1
|
|
|
# |
2
|
|
|
# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
3
|
|
|
# |
4
|
|
|
# This file is part of Pygame.UI. |
5
|
|
|
# |
6
|
|
|
# Pygame.UI is free software; you can redistribute it and/or modify |
7
|
|
|
# it under the terms of the Lesser GNU General Public License as published by |
8
|
|
|
# the Free Software Foundation; either version 2.1 of the License, or |
9
|
|
|
# (at your option) any later version. |
10
|
|
|
# |
11
|
|
|
# Pygame.UI is distributed in the hope that it will be useful, |
12
|
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of |
13
|
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14
|
|
|
# Lesser GNU General Public License for more details. |
15
|
|
|
# |
16
|
|
|
# You should have received a copy of the Lesser GNU General Public License |
17
|
|
|
# along with Pygame.UI; if not, write to the Free Software |
18
|
|
|
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
19
|
|
|
# |
20
|
|
|
|
21
|
|
|
import sys |
22
|
|
|
sys.path.append('../..') |
23
|
|
|
|
24
|
|
|
# pygame initialization |
25
|
|
|
import pygame |
26
|
|
|
|
27
|
|
|
#initialize SDL and prepare screen |
28
|
|
|
def update(): |
29
|
|
|
screen.fill(colorBlack) |
30
|
|
|
rects = app.draw(screen) |
31
|
|
|
pygame.display.update(rects) |
32
|
|
|
|
33
|
|
|
pygame.init() |
34
|
|
|
|
35
|
|
|
screen = pygame.display.set_mode((800, 600), pygame.SWSURFACE, 32) |
36
|
|
|
pygame.mouse.set_visible(1) |
37
|
|
|
pygame.display.set_caption('PYGAME.UI 0.4 Test Client') |
38
|
|
|
|
39
|
|
|
colorBlack = screen.map_rgb((0x00, 0x00, 0x00)) |
40
|
|
|
pygame.display.flip() |
41
|
|
|
|
42
|
|
|
# create UI |
43
|
|
|
import pygameui as ui |
44
|
|
|
|
45
|
|
|
ui.SkinableTheme.setSkin("../OSSkin") |
46
|
|
|
app = ui.Application(update, theme = ui.SkinableTheme) |
47
|
|
|
app.windowSurfaceFlags = pygame.SWSURFACE |
48
|
|
|
|
49
|
|
|
def echoHandler(widget, action, data): |
50
|
|
|
print 'ACTION', widget, action, data |
51
|
|
|
|
52
|
|
|
popUpMenu = ui.Menu(app, title = "Test Menu", |
53
|
|
|
items = [ |
54
|
|
|
ui.Item("Test 1", action = "MENU TEST", data = 1), |
55
|
|
|
ui.Item("Test 2", action = "MENU TEST", data = 2), |
56
|
|
|
], |
57
|
|
|
) |
58
|
|
|
popUpMenu.subscribeAction("*", echoHandler) |
59
|
|
|
|
60
|
|
|
def menuHandler(widget, action, data): |
61
|
|
|
print "MENU" |
62
|
|
|
popUpMenu.show() |
63
|
|
|
|
64
|
|
|
# create status window |
65
|
|
|
progBars = [] |
66
|
|
|
|
67
|
|
|
for i in xrange(0, 2): |
|
|
|
|
68
|
|
|
win = ui.Window(app, font = 'large-bold') |
69
|
|
|
win.title = 'Test WINDOW 1X' |
70
|
|
|
#win.alwaysInBackground = 1 |
71
|
|
|
win.rect = pygame.Rect(100 + 10 * i, 100 + 10 * i, 600, 500) |
72
|
|
|
win.layoutManager = ui.SimpleGridLM() |
73
|
|
|
win.rightButtonClose = 0 |
74
|
|
|
w1 = ui.Button(win, |
75
|
|
|
text = '---', |
76
|
|
|
layout = (0, 0, 4, 1), |
77
|
|
|
tooltip = 'This is not real FPS counter.', |
78
|
|
|
) |
79
|
|
|
w1.subscribeAction('*', echoHandler) |
80
|
|
|
ui.Button(win, |
81
|
|
|
text = 'WEST (m)', |
82
|
|
|
statustip = 'This is super new button.', |
83
|
|
|
tooltip = 'Really?', |
84
|
|
|
align = ui.ALIGN_W, |
85
|
|
|
layout = (0, 1, 4, 1), |
86
|
|
|
rmbAction = "menu", |
87
|
|
|
action = "menu", |
88
|
|
|
).subscribeAction("menu", menuHandler) |
89
|
|
|
ui.Button(win, |
90
|
|
|
text = 'EAST', |
91
|
|
|
align = ui.ALIGN_E, |
92
|
|
|
layout = (0, 2, 4, 1) |
93
|
|
|
) |
94
|
|
|
ui.Button(win, |
95
|
|
|
text = 'NORTH', |
96
|
|
|
align = ui.ALIGN_N, |
97
|
|
|
layout = (0, 3, 4, 1) |
98
|
|
|
) |
99
|
|
|
ui.Button(win, |
100
|
|
|
text = 'SOUTH', |
101
|
|
|
align = ui.ALIGN_S, |
102
|
|
|
layout = (0, 4, 4, 1) |
103
|
|
|
) |
104
|
|
|
icon1 = pygame.image.load('img.png') |
105
|
|
|
icon2 = pygame.image.load('reddot.png') |
106
|
|
|
ui.Button(win, |
107
|
|
|
text = 'HELLO!', |
108
|
|
|
icons = ( |
109
|
|
|
(icon1, ui.ALIGN_NW), |
110
|
|
|
(icon2, ui.ALIGN_NW), |
111
|
|
|
(icon2, ui.ALIGN_NE), |
112
|
|
|
(icon2, ui.ALIGN_SW), |
113
|
|
|
(icon2, ui.ALIGN_SE), |
114
|
|
|
), |
115
|
|
|
layout = (0, 5, 5, 2) |
116
|
|
|
) |
117
|
|
|
statusBar = ui.Label(win, |
118
|
|
|
align = ui.ALIGN_W, |
119
|
|
|
tooltip = 'This is a status bar which contains reports about...', |
120
|
|
|
layout = (0, 7, 6, 1), |
121
|
|
|
) |
122
|
|
|
app.statusBar = statusBar |
123
|
|
|
ui.Entry(win, |
124
|
|
|
align = ui.ALIGN_W, |
125
|
|
|
tooltip = 'Enter anything you like.', |
126
|
|
|
layout = (0, 8, 4, 1), |
127
|
|
|
).subscribeAction('*', echoHandler) |
128
|
|
|
x = 0 |
129
|
|
|
for align in (ui.ALIGN_N, ui.ALIGN_S, ui.ALIGN_E, ui.ALIGN_W): |
130
|
|
|
ui.ArrowButton(win, |
131
|
|
|
direction = align, |
132
|
|
|
layout = (x, 9, 1, 1), |
133
|
|
|
) |
134
|
|
|
x += 1 |
135
|
|
|
slider = ui.ScrollSlider(win, |
136
|
|
|
shown = 50, |
137
|
|
|
layout = (0, 10, 8, 1) |
138
|
|
|
) |
139
|
|
|
ui.ScrollSlider(win, |
140
|
|
|
shown = 10, |
141
|
|
|
layout = (0, 11, 8, 1) |
142
|
|
|
) |
143
|
|
|
ui.ScrollSlider(win, |
144
|
|
|
shown = 10, |
145
|
|
|
layout = (7, 0, 1, 10) |
146
|
|
|
) |
147
|
|
|
ui.Scrollbar(win, |
148
|
|
|
layout = (0, 12, 8, 1) |
149
|
|
|
).subscribeAction('*', echoHandler) |
150
|
|
|
ui.Scrollbar(win, |
151
|
|
|
layout = (6, 0, 1, 10) |
152
|
|
|
).subscribeAction('*', echoHandler) |
153
|
|
|
|
154
|
|
|
for x in xrange(8, 20, 2): |
155
|
|
|
for y in xrange(0, 10): |
156
|
|
|
ui.Button(win, |
157
|
|
|
text = '%d,%d' % (x, y), |
158
|
|
|
layout = (x, y, 2, 1), |
159
|
|
|
font = 'small', |
160
|
|
|
statustip = '%d,%d' % (x, y), |
161
|
|
|
enabled = (x + y) % 2 |
162
|
|
|
) |
163
|
|
|
|
164
|
|
|
ui.Listbox(win, |
165
|
|
|
items = [ui.Item('One'), ui.Item('Two'), ui.Item('Three'), ui.Item('Four'), |
166
|
|
|
ui.Item('Five'), ui.Item('Six'), ui.Item('Seven'), ui.Item('Eight')], |
167
|
|
|
layout = (0, 13, 8, 7), |
168
|
|
|
multiselection = 1, |
169
|
|
|
).subscribeAction('*', echoHandler) |
170
|
|
|
|
171
|
|
|
ui.Listbox(win, |
172
|
|
|
items = [ui.Item('One', size = 1), ui.Item('Two', size = 2), ui.Item('Three', size = 3), |
173
|
|
|
ui.Item('Four', size = 4), ui.Item('Five', size = 5), ui.Item('Six', size = 6), |
174
|
|
|
ui.Item('Seven', size = 7), ui.Item('Eight', size = 8), ui.Item('Nine', size = 9)], |
175
|
|
|
columns = [('Name', 'text', 6, 0), ('Size', 'size', 6, ui.F_EDITABLE)], |
176
|
|
|
layout = (8, 13, 12, 7), |
177
|
|
|
columnLabels = 1, |
178
|
|
|
).subscribeAction('*', echoHandler) |
179
|
|
|
|
180
|
|
|
items = [] |
181
|
|
|
for i in xrange(0, 100): |
182
|
|
|
items.append(ui.Item(str(i), tooltip = 'This is a tooltip', statustip = 'This is a statustip')) |
183
|
|
|
ui.ButtonArray(win, |
184
|
|
|
items = items, |
185
|
|
|
layout = (20, 13, 9, 6), |
186
|
|
|
buttonSize = (2, 2), |
187
|
|
|
) |
188
|
|
|
ui.Title(win, |
189
|
|
|
text = 'This is a title', |
190
|
|
|
align = ui.ALIGN_W, |
191
|
|
|
layout = (8, 12, 12, 1) |
192
|
|
|
) |
193
|
|
|
pBar = ui.ProgressBar(win, layout = (0, 20, 10, 1)) |
194
|
|
|
progBars.append(pBar) |
195
|
|
|
scrlbar = ui.Scrollbar(win, layout = (28, 0, 1, 10)) |
196
|
|
|
text = ui.Text(win, layout = (20, 0, 8, 10), |
197
|
|
|
text = [ |
198
|
|
|
'This is a very looooong text which will be displayed in that text widget.', |
199
|
|
|
'And one more long line to show.', |
200
|
|
|
'And another one.', |
201
|
|
|
'And another one.', |
202
|
|
|
'And another one.', |
203
|
|
|
'And another one.', |
204
|
|
|
'And another one.' |
205
|
|
|
] |
206
|
|
|
) |
207
|
|
|
text.attachVScrollbar(scrlbar) |
208
|
|
|
app.setStatus('Ready.') |
209
|
|
|
|
210
|
|
|
win.show() |
211
|
|
|
|
212
|
|
|
# create top bar |
213
|
|
|
update() |
214
|
|
|
|
215
|
|
|
fps = 0 |
216
|
|
|
frame = 0 |
217
|
|
|
time = pygame.time.get_ticks() |
218
|
|
|
count = 0 |
219
|
|
|
|
220
|
|
|
# event loop |
221
|
|
|
running = 1 |
222
|
|
|
while running: |
223
|
|
|
evt = pygame.event.wait() |
224
|
|
|
evts = pygame.event.get() |
225
|
|
|
evts.append(evt) |
226
|
|
|
|
227
|
|
|
for evt in evts: |
228
|
|
|
evt = app.processEvent(evt) |
229
|
|
|
if evt.type == pygame.QUIT: |
230
|
|
|
running = 0 |
231
|
|
|
break |
232
|
|
|
if evt.type == pygame.KEYUP and evt.key == pygame.K_ESCAPE: |
233
|
|
|
running = 0 |
234
|
|
|
break |
235
|
|
|
|
236
|
|
|
if app.needsUpdate(): |
237
|
|
|
update() |
238
|
|
|
frame += 1 |
239
|
|
|
|
240
|
|
|
now = pygame.time.get_ticks() |
241
|
|
|
if now - 1000 > time: |
242
|
|
|
time = now |
243
|
|
|
w1.text = u'FPS: %d' % frame |
|
|
|
|
244
|
|
|
frame = 0 |
245
|
|
|
count += 1 |
246
|
|
|
if count > 100: count = 0 |
247
|
|
|
|
248
|
|
|
for pBar in progBars: |
249
|
|
|
pBar.value += 1 |
250
|
|
|
if pBar.value > pBar.max: |
251
|
|
|
pBar.value = pBar.min |
252
|
|
|
|