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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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# Game manager |
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# Multiple instances can be created (one for each game) |
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import os |
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import os.path |
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import time |
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import random, hashlib # TODO: remove after 0.5.74 release |
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import ige |
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import log |
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import Const |
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from SQLiteDatabase import Database |
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from Index import Index |
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from IObject import IDataHolder |
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from Transaction import Transaction |
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class GameMngr: |
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def __init__(self, gameID, config, clientMngr, msgMngr, database, configDir, gameName = None): |
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log.debug("Runtime mode", ige.igeRuntimeMode) |
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self.status = Const.GS_INIT |
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self.gameID = gameID |
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self.gameName = gameName or gameID |
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self.clientMngr = clientMngr |
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self.msgMngr = msgMngr |
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self.cmdPool = {} |
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self.db = database |
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self.config = config |
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self.configDir = configDir |
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# register command objects |
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# None here |
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def init(self): |
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pass |
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def start(self): |
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if self.status == Const.GS_RUNNING: |
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return |
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# start timer |
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self.status = Const.GS_RUNNING |
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def stop(self, checkpoint = 1): |
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if self.status == Const.GS_STOPPED: |
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return |
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# stop timer |
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self.status = Const.GS_STOPPED |
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if checkpoint: |
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self.db.checkpoint() |
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self.msgMngr.checkpoint() |
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self.clientMngr.checkpoint() |
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def shutdown(self): |
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if self.status == Const.GS_SDOWN: |
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return |
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self.stop(checkpoint = 0) |
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self.status = Const.GS_SDOWN |
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self.db.shutdown() |
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def upgrade(self): |
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oldStatus = self.status |
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self.status = Const.GS_MAINT |
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tran = Transaction(self, Const.OID_ADMIN) |
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# used objects |
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objIDs = {} |
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for objID in self.db.keys(): |
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objIDs[objID] = None |
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del objIDs[1] |
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del objIDs[Const.OID_ADMIN] |
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del objIDs[Const.OID_I_LOGIN2OID] |
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# stats |
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types = {} |
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typesMin = {} |
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typesMax = {} |
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typesSum = {} |
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# TODO: remove after 0.5.74 |
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# hash passwords in database |
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for accountID in self.clientMngr.accounts.keys(): |
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account = self.clientMngr.accounts[accountID] |
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if hasattr(account, 'passwdHashed'): |
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continue |
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if isinstance(account.passwd, unicode): |
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account.passwd = account.passwd.encode('utf-8') |
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elif not isinstance(account.passwd, str): |
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# unexpected! |
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raise TypeError |
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# hash passwords of normal players |
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if account.isAI or account.login == Const.ADMIN_LOGIN: |
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account.passwdHashed = False |
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else: |
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account.passwdHashed = True |
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account.setPassword(account.passwd) |
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# upgrade all objects in database |
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# and collect all not referenced objects |
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for id in self.db.keys(): |
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try: |
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obj = self.db[id] |
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except: |
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log.warning("Cannot upgrade object", id, "no such id in db") |
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if not isinstance(obj, IDataHolder): |
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#@log.debug('Upgrade - skiping', id) |
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continue |
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#@log.debug('Upgrade - upgrading', id, obj.type) |
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types[obj.type] = types.get(obj.type, 0) + 1 |
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size = self.db.getItemLength(id) |
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typesMin[obj.type] = min(typesMin.get(obj.type, 1000000), size) |
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typesMax[obj.type] = max(typesMax.get(obj.type, 0), size) |
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typesSum[obj.type] = typesSum.get(obj.type, 0) + size |
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if self.cmdPool.has_key(obj.type): |
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try: |
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self.cmdPool[obj.type].upgrade(tran, obj) |
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except Exception, e: |
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log.warning("Cannot upgrade object", id) |
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references = self.cmdPool[obj.type].getReferences(tran, obj) |
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if references: |
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for tmpID in references: |
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if tmpID in objIDs: |
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del objIDs[tmpID] |
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# delete all not referenced objects |
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for objID in objIDs: |
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log.debug(objID, "is not referenced, deleting it") |
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del tran.db[objID] |
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# print stats |
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log.debug("*****") |
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for t in types: |
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log.debug("Object type %d:" % t) |
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log.debug(" occurences : %d" % types[t]) |
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log.debug(" size interval : %d - %d bytes" % (typesMin[t], typesMax[t])) |
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log.debug(" total size : %d (avg %d) bytes" % (typesSum[t], typesSum[t] / types[t])) |
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self.status = oldStatus |
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def reset(self): |
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# cleanup database |
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self.db.clear() |
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self.msgMngr.clear() |
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# create indexes |
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self.db.create(Index(), Const.OID_I_LOGIN2OID) |
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# create admin |
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self.registerPlayer(Const.ADMIN_LOGIN, self.createAdmin(), Const.OID_ADMIN) |
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# create universe |
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self.createUniverse() |
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# save all informations |
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self.db.checkpoint() |
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self.msgMngr.checkpoint() |
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self.clientMngr.checkpoint() |
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def processTurn(self, sid, turns = 1): |
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session = self.clientMngr.getSession(sid) |
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if session.login != Const.ADMIN_LOGIN: |
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raise ige.SecurityException('You cannot issue this command.') |
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for turn in xrange(turns): |
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log.message("--- TURN PROCESSING STARTED ---") |
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# commit player's changes |
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#if ige.igeRuntimeMode: |
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# self.db.checkpoint() |
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# get turn phases |
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turn, turnspec, data = self.getTurnData(sid)[0] |
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log.debug('Processing turn %d' % turn) |
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tran = Transaction(self, session.cid, session) |
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counter = 0 |
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# phases |
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for objIDs, phases in turnspec: |
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# process all objects |
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for objID in objIDs: |
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# process all phases |
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for phase in phases: |
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todo = [objID] |
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t0 = time.time() |
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cnt0 = self.db.statCount |
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log.debug('Processing turn %d phase %d.%s' % (turn, objID, phase)) |
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while todo: |
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tmpID = todo.pop(0) |
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#@log.debug('Processing obj', tmpID) |
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try: |
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counter += 1 |
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obj = self.db[tmpID] |
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method = getattr(self.cmdPool[obj.type], 'process%sPhase' % phase,) |
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result = method(tran, obj, data) |
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if result: |
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todo.extend(result) |
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obj = None |
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except: |
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log.warning('Cannot execute %s on %d' % (phase, tmpID)) |
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log.debug('STATS -- time: %.3f sec, db accesses: %d' % (time.time() - t0, tran.db.statCount - cnt0)) |
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log.message('Processed commands:', counter) |
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# turn processing has finished |
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self.turnFinished(sid) |
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log.message("--- TURN PROCESSING FINISHED ---") |
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return 1, None |
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def getTurnData(self, sid): |
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# disable command execution during turn processing |
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self.status = Const.GS_TURNINPROG |
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return 1, None |
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def turnFinished(self, sid): |
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# notify logged player's about finished turn |
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for sessionID in self.clientMngr.sessions.keys(): |
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session = self.clientMngr.getSession(sessionID) |
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session.messages[Const.SMESSAGE_NEWTURN] = None |
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# commit only in normal mode |
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log.debug("Runtime mode", ige.igeRuntimeMode) |
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if ige.igeRuntimeMode: |
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self.db.checkpoint() |
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self.msgMngr.checkpoint() |
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self.clientMngr.checkpoint() |
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# enable normal operations |
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self.status = Const.GS_RUNNING |
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return 1, None |
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def backup(self, sid, basename): |
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session = self.clientMngr.getSession(sid) |
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if session.login != Const.ADMIN_LOGIN: |
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raise ige.SecurityException('You cannot issue this command.') |
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self.db.backup(basename) |
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self.clientMngr.backup(basename) |
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self.msgMngr.backup(basename) |
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return True, None |
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def commitDatabases(self, sid): |
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session = self.clientMngr.getSession(sid) |
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if session.login != Const.ADMIN_LOGIN: |
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raise ige.SecurityException('You cannot issue this command.') |
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self.db.checkpoint() |
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self.clientMngr.checkpoint() |
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self.msgMngr.checkpoint() |
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return True, None |
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def createAdmin(self): |
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""" Return Player object which will act as administrator of the game.""" |
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raise NotImplementedError |
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def createUniverse(self): |
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""" Create gaming universe. """ |
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raise NotImplementedError |
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def createPlayer(self, sid, *args, **kwargs): |
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raise NotImplementedError |
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def removePlayer(self, sid, *args, **kwargs): |
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raise NotImplementedError |
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def selectPlayer(self, sid, playerID): |
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""" Selects which of the player objects of the account is going to be |
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used for this particular session.""" |
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session = self.clientMngr.getSession(sid) |
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if session.cid: |
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raise ige.GameException('You already selected a player object.') |
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try: |
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accounts_player_objects = self.db[Const.OID_I_LOGIN2OID].get(session.login, []) |
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except AttributeError: |
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raise ige.SecurityException('Not logged in.') |
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if playerID not in accounts_player_objects: |
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raise ige.NoAccountException('Player object not on this account.') |
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log.debug('Adding cid to session', playerID) |
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session.cid = playerID |
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# validate client |
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if not self.validateClient(session): |
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raise ige.GameException('Wrong version of client.') |
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# notify object, that player has logged in |
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player = self.db[playerID] |
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self.cmdPool[player.type].loggedIn(Transaction(self), player) |
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return True, None |
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def registerPlayer(self, login, playerObj, oid = None, force = 0): |
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raise NotImplementedError |
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def unregisterPlayer(self, playerObj): |
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log.debug('unregisterPlayer', playerObj.login, playerObj.name) |
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# preconditions |
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if not self.db[Const.OID_I_LOGIN2OID].has_key(playerObj.login): |
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log.debug("Account %s does not exist" % playerObj.login) |
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# try to remove it |
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try: |
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self.db[Const.OID_I_LOGIN2OID][playerObj.login].remove(playerObj.oid) |
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except: |
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log.warning("Cannot remove '%s' from LOGIN2OID index" % playerObj.login) |
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try: |
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self.db.delete(playerObj.oid) |
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except: |
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log.warning("Cannot remove player %d from database" % playerObj.oid) |
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def validateClient(self, session): |
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raise NotImplementedError |
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def registerObject(self, cls): |
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cmdObj = cls(self) |
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self.cmdPool[cmdObj.typeID] = cmdObj |
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def sendMessage(self, tran, sourceID, msgID, locationID, turn, data): |
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#@log.debug('Message', sourceID, msgID, locationID, turn, data) |
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obj = self.db[sourceID] |
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# notify owner |
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if obj.owner == Const.OID_NONE: |
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log.warning('OID', sourceID, 'has no owner - no target for a message') |
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else: |
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owner = self.db[obj.owner] |
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# new style messages |
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message = { |
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"sender": obj.name, |
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"senderID": sourceID, |
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"forum": "EVENTS", |
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"data": (sourceID, msgID, locationID, turn, data), |
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"topic": "EVENT", |
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} |
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self.cmdPool[owner.type].sendAdminMsg(tran, owner, message) |
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session = self.clientMngr.getSessionByCID(obj.owner) |
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if session: |
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session.messages[Const.SMESSAGE_NEWMESSAGE] = None |
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# dispatch command |
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def execute(self, sid, command, oid, *args): |
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#@startTime = time.time() |
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log.debug('execute', sid, oid, command, args) |
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# check client id |
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session = self.clientMngr.getSession(sid) |
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if not session.cid: |
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raise ige.SecurityException('No player object selected.') |
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if not self.validateClient(session): |
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raise ige.GameException('Wrong version of client.') |
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# check game status (admin is allowed anytime) |
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if self.status != Const.GS_RUNNING and session.cid != Const.OID_ADMIN: |
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raise ige.ServerStatusException(self.status) |
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# check existence of the commander |
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|
|
if not self.db.has_key(session.cid): |
348
|
|
|
raise ige.GameException('This player does not exist. He/she could lose.') |
349
|
|
|
# update client's liveness |
350
|
|
|
session.touch() |
351
|
|
|
# find correct object type |
352
|
|
|
try: |
353
|
|
|
obj = self.db[oid] |
354
|
|
|
except KeyError: |
355
|
|
|
raise ige.NoSuchObjectException('Object %d does not exist.' % oid) |
356
|
|
|
cmdObj = getattr(self.cmdPool[obj.type], command) |
357
|
|
|
if not hasattr(cmdObj, 'public') or not cmdObj.public: |
358
|
|
|
raise ige.SecurityException('Access denied - method is not public.') |
359
|
|
|
# get acces level of the commander |
360
|
|
|
accLevel = Const.AL_NONE |
361
|
|
|
if obj.owner == session.cid: |
362
|
|
|
accLevel = Const.AL_OWNER |
363
|
|
|
if session.cid == Const.OID_ADMIN: |
364
|
|
|
accLevel = Const.AL_ADMIN |
365
|
|
|
#@log.debug('access rights', accLevel, cmdObj.accLevel) |
366
|
|
|
if cmdObj.accLevel > accLevel: |
367
|
|
|
raise ige.SecurityException('Access denied - low access level.') |
368
|
|
|
# create transaction (TODO - cache it!) |
369
|
|
|
tran = Transaction(self, session.cid, session) |
370
|
|
|
# invoke command on it |
371
|
|
|
result = cmdObj(*(tran, obj) + args) |
372
|
|
|
# commit transaction |
373
|
|
|
tran.commit() |
374
|
|
|
#@log.debug('result', result) |
375
|
|
|
# session messages |
376
|
|
|
#@log.debug('Messages:', session.messages.items()) |
377
|
|
|
messages = session.messages.items() |
378
|
|
|
session.messages.clear() |
379
|
|
|
#@log.debug("Execution time", time.time() - startTime) |
380
|
|
|
return result, messages |
381
|
|
|
|
382
|
|
|
|