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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import pygameui as ui |
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from osci import gdata, client, res |
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from osci.StarMapWidget import StarMapWidget |
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from StarSystemDlg import StarSystemDlg |
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from FleetDlg import FleetDlg |
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from ResearchDlg import ResearchDlg |
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from MessagesDlg import MessagesDlg |
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from ConstructionDlg import ConstructionDlg |
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from PlanetsOverviewDlg import PlanetsOverviewDlg |
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from SystemOverviewDlg import SystemOverviewDlg |
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from GlobalQueuesDlg import GlobalQueuesDlg |
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from FleetsOverviewDlg import FleetsOverviewDlg |
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from PlanetsAnalysisDlg import PlanetsAnalysisDlg |
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from FleetsAnalysisDlg import FleetsAnalysisDlg |
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from GalaxyFinishDlg import GalaxyFinishDlg |
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from ConfirmDlg import ConfirmDlg |
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from OptionsDlg import OptionsDlg |
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from SearchDlg import SearchDlg |
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import ProblemsDlg |
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import DiplomacyDlg |
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import EmpireOverviewDlg |
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import ige.ospace.Const as Const |
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from ige import log |
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import resources |
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import webbrowser, pygame |
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import time |
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import os.path |
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import Utils |
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class MainGameDlg: |
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def __init__(self, app): |
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self.app = app |
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self.starSystemDlg = StarSystemDlg(self.app) |
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self.fleetDlg = FleetDlg(self.app) |
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self.researchDlg = ResearchDlg(self.app) |
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self.confirmDlg = ConfirmDlg(self.app) |
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self.diplomacyDlg = DiplomacyDlg.DiplomacyDlg(self.app) |
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self.constructionDlg = ConstructionDlg(self.app) |
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self.messagesDlg = MessagesDlg(self.app) |
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self.planetsOverviewDlg = PlanetsOverviewDlg(self.app) |
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self.globalQueuesDlg = GlobalQueuesDlg(self.app) |
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self.systemOverviewDlg = SystemOverviewDlg(self.app) |
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self.fleetsOverviewDlg = FleetsOverviewDlg(self.app) |
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self.optionsDlg = OptionsDlg(self.app) |
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self.searchDlg = SearchDlg(self.app) |
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self.problemsDlg = ProblemsDlg.ProblemsDlg(self.app) |
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self.empireOverviewDlg = EmpireOverviewDlg.EmpireOverviewDlg(self.app) |
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self.galaxyFinishDlg = GalaxyFinishDlg(self.app) |
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self.planetsAnalysisDlg = PlanetsAnalysisDlg(app) |
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self.fleetsAnalysisDlg = FleetsAnalysisDlg(app) |
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self.mapWidget = None |
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self.createUI() |
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self.centered = 0 |
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def display(self): |
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self.app.showBackground = False |
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gdata.mainGameDlg = self |
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self.win.show() |
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# register for updates |
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gdata.updateDlgs.append(self) |
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#self.refocus() |
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def refocus(self): |
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#log.debug("refocusing") |
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self.app.setFocus(self.mapWidget) |
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def onCmdInProgress(self, inProgress): |
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if inProgress: |
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self.win.vTurn.background = (0xff, 0xff, 0x00) |
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else: |
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self.win.vTurn.background = None |
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def hide(self): |
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self.app.showBackground = True |
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self.win.hide() |
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gdata.mainGameDlg = None |
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# unregister updates |
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if self in gdata.updateDlgs: |
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gdata.updateDlgs.remove(self) |
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def onExit(self, widget, action, data): |
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self.app.setStatus(_('Exitting a session...')) |
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self.hide() |
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self.app.exitLocal() |
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def onSelectMapObj(self, widget, action, data): |
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self.win.vStarMap.highlightPos = None |
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obj = client.get(data, noUpdate = 1) |
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if obj == None: |
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self.app.setStatus(_('Cannot select object on map')) |
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return |
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if obj.type in (Const.T_PLANET, Const.T_SYSTEM, Const.T_WORMHOLE): |
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self.starSystemDlg.onSelectMapObj(None, None, data) |
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elif obj.type == Const.T_FLEET: |
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self.fleetDlg.display(data) |
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def onResearch(self, widget, action, data): |
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self.researchDlg.display() |
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def onDiplomacy(self, widget, action, data): |
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self.diplomacyDlg.display() |
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def onMessages(self, widget, action, data): |
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self.messagesDlg.display() |
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def onConstruction(self, widget, action, data): |
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self.constructionDlg.display() |
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def onPlanetsMenu(self, widget, action, data): |
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self.systemPlanetMenu.show((16*20, 0)) |
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def onPlanets(self, widget, action, data): |
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self.planetsOverviewDlg.display() |
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def onSystems(self, widget, action, data): |
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self.systemOverviewDlg.display() |
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def onPlanetAnalysis(self, widget, action, data): |
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self.planetsAnalysisDlg.display() |
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def onGlobalQueues(self, widget, action, data): |
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self.globalQueuesDlg.display() |
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def onFleetsMenu(self, widget, action, data): |
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self.systemFleetMenu.show((20*20, 0)) |
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def onFleets(self, widget, action, data): |
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self.fleetsOverviewDlg.display() |
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def onFleetAnalysis(self, widget, action, data): |
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self.fleetsAnalysisDlg.display() |
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def onOptions(self, widget, action, data): |
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self.optionsDlg.display() |
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def onProblems(self, widget, action, data): |
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self.problemsDlg.display() |
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def onOverview(self, widget, action, data): |
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self.empireOverviewDlg.display() |
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def onSearch(self, widget, action, data): |
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self.searchDlg.display() |
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def onStats(self, widget, action, data): |
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url = 'http://%s/%s/galaxy%d.html' % ( |
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gdata.config.game.server, |
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gdata.config.game.lastgameid, |
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client.getPlayer().galaxy, |
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) |
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webbrowser.open(url, new = 1) |
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def onResign(self, widget, action, data): |
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# swap yes and no |
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self.confirmDlg.display(_('Are you sure to resign current game?'), _('No'), |
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_('Yes'), cancelAction = self.onResignConfirmed) |
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def onSaveView(self, widget, action, data): |
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self.confirmDlg.display(_('Save the current starmap view as an image?'), _('Yes'), |
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_('No'), confirmAction = self.onSaveViewConfirm) |
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def onSaveViewConfirm(self): |
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turn = client.getTurn() |
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name = 'view_' + res.formatTime(turn,'_') |
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full_name = os.path.join(gdata.config.game.screenshot_dir, name) |
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savedas = self.mapWidget.save(full_name, chronicle_shot=False) |
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self.confirmDlg.display(_('File saved as %s' % savedas), _('OK'), False) |
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def onSaveStarmap(self, widget, action, data): |
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self.confirmDlg.display(_('Save whole galaxy starmap as an image?'), _('Yes'), |
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_('No'), confirmAction = self.onSaveStarmapConfirm) |
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def onSaveStarmapConfirm(self): |
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turn = client.getTurn() |
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name = 'starmap_' + res.formatTime(turn,'_') |
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full_name = os.path.join(gdata.config.game.screenshot_dir, name) |
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savedas = self.mapWidget.save(full_name, chronicle_shot=True) |
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self.confirmDlg.display(_('File saved as %s' % savedas), _('OK'), False) |
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def onMenu(self, widget, action, data): |
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w, h = gdata.scrnSize |
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self.systemMenu.show((w - self.systemMenu.width * 20 - 4, 0)) |
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def onResignConfirmed(self): |
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client.cmdProxy.resign(client.getPlayerID()) |
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client.db.clear() |
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self.app.exitLocal() |
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def onToggleTime(self, widget, action, data): |
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galaxyID = client.getPlayer().galaxy |
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galaxy = client.get(galaxyID) |
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galaxy.timeEnabled = client.cmdProxy.toggleTime(galaxyID) |
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self.alterMenu(None, None, False) |
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def onFinishConfirmedSingle(self): |
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self.onFinishConfirmed(None, Const.SCENARIO_SINGLE) |
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def onFinishConfirmedOuterspace(self, imperatorMsg): |
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self.onFinishConfirmed(imperatorMsg, Const.SCENARIO_OUTERSPACE) |
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def onFinishConfirmed(self, imperatorMsg, scenario): |
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self.win.setStatus(_('Galaxy finish in progress...')) |
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oldMsgHandler = client.cmdProxy.msgHandler |
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client.cmdProxy.msgHandler = None |
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client.cmdProxy.keepAliveTime = 60 * 60 # do not try to connect to server (one hour) |
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if scenario == Const.SCENARIO_SINGLE: |
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client.cmdProxy.deleteSingle(client.getPlayer().galaxy) |
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elif scenario == Const.SCENARIO_OUTERSPACE: |
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client.cmdProxy.finishGalaxyImperator(Const.OID_UNIVERSE, client.getPlayer().galaxy, imperatorMsg) |
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else: |
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return |
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client.db.clear() |
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client.cmdProxy.msgHandler = oldMsgHandler |
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self.hide() |
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self.app.exitLocal() |
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def update(self,configUpdated=False): |
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self.galaxyFinishPopup(None, None, False) |
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self.alterMenu(None, None, False) |
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player = client.getPlayer() |
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turn = client.getTurn() |
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self.win.vTurn.text = res.formatTime(turn) |
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if configUpdated: |
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self.win.vStarMap.updateConfigModes() |
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self.win.vStarMap.precompute() |
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# center of 1st player star |
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if not self.centered: |
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player = client.getPlayer() |
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if player.planets: |
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planet = client.get(player.planets[0]) |
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self.win.vStarMap.setPos(planet.x, planet.y) |
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elif player.fleets: |
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fleet = client.get(player.fleets[0]) |
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self.win.vStarMap.setPos(fleet.x, fleet.y) |
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self.centered = 1 |
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self.refocus() #only fire off when dialog first updated |
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# enable/disable construction |
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self.win.vConstruction.enabled = Utils.enableConstruction(client) |
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# enable/disable diplomacy |
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#if player.diplomacyRels: |
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self.win.vDiplomacy.enabled = 1 |
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#else: |
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# self.win.vDiplomacy.enabled = 0 |
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# highlight messages button? |
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self.messagesDlg.update() |
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if self.messagesDlg.newMsgs > 0: |
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self.win.vMessages.foreground = gdata.sevColors[gdata.MAJ] |
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else: |
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self.win.vMessages.foreground = None |
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def alterMenu(self, widget, action, data): |
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""" Update menu according to current situation, being different in singleplayer |
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or when player is imperator of competitive galaxy, or player has no rights to |
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finish galaxy at all. |
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""" |
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if client.db != None: |
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player = client.getPlayer() |
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galaxy = client.get(player.galaxy) |
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# player can restart (finish) it's own singleplayer galaxy anytime |
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if galaxy.scenario == Const.SCENARIO_SINGLE: |
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# depends on state of galaxy |
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if not galaxy.timeEnabled: |
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self.systemMenu.items[7].text = _("Resume galaxy") |
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else: |
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self.systemMenu.items[7].text = _("Pause galaxy") |
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self.systemMenu.items[7].action = "onToggleTime" |
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self.systemMenu.items[6].enabled = True |
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self.systemMenu.items[7].enabled = True |
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elif galaxy.scenario == Const.SCENARIO_OUTERSPACE: |
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# standard behavior |
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if player.imperator > 2: |
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# player is imperator for more than two weeks - has right to finish galaxy |
|
296
|
|
|
self.systemMenu.items[6].enabled = True |
|
297
|
|
|
else: |
|
298
|
|
|
# no right to finish galaxy |
|
299
|
|
|
self.systemMenu.items[6].enabled = False |
|
300
|
|
|
# you cannot resign when time is stopped |
|
301
|
|
|
if galaxy.timeEnabled: |
|
302
|
|
|
self.systemMenu.items[7].enabled = True |
|
303
|
|
|
else: |
|
304
|
|
|
self.systemMenu.items[7].enabled = False |
|
305
|
|
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|
|
306
|
|
|
|
|
307
|
|
|
def galaxyFinishButton(self, widget, action, data): |
|
308
|
|
|
player = client.getPlayer() |
|
309
|
|
|
galaxy = client.get(player.galaxy) |
|
310
|
|
|
if galaxy.scenario == Const.SCENARIO_OUTERSPACE and player.imperator > 2: |
|
311
|
|
|
localTime = time.time() |
|
312
|
|
|
gdata.config.game.lastGalaxyFinishShown = str(localTime) |
|
313
|
|
|
self.galaxyFinishDlg.display(finishAction = self.onFinishConfirmedOuterspace) |
|
314
|
|
|
elif galaxy.scenario == Const.SCENARIO_SINGLE: |
|
315
|
|
|
self.confirmDlg.display(_('Are you really really sure you want to finish this single player galaxy of yours? You won\'t be able to get back.'), _('Finish'), _('No'), confirmAction = self.onFinishConfirmedSingle) |
|
316
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|
|
|
|
317
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|
|
|
|
318
|
|
|
def galaxyFinishPopup(self, widget, action, data): |
|
319
|
|
|
""" Pop up dialog to finish galaxy in case player is eligible imperator of competitive |
|
320
|
|
|
galaxy. Do this once per day. |
|
321
|
|
|
""" |
|
322
|
|
|
if client.db != None: |
|
323
|
|
|
player = client.getPlayer() |
|
324
|
|
|
galaxy = client.get(player.galaxy) |
|
325
|
|
|
if galaxy.scenario == Const.SCENARIO_OUTERSPACE and player.imperator > 2: |
|
326
|
|
|
lastGalaxyFinishShown = gdata.config.game.lastGalaxyFinishShown |
|
327
|
|
|
if lastGalaxyFinishShown != None: |
|
328
|
|
|
localTime = time.time() |
|
329
|
|
|
storedTime = float(lastGalaxyFinishShown) |
|
330
|
|
|
if localTime - storedTime > 60 * 60 * 24: |
|
331
|
|
|
gdata.config.game.lastGalaxyFinishShown = str(localTime) |
|
332
|
|
|
self.galaxyFinishDlg.display(finishAction = self.onFinishConfirmedOuterspace) |
|
333
|
|
|
else: |
|
334
|
|
|
gdata.config.game.lastGalaxyFinishShown = str(time.time()) |
|
335
|
|
|
self.galaxyFinishDlg.display(finishAction = self.onFinishConfirmedOuterspace) |
|
336
|
|
|
|
|
337
|
|
|
def updateMsgButton(self): |
|
338
|
|
|
if self.messagesDlg.newMsgs > 0: |
|
339
|
|
|
self.win.vMessages.foreground = gdata.sevColors[gdata.MAJ] |
|
340
|
|
|
else: |
|
341
|
|
|
self.win.vMessages.foreground = None |
|
342
|
|
|
|
|
343
|
|
|
def processKeyUp(self, evt): |
|
344
|
|
|
if evt.key == pygame.K_F12 and pygame.key.get_mods() & pygame.KMOD_CTRL: |
|
345
|
|
|
self.onExit(None, None, None) |
|
346
|
|
|
return ui.NoEvent |
|
347
|
|
|
|
|
348
|
|
|
|
|
349
|
|
|
def processKeyDown(self, evt): |
|
350
|
|
|
# Alt+M - Messages |
|
351
|
|
|
if evt.unicode == u'\x6D' and pygame.key.get_mods() & pygame.KMOD_ALT: |
|
352
|
|
|
self.messagesDlg.display() |
|
353
|
|
|
# Alt+R - Research |
|
354
|
|
|
elif evt.unicode == u'\x72' and pygame.key.get_mods() & pygame.KMOD_ALT: |
|
355
|
|
|
self.researchDlg.display() |
|
356
|
|
|
# Alt+D - Diplomacy |
|
357
|
|
|
elif evt.unicode == u'\x64' and pygame.key.get_mods() & pygame.KMOD_ALT: |
|
358
|
|
|
self.diplomacyDlg.display() |
|
359
|
|
|
# Alt+C - Constr |
|
360
|
|
|
elif evt.unicode == u'\x63' and pygame.key.get_mods() & pygame.KMOD_ALT: |
|
361
|
|
|
self.constructionDlg.display() |
|
362
|
|
|
# Alt+P - Planets |
|
363
|
|
|
elif evt.unicode == u'\x70' and pygame.key.get_mods() & pygame.KMOD_ALT: |
|
364
|
|
|
self.onPlanetsMenu(False,False,False) # use onPlanetsMenu rather than direct control |
|
365
|
|
|
# Alt+F - Fleets |
|
366
|
|
|
elif evt.unicode == u'\x66' and pygame.key.get_mods() & pygame.KMOD_ALT: |
|
367
|
|
|
self.onFleetsMenu(False,False,False) # use onFleetsMenu rather than direct control |
|
368
|
|
|
# Alt+O - Overview |
|
369
|
|
|
elif evt.unicode == u'\x6F' and pygame.key.get_mods() & pygame.KMOD_ALT: |
|
370
|
|
|
self.empireOverviewDlg.display() |
|
371
|
|
|
# Alt+B - Pro'b'lems |
|
372
|
|
|
elif evt.unicode == u'\x62' and pygame.key.get_mods() & pygame.KMOD_ALT: |
|
373
|
|
|
self.problemsDlg.display() |
|
374
|
|
|
# Alt+N - Me'n'u |
|
375
|
|
|
elif evt.unicode == u'\x6E' and pygame.key.get_mods() & pygame.KMOD_ALT: |
|
376
|
|
|
self.onMenu(False,False,False) # use onMenu rather than direct control |
|
377
|
|
|
|
|
378
|
|
|
def createUI(self): |
|
379
|
|
|
w, h = gdata.scrnSize |
|
380
|
|
|
lw, lh = w / 20, h / 20 |
|
381
|
|
|
self.win = ui.Window(self.app, |
|
382
|
|
|
modal = 1, |
|
383
|
|
|
decorated = 0, |
|
384
|
|
|
alwaysInBackground = 1, |
|
385
|
|
|
movable = 0, |
|
386
|
|
|
rect = ui.Rect(0, 0, w, h), |
|
387
|
|
|
layoutManager = ui.SimpleGridLM(), |
|
388
|
|
|
) |
|
389
|
|
|
self.win.subscribeAction('*', self) |
|
390
|
|
|
# map |
|
391
|
|
|
self.mapWidget = StarMapWidget(self.win, |
|
392
|
|
|
id = 'vStarMap', |
|
393
|
|
|
action = 'onSelectMapObj', |
|
394
|
|
|
layout = (0, 1, lw, lh - 2) |
|
395
|
|
|
) |
|
396
|
|
|
self.searchDlg.mapWidget = self.mapWidget |
|
397
|
|
|
self.win.callEventHandler = self.mapWidget |
|
398
|
|
|
self.mapWidget.callEventHandler = self |
|
399
|
|
|
# bottom |
|
400
|
|
|
ui.Label(self.win, |
|
401
|
|
|
id = 'vStatus', |
|
402
|
|
|
align = ui.ALIGN_W, |
|
403
|
|
|
layout = (0, lh - 1, lw - 16, 1), |
|
404
|
|
|
) |
|
405
|
|
|
ui.Label(self.win, |
|
406
|
|
|
id = 'vTurn', |
|
407
|
|
|
align = ui.ALIGN_E, |
|
408
|
|
|
text = '????.??', |
|
409
|
|
|
font = 'normal-bold', |
|
410
|
|
|
layout = (lw - 4, lh - 1, 4, 1), |
|
411
|
|
|
) |
|
412
|
|
|
# top |
|
413
|
|
|
ui.Button(self.win, layout = (0, 0, 4, 1), text = _('Messages'), |
|
414
|
|
|
action = 'onMessages', id = "vMessages") |
|
415
|
|
|
ui.Button(self.win, layout = (4, 0, 4, 1), text = _('Research'), |
|
416
|
|
|
action = 'onResearch') |
|
417
|
|
|
ui.Button(self.win, layout = (8, 0, 4, 1), text = _('Diplomacy'), |
|
418
|
|
|
id = "vDiplomacy", action = 'onDiplomacy', enabled = 0) |
|
419
|
|
|
ui.Button(self.win, layout = (12, 0, 4, 1), text = _('Constr'), |
|
420
|
|
|
id = "vConstruction", action = 'onConstruction', enabled = 0) |
|
421
|
|
|
ui.Button(self.win, layout = (16, 0, 4, 1), text = _('Planets'), |
|
422
|
|
|
id = "vPlanetsMenu", action = 'onPlanetsMenu', enabled = 1) |
|
423
|
|
|
ui.Button(self.win, layout = (20, 0, 4, 1), text = _('Fleets'), |
|
424
|
|
|
id = "vFleetsMenu", action = 'onFleetsMenu', enabled = 1) |
|
425
|
|
|
ui.Button(self.win, layout = (24, 0, 4, 1), text = _('Overview'), |
|
426
|
|
|
id = "vOverview", action = 'onOverview', enabled = 1) |
|
427
|
|
|
ui.Title(self.win, layout = (28, 0, lw - 37, 1)) |
|
428
|
|
|
ui.Button(self.win, layout = (lw - 9, 0, 4, 1), text = _('Problems'), |
|
429
|
|
|
action = 'onProblems') |
|
430
|
|
|
ui.Button(self.win, layout = (lw - 5, 0, 5, 1), text = _('Menu'), |
|
431
|
|
|
action = 'onMenu') |
|
432
|
|
|
self.app.statusBar = self.win.vStatus |
|
433
|
|
|
self.app.setStatus(_('Ready.')) |
|
434
|
|
|
# system menu |
|
435
|
|
|
self.systemMenu = ui.Menu(self.app, title = _("Menu"), |
|
436
|
|
|
width = 5, |
|
437
|
|
|
items = [ |
|
438
|
|
|
ui.Item(_("Find system"), action = "onSearch", hotkey = u'\x66'), # F |
|
439
|
|
|
ui.Item(_("Statistics"), action = "onStats", hotkey = u'\x73'), # S |
|
440
|
|
|
ui.Item(_("Save View"), action = "onSaveView", hotkey = u'\x76'), # V |
|
441
|
|
|
ui.Item(_("Save Starmap"), action = "onSaveStarmap"), |
|
442
|
|
|
ui.Item(_("Options"), action = "onOptions", hotkey = u'\x6F'), # O |
|
443
|
|
|
ui.Item(_("--------"), enabled = False), |
|
444
|
|
|
ui.Item(_("Finish galaxy"), action = "galaxyFinishButton", enabled = False, data = True), # no hotkey; if this position moved, you need to update finishGalaxy's "self.systemMenu.items" lines to reference new index position |
|
445
|
|
|
ui.Item(_("Resign"), action = "onResign"), # no hotkey |
|
446
|
|
|
ui.Item(_("--------"), enabled = False), |
|
447
|
|
|
ui.Item(_("Exit"), action = "onExit", hotkey = u'\x71'), # Q (also directly CTRL+F12) |
|
448
|
|
|
] |
|
449
|
|
|
) |
|
450
|
|
|
self.systemMenu.subscribeAction("*", self) |
|
451
|
|
|
self.systemFleetMenu = ui.Menu(self.app, title = _("Fleets"), |
|
452
|
|
|
width = 4, |
|
453
|
|
|
items = [ |
|
454
|
|
|
ui.Item(_("Fleet List"), action = "onFleets", hotkey = u'\x66'), # F |
|
455
|
|
|
ui.Item(_("Analysis"), action = "onFleetAnalysis", hotkey = u'\x61'), # A |
|
456
|
|
|
] |
|
457
|
|
|
) |
|
458
|
|
|
self.systemFleetMenu.subscribeAction("*", self) |
|
459
|
|
|
self.systemPlanetMenu = ui.Menu(self.app, title = _("Planets"), |
|
460
|
|
|
width = 5, |
|
461
|
|
|
items = [ |
|
462
|
|
|
ui.Item(_("Planet List"), action = "onPlanets", hotkey = u'\x70'), # P |
|
463
|
|
|
ui.Item(_("System List"), action = "onSystems", hotkey = u'\x73'), # S |
|
464
|
|
|
ui.Item(_("Global queues"), action = "onGlobalQueues"), |
|
465
|
|
|
ui.Item(_("Analysis"), action = "onPlanetAnalysis", hotkey = u'\x61'), #A |
|
466
|
|
|
] |
|
467
|
|
|
) |
|
468
|
|
|
self.systemPlanetMenu.subscribeAction("*", self) |
|
469
|
|
|
|