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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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# TODO rewrite it to support general number of queues, not just 5 and to make |
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# the code nicer |
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import pygameui as ui |
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from ChangeQtyDlg import ChangeQtyDlg |
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from NewGlobalTaskDlg import NewGlobalTaskDlg |
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from ConstructionDlg import ConstructionDlg |
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from TechInfoDlg import TechInfoDlg |
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from ConfirmDlg import ConfirmDlg |
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from osci.StarMapWidget import StarMapWidget |
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from osci import gdata, res, client, sequip |
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import ige.ospace.Const as Const |
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from ige.ospace import ShipUtils, Rules |
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from ige import GameException |
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from ige import log |
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import math |
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class GlobalQueuesDlg: |
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def __init__(self, app): |
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self.app = app |
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self.player = None |
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self.vPQueues = None |
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self.queueNo = 5 |
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self.activeQueue = 0 |
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self.activeIndex = None |
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self.changeQtyDlg = ChangeQtyDlg(app) |
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self.newGlobalTaskDlg = NewGlobalTaskDlg(self.app) |
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self.constructionDlg = ConstructionDlg(app) |
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self.techInfoDlg = TechInfoDlg(app) |
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self.confirmDlg = ConfirmDlg(app) |
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self.createUI() |
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def display(self): |
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self.playerID = client.getPlayerID() |
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self.show() |
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self.win.show() |
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# register for updates |
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if self not in gdata.updateDlgs: |
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gdata.updateDlgs.append(self) |
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def hide(self): |
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self.win.setStatus(_("Ready.")) |
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self.win.hide() |
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if self.activeQueue is not None: |
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# we don't want current selection to be visible next time we open the dialog |
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self.vPQueues[self.activeQueue].selectItem(None) |
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self.win.setTagAttr('data', 'visible', False) |
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# unregister updates |
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if self in gdata.updateDlgs: |
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gdata.updateDlgs.remove(self) |
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def update(self): |
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self.show() |
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if self.activeQueue is not None: |
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if self.activeIndex is not None: |
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# restore selection, as the items are recreated in show routine |
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self.vPQueues[self.activeQueue].selectItem(self.vPQueues[self.activeQueue].items[self.activeIndex]) |
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else: |
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self.vPQueues[self.activeQueue].selectItem(None) |
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def show(self): |
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self.player = client.getPlayer() |
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self.vPQueues = [self.win.vPQueue0, self.win.vPQueue1, self.win.vPQueue2, self.win.vPQueue3, self.win.vPQueue4] |
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# |
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for queueNo in xrange(self.queueNo): |
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self.showProdQueue(queueNo) |
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def showProdQueue(self, id): |
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# construction queue |
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prodQueue = self.player.prodQueues[id] |
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items = [] |
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index = 0 |
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for task in prodQueue: |
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if task.isShip: |
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tech = self.player.shipDesigns[task.techID] |
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icons = ((res.getShipImg(tech.combatClass, tech.isMilitary), ui.ALIGN_NONE),) |
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else: |
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tech = client.getFullTechInfo(task.techID) |
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icons = ((res.getTechImg(task.techID), ui.ALIGN_NONE),) |
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item = ui.Item(text = str(task.quantity), font = 'small', align = ui.ALIGN_NE, icons = icons, tooltipTitle = "", tooltip = tech.name, statustip = tech.name, index = index, const = tech.buildProd*task.quantity) |
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if task.isShip: |
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item.background = None |
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else: |
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item.background = (0x44, 0x44, 0x44) |
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items.append(item) |
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index += 1 |
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icons = ((res.getTechImg(1), ui.ALIGN_NONE),) |
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item = ui.Item(_('New'), font = 'small-bold', align = ui.ALIGN_SW, icons = icons, index = None) |
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items.append(item) |
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self.vPQueues[id].items = items |
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self.vPQueues[id].itemsChanged() |
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def onQueueItemSelected(self, widget, action, data): |
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if widget.orderNo != self.activeQueue: |
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self.vPQueues[self.activeQueue].selectItem(None) |
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self.activeQueue = widget.orderNo |
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if not data: |
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# unselected |
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self.activeIndex = None |
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self.win.setTagAttr('data', 'visible', False) |
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elif data.index == None: |
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# new task |
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self.win.setTagAttr('data', 'visible', False) |
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self.activeIndex = None |
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self.newGlobalTaskDlg.display(self, self.activeQueue) |
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self.vPQueues[self.activeQueue].selectItem(None) |
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else: |
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# info about task |
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task = self.vPQueues[self.activeQueue].items[data.index] |
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self.activeIndex = data.index |
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self.win.setTagAttr('data', 'visible', True) |
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self.win.vTaskName.text = task.tooltip |
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self.win.vTaskQuantity.text = task.text |
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self.win.vTaskConstPoints.text = task.const |
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def onMoveTaskFirstLast(self, widget, action, data): |
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if self.activeQueue == None or self.activeIndex == None: |
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return |
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if widget.data == -1: |
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rel = -1 * self.activeIndex |
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pos = 0 |
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else: |
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rel = len(self.player.prodQueues[self.activeQueue]) - self.activeIndex - 1 |
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pos = len(self.player.prodQueues[self.activeQueue]) - 1 |
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try: |
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self.win.setStatus(_('Executing MOVE TASK command...')) |
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self.player.prodQueues[self.activeQueue] = client.cmdProxy.moveGlobalConstrItem(self.playerID, self.activeQueue, self.activeIndex, rel) |
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self.win.setStatus(_('Command has been executed.')) |
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except GameException, e: |
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self.win.setStatus(e.args[0]) |
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return |
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self.activeIndex = pos |
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self.update() |
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def onMoveTask(self, widget, action, data): |
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if self.activeQueue == None or self.activeIndex == None: |
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return |
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try: |
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self.win.setStatus(_('Executing MOVE TASK command...')) |
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self.player.prodQueues[self.activeQueue] = client.cmdProxy.moveGlobalConstrItem(self.playerID, self.activeQueue, self.activeIndex, widget.data) |
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self.win.setStatus(_('Command has been executed.')) |
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except GameException, e: |
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self.win.setStatus(e.args[0]) |
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return |
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self.activeIndex += widget.data |
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self.update() |
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def onQtyTask(self, widget, action, data): |
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if self.activeQueue == None or self.activeIndex == None: |
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return |
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task = self.player.prodQueues[self.activeQueue][self.activeIndex] |
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self.changeQtyDlg.display(task.quantity, self.onChangeQtyConfirmed) |
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def onChangeQtyConfirmed(self): |
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if self.changeQtyDlg.quantity != None: |
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try: |
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self.win.setStatus(_('Executing CHANGE TASK command...')) |
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self.player.prodQueues[self.activeQueue], self.player.stratRes = client.cmdProxy.changeGlobalConstruction(self.playerID, self.activeQueue, self.activeIndex, self.changeQtyDlg.quantity) |
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self.win.setStatus(_('Command has been executed.')) |
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except GameException, e: |
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self.win.setStatus(e.args[0]) |
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return |
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self.win.vTaskQuantity.text = self.player.prodQueues[self.activeQueue][self.activeIndex].quantity |
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self.win.vTaskConstPoints.text = self.player.prodQueues[self.activeQueue][self.activeIndex].const |
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self.update() |
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def onTaskInfo(self, widget, action, data): |
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if self.activeQueue == None or self.activeIndex == None: |
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return |
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task = self.player.prodQueues[self.activeQueue][self.activeIndex] |
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if not task.isShip: |
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self.techInfoDlg.display(task.techID) |
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else: |
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log.debug("Show ship info") |
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self.constructionDlg.selectedDesignID = task.techID; |
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self.constructionDlg.display() |
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def onAbortTask(self, widget, action, data): |
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self.confirmDlg.display(_("Abort this construction task?"), |
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_("Yes"), _("No"), self.onAbortTaskConfirmed) |
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def onAbortTaskConfirmed(self): |
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if self.activeQueue is not None and self.activeIndex is not None: |
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try: |
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self.win.setStatus(_('Executing ABORT CONSTRUCTION command...')) |
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self.player.prodQueues[self.activeQueue], self.player.stratRes = client.cmdProxy.abortGlobalConstruction(self.playerID, self.activeQueue, self.activeIndex) |
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self.win.setStatus(_('Command has been executed.')) |
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except GameException, e: |
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self.win.setStatus(e.args[0]) |
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return |
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if len(self.player.prodQueues[self.activeQueue]) == self.activeIndex: |
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if self.activeIndex == 0: |
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self.activeIndex = None |
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else: |
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self.activeIndex -= 1 |
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self.update() |
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if self.activeIndex is not None: |
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task = self.vPQueues[self.activeQueue].items[self.activeIndex] |
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self.win.vTaskName.text = task.tooltip |
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self.win.vTaskQuantity.text = task.text |
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self.win.vTaskConstPoints.text = task.const |
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else: |
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self.win.setTagAttr('data', 'visible', False) |
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def onClose(self, widget, action, data): |
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self.hide() |
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def createUI(self): |
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w, h = gdata.scrnSize |
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self.win = ui.Window(self.app, |
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modal = 1, |
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escKeyClose = 1, |
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movable = 0, |
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title = _('Global production queues'), |
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rect = ui.Rect((w - 400 - 4 ) / 2, (h - 440 - 4 ) / 2, 400 + 4 , 420 + 4 ), |
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layoutManager = ui.SimpleGridLM(), |
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) |
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self.win.subscribeAction('*', self) |
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ui.Title(self.win, layout = (0, 0, 20, 1), text = _('Default global queue'), |
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align = ui.ALIGN_W, font = 'normal-bold') |
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ui.ButtonArray(self.win, layout = (0, 1, 20, 2), id = 'vPQueue0', |
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buttonSize = (2, 2), showSlider = 0, tags = ['pl'], action = 'onQueueItemSelected', orderNo = 0) |
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ui.Title(self.win, layout = (0, 3, 20, 1), text = _('Queue \"{0}\"'.format(res.globalQueueName(1))), |
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align = ui.ALIGN_W, font = 'normal-bold') |
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ui.ButtonArray(self.win, layout = (0, 4, 20, 2), id = 'vPQueue1', |
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buttonSize = (2, 2), showSlider = 0, tags = ['pl'], action = 'onQueueItemSelected', orderNo = 1) |
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ui.Title(self.win, layout = (0, 6, 20, 1), text = _('Queue \"{0}\"'.format(res.globalQueueName(2))), |
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align = ui.ALIGN_W, font = 'normal-bold') |
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ui.ButtonArray(self.win, layout = (0, 7, 20, 2), id = 'vPQueue2', |
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buttonSize = (2, 2), showSlider = 0, tags = ['pl'], action = 'onQueueItemSelected', orderNo = 2) |
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ui.Title(self.win, layout = (0, 9, 20, 1), text = _('Queue \"{0}\"'.format(res.globalQueueName(3))), |
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align = ui.ALIGN_W, font = 'normal-bold') |
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ui.ButtonArray(self.win, layout = (0, 10, 20, 2), id = 'vPQueue3', |
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buttonSize = (2, 2), showSlider = 0, tags = ['pl'], action = 'onQueueItemSelected', orderNo = 3) |
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ui.Title(self.win, layout = (0, 12, 20, 1), text = _('Queue \"{0}\"'.format(res.globalQueueName(4))), |
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align = ui.ALIGN_W, font = 'normal-bold') |
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ui.ButtonArray(self.win, layout = (0, 13, 20, 2), id = 'vPQueue4', |
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buttonSize = (2, 2), showSlider = 0, tags = ['pl'], action = 'onQueueItemSelected', orderNo = 4) |
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ui.Label(self.win, layout = (0, 16, 20, 1), id = 'vTaskName', align = ui.ALIGN_W, |
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font = 'normal-bold', tags = ['queue', 'data']) |
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ui.Label(self.win, layout = (9, 17, 7, 1), text = _('Construction pts'), |
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align = ui.ALIGN_W, tags = ['queue']) |
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ui.Label(self.win, layout = (16, 17, 4, 1), id = 'vTaskConstPoints', align = ui.ALIGN_E, |
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tags = ['queue', 'data']) |
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ui.Label(self.win, layout = (0, 17, 5, 1), text = _('Quantity'), |
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align = ui.ALIGN_W, tags = ['queue']) |
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ui.Label(self.win, layout = (5, 17, 3, 1), id = 'vTaskQuantity', align = ui.ALIGN_E, |
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tags = ['queue', 'data']) |
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ui.Button(self.win, layout = (0, 18, 2, 1), id = 'vITFirst', text = _('<<'), |
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tags = ['queue'], action = 'onMoveTaskFirstLast', |
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tooltipTitle = _('Move task to first position in queue'), data = -1) |
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ui.Button(self.win, layout = (2, 18, 2, 1), id = 'vITPrev', text = _('<'), |
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tags = ['queue'], action = 'onMoveTask', data = -1, |
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tooltipTitle = _('Move task to previous position in queue')) |
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ui.Button(self.win, layout = (4, 18, 2, 1), id = 'vITNext', text = _('>'), |
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tags = ['queue'], action = 'onMoveTask', data = 1, |
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tooltipTitle = _('Move task to next position in queue')) |
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ui.Button(self.win, layout = (6, 18, 2, 1), id = 'vITLast', text = _('>>'), |
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tags = ['queue'], action = 'onMoveTaskFirstLast', |
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tooltipTitle = _('Move task to last position in queue'), data = 1) |
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ui.Button(self.win, layout = (8, 18, 4, 1), text = _('Quantity'), |
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tags = ['queue'], action = 'onQtyTask', |
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tooltipTitle = _('Change task quantity')) |
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ui.Button(self.win, layout = (12, 18, 4, 1), text = _('Info'), id = "vITInfo", |
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tags = ['queue'], action = 'onTaskInfo', |
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tooltipTitle = _('Show task informations')) |
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ui.Button(self.win, layout = (16, 18, 4, 1), text = _('Abort'), |
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tags = ['queue'], action = 'onAbortTask', |
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tooltipTitle = _('Abort task construction')) |
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# status bar + submit/cancel |
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|
|
ui.TitleButton(self.win, layout = (15, 19, 5, 1), text = _('Close'), action = 'onClose') |
299
|
|
|
ui.Title(self.win, id = 'vStatusBar', layout = (0, 19, 15, 1), align = ui.ALIGN_W) |
300
|
|
|
#self.win.statusBar = self.win.vStatusBar |
301
|
|
|
|
302
|
|
|
|