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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import pygame |
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import pygameui as ui |
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from ige import GameException |
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from ige.ospace import ShipUtils, Rules |
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import ige.ospace.Const as Const |
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from osci import gdata, res, client, sequip |
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from osci.StarMapWidget import StarMapWidget |
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from ConstrSelTechDlg import ConstrSelTechDlg |
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from ConstrUpgradeDlg import ConstrUpgradeDlg |
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from ConfirmDlg import ConfirmDlg |
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class ConstructionDlg: |
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def __init__(self, app): |
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self.app = app |
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self.createUI() |
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self.selTechDlg = ConstrSelTechDlg(app) |
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self.upgradeDlg = ConstrUpgradeDlg(app) |
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self.confirmDlg = ConfirmDlg(app) |
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self.selectedDesignID = None |
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self.highlightedDesignID = None |
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self.editMode = False |
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def display(self): |
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self.itemCache = {} |
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self.hullID = Const.OID_NONE |
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self.ctrlID = Const.OID_NONE |
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self.eqIDs = {} |
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self.selectedEqID = None |
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self.update() |
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self.win.show() |
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# register for updates |
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if self not in gdata.updateDlgs: |
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gdata.updateDlgs.append(self) |
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def hide(self): |
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self.win.setStatus(_("Ready.")) |
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self.win.hide() |
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# unregister updates |
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if self in gdata.updateDlgs: |
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gdata.updateDlgs.remove(self) |
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def update(self): |
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self.showDesigns() |
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self.showDetails() |
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def _getNumberInFleets(self, designID): |
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count = 0 |
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for fleetID in client.getPlayer().fleets: |
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fleet = client.get(fleetID) |
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count += len([designID for tmpDesignID, hp, shieldHP, exp in fleet.ships if tmpDesignID == designID]) |
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return count |
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def _getNumberInBuild(self, designID): |
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count = 0 |
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# planet queues |
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for planetID in client.db.keys(): |
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planet = client.get(planetID, noUpdate=1) |
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# skip non-planets |
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try: |
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count += sum((task.quantity for task in planet.prodQueue if (task.isShip and task.techID == designID))) |
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except AttributeError: |
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# this is either not a planet, or it's not planet with prodqueue useful for us |
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continue |
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# global queues |
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for globalQueue in client.getPlayer().prodQueues: |
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count += sum((task.quantity for task in globalQueue if (task.isShip and task.techID == designID))) |
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return count |
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def showDesigns(self): |
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player = client.getPlayer() |
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# check if highlighted ship design exists |
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if self.highlightedDesignID not in player.shipDesigns: |
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self.highlightedDesignID = None |
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# designs |
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highlighted = None |
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items = [] |
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for designID in player.shipDesigns: |
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spec = player.shipDesigns[designID] |
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countInService = self._getNumberInFleets(designID) |
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countInBuild = self._getNumberInBuild(designID) |
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# ui list item |
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hullTech = client.getFullTechInfo(spec.hullID) |
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item = ui.Item(spec.name, tDesignID=designID, |
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tClass="%s/%s%d" % (_(gdata.shipClasses[spec.combatClass][:1].upper()), |
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_("TL"), |
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hullTech.level), |
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tNumber=countInService, |
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tInBuild=countInBuild) |
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if spec.upgradeTo: |
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item.foreground = gdata.sevColors[gdata.NONE] |
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if designID == self.highlightedDesignID: |
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highlighted = item |
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items.append(item) |
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self.win.vDesigns.items = items |
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self.win.vDesigns.itemsChanged() |
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self.win.vDesigns.highlightItem(highlighted, 0) |
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def _setDetailButtons(self, player): |
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if self.selectedDesignID: |
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self.win.vScrap.enabled = 1 |
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if player.shipDesigns[self.selectedDesignID].upgradeTo == 0: |
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self.win.vUpgrade.enabled = 1 |
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self.win.vUpgrade.text = _("Upgrade") |
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else: |
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self.win.vUpgrade.enabled = 1 |
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self.win.vUpgrade.text = _("Cancel Upgrd") |
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if self.editMode: |
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self.win.vName.enabled = 1 |
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self.win.vEnginesButton.enabled = 1 |
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self.win.vWeaponsButton.enabled = 1 |
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self.win.vEquipmentButton.enabled = 1 |
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self.win.vUpgrade.enabled = 0 |
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self.win.vUpgrade.text = _("Upgrade") |
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self.win.vScrap.enabled = 0 |
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else: |
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# view only mode? |
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# let's reset highlights in design listboxes |
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self.selectedEqID = None |
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self.win.vName.enabled = 0 |
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self.win.vEngines.unselectAll() |
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self.win.vWeapons.unselectAll() |
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self.win.vEquipment.unselectAll() |
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self.win.vDuplDesign.enabled = 1 |
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self.win.vConstruct.enabled = 0 |
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self.win.vEnginesButton.enabled = 0 |
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self.win.vWeaponsButton.enabled = 0 |
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self.win.vEquipmentButton.enabled = 0 |
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if not self.selectedDesignID: |
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self.win.vScrap.enabled = 0 |
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self.win.vUpgrade.enabled = 0 |
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def _designRepresentation(self, player): |
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if self.highlightedDesignID is None: |
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if self.editMode: |
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if self.ctrlID: |
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eqIDs = {self.ctrlID: 1} |
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else: |
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eqIDs = {} |
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for eqID in self.eqIDs: |
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eqIDs[eqID] = self.eqIDs[eqID] |
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improvements = [] |
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else: |
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self.hullID = self.ctrlID = None |
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self.win.vName.text = "" |
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self.eqIDs = {} |
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eqIDs = {} |
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improvements = [] |
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else: |
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spec = player.shipDesigns[self.highlightedDesignID] |
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self.hullID = spec.hullID |
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eqIDs = spec.eqIDs |
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improvements = spec.improvements |
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self.win.vName.text = spec.name |
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self.win.vHull.text = client.getTechInfo(self.hullID).name |
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self.eqIDs = {} |
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for eqID in eqIDs: |
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tech = client.getTechInfo(eqID) |
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if tech.subtype == "seq_ctrl": |
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self.ctrlID = eqID |
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self.win.vCtrl.text = tech.name |
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else: |
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self.eqIDs[eqID] = eqIDs[eqID] |
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try: |
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result = ShipUtils.makeShipFullSpec(player, None, self.hullID, eqIDs, improvements) |
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if self.editMode: |
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self.win.vConstruct.enabled = 1 |
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except GameException, e: |
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self.win.setStatus(e.args[0]) |
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self.win.vConstruct.enabled = 0 |
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try: |
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result = ShipUtils.makeShipFullSpec(player, None, self.hullID, eqIDs, |
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improvements, raiseExs=False) |
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except GameException: |
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result = None |
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else: |
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self.win.setStatus(_("Ready.")) |
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return result |
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def _detailEquipmentLists(self): |
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# design info |
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if self.hullID: |
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tech = client.getTechInfo(self.hullID) |
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self.win.vHull.text = tech.name # TODO _(tech.name) |
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elif self.editMode: |
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self.win.vHull.text = _("[Click to select]") |
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else: |
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self.win.vHull.text = "" |
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if self.ctrlID: |
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tech = client.getTechInfo(self.ctrlID) |
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self.win.vCtrl.text = tech.name # TODO _(tech.name) |
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elif self.editMode: |
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self.win.vCtrl.text = _("[Click to select]") |
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else: |
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self.win.vCtrl.text = "" |
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# equipments |
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engines = [] |
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weapons = [] |
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equipment = [] |
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selected = None |
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selected_type = None |
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for eqID in self.eqIDs: |
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tech = client.getTechInfo(eqID) |
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short = sequip.getShortDescr(eqID) |
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_long = sequip.getLongDescr(eqID) |
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# cache has been introduced to let items preserve highlight information |
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if eqID in self.itemCache: |
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item = self.itemCache[eqID] |
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item.tNumber = self.eqIDs[eqID] |
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else: |
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item = ui.Item(tech.name, |
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techID=eqID, |
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tNumber=self.eqIDs[eqID], |
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tData=short, |
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tooltipTitle=_("Details"), |
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tooltip=_long, |
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statustip=_long) |
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self.itemCache[eqID] = item |
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if eqID == self.selectedEqID: |
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selected = item |
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selected_type = tech.subtype |
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if tech.subtype == "seq_eng": |
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engines.append(item) |
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elif tech.subtype == "seq_wpn": |
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weapons.append(item) |
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elif tech.subtype in ["seq_mod", "seq_struct"]: |
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equipment.append(item) |
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self.win.vEngines.items = engines |
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self.win.vEngines.itemsChanged() |
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if selected_type == "seq_eng": |
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self.win.vEngines.selectItem(selected) |
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else: |
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self.win.vEngines.selectItem(None) |
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self.win.vWeapons.items = weapons |
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self.win.vWeapons.itemsChanged() |
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if selected_type == "seq_wpn": |
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self.win.vWeapons.selectItem(selected) |
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else: |
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self.win.vWeapons.selectItem(None) |
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self.win.vEquipment.items = equipment |
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self.win.vEquipment.itemsChanged() |
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if selected_type == "seq_mod": |
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self.win.vEquipment.selectItem(selected) |
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else: |
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self.win.vEquipment.selectItem(None) |
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def _detailComputedAttributes(self, player, result): |
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if result: |
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hull = client.getTechInfo(result.hullID) |
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self.win.vAClass.text = _(gdata.shipClasses[result.combatClass]) |
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self.win.vASignature.text = _("%d") % result.signature |
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if result.speed == result.battleSpeed: |
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self.win.vSpeed.text = _("Speed") |
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self.win.vASpeed.text = _("%.2f") % result.speed |
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else: |
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self.win.vSpeed.text = _("Spd FTL (STL)") |
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self.win.vASpeed.text = _("%.2f (%.2f)") % (result.speed, result.battleSpeed) |
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self.win.vAHP.text = _("%d - %d") % (result.maxHP, result.shieldHP) if result.shieldHP > 0 else _("%d") % result.maxHP |
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self.win.vAAttack.text = _("%d") % result.combatAtt |
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self.win.vADefence.text = _("%d / %d") % (result.combatDef, result.missileDef) |
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self.win.vAPayload.text = _("%d") % (hull.maxWeight - result.weight) if getattr(hull, "maxWeight", None) else _("N/A") |
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self.win.vASlots.text = _("%d") % (hull.slots - result.slots) if hasattr(hull, "slots") else _("N/A") |
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self.win.vATanks.text = _("%d") % result.storEn |
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if result.speed > 0 and result.operEn > 0: |
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support = result.storEn / result.operEn |
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self.win.vARange.text = _("%.2f") % (support * result.speed / Rules.turnsPerDay) |
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else: |
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self.win.vARange.text = _("None") |
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self.win.vACCPts.text = _("%d") % result.buildProd |
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self.win.vACombatPwr.text = _("%d") % result.combatPwr |
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if self.highlightedDesignID and player.shipDesigns[self.highlightedDesignID].upgradeTo: |
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self.win.vAUpgrade.text = player.shipDesigns[player.shipDesigns[self.highlightedDesignID].upgradeTo].name |
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self.win.vAUpgrade.font = "normal-italic" |
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else: |
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self.win.vAUpgrade.text = _("N/A") |
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self.win.vAUpgrade.font = "normal" |
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else: |
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self.win.vAClass.text = _("N/A") |
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self.win.vASignature.text = _("N/A") |
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self.win.vASpeed.text = _("N/A") |
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self.win.vAHP.text = _("N/A") |
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self.win.vAAttack.text = _("N/A") |
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self.win.vADefence.text = _("N/A") |
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self.win.vAPayload.text = _("N/A") |
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self.win.vASlots.text = _("N/A") |
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self.win.vATanks.text = _("N/A") |
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self.win.vARange.text = _("N/A") |
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self.win.vACCPts.text = _("N/A") |
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self.win.vACombatPwr.text = _("N/A") |
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self.win.vAUpgrade.text = _("N/A") |
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def showDetails(self): |
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player = client.getPlayer() |
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self._setDetailButtons(player) |
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result = self._designRepresentation(player) |
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self._detailEquipmentLists() |
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self._detailComputedAttributes(player, result) |
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def onConstruct(self, widget, action, data): |
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name = self.win.vName.text |
329
|
|
|
if not name: |
330
|
|
|
self.win.setStatus(_("Enter name of the design.")) |
331
|
|
|
return |
332
|
|
|
# compute |
333
|
|
|
player = client.getPlayer() |
334
|
|
|
if self.ctrlID: |
335
|
|
|
eqIDs = {self.ctrlID: 1} |
336
|
|
|
else: |
337
|
|
|
eqIDs = {} |
338
|
|
|
for eqID in self.eqIDs: |
339
|
|
|
if self.eqIDs[eqID]: |
340
|
|
|
eqIDs[eqID] = self.eqIDs[eqID] |
341
|
|
|
try: |
342
|
|
|
self.win.setStatus(_("Executing ADD SHIP DESIGN command...")) |
343
|
|
|
player = client.getPlayer() |
344
|
|
|
player.shipDesigns, self.selectedDesignID = \ |
345
|
|
|
client.cmdProxy.addShipDesign(player.oid, name, self.hullID, eqIDs) |
346
|
|
|
self.win.vDuplDesign.enabled = 1 |
347
|
|
|
self.win.setStatus(_('Command has been executed.')) |
348
|
|
|
except GameException, e: |
349
|
|
|
self.win.setStatus(_(e.args[0])) |
350
|
|
|
return |
351
|
|
|
self.editMode = False |
352
|
|
|
self.update() |
353
|
|
|
|
354
|
|
|
def onClose(self, widget, action, data): |
355
|
|
|
self.editMode = False |
356
|
|
|
self.hide() |
357
|
|
|
|
358
|
|
|
def onSelectHull(self, widget, action, data): |
359
|
|
|
if self.editMode: |
360
|
|
|
self.selTechDlg.display('isShipHull', [], self.onHullSelected, self.hullID, self.hullID) |
361
|
|
|
|
362
|
|
|
def onHullSelected(self, hullID): |
363
|
|
|
self.hullID = hullID |
364
|
|
|
self.showDetails() |
365
|
|
|
|
366
|
|
|
def onSelectCtrl(self, widget, action, data): |
367
|
|
|
if self.editMode: |
368
|
|
|
self.selTechDlg.display('isShipEquip', ["seq_ctrl"], self.onCtrlSelected, self.ctrlID, self.hullID) |
369
|
|
|
|
370
|
|
|
def onCtrlSelected(self, ctrlID): |
371
|
|
|
self.ctrlID = ctrlID |
372
|
|
|
self.showDetails() |
373
|
|
|
|
374
|
|
|
def onAddEngine(self, widget, action, data): |
375
|
|
|
self.selTechDlg.display('isShipEquip', ["seq_eng"], self.onEqSelected, hullID=self.hullID) |
376
|
|
|
|
377
|
|
|
def onAddWeapon(self, widget, action, data): |
378
|
|
|
self.selTechDlg.display('isShipEquip', ["seq_wpn"], self.onEqSelected, hullID=self.hullID) |
379
|
|
|
|
380
|
|
|
def onAddEquipment(self, widget, action, data): |
381
|
|
|
self.selTechDlg.display('isShipEquip', ["seq_mod", "seq_struct"], self.onEqSelected, hullID=self.hullID) |
382
|
|
|
|
383
|
|
|
def onEqSelected(self, eqID): |
384
|
|
|
self.eqIDs[eqID] = self.eqIDs.get(eqID, 0) + 1 |
385
|
|
|
self.showDetails() |
386
|
|
|
|
387
|
|
|
def onSelectDesign(self, widget, action, data): |
388
|
|
|
item = self.win.vDesigns.selection[0] |
389
|
|
|
self.editMode = False |
390
|
|
|
self.selectedDesignID = self.highlightedDesignID = item.tDesignID |
391
|
|
|
self.showDetails() |
392
|
|
|
|
393
|
|
|
def onHighlightDesign(self, widget, action, data): |
394
|
|
|
if self.editMode: |
395
|
|
|
return |
396
|
|
|
if data is None and not self.win.vDesigns.selection: |
397
|
|
|
# unhighlight into non-selection |
398
|
|
|
self.highlightedDesignID = None |
399
|
|
|
self.win.vDuplDesign.enabled = 0 |
400
|
|
|
self.showDetails() |
401
|
|
|
return |
402
|
|
|
if data is not None: |
403
|
|
|
item = self.win.vDesigns.highlight |
404
|
|
|
elif self.win.vDesigns.selection: |
405
|
|
|
item = self.win.vDesigns.selection[0] |
406
|
|
|
self.highlightedDesignID = item.tDesignID |
|
|
|
|
407
|
|
|
self.showDetails() |
408
|
|
|
|
409
|
|
|
def onNewDesign(self, widget, action, data): |
410
|
|
|
self.selectedDesignID = self.highlightedDesignID = None |
411
|
|
|
self.editMode = True |
412
|
|
|
self.win.vDesigns.selectItem(None) |
413
|
|
|
self.hullID = Const.OID_NONE |
414
|
|
|
self.ctrlID = Const.OID_NONE |
415
|
|
|
self.eqIDs = {} |
416
|
|
|
self.win.vName.text = _(" ") |
417
|
|
|
self.win.vDuplDesign.enabled = 0 |
418
|
|
|
self.update() |
419
|
|
|
|
420
|
|
|
def onDuplDesign(self, widget, action, data): |
421
|
|
|
self.selectedDesignID = None |
422
|
|
|
self.highlightedDesignID = None |
423
|
|
|
self.editMode = True |
424
|
|
|
self.win.vDesigns.selectItem(None) |
425
|
|
|
self.win.vName.text = _(" ") |
426
|
|
|
self.win.vDuplDesign.enabled = 0 |
427
|
|
|
self.update() |
428
|
|
|
|
429
|
|
|
def _getSelectedWidget(self): |
430
|
|
|
widgets = [] |
431
|
|
|
if self.win.vEngines.selection: |
432
|
|
|
widgets.append(self.win.vEngines) |
433
|
|
|
if self.win.vWeapons.selection: |
434
|
|
|
widgets.append(self.win.vWeapons) |
435
|
|
|
if self.win.vEquipment.selection: |
436
|
|
|
widgets.append(self.win.vEquipment) |
437
|
|
|
return widgets |
438
|
|
|
|
439
|
|
|
def onEqSelectedInListInc(self, widget, action, data): |
440
|
|
|
if self.editMode: |
441
|
|
|
self._onEqSelectedInList(widget) |
442
|
|
|
if not pygame.key.get_mods() & pygame.KMOD_SHIFT: |
443
|
|
|
self._onChangeEquipmentQty(1) |
444
|
|
|
else: |
445
|
|
|
self._onChangeEquipmentQty(5) |
446
|
|
|
|
447
|
|
|
def onEqSelectedInListDec(self, widget, action, data): |
448
|
|
|
if self.editMode: |
449
|
|
|
self._onEqSelectedInList(widget) |
450
|
|
|
if not pygame.key.get_mods() & pygame.KMOD_SHIFT: |
451
|
|
|
self._onChangeEquipmentQty(-1) |
452
|
|
|
else: |
453
|
|
|
self._onChangeEquipmentQty(-5) |
454
|
|
|
|
455
|
|
|
def _onEqSelectedInList(self, widget): |
456
|
|
|
for old_select_widget in self._getSelectedWidget(): |
457
|
|
|
if old_select_widget is not widget: |
458
|
|
|
old_select_widget.unselectAll() |
459
|
|
|
self.selectedEqID = widget.selection[0].techID |
460
|
|
|
|
461
|
|
|
def _onChangeEquipmentQty(self, delta): |
462
|
|
|
for widget in self._getSelectedWidget(): |
463
|
|
|
item = widget.selection[0] |
464
|
|
|
eqID = item.techID |
465
|
|
|
self.eqIDs[eqID] = max(self.eqIDs.get(eqID, 0) + delta, 0) |
466
|
|
|
self.showDetails() |
467
|
|
|
|
468
|
|
|
def onRemoveEquipment(self, widget, action, data): |
469
|
|
|
if self.win.vEquipment.selection: |
470
|
|
|
item = self.win.vEquipment.selection[0] |
471
|
|
|
eqID = item.techID |
472
|
|
|
del self.eqIDs[eqID] |
473
|
|
|
self.showDetails() |
474
|
|
|
|
475
|
|
|
def onScrap(self, widget, action, data): |
476
|
|
|
# count number of ships using this design |
477
|
|
|
count = 0 |
478
|
|
|
for fleetID in client.getPlayer().fleets: |
479
|
|
|
fleet = client.get(fleetID) |
480
|
|
|
for designID, hp, shieldHP, exp in fleet.ships: |
481
|
|
|
if designID == self.selectedDesignID: |
482
|
|
|
count += 1 |
483
|
|
|
self.confirmDlg.display(_('Deletion of this design dismantle %d ship(s). Are you sure to scrap it?') % count, |
484
|
|
|
_('Yes'), |
485
|
|
|
_('No'), |
486
|
|
|
confirmAction=self.onScrapConfirmed, |
487
|
|
|
agreementNeeded=count != 0) |
488
|
|
|
|
489
|
|
|
def onScrapConfirmed(self): |
490
|
|
|
self.win.vDuplDesign.enabled = 0 |
491
|
|
|
try: |
492
|
|
|
self.win.setStatus(_("Executing SCRAP SHIP DESIGN command...")) |
493
|
|
|
player = client.getPlayer() |
494
|
|
|
oldFleets = player.fleets |
495
|
|
|
player.shipDesigns, player.fleets, player.stratRes, player.prodQueues = \ |
496
|
|
|
client.cmdProxy.scrapShipDesign(player.oid, self.selectedDesignID) |
497
|
|
|
self.selectedDesignID = None |
498
|
|
|
self.win.setStatus(_('Command has been executed.')) |
499
|
|
|
except GameException, e: |
500
|
|
|
self.win.setStatus(_(e.args[0])) |
501
|
|
|
return |
502
|
|
|
# reread information about fleets and planets |
503
|
|
|
oldFleets.extend(player.planets) |
504
|
|
|
client.updateIDs(oldFleets) |
505
|
|
|
|
506
|
|
|
gdata.mainGameDlg.update() |
507
|
|
|
self.update() |
508
|
|
|
|
509
|
|
|
def onUpgrade(self, widget, action, data): |
510
|
|
|
player = client.getPlayer() |
511
|
|
|
if player.shipDesigns[self.selectedDesignID].upgradeTo == 0: |
512
|
|
|
# upgrade |
513
|
|
|
self.upgradeDlg.display(self.selectedDesignID, self) |
514
|
|
|
else: |
515
|
|
|
# cancel upgrade |
516
|
|
|
try: |
517
|
|
|
self.win.setStatus(_("Executing CANCEL UPGRADE SHIP DESIGN command...")) |
518
|
|
|
player.shipDesigns = \ |
519
|
|
|
client.cmdProxy.cancelUpgradeShipDesign(player.oid, self.selectedDesignID) |
520
|
|
|
self.win.setStatus(_('Command has been executed.')) |
521
|
|
|
except GameException, e: |
522
|
|
|
self.win.setStatus(_(e.args[0])) |
523
|
|
|
return |
524
|
|
|
self.update() |
525
|
|
|
|
526
|
|
|
def createUI(self): |
527
|
|
|
w, h = gdata.scrnSize |
528
|
|
|
self.win = ui.Window(self.app, |
529
|
|
|
modal=1, |
530
|
|
|
escKeyClose=1, |
531
|
|
|
titleOnly=w == 800 and h == 600, |
532
|
|
|
movable=0, |
533
|
|
|
title=_('Construction Centre'), |
534
|
|
|
rect=ui.Rect((w - 800 - 4 * (w != 800)) / 2, |
535
|
|
|
(h - 600 - 4 * (h != 600)) / 2, |
536
|
|
|
800 + 4 * (w != 800), |
537
|
|
|
580 + 4 * (h != 600)), |
538
|
|
|
layoutManager=ui.SimpleGridLM()) |
539
|
|
|
self.win.subscribeAction('*', self) |
540
|
|
|
# player listing |
541
|
|
|
ui.Title(self.win, layout=(0, 0, 15, 1), text=_('Ship Designs'), |
542
|
|
|
font='normal-bold', align=ui.ALIGN_W) |
543
|
|
|
ui.Listbox(self.win, layout=(0, 1, 15, 25), id='vDesigns', |
544
|
|
|
columns=((_('#'), 'tNumber', 2, ui.ALIGN_E), |
545
|
|
|
(_('B'), 'tInBuild', 2, ui.ALIGN_E), |
546
|
|
|
(_('Name'), 'text', 8, ui.ALIGN_W), |
547
|
|
|
(_('Class'), 'tClass', 2, ui.ALIGN_W)), |
548
|
|
|
columnLabels=1, |
549
|
|
|
action="onSelectDesign", |
550
|
|
|
hoverAction="onHighlightDesign") |
551
|
|
|
ui.Button(self.win, layout=(0, 26, 7, 1), text=_("New design"), |
552
|
|
|
action="onNewDesign") |
553
|
|
|
ui.Button(self.win, layout=(7, 26, 7, 1), text=_("Dupl. design"), |
554
|
|
|
action="onDuplDesign", enabled=0, id="vDuplDesign") |
555
|
|
|
# current design |
556
|
|
|
ui.Title(self.win, layout=(15, 0, 25, 1), text=_('Design'), |
557
|
|
|
font='normal-bold', align=ui.ALIGN_W) |
558
|
|
|
# info |
559
|
|
|
ui.Label(self.win, layout=(15, 1, 5, 1), text=_("Name"), |
560
|
|
|
align=ui.ALIGN_W) |
561
|
|
|
ui.Entry(self.win, layout=(20, 1, 10, 1), id="vName", |
562
|
|
|
align=ui.ALIGN_E) |
563
|
|
|
ui.Label(self.win, layout=(15, 2, 5, 1), text=_("Hull type"), |
564
|
|
|
align=ui.ALIGN_W) |
565
|
|
|
ui.ActiveLabel(self.win, layout=(20, 2, 10, 1), id="vHull", |
566
|
|
|
align=ui.ALIGN_E, action="onSelectHull") |
567
|
|
|
ui.Label(self.win, layout=(15, 3, 5, 1), text=_("Control unit"), |
568
|
|
|
align=ui.ALIGN_W) |
569
|
|
|
ui.ActiveLabel(self.win, layout=(20, 3, 10, 1), id="vCtrl", |
570
|
|
|
align=ui.ALIGN_E, action="onSelectCtrl") |
571
|
|
|
ui.Button(self.win, layout=(15, 4, 6, 1), text=_('Engines'), |
572
|
|
|
id="vEnginesButton", font='normal-bold', action="onAddEngine") |
573
|
|
|
ui.Title(self.win, layout=(21, 4, 19, 1),) |
574
|
|
|
ui.Listbox(self.win, layout=(15, 5, 25, 3), id='vEngines', |
575
|
|
|
columns=((_('#'), 'tNumber', 2, ui.ALIGN_E), |
576
|
|
|
(_('Name'), 'text', 8, ui.ALIGN_W), |
577
|
|
|
(_('Data'), 'tData', 14, ui.ALIGN_W)), |
578
|
|
|
columnLabels=0, |
579
|
|
|
action="onEqSelectedInListInc", |
580
|
|
|
rmbAction="onEqSelectedInListDec") |
581
|
|
|
ui.Button(self.win, layout=(15, 8, 6, 1), text=_('Weapons'), |
582
|
|
|
id="vWeaponsButton", font='normal-bold', action="onAddWeapon") |
583
|
|
|
ui.Title(self.win, layout=(21, 8, 19, 1),) |
584
|
|
|
ui.Listbox(self.win, layout=(15, 9, 25, 4), id='vWeapons', |
585
|
|
|
columns=((_('#'), 'tNumber', 2, ui.ALIGN_E), |
586
|
|
|
(_('Name'), 'text', 8, ui.ALIGN_W), |
587
|
|
|
(_('Data'), 'tData', 14, ui.ALIGN_W)), |
588
|
|
|
columnLabels=0, |
589
|
|
|
action="onEqSelectedInListInc", |
590
|
|
|
rmbAction="onEqSelectedInListDec") |
591
|
|
|
ui.Button(self.win, layout=(15, 13, 6, 1), text=_('Equipment'), |
592
|
|
|
id="vEquipmentButton", font='normal-bold', action="onAddEquipment") |
593
|
|
|
ui.Title(self.win, layout=(21, 13, 19, 1),) |
594
|
|
|
ui.Listbox(self.win, layout=(15, 14, 25, 5), id='vEquipment', |
595
|
|
|
columns=((_('#'), 'tNumber', 2, ui.ALIGN_E), |
596
|
|
|
(_('Name'), 'text', 8, ui.ALIGN_W), |
597
|
|
|
(_('Data'), 'tData', 14, ui.ALIGN_W)), |
598
|
|
|
columnLabels=0, |
599
|
|
|
action="onEqSelectedInListInc", |
600
|
|
|
rmbAction="onEqSelectedInListDec") |
601
|
|
|
|
602
|
|
|
ui.Button(self.win, layout=(15, 19, 6, 1), text=_("Upgrade to"), |
603
|
|
|
id="vUpgrade", font='normal-bold', action="onUpgrade") |
604
|
|
|
ui.Label(self.win, layout=(21, 19, 6, 1), id="vAUpgrade", align=ui.ALIGN_E) |
605
|
|
|
ui.Title(self.win, layout=(27.5, 19, 12.5, 1)) |
606
|
|
|
|
607
|
|
|
# ship's attrs |
608
|
|
|
ui.Label(self.win, layout=(30.5, 1, 4.5, 1), text=_("Class"), align=ui.ALIGN_W) |
609
|
|
|
ui.Label(self.win, layout=(35, 1, 4.75, 1), id="vAClass", align=ui.ALIGN_E) |
610
|
|
|
ui.Label(self.win, layout=(30.5, 2, 6.5, 1), text=_("Free slots"), align=ui.ALIGN_W) |
611
|
|
|
ui.Label(self.win, layout=(37, 2, 2.75, 1), id="vASlots", align=ui.ALIGN_E) |
612
|
|
|
ui.Label(self.win, layout=(30.5, 3, 6.5, 1), text=_("Unused payload"), align=ui.ALIGN_W) |
613
|
|
|
ui.Label(self.win, layout=(37, 3, 2.75, 1), id="vAPayload", align=ui.ALIGN_E) |
614
|
|
|
|
615
|
|
|
ui.Label(self.win, layout=(17, 21, 4, 1), text=_("HP"), align=ui.ALIGN_W) |
616
|
|
|
ui.Label(self.win, layout=(21, 21, 5, 1), id="vAHP", align=ui.ALIGN_E) |
617
|
|
|
ui.Label(self.win, layout=(17, 22, 4, 1), text=_("Base attack"), align=ui.ALIGN_W) |
618
|
|
|
ui.Label(self.win, layout=(21, 22, 5, 1), id="vAAttack", align=ui.ALIGN_E) |
619
|
|
|
ui.Label(self.win, layout=(17, 23, 3, 1), text=_("Base defence"), align=ui.ALIGN_W) |
620
|
|
|
ui.Label(self.win, layout=(20, 23, 6, 1), id="vADefence", align=ui.ALIGN_E) |
621
|
|
|
ui.Label(self.win, layout=(17, 24, 5, 1), text=_("Military power"), align=ui.ALIGN_W) |
622
|
|
|
ui.Label(self.win, layout=(22, 24, 4, 1), id="vACombatPwr", align=ui.ALIGN_E) |
623
|
|
|
|
624
|
|
|
ui.Label(self.win, layout=(28, 20, 5, 1), text=_("Signature"), align=ui.ALIGN_W) |
625
|
|
|
ui.Label(self.win, layout=(33, 20, 5, 1), id="vASignature", align=ui.ALIGN_E) |
626
|
|
|
ui.Label(self.win, layout=(28, 21, 5, 1), id="vSpeed", text=_("Speed"), align=ui.ALIGN_W) |
627
|
|
|
ui.Label(self.win, layout=(34, 21, 5, 1), id="vASpeed", align=ui.ALIGN_E) |
628
|
|
|
ui.Label(self.win, layout=(28, 22, 5, 1), text=_("Tanks"), align=ui.ALIGN_W) |
629
|
|
|
ui.Label(self.win, layout=(33, 22, 5, 1), id="vATanks", align=ui.ALIGN_E) |
630
|
|
|
ui.Label(self.win, layout=(28, 23, 5, 1), text=_("Max. range"), align=ui.ALIGN_W) |
631
|
|
|
ui.Label(self.win, layout=(33, 23, 5, 1), id="vARange", align=ui.ALIGN_E) |
632
|
|
|
ui.Label(self.win, layout=(28, 24, 5, 1), text=_("Constr. pts"), align=ui.ALIGN_W) |
633
|
|
|
ui.Label(self.win, layout=(33, 24, 5, 1), font='normal-bold', id="vACCPts", align=ui.ALIGN_E) |
634
|
|
|
|
635
|
|
|
# actions |
636
|
|
|
ui.Title(self.win, layout=(15, 25, 25, 1)) |
637
|
|
|
ui.Button(self.win, layout=(15, 26, 5, 1), text=_("Scrap"), |
638
|
|
|
id="vScrap", action="onScrap") |
639
|
|
|
ui.Button(self.win, layout=(35, 26, 5, 1), text=_("Construct"), |
640
|
|
|
id="vConstruct", action="onConstruct", enabled=0) |
641
|
|
|
# status bar + submit/cancel |
642
|
|
|
ui.TitleButton(self.win, layout=(35, 27, 5, 1), text=_('Close'), action='onClose') |
643
|
|
|
ui.Title(self.win, id='vStatusBar', layout=(0, 27, 35, 1), align=ui.ALIGN_W) |
644
|
|
|
|