Rules.planetSpec[obj.plType].maxBio: |
|
598
|
|
|
# auto damage on plBio > maxBio of class |
|
599
|
|
|
dEnv = int((obj.plBio - Rules.planetSpec[obj.plType].maxBio) * Rules.envAutoMod) |
|
600
|
|
|
if obj.plEnv > 0: |
|
601
|
|
|
obj.plEnv -= min(obj.plEnv, dEnv) |
|
602
|
|
|
else: |
|
603
|
|
|
obj.plEnv -= dEnv |
|
604
|
|
|
# small chance of self-upgrading |
|
605
|
|
|
spec = Rules.planetSpec[obj.plType] |
|
606
|
|
|
race = owner.race if owner else "H" |
|
607
|
|
|
chance = int((obj.plBio - spec.maxBio) * Rules.envSelfUpgradeChance[race]) |
|
608
|
|
|
if Utils.rand(0, 10001) < chance and spec.upgradeTo and \ |
|
609
|
|
|
obj.plEn + solarplus >= spec.upgradeEnReqs[0] and \ |
|
610
|
|
|
obj.plEn + solarminus <= spec.upgradeEnReqs[1]: |
|
611
|
|
|
log.debug('IPlanet', obj.oid, 'Upgraded to', spec.upgradeTo) |
|
612
|
|
|
obj.plType = spec.upgradeTo |
|
613
|
|
|
Utils.sendMessage(tran, obj, Const.MSG_UPGRADED_PLANET_ECO, obj.oid, spec.upgradeTo) |
|
614
|
|
|
while obj.plEnv >= Rules.envInterval: |
|
615
|
|
|
#@log.debug('IPlanet', obj.oid, 'Env improved') |
|
616
|
|
|
obj.plEnv -= Rules.envInterval |
|
617
|
|
|
obj.changeEnv += Rules.envInterval |
|
618
|
|
|
if obj.plBio < 200: obj.plBio += 1 |
|
619
|
|
|
while obj.plEnv < 0: |
|
620
|
|
|
if obj.plBio > 0: |
|
621
|
|
|
obj.plBio -= 1 |
|
622
|
|
|
obj.plEnv += Rules.envInterval |
|
623
|
|
|
obj.changeEnv -= Rules.envInterval |
|
624
|
|
|
else: |
|
625
|
|
|
obj.changeEnv += obj.plEnv |
|
626
|
|
|
obj.plEnv = 0 |
|
627
|
|
|
# downgrade planet if necessary |
|
628
|
|
|
if obj.plBio < Rules.planetSpec[obj.plType].minBio: |
|
629
|
|
|
downgradeTo = Rules.planetSpec[obj.plType].downgradeTo |
|
630
|
|
|
if downgradeTo: |
|
631
|
|
|
log.debug('IPlanet', obj.oid, 'Downgraded to', downgradeTo) |
|
632
|
|
|
obj.plType = downgradeTo |
|
633
|
|
|
Utils.sendMessage(tran, obj, Const.MSG_DOWNGRADED_PLANET_ECO, obj.oid, downgradeTo) |
|
634
|
|
|
# record changes |
|
635
|
|
|
obj.changeBio += obj.storBio |
|
636
|
|
|
obj.changeEn += obj.storEn |
|
637
|
|
|
obj.changePop += obj.storPop |
|
638
|
|
|
obj.changeEnv += obj.plEnv |
|
639
|
|
|
|
|
640
|
|
|
@public(Const.AL_ADMIN) |
|
641
|
|
|
def processPRODPhase(self, tran, obj, data): |
|
642
|
|
|
# max storage |
|
643
|
|
|
obj.maxPop = obj.plSlots * Rules.popPerSlot + Rules.popBaseStor |
|
644
|
|
|
obj.maxBio = obj.plSlots * Rules.bioPerSlot + Rules.bioBaseStor |
|
645
|
|
|
obj.maxEn = obj.plSlots * Rules.enPerSlot + Rules.enBaseStor |
|
646
|
|
|
# refuel & repair |
|
647
|
|
|
obj.refuelMax = 0 |
|
648
|
|
|
obj.refuelInc = 0 |
|
649
|
|
|
obj.repairShip = 0.0 |
|
650
|
|
|
obj.upgradeShip = 0.0 |
|
651
|
|
|
# train |
|
652
|
|
|
obj.trainShipInc = 0 |
|
653
|
|
|
obj.trainShipMax = 0 |
|
654
|
|
|
obj.fleetSpeedBoost = 1.0 |
|
655
|
|
|
# |
|
656
|
|
|
if obj.storPop <= 0 and not obj.slots and obj.owner == Const.OID_NONE: |
|
657
|
|
|
# do not process this planet |
|
658
|
|
|
return |
|
659
|
|
|
obj.scannerPwr = Rules.scannerMinPwr |
|
660
|
|
|
obj.prodProd = Rules.basePlanetProdProd |
|
661
|
|
|
obj.prodSci = 0 |
|
662
|
|
|
obj.changeBio = - obj.storBio |
|
663
|
|
|
obj.changeEn = - obj.storEn |
|
664
|
|
|
obj.changePop = - obj.storPop |
|
665
|
|
|
obj.changeEnv = - obj.plEnv |
|
666
|
|
|
obj.changeMorale = - obj.morale |
|
667
|
|
|
# parent objects |
|
668
|
|
|
system = tran.db[obj.compOf] |
|
669
|
|
|
galaxy = tran.db[system.compOf] |
|
670
|
|
|
# collect strategic resources |
|
671
|
|
|
owner = tran.db.get(obj.owner, None) |
|
672
|
|
|
if owner and obj.plStratRes != Const.SR_NONE: |
|
673
|
|
|
turn = tran.db[Const.OID_UNIVERSE].turn |
|
674
|
|
|
if turn % Rules.stratResRate == 0: |
|
675
|
|
|
owner.stratRes[obj.plStratRes] = owner.stratRes.get(obj.plStratRes, 0) + Rules.stratResAmountBig |
|
676
|
|
|
Utils.sendMessage(tran, obj, Const.MSG_EXTRACTED_STRATRES, obj.oid, obj.plStratRes) |
|
677
|
|
|
# compute base morale |
|
678
|
|
|
if owner: |
|
679
|
|
|
homePlanet = tran.db[owner.planets[0]] |
|
680
|
|
|
dist = int(math.sqrt((homePlanet.x - obj.x) ** 2 + (homePlanet.y - obj.y) ** 2)) |
|
681
|
|
|
moraleTrgt = -37.5 * dist / owner.govPwrCtrlRange + 107.5 |
|
682
|
|
|
obj.moraleModifiers[0] = max(Rules.minMoraleTrgt, min(moraleTrgt, Rules.maxMorale)) |
|
683
|
|
|
#@log.debug(obj.oid, "Morale target", obj.moraleTrgt, "dist", dist, owner.govPwrCtrlRange) |
|
684
|
|
|
# auto regulation of min resources |
|
685
|
|
|
if obj.autoMinStor: |
|
686
|
|
|
obj.minBio = obj.minEn = 0 |
|
687
|
|
|
# combat? |
|
688
|
|
|
isCombat = system.combatCounter > 0 |
|
689
|
|
|
obj.unemployedPop = obj.storPop |
|
690
|
|
|
# ok, reset max pop |
|
691
|
|
|
obj.maxPop = 0 |
|
692
|
|
|
# process all structures |
|
693
|
|
|
obj.maxShield = 0 |
|
694
|
|
|
obj.solarmod = 0 |
|
695
|
|
|
#@log.debug("Morale bonus/penalty for planet", obj.oid, moraleBonus) |
|
696
|
|
|
# reset of "morale modifier by buildings" value |
|
697
|
|
|
obj.moraleModifiers[1] = 0 |
|
698
|
|
|
self._processStructs(tran, obj) |
|
699
|
|
|
if obj.revoltLen > 0 or isCombat: |
|
700
|
|
|
# no services available if distressed |
|
701
|
|
|
obj.refuelInc = obj.repairShip = obj.upgradeShip = obj.trainShipMax = obj.trainShipInc = 0 |
|
702
|
|
|
# do shield self generation |
|
703
|
|
|
obj.prevShield = obj.shield #for planet display of shield growth |
|
704
|
|
|
if obj.maxShield < obj.shield: |
|
705
|
|
|
obj.shield = obj.maxShield |
|
706
|
|
|
if obj.maxShield > obj.shield and not isCombat: |
|
707
|
|
|
regenTemp = max(1, Rules.plShieldRegen* obj.maxShield) #always regen at at least 1 |
|
708
|
|
|
obj.shield = min(obj.shield + regenTemp, obj.maxShield) #don't let it regen over shieldMax |
|
709
|
|
|
# pass scanner/... to the system |
|
710
|
|
|
obj.scannerPwr = min(obj.scannerPwr * (2.0 - galaxy.emrLevel), Rules.scannerMaxPwr) |
|
711
|
|
|
system.scannerPwrs[obj.owner] = max(obj.scannerPwr, system.scannerPwrs.get(obj.owner, 0)) |
|
712
|
|
|
|
|
713
|
|
|
self._processPopulation(obj, owner) |
|
714
|
|
|
self._processProduction(tran, obj, owner) |
|
715
|
|
|
self._processEnvironmentChange(tran, obj, owner) |
|
716
|
|
|
# auto regulation of min resources |
|
717
|
|
|
if obj.autoMinStor: |
|
718
|
|
|
obj.minBio = min(obj.minBio, obj.maxBio / 2) |
|
719
|
|
|
obj.minEn = min(obj.minEn, obj.maxEn / 2) |
|
720
|
|
|
# science |
|
721
|
|
|
if owner: |
|
722
|
|
|
moraleBonus = Rules.moraleProdBonus[int(obj.morale / Rules.moraleProdStep)] |
|
723
|
|
|
obj.effProdSci = max(0, int(obj.prodSci * (owner.sciEff + moraleBonus))) |
|
724
|
|
|
owner.sciPoints += obj.effProdSci |
|
725
|
|
|
# planet with no population cannot have an owner |
|
726
|
|
|
# and planet with no owner cannot have population |
|
727
|
|
|
if (obj.storPop <= 0 and obj.owner != Const.OID_NONE) or obj.owner == Const.OID_NONE: |
|
728
|
|
|
self.cmd(obj).changeOwner(tran, obj, Const.OID_NONE, force = 1) |
|
729
|
|
|
obj.storPop = 0 |
|
730
|
|
|
|
|
731
|
|
|
@public(Const.AL_ADMIN) |
|
732
|
|
|
def processACTIONPhase(self, tran, obj, data): |
|
733
|
|
|
return |
|
734
|
|
|
|
|
735
|
|
|
@public(Const.AL_ADMIN) |
|
736
|
|
|
def processFINALPhase(self, tran, obj, data): |
|
737
|
|
|
if obj.storPop <= 0 and not obj.slots and obj.owner == Const.OID_NONE: |
|
738
|
|
|
# do not process this planet |
|
739
|
|
|
return |
|
740
|
|
|
# reset of "morale modifier by population" value |
|
741
|
|
|
obj.moraleModifiers[2] = 0 |
|
742
|
|
|
system = tran.db[obj.compOf] |
|
743
|
|
|
galaxy = tran.db[system.compOf] |
|
744
|
|
|
if galaxy.timeEnabled: |
|
745
|
|
|
owner = tran.db.get(obj.owner, None) |
|
746
|
|
|
# too much population affects morale (if there is more than base population) |
|
747
|
|
|
if obj.storPop > Rules.moraleBasePop: |
|
748
|
|
|
obj.moraleModifiers[2] -= Rules.moraleHighPopPenalty * obj.storPop / Rules.moraleBasePop |
|
749
|
|
|
elif obj.storPop <= Rules.moraleLowPop: |
|
750
|
|
|
obj.moraleModifiers[2] += Rules.moraleLowPopBonus |
|
751
|
|
|
else: |
|
752
|
|
|
# gradually removing LowPop bonus as we approach BasePop - big jumps are awful game |
|
753
|
|
|
# mechanic |
|
754
|
|
|
moraleBonusRange = Rules.moraleBasePop - Rules.moraleLowPop |
|
755
|
|
|
moraleBonus = float(obj.storPop - Rules.moraleLowPop) / moraleBonusRange |
|
756
|
|
|
obj.moraleModifiers[2] += int(Rules.moraleLowPopBonus * (1 - moraleBonus) ) |
|
757
|
|
|
# there is effect of unemployed population |
|
758
|
|
|
# if there is none, there is a hit, if there is what's necessary, there is a bonus |
|
759
|
|
|
# effect between the two is linear |
|
760
|
|
|
idealUnemployedPop = obj.plSlots * getattr(owner, "techLevel", 1) * Rules.tlPopReserve |
|
761
|
|
|
moraleBonusRange = Rules.unemployedMoraleHigh - Rules.unemployedMoraleLow |
|
762
|
|
|
unemployedRatio = min(1.0, float(obj.unemployedPop) / idealUnemployedPop) |
|
763
|
|
|
obj.moraleModifiers[3] = Rules.unemployedMoraleLow + int(moraleBonusRange * unemployedRatio) |
|
764
|
|
|
# count final morale values |
|
765
|
|
|
obj.moraleModifiers[4] = obj.moraleModifiers[0] +obj.moraleModifiers[1] + obj.moraleModifiers[2] + obj.moraleModifiers[3] |
|
766
|
|
|
obj.moraleTrgt = obj.moraleModifiers[4] |
|
767
|
|
|
obj.moraleTrgt = max(0.0, min(obj.moraleTrgt, Rules.maxMorale)) |
|
768
|
|
|
if obj.morale > int(obj.moraleTrgt): |
|
769
|
|
|
obj.morale -= max(1.0, (obj.morale - obj.moraleTrgt) * Rules.moraleChngPerc) |
|
770
|
|
|
elif obj.morale < int(obj.moraleTrgt) and system.combatCounter == 0: |
|
771
|
|
|
obj.morale += max(1.0, (obj.moraleTrgt - obj.morale) * Rules.moraleChngPerc) |
|
772
|
|
|
#@log.debug('IPlanet', 'Mor Mor trgt/reb thr', obj.morale, obj.moraleTrgt) |
|
773
|
|
|
# revolt? |
|
774
|
|
|
if obj.revoltLen > 0: |
|
775
|
|
|
obj.revoltLen += 1 |
|
776
|
|
|
if obj.morale < Rules.revoltThr and obj.owner != Const.OID_NONE and obj.revoltLen == 0: |
|
777
|
|
|
chance = (Rules.revoltThr - obj.morale) * Rules.moralePerPointChance |
|
778
|
|
|
#@log.debug('IPlanet', 'Start revolt? mor, mor trgt, reb thr, chance', obj.morale, obj.moraleTrgt, chance) |
|
779
|
|
|
if Utils.rand(0, 101) <= chance: |
|
780
|
|
|
# rebelion starts |
|
781
|
|
|
#@log.debug('IPlanet', 'Revolt on', obj.oid) |
|
782
|
|
|
obj.revoltLen = 1 |
|
783
|
|
|
Utils.sendMessage(tran, obj, Const.MSG_REVOLT_STARTED, obj.oid, None) |
|
784
|
|
|
elif obj.revoltLen > 0 and obj.morale > Rules.revoltThr: |
|
785
|
|
|
chance = (obj.morale - Rules.revoltThr) * Rules.moralePerPointChance |
|
786
|
|
|
#@log.debug('IPlanet', 'Stop revolt? mor, mor trgt, reb thr, chance', obj.morale, obj.moraleTrgt, chance) |
|
787
|
|
|
if Utils.rand(0, 101) <= chance: |
|
788
|
|
|
# revolt ends |
|
789
|
|
|
obj.revoltLen = 0 |
|
790
|
|
|
Utils.sendMessage(tran, obj, Const.MSG_REVOLT_ENDED, obj.oid, None) |
|
791
|
|
|
obj.morale = max(0.0, min(Rules.maxMorale, obj.morale)) |
|
792
|
|
|
obj.changeMorale += obj.morale |
|
793
|
|
|
# when rebelling destroy some resources |
|
794
|
|
|
if obj.revoltLen > 0: |
|
795
|
|
|
obj.storBio -= int(obj.storBio * Rules.revoltDestrBio) |
|
796
|
|
|
obj.storEn -= int(obj.storEn * Rules.revoltDestrEn) |
|
797
|
|
|
# storage |
|
798
|
|
|
obj.storBio = min(obj.storBio, obj.maxBio) |
|
799
|
|
|
obj.storEn = min(obj.storEn, obj.maxEn) |
|
800
|
|
|
# collect stats |
|
801
|
|
|
if obj.owner != Const.OID_NONE: |
|
802
|
|
|
player = tran.db[obj.owner] |
|
803
|
|
|
player.stats.storPop += obj.storPop |
|
804
|
|
|
player.stats.prodProd += obj.prodProd |
|
805
|
|
|
player.stats.effProdProd += obj.effProdProd |
|
806
|
|
|
player.stats.prodSci += obj.prodSci |
|
807
|
|
|
player.stats.effProdSci += obj.effProdSci |
|
808
|
|
|
player.stats.structs += len(obj.slots) |
|
809
|
|
|
player.stats.slots += obj.plSlots |
|
810
|
|
|
# morale computation |
|
811
|
|
|
homePlanet = tran.db[player.planets[0]] |
|
812
|
|
|
dist = int(math.sqrt((homePlanet.x - obj.x) ** 2 + (homePlanet.y - obj.y) ** 2)) |
|
813
|
|
|
player.tmpPopDistr[dist] = player.tmpPopDistr.get(dist, 0) + obj.storPop |
|
814
|
|
|
|
|
815
|
|
|
def getScanInfos(self, tran, obj, scanPwr, player): |
|
816
|
|
|
if scanPwr >= Rules.level1InfoScanPwr: |
|
817
|
|
|
result = IDataHolder() |
|
818
|
|
|
result._type = Const.T_SCAN |
|
819
|
|
|
result.scanPwr = scanPwr |
|
820
|
|
|
result.oid = obj.oid |
|
821
|
|
|
result.signature = obj.signature |
|
822
|
|
|
result.type = obj.type |
|
823
|
|
|
result.orbit = obj.orbit |
|
824
|
|
|
result.compOf = obj.compOf |
|
825
|
|
|
result.x = obj.x |
|
826
|
|
|
result.y = obj.y |
|
827
|
|
|
result.plType = obj.plType |
|
828
|
|
|
if scanPwr >= Rules.level2InfoScanPwr: |
|
829
|
|
|
result.plDiameter = obj.plDiameter |
|
|
|
|
|
|
830
|
|
|
if getattr(obj, "plType", 'X') != 'G': |
|
831
|
|
|
result.plMin = obj.plMin |
|
832
|
|
|
result.plBio = obj.plBio |
|
833
|
|
|
result.plEn = obj.plEn |
|
834
|
|
|
result.plSlots = obj.plSlots |
|
835
|
|
|
result.plStratRes = obj.plStratRes |
|
836
|
|
|
result.plMaxSlots = obj.plMaxSlots |
|
837
|
|
|
if scanPwr >= Rules.level3InfoScanPwr: |
|
838
|
|
|
result.name = obj.name |
|
839
|
|
|
result.storPop = obj.storPop |
|
840
|
|
|
result.owner = obj.owner |
|
841
|
|
|
if scanPwr >= Rules.level4InfoScanPwr: |
|
842
|
|
|
# TODO provide less information |
|
843
|
|
|
result.hasRefuel = (obj.refuelInc > 0) #simple detect if docks exist for problems dialog |
|
844
|
|
|
result.slots = obj.slots |
|
845
|
|
|
result.shield = obj.shield |
|
846
|
|
|
result.prevShield = -1 |
|
847
|
|
|
result.maxShield = -1 |
|
848
|
|
|
if scanPwr >= Rules.partnerScanPwr: |
|
849
|
|
|
result.maxShield = obj.maxShield |
|
850
|
|
|
result.prevShield = obj.prevShield |
|
851
|
|
|
result.refuelMax = obj.refuelMax |
|
852
|
|
|
result.refuelInc = obj.refuelInc |
|
853
|
|
|
result.scannerPwr = obj.scannerPwr |
|
854
|
|
|
result.trainShipInc = obj.trainShipInc |
|
855
|
|
|
result.trainShipMax = obj.trainShipMax |
|
856
|
|
|
result.upgradeShip = obj.upgradeShip |
|
857
|
|
|
result.repairShip = obj.repairShip |
|
858
|
|
|
result.fleetSpeedBoost = obj.fleetSpeedBoost |
|
859
|
|
|
return [result] |
|
860
|
|
|
|
|
861
|
|
|
def loadDOMNode(self, tran, obj, xoff, yoff, orbit, node): |
|
862
|
|
|
obj.x = xoff |
|
863
|
|
|
obj.y = yoff |
|
864
|
|
|
obj.orbit = orbit |
|
865
|
|
|
for elem in node.childNodes: |
|
866
|
|
|
if elem.nodeType == Node.ELEMENT_NODE: |
|
867
|
|
|
name = elem.tagName |
|
868
|
|
|
if name == 'properties': |
|
869
|
|
|
self.loadDOMAttrs(obj, elem) |
|
870
|
|
|
elif name == 'startingpoint': |
|
871
|
|
|
galaxy = tran.db[tran.db[obj.compOf].compOf] |
|
872
|
|
|
galaxy.startingPos.append(obj.oid) |
|
873
|
|
|
galaxy.numOfStartPos += 1 |
|
874
|
|
|
else: |
|
875
|
|
|
raise ige.GameException('Unknown element %s' % name) |
|
876
|
|
|
return Const.SUCC |
|
877
|
|
|
|
|
878
|
|
|
def update(self, tran, obj): |
|
879
|
|
|
# clean up negative build queues and fix missing demolishStruct keys |
|
880
|
|
|
loopAgain = True |
|
881
|
|
|
|
|
882
|
|
|
while loopAgain: |
|
883
|
|
|
deletedKey = False |
|
884
|
|
|
for key in range(0,len(obj.prodQueue)): |
|
885
|
|
|
item = obj.prodQueue[key] |
|
886
|
|
|
if not hasattr(item, "demolishStruct"): |
|
887
|
|
|
item.demolishStruct = Const.OID_NONE |
|
888
|
|
|
if item.quantity < 0: |
|
889
|
|
|
log.warning("Deleting negative item queue on", obj.oid,"for player",obj.owner) |
|
890
|
|
|
if item.isShip: |
|
891
|
|
|
tech = player.shipDesigns[item.techID] |
|
|
|
|
|
|
892
|
|
|
else: |
|
893
|
|
|
tech = Rules.techs[item.techID] |
|
894
|
|
|
player = tran.db[obj.owner] |
|
895
|
|
|
for sr in tech.buildSRes: |
|
896
|
|
|
player.stratRes[sr] = player.stratRes.get(sr, 0) + item.quantity #quantity negative, so subtracting strat resources |
|
897
|
|
|
# del the bad item. Since this changes indicies, start the check over again on remaining items |
|
898
|
|
|
deletedKey = True |
|
899
|
|
|
del obj.prodQueue[key] |
|
900
|
|
|
break |
|
901
|
|
|
# no more bad entries found; break the while loop |
|
902
|
|
|
if not deletedKey: |
|
903
|
|
|
loopAgain = False |
|
904
|
|
|
|
|
905
|
|
|
# change owner to Const.OID_NONE when owner is invalid |
|
906
|
|
|
if obj.owner != Const.OID_NONE: |
|
907
|
|
|
player = tran.db.get(obj.owner, None) |
|
908
|
|
|
if not player or player.type not in Const.PLAYER_TYPES or obj.oid not in player.planets: |
|
909
|
|
|
# TODO this can be a probem - this planet cannot be attacked! |
|
910
|
|
|
log.warning("Changing owner to Const.OID_NONE - invalid owner", obj) |
|
911
|
|
|
self.cmd(obj).changeOwner(tran, obj, Const.OID_NONE, force = 1) |
|
912
|
|
|
# kill all population |
|
913
|
|
|
obj.storPop = 0 |
|
914
|
|
|
return |
|
915
|
|
|
# check compOf |
|
916
|
|
|
if not tran.db.has_key(obj.compOf) or tran.db[obj.compOf].type != Const.T_SYSTEM: |
|
917
|
|
|
log.debug("CONSISTENCY invalid compOf for planet", obj.oid) |
|
918
|
|
|
# fix signature |
|
919
|
|
|
obj.signature = 75 |
|
920
|
|
|
|
|
921
|
|
|
@public(Const.AL_FULL) |
|
922
|
|
|
def changePlanetsGlobalQueue(self, tran, obj, newQueue): |
|
923
|
|
|
player = tran.db[obj.owner] |
|
924
|
|
|
if newQueue < 0 or newQueue >= len(player.prodQueues): |
|
925
|
|
|
raise ige.GameException("Invalid queue") |
|
926
|
|
|
obj.globalQueue = newQueue |
|
927
|
|
|
return obj.globalQueue |
|
928
|
|
|
|
|
929
|
|
|
def popGlobalQueue(self, tran, obj): |
|
930
|
|
|
player = tran.db[obj.owner] |
|
931
|
|
|
queue = obj.globalQueue |
|
932
|
|
|
task = None |
|
933
|
|
|
if len(player.prodQueues[queue]): |
|
934
|
|
|
task = copy.copy(player.prodQueues[queue][0]) |
|
935
|
|
|
if task.quantity > 1: |
|
936
|
|
|
player.prodQueues[queue][0].quantity -= 1 |
|
937
|
|
|
else: |
|
938
|
|
|
if task.reportFin: |
|
939
|
|
|
Utils.sendMessage(tran, obj, Const.MSG_QUEUE_TASK_ALLOTED, Const.OID_NONE, (queue, task.techID)) |
|
940
|
|
|
del player.prodQueues[queue][0] |
|
941
|
|
|
# add other demanded values, report finalization was used to report allot (to prevent reporting every unit) |
|
942
|
|
|
task.reportFin = 0 |
|
943
|
|
|
task.quantity = 1 |
|
944
|
|
|
task.isShip = task.techID < 1000 |
|
945
|
|
|
task.targetID = obj.oid |
|
946
|
|
|
task.currProd = 0 |
|
947
|
|
|
task.demolishStruct = Const.OID_NONE |
|
948
|
|
|
return task |
|
949
|
|
|
|
|
950
|
|
|
def deleteDesign(self, tran, obj, designID, keepWIP = 0): |
|
951
|
|
|
# TODO: handle stategic resources |
|
952
|
|
|
for task in obj.prodQueue[:]: |
|
953
|
|
|
if task.isShip and task.techID == designID: |
|
954
|
|
|
if task.currProd > 0 and keepWIP: |
|
955
|
|
|
self.cmd(obj).changeConstruction(tran, obj, obj.procQueue.index(task), 1) |
|
956
|
|
|
else: |
|
957
|
|
|
self.cmd(obj).abortConstruction(tran, obj, obj.prodQueue.index(task)) |
|
958
|
|
|
|
|
959
|
|
|
def changeShipDesign(self, tran, obj, oldDesignID, newDesignID): |
|
960
|
|
|
# TODO: handle strategic resources |
|
961
|
|
|
for task in obj.prodQueue[:]: |
|
962
|
|
|
if task.isShip and task.techID == oldDesignID: |
|
963
|
|
|
task.techID = newDesignID |
|
964
|
|
|
task.currProd = int(task.currProd / Rules.shipUpgradeMod) |
|
965
|
|
|
|
|
966
|
|
|
## |
|
967
|
|
|
## Combat related functions |
|
968
|
|
|
## |
|
969
|
|
|
|
|
970
|
|
|
def getPreCombatData(self, tran, obj): |
|
971
|
|
|
# scan buildings and fire their weapons |
|
972
|
|
|
shots = {0: [], 1: [], 2: [], 3: []} |
|
973
|
|
|
if obj.owner == Const.OID_NONE: |
|
974
|
|
|
return shots, [0, 0, 0, 8], False |
|
975
|
|
|
player = tran.db[obj.owner] |
|
976
|
|
|
system = tran.db[obj.compOf] |
|
977
|
|
|
desCount = {} |
|
978
|
|
|
firing = False |
|
979
|
|
|
systemAtt = 0; |
|
980
|
|
|
systemDef = 0; |
|
981
|
|
|
for struct in obj.slots: |
|
982
|
|
|
structTechID = struct[Const.STRUCT_IDX_TECHID] |
|
983
|
|
|
opStatus = struct[Const.STRUCT_IDX_OPSTATUS] / 100.0 |
|
984
|
|
|
tech = Rules.techs[structTechID] |
|
985
|
|
|
desCount[structTechID] = desCount.get(structTechID, 0) + 1 |
|
986
|
|
|
wpnCount = {} |
|
987
|
|
|
if not tech.structWeapons: |
|
988
|
|
|
continue |
|
989
|
|
|
firing = True |
|
990
|
|
|
for cClass in range(0, 4): |
|
991
|
|
|
weaponID = player.planetWeapons[cClass] |
|
992
|
|
|
if weaponID is None: |
|
993
|
|
|
continue |
|
994
|
|
|
weapon = Rules.techs[weaponID] |
|
995
|
|
|
maxWeaponCount = int(tech.structWeapons[cClass] * opStatus) |
|
996
|
|
|
for weaponIdx in range(0, maxWeaponCount): |
|
997
|
|
|
#@log.debug(obj.oid, "FIRING PLANET WEAPON", weapon.name) |
|
998
|
|
|
wpnCount[weaponID] = wpnCount.get(weaponID, 0) + 1 |
|
999
|
|
|
# |
|
1000
|
|
|
weaponEff = Rules.techImprEff[player.techs.get(weaponID, Rules.techBaseImprovement)] |
|
1001
|
|
|
# base attack |
|
1002
|
|
|
attack = tech.combatAtt + int(weapon.weaponAtt * weaponEff) |
|
1003
|
|
|
# because ALL counters starts at 1, subtract 3 |
|
1004
|
|
|
count = system.combatCounter + desCount[structTechID] + wpnCount[weaponID] - 2 |
|
1005
|
|
|
# add to attacks |
|
1006
|
|
|
#@log.debug('IPlanet', obj.oid, structTechID, "Count", count, 'Shots', weapon.name, ShipUtils.getRounds(weapon.weaponROF, count)) |
|
1007
|
|
|
for round in xrange(0, ShipUtils.getRounds(weapon.weaponROF, count)): |
|
|
|
|
|
|
1008
|
|
|
shots[weapon.weaponClass].append((attack, weaponID)) |
|
1009
|
|
|
# hit limit |
|
1010
|
|
|
obj.maxHits = len(obj.slots) |
|
1011
|
|
|
obj.hitCounter = 0 |
|
1012
|
|
|
obj.lastHitClass = 3 |
|
1013
|
|
|
obj.hitMod = 1.0 |
|
1014
|
|
|
log.debug(obj.oid, "Combat settings", obj.maxHits) |
|
1015
|
|
|
# +1 means population only hit |
|
1016
|
|
|
return shots, [0, 0, 0, 8], firing |
|
1017
|
|
|
|
|
1018
|
|
|
def applyShot(self, tran, obj, defense, attack, weaponID, cClass, count): |
|
1019
|
|
|
#@log.debug('IPlanet', 'Apply shot', weaponID, attack, cClass, count) |
|
1020
|
|
|
# compute chance to hit |
|
1021
|
|
|
weapon = Rules.techs[weaponID] |
|
1022
|
|
|
#system defense bonus is dropped for planets...structures can't move; just calculate defense off structure defense |
|
1023
|
|
|
defense = Rules.combatStructDefense |
|
1024
|
|
|
destroyed = 0 |
|
1025
|
|
|
dmg = 0 |
|
1026
|
|
|
# limit number of shots |
|
1027
|
|
|
if weapon.weaponClass < obj.lastHitClass: |
|
1028
|
|
|
#@log.debug(obj.oid, "Different class", obj.lastHitClass, weapon.weaponClass, obj.maxHits) |
|
1029
|
|
|
obj.maxHits = int(Rules.combatHitXferMod * obj.maxHits * (obj.lastHitClass - weapon.weaponClass)) |
|
1030
|
|
|
obj.hitCounter = int(Rules.combatHitXferMod * obj.hitCounter * (obj.lastHitClass - weapon.weaponClass)) |
|
1031
|
|
|
obj.lastHitClass = weapon.weaponClass |
|
1032
|
|
|
if weapon.weaponROF > 1: |
|
1033
|
|
|
#@log.debug(obj.oid, "Increasing counter PL", 1.0 / weapon.weaponROF) |
|
1034
|
|
|
obj.hitCounter += 1.0 / weapon.weaponROF |
|
1035
|
|
|
else: |
|
1036
|
|
|
#@log.debug(obj.oid, "Increasing counter PL", 1) |
|
1037
|
|
|
obj.hitCounter += 1 |
|
1038
|
|
|
if obj.hitCounter > obj.maxHits: |
|
1039
|
|
|
obj.hitCounter = 0 |
|
1040
|
|
|
obj.hitMod *= Rules.combatStructureHitMod |
|
1041
|
|
|
#@log.debug(obj.oid, "Increasing hit penalty", obj.hitMod, obj.maxHits) |
|
1042
|
|
|
attackChance = obj.hitMod * attack / (attack + defense) |
|
1043
|
|
|
#@log.debug(obj.oid, "Chance to attack", attackChance, obj.hitMod, obj.hitCounter, obj.maxHits, |
|
1044
|
|
|
#@ "without penalty:", float(attack) / (attack + defense)) |
|
1045
|
|
|
#@log.debug('IPlanet', obj.oid, 'HIT?', attack + defense + 1, defense) |
|
1046
|
|
|
absorb = 0 #for when it doesn't hit |
|
1047
|
|
|
if random.random() <= attackChance: |
|
1048
|
|
|
# hit |
|
1049
|
|
|
player = tran.db[obj.owner] |
|
1050
|
|
|
weaponEff = Rules.techImprEff[player.techs.get(weaponID, Rules.techBaseImprovement)] |
|
1051
|
|
|
dmg = ShipUtils.computeDamage(weapon.weaponClass, 3, weapon.weaponDmgMin, weapon.weaponDmgMax, weaponEff) |
|
1052
|
|
|
#@log.debug(obj.oid, 'HIT! att=%d vs def=%d, dmg=%d '% (attack, defense, dmg)) |
|
1053
|
|
|
#shield strike |
|
1054
|
|
|
if obj.shield > 0: |
|
1055
|
|
|
absorb = min(dmg,obj.shield) |
|
1056
|
|
|
obj.shield -= absorb |
|
1057
|
|
|
dmg -= absorb |
|
1058
|
|
|
if dmg == 0: |
|
1059
|
|
|
return 0+absorb, 0, 3 |
|
1060
|
|
|
# select slot |
|
1061
|
|
|
if count == 7 or not obj.slots: |
|
1062
|
|
|
#@log.debug('IPlanet', 'Population hit') |
|
1063
|
|
|
# population hit |
|
1064
|
|
|
if obj.storPop == 0: |
|
1065
|
|
|
dmg = 0 |
|
1066
|
|
|
else: |
|
1067
|
|
|
# free slot hit -> dmg population |
|
1068
|
|
|
# OLD dmgPop = int(Rules.popPerSlot * float(dmg) / Rules.popSlotHP * Rules.popKillMod) |
|
1069
|
|
|
dmgPop = int(dmg * Rules.popSlotKillMod) |
|
1070
|
|
|
obj.storPop = max(obj.storPop - dmgPop, 0) |
|
1071
|
|
|
obj.changePop -= dmgPop |
|
1072
|
|
|
if obj.storPop > 0: |
|
1073
|
|
|
obj.morale -= Rules.moraleModPlHit * float(dmgPop) / float(obj.storPop) |
|
1074
|
|
|
#@log.debug('IPlanet', obj.oid, 'Morale penalty', dmg, maxHP, Rules.moraleModPlHit * float(dmg) / float(maxHP)) |
|
1075
|
|
|
elif count < 0: |
|
1076
|
|
|
# TODO can be count negative? |
|
1077
|
|
|
log.warning('IPlanet', 'applyShot: count is negative') |
|
1078
|
|
|
else: |
|
1079
|
|
|
if count == 6: |
|
1080
|
|
|
# random structure hit |
|
1081
|
|
|
#@log.debug('IPlanet', 'Random structure hit') |
|
1082
|
|
|
struct = obj.slots[Utils.rand(0, len(obj.slots))] |
|
1083
|
|
|
else: |
|
1084
|
|
|
# most damaged structure hit |
|
1085
|
|
|
#@log.debug('IPlanet', 'Most damaged structure hit') |
|
1086
|
|
|
struct = obj.slots[-1] |
|
1087
|
|
|
for tmpStruct in obj.slots: |
|
1088
|
|
|
if tmpStruct[Const.STRUCT_IDX_HP] <= struct[Const.STRUCT_IDX_HP]: |
|
1089
|
|
|
struct = tmpStruct |
|
1090
|
|
|
# compute sum hp of all buildings |
|
1091
|
|
|
sumHP = 0 |
|
1092
|
|
|
for tmpStruct in obj.slots: |
|
1093
|
|
|
sumHP += tmpStruct[Const.STRUCT_IDX_HP] |
|
1094
|
|
|
# damage building |
|
1095
|
|
|
struct[Const.STRUCT_IDX_HP] -= dmg |
|
1096
|
|
|
# "damage" population |
|
1097
|
|
|
tech = Rules.techs[struct[Const.STRUCT_IDX_TECHID]] |
|
1098
|
|
|
# compute struct effectivity |
|
1099
|
|
|
techEff = Utils.getTechEff(tran, struct[Const.STRUCT_IDX_TECHID], obj.owner) |
|
1100
|
|
|
maxHP = int(tech.maxHP * techEff) |
|
1101
|
|
|
dmgPop = int(tech.operWorkers * float(dmg) / maxHP * Rules.popKillMod) |
|
1102
|
|
|
obj.storPop = max(obj.storPop - dmgPop, 0) |
|
1103
|
|
|
obj.changePop -= dmgPop |
|
1104
|
|
|
# destroy building |
|
1105
|
|
|
if struct[Const.STRUCT_IDX_HP] <= 0: |
|
1106
|
|
|
destroyed = 1 |
|
1107
|
|
|
dmg += struct[Const.STRUCT_IDX_HP] |
|
1108
|
|
|
obj.slots.remove(struct) |
|
1109
|
|
|
# compute morale penalty |
|
1110
|
|
|
if dmg: |
|
1111
|
|
|
obj.morale -= Rules.moraleModPlHit * float(dmg) / float(sumHP) |
|
1112
|
|
|
#@log.debug('IPlanet', obj.oid, 'Morale penalty', dmg, sumHP, Rules.moraleModPlHit * float(dmg) / float(sumHP)) |
|
1113
|
|
|
#@log.debug('IPlanet', 'Shot applied', dmg, destroyed) |
|
1114
|
|
|
# when destroyed, only class 3 (structure) i valid |
|
1115
|
|
|
return dmg+absorb, destroyed, 3 |
|
1116
|
|
|
|
|
1117
|
|
|
def distributeExp(self, tran, obj): |
|
1118
|
|
|
# TODO - will buildings have exp? Answ: NO |
|
1119
|
|
|
if hasattr(obj, "maxHits"): |
|
1120
|
|
|
del obj.maxHits |
|
1121
|
|
|
del obj.hitCounter |
|
1122
|
|
|
del obj.lastHitClass |
|
1123
|
|
|
del obj.hitMod |
|
1124
|
|
|
|
|
1125
|
|
|
def surrenderTo(self, tran, obj, newOwnerID): |
|
1126
|
|
|
# morale is lost when this is called |
|
1127
|
|
|
obj.morale -= Rules.moraleLostWhenSurrender |
|
1128
|
|
|
if obj.morale >= Rules.revoltThr: |
|
1129
|
|
|
#@log.debug('IPlanet', 'Surrender - revolt thr not reached', obj.morale) |
|
1130
|
|
|
return 0 |
|
1131
|
|
|
chance = (Rules.revoltThr - obj.morale) * Rules.moralePerPointChance |
|
1132
|
|
|
#@log.debug('IPlanet', 'Surrender? mor, mor trgt, reb thr, chance', obj.morale, obj.moraleTrgt, chance) |
|
1133
|
|
|
if Utils.rand(0, 101) > chance: |
|
1134
|
|
|
# do not surrender! |
|
1135
|
|
|
#@log.debug('IPlanet', 'Surrender - pure luck', obj.morale, obj.revoltLen) |
|
1136
|
|
|
return 0 |
|
1137
|
|
|
# we've lost the battle - we have a new owner |
|
1138
|
|
|
#@log.debug('IPlanet', 'Surrender - surrending to', newOwnerID) |
|
1139
|
|
|
newOwner = tran.db[newOwnerID] |
|
1140
|
|
|
if newOwner.type == Const.T_PIRPLAYER or newOwner.type == Const.T_AIPIRPLAYER: |
|
1141
|
|
|
# special handling for pirates |
|
1142
|
|
|
currentTurn = tran.db[Const.OID_UNIVERSE].turn |
|
1143
|
|
|
# prevent abuse - require 8 turns between capturing the same planet and require the owner to control the planet at least 2 turns if you want to gain fame & tech (two turns prevents orbiting pirate fleet from immediately bombing) |
|
1144
|
|
|
if (currentTurn - obj.lastPirCapture) > 8 and (currentTurn - obj.ownerSince) > 2: |
|
1145
|
|
|
# gain/lose fame |
|
1146
|
|
|
self.cmd(newOwner).capturePlanet(tran, newOwner, obj) |
|
1147
|
|
|
# steal ship techs |
|
1148
|
|
|
self.cmd(newOwner).stealTechs(tran, newOwner, obj.owner, obj.oid) |
|
1149
|
|
|
else: |
|
1150
|
|
|
log.debug(obj.oid, "Pirate captured planet too soon after previous capture or colonization to gain bonuses", obj.oid) |
|
1151
|
|
|
obj.storPop = 0 |
|
1152
|
|
|
obj.lastPirCapture = currentTurn |
|
1153
|
|
|
self.cmd(obj).changeOwner(tran, obj, Const.OID_NONE, force = 1) |
|
1154
|
|
|
else: |
|
1155
|
|
|
# change owner |
|
1156
|
|
|
self.cmd(obj).changeOwner(tran, obj, newOwnerID, force = 1) |
|
1157
|
|
|
# blow up all military buildings |
|
1158
|
|
|
for struct in obj.slots[:]: |
|
1159
|
|
|
tech = Rules.techs[struct[Const.STRUCT_IDX_TECHID]] |
|
1160
|
|
|
if tech.isMilitary: |
|
1161
|
|
|
obj.slots.remove(struct) |
|
1162
|
|
|
return 1 |
|
1163
|
|
|
|