| Total Complexity | 99 |
| Total Lines | 241 |
| Duplicated Lines | 6.64 % |
| Changes | 0 | ||
Duplicate code is one of the most pungent code smells. A rule that is often used is to re-structure code once it is duplicated in three or more places.
Common duplication problems, and corresponding solutions are:
Complex classes like pygameui.MetaWidget often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
| 1 | # |
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| 2 | # Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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| 3 | # |
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| 4 | # This file is part of Pygame.UI. |
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| 5 | # |
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| 6 | # Pygame.UI is free software; you can redistribute it and/or modify |
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| 7 | # it under the terms of the Lesser GNU General Public License as published by |
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| 8 | # the Free Software Foundation; either version 2.1 of the License, or |
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| 9 | # (at your option) any later version. |
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| 10 | # |
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| 11 | # Pygame.UI is distributed in the hope that it will be useful, |
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| 12 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | # Lesser GNU General Public License for more details. |
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| 15 | # |
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| 16 | # You should have received a copy of the Lesser GNU General Public License |
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| 17 | # along with Pygame.UI; if not, write to the Free Software |
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| 18 | # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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| 19 | # |
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| 20 | |||
| 21 | import pygame.event |
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| 22 | import Const |
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| 23 | from Widget import Widget |
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| 24 | |||
| 25 | class MetaWidget(Widget): |
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| 26 | |||
| 27 | def __init__(self, parent, **kwargs): |
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| 28 | Widget.__init__(self, parent) |
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| 29 | self.__dict__['metaType'] = Const.TYPE_METAWIDGET |
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| 30 | self.__dict__['_widgetArea'] = None |
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| 31 | self.__dict__['_widgetSurface'] = None |
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| 32 | self.__dict__['redrawMyself'] = 1 |
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| 33 | self.__dict__['redrawWidgets'] = {} |
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| 34 | self.__dict__['_oldWidgetArea'] = pygame.Rect(0, 0, 0, 0) |
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| 35 | self.__dict__['widgets'] = [] |
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| 36 | self.__dict__['widgetMap'] = {} |
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| 37 | self.__dict__['layoutManager'] = None |
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| 38 | self.__dict__['statusBar'] = None |
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| 39 | self.__dict__['statusBarText'] = None |
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| 40 | self.processKWArguments(kwargs) |
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| 41 | |||
| 42 | def registerWidget(self, widget): |
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| 43 | if widget not in self.widgets: |
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| 44 | self.widgets.append(widget) |
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| 45 | if widget.id: |
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| 46 | self.widgetMap[widget.id] = widget |
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| 47 | |||
| 48 | def setTagAttr(self, tagName, attrName, value): |
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| 49 | for widget in self.widgets: |
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| 50 | if tagName in widget.tags: |
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| 51 | setattr(widget, attrName, value) |
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| 52 | |||
| 53 | def getWidgetsByTag(self, tagName): |
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| 54 | result = [] |
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| 55 | for widget in self.widgets: |
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| 56 | if tagName in widget.tags: |
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| 57 | result.append(widget) |
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| 58 | return result |
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| 59 | |||
| 60 | def setStatus(self, text): |
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| 61 | self.statusBarText = text |
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| 62 | if self.statusBar: |
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| 63 | self.statusBar.text = text |
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| 64 | self.app.update() |
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| 65 | else: |
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| 66 | self.parent.setStatus(text) |
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| 67 | |||
| 68 | def setTempStatus(self, text): |
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| 69 | if self.statusBar: |
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| 70 | if text: |
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| 71 | self.statusBar.text = text |
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| 72 | else: |
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| 73 | self.statusBar.text = self.statusBarText |
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| 74 | else: |
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| 75 | self.parent.setTempStatus(text) |
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| 76 | |||
| 77 | def __getattr__(self, name): |
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| 78 | # no __*__ methods |
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| 79 | if name[:2] == '__': |
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| 80 | raise AttributeError(name) |
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| 81 | # access widgets |
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| 82 | value = self.__dict__['widgetMap'].get(name, Const.NoValue) |
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| 83 | if value != Const.NoValue: |
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| 84 | return value |
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| 85 | else: |
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| 86 | raise AttributeError(name) |
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| 87 | |||
| 88 | def layoutWidgets(self): |
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| 89 | if self.layoutManager: |
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| 90 | self.layoutManager.metaWidget = self |
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| 91 | self.layoutManager.layoutWidgets() |
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| 92 | |||
| 93 | def redraw(self, widget, redrawParent = 0): |
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| 94 | if widget.visible: |
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| 95 | self.redrawWidgets[widget] = None |
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| 96 | elif self.redrawWidgets.has_key(widget): |
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| 97 | del self.redrawWidgets[widget] |
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| 98 | if not self._changeReported: |
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| 99 | self.parent.redraw(self) |
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| 100 | self.__dict__['_changeReported'] = 1 |
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| 101 | if redrawParent: |
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| 102 | self.__dict__['redrawMyself'] = 1 |
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| 103 | |||
| 104 | def drawMetaWidget(self, surface): |
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| 105 | return pygame.Rect(self.rect) |
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| 106 | |||
| 107 | def draw(self, surface): |
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| 108 | changed = None |
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| 109 | if self.visible and self.redrawMyself or not self._widgetArea: |
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| 110 | self._widgetArea = self.drawMetaWidget(surface) |
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| 111 | self._widgetArea = self._widgetArea.clip((0,0), surface.get_size()) |
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| 112 | if self._widgetArea.width == 0: |
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| 113 | # area is invisible |
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| 114 | return |
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| 115 | self._widgetSurface = pygame.Surface(self._widgetArea.size) |
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| 116 | self._widgetSurface.blit(surface, (0,0), self._widgetArea) |
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| 117 | # force to redraw all widgets |
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| 118 | #@print self.__class__, 'FORCE REDRAW' |
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| 119 | for widget in self.widgets: |
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| 120 | if widget.visible: |
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| 121 | self.redrawWidgets[widget] = None |
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| 122 | if widget.metaType == Const.TYPE_METAWIDGET: |
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| 123 | widget.__dict__['redrawMyself'] = 1 |
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| 124 | self.__dict__['redrawMyself'] = 0 |
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| 125 | changed = pygame.Rect(self._widgetSurface.get_rect()) |
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| 126 | if self._widgetArea and self._widgetArea.size != self._oldWidgetArea.size: |
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| 127 | #@print self.__class__, 'LAYING OUT WIDGETS' |
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| 128 | self.layoutWidgets() |
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| 129 | self._oldWidgetArea = pygame.Rect(self._widgetArea) |
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| 130 | if self._widgetSurface and self.visible and self.redrawWidgets: |
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| 131 | for widget in self.redrawWidgets: |
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| 132 | assert widget.visible == 1 |
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| 133 | #@print 'Draw', widget, |
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| 134 | rect = widget.draw(self._widgetSurface) |
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| 135 | #@print "X", rect |
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| 136 | if changed and rect: changed.union_ip(rect) |
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| 137 | elif rect : changed = pygame.Rect(rect) |
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| 138 | widget.__dict__['_changeReported'] = 0 |
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| 139 | self.__dict__['redrawWidgets'] = {} |
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| 140 | if changed: |
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| 141 | surface.blit(self._widgetSurface, changed.move(self._widgetArea.topleft), changed) |
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| 142 | changed.move_ip(self._widgetArea.topleft) |
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| 143 | #@print "Changed", changed |
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| 144 | return changed |
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| 145 | |||
| 146 | def transpose(self, pos): |
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| 147 | if not self._widgetArea: |
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| 148 | # TODO fix this, should be assert self._widgetArea |
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| 149 | return (-1, -1) |
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| 150 | return (pos[0] - self._widgetArea.left, |
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| 151 | pos[1] - self._widgetArea.top) |
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| 152 | |||
| 153 | def processMB1Down(self, evt): |
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| 154 | evt = pygame.event.Event(pygame.MOUSEBUTTONDOWN, pos = self.transpose(evt.pos), button = evt.button) |
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| 155 | for widget in self.widgets: |
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| 156 | if widget.rect.collidepoint(evt.pos) and widget.enabled and widget.visible: |
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| 157 | if widget.metaType == Const.TYPE_WIDGET: |
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| 158 | self.app.setFocus(widget) |
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| 159 | return widget.processMB1Down(evt) |
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| 160 | self.app.setFocus(None) |
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| 161 | return Const.NoEvent |
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| 162 | |||
| 163 | def processMB1Up(self, evt): |
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| 164 | evt = pygame.event.Event(pygame.MOUSEBUTTONUP, pos = self.transpose(evt.pos), button = evt.button) |
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| 165 | widget = self.app.focusedWidget |
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| 166 | if widget and widget.enabled and widget.visible: |
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| 167 | widget.processMB1UpMissed(evt) |
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| 168 | for widget in self.widgets: |
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| 169 | if widget.rect.collidepoint(evt.pos) and widget.enabled and widget.visible: |
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| 170 | return widget.processMB1Up(evt) |
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| 171 | return Const.NoEvent |
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| 172 | |||
| 173 | def processMB3Down(self, evt): |
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| 174 | evt = pygame.event.Event(pygame.MOUSEBUTTONDOWN, pos = self.transpose(evt.pos), button = evt.button) |
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| 175 | for widget in self.widgets: |
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| 176 | if widget.rect.collidepoint(evt.pos) and widget.enabled and widget.visible: |
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| 177 | if widget.metaType == Const.TYPE_WIDGET: |
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| 178 | self.app.setFocus(widget) |
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| 179 | return widget.processMB3Down(evt) |
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| 180 | self.app.setFocus(None) |
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| 181 | return Const.NoEvent |
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| 182 | |||
| 183 | def processMB3Up(self, evt): |
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| 184 | evt = pygame.event.Event(pygame.MOUSEBUTTONUP, pos = self.transpose(evt.pos), button = evt.button) |
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| 185 | widget = self.app.focusedWidget |
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| 186 | if widget and widget.enabled and widget.visible: |
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| 187 | widget.processMB3UpMissed(evt) |
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| 188 | for widget in self.widgets: |
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| 189 | if widget.rect.collidepoint(evt.pos) and widget.enabled and widget.visible: |
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| 190 | return widget.processMB3Up(evt) |
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| 191 | return Const.NoEvent |
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| 192 | |||
| 193 | def processMMotion(self, evt): |
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| 194 | evt = pygame.event.Event(pygame.MOUSEMOTION, pos = self.transpose(evt.pos), rel = evt.rel, buttons = evt.buttons) |
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| 195 | for widget in self.widgets: |
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| 196 | if widget.rect.collidepoint(evt.pos) and widget.enabled and widget.visible: |
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| 197 | if widget.metaType == Const.TYPE_WIDGET: |
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| 198 | self.app.setMouseOver(widget) |
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| 199 | return widget.processMMotion(evt) |
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| 200 | self.app.setMouseOver(None) |
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| 201 | return Const.NoEvent |
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| 202 | |||
| 203 | def processMWUp(self, evt): |
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| 204 | evt = pygame.event.Event(pygame.MOUSEBUTTONDOWN, pos = self.transpose(evt.pos), button = evt.button) |
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| 205 | for widget in self.widgets: |
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| 206 | if widget.rect.collidepoint(evt.pos) and widget.enabled and widget.visible: |
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| 207 | return widget.processMWUp(evt) |
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| 208 | self.app.setFocus(None) |
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| 209 | return Const.NoEvent |
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| 210 | |||
| 211 | def processMWDown(self, evt): |
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| 212 | evt = pygame.event.Event(pygame.MOUSEBUTTONDOWN, pos = self.transpose(evt.pos), button = evt.button) |
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| 213 | for widget in self.widgets: |
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| 214 | if widget.rect.collidepoint(evt.pos) and widget.enabled and widget.visible: |
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| 215 | return widget.processMWDown(evt) |
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| 216 | self.app.setFocus(None) |
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| 217 | return Const.NoEvent |
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| 218 | |||
| 219 | def onMouseOver(self): |
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| 220 | pass |
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| 221 | |||
| 222 | def onMouseOut(self): |
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| 223 | pass |
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| 224 | |||
| 225 | View Code Duplication | def __setattr__(self, name, value): |
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| 226 | #@name = intern(name) |
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| 227 | dict = self.__dict__ |
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| 228 | if value == dict.get(name, Const.NoValue): |
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| 229 | return |
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| 230 | dict[name] = value |
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| 231 | if name == 'visible' and self.parent: |
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| 232 | #@print 'set', self, name , value |
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| 233 | self.parent.redraw(self, 1) |
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| 234 | dict['_changeReported'] = 1 |
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| 235 | elif name[0] != '_': |
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| 236 | #@print 'set', self, name , value |
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| 237 | self.__dict__['redrawMyself'] = 1 |
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| 238 | if self.parent and not self._changeReported: |
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| 239 | self.parent.redraw(self) |
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| 240 | dict['_changeReported'] = 1 |
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| 241 |