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# Copyright 2001 - 2016 Ludek Smid [http://www.ospace.net/] |
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# |
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# This file is part of Outer Space. |
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# |
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# Outer Space is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; either version 2 of the License, or |
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# (at your option) any later version. |
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# |
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# Outer Space is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Outer Space; if not, write to the Free Software |
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# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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# |
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import random, copy, math |
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from ige import log |
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from ige.ospace import Const |
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from ige.ospace import Rules |
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from ige.ospace import Utils |
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from ige.IDataHolder import IDataHolder |
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import ai_tools as tool |
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from ai import AI |
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class Pirate(AI): |
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def __init__(self, client): |
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enemy_types = [Const.T_PLAYER, Const.T_AIPLAYER, Const.T_AIRENPLAYER, Const.T_AIMUTPLAYER] |
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super(Pirate, self).__init__(client, enemy_types) |
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tool.doRelevance(self.data, self.client, self.db, Rules.pirateInfluenceRange) |
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def _fill_with_dens(self, system_info): |
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for planet_id in copy.copy(system_info.idle_planets): |
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planet = self.db[planet_id] |
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if planet.plSlots > len(planet.slots): |
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log.debug(self.player.oid, "PIRATEAI - building pirate den", planet.oid) |
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dens_to_build = planet.plSlots - len(planet.slots) |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet.oid, |
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Rules.Tech.PIRATEDEN, dens_to_build, |
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planet.oid, Rules.Tech.PIRATEDEN < 1000, 0, Const.OID_NONE) |
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system_info.idle_planets.remove(planet_id) |
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system_info.dens[planet_id] += dens_to_build |
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continue |
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def _build_defensive_bases(self, system_info): |
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for planet_id in copy.copy(system_info.idle_planets): |
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planet = self.db[planet_id] |
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if system_info.bases[planet_id] < 2 and planet.plSlots >= 2: |
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dens_sum = sum(system_info.dens.values()) |
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# build on the other structure [something nonpiratish :)] or |
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# pirate den |
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if system_info.other_struct_id[planet_id]: |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet.oid, |
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Rules.Tech.PIRATEBASE, 1, planet.oid, Rules.Tech.PIRATEBASE < 1000, |
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0, system_info.other_struct_id[planet_id]) |
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system_info.idle_planets.remove(planet_id) |
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return |
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elif dens_sum: |
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bases_to_build = min(dens_sum, 2 - system_info.bases[planet_id]) |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet.oid, |
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Rules.Tech.PIRATEBASE, bases_to_build, |
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planet.oid, Rules.Tech.PIRATEBASE < 1000, 0, |
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Rules.Tech.PIRATEDEN) |
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system_info.idle_planets.remove(planet_id) |
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system_info.dens[planet_id] -= bases_to_build |
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return |
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def _build_bases(self, system_info): |
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to_colonize = self.data.freePlanets & set(system_info.system.planets) |
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for planet_id in copy.copy(system_info.idle_planets): |
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planet = self.db[planet_id] |
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for target_id in to_colonize: |
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target = self.db[target_id] |
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if target.owner == self.player.oid: |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet_id, |
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Rules.Tech.PIRATEDEN, 1, |
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target_id, Rules.Tech.PIRATEDEN < 1000, 0, Const.OID_NONE) |
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system_info.idle_planets.remove(planet_id) |
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system_info.dens[target_id] = 1 |
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break |
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else: |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet_id, |
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Rules.Tech.PIRATEBASE, 1, |
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target_id, Rules.Tech.PIRATEBASE < 1000, 0, Const.OID_NONE) |
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system_info.idle_planets.remove(planet_id) |
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break |
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def _build_brewery(self, system_info): |
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for planet_id in copy.copy(system_info.idle_planets) & set(system_info.dens.keys()): |
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planet = self.db[planet_id] |
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if system_info.dens[planet_id] < 1: |
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# there was den, but it is not anymore, try another planet |
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continue |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet_id, |
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Rules.Tech.PIRATEBREWERY, 1, planet_id, |
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Rules.Tech.PIRATEBASE < 1000, 0, Rules.Tech.PIRATEDEN) |
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system_info.idle_planets.remove(planet_id) |
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system_info.dens[planet_id] -= 1 |
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system_info.breweries += 1 |
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return |
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def _build_prisons(self, system_info): |
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sumOfDens = sum(system_info.dens.values()) |
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denTech = Rules.techs[Rules.Tech.PIRATEDEN] |
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prisonTech = Rules.techs[Rules.Tech.PIRATEPRISON] |
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energy = sumOfDens * denTech.prodEn * 1.25 - system_info.prisons * prisonTech.operEn |
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possiblePrisons = math.floor(energy / (denTech.prodEn * 1.25 + prisonTech.operEn)) |
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for planet_id in copy.copy(system_info.idle_planets) & set(system_info.dens.keys()): |
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planet = self.db[planet_id] |
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if system_info.dens[planet_id] < 1 or possiblePrisons < 1: |
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# there was a Den, but it is not there anymore, try another planet |
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continue |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet_id, |
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Rules.Tech.PIRATEPRISON, 1, planet_id, |
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Rules.Tech.PIRATEBASE < 1000, 0, Rules.Tech.PIRATEDEN) |
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system_info.idle_planets.remove(planet_id) |
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system_info.dens[planet_id] -= 1 |
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possiblePrisons -= 1 |
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def _build_shipyard(self, system_info): |
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slots = 0 |
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for planet_id in system_info.system.planets: |
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slots += self.db[planet_id].plSlots |
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if slots <= 10 or system_info.shipyards: |
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return |
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for planet_id in copy.copy(system_info.idle_planets) & set(system_info.dens.keys()): |
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planet = self.db[planet_id] |
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if system_info.dens[planet_id] < 1: |
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# there was a Den, but it is not there anymore, try another planet |
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continue |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet_id, |
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Rules.Tech.PIRATESD, 1, planet_id, |
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Rules.Tech.PIRATEBASE < 1000, 0, Rules.Tech.PIRATEDEN) |
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system_info.idle_planets.remove(planet_id) |
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system_info.dens[planet_id] -= 1 |
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system_info.shipyards = 1 |
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return |
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def _expand_slots(self, system_info): |
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if Rules.Tech.ADDSLOT3 not in self.player.techs: |
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return |
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for planet_id in copy.copy(system_info.idle_planets): |
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planet = self.db[planet_id] |
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if planet.plSlots < planet.plMaxSlots: |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet_id, |
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Rules.Tech.ADDSLOT3, 1, planet_id, |
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Rules.Tech.ADDSLOT3 < 1000, 0, Const.OID_NONE) |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet_id, |
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Rules.Tech.PIRATEDEN, 1, planet_id, |
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Rules.Tech.PIRATEDEN < 1000, 0, Const.OID_NONE) |
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system_info.idle_planets.remove(planet_id) |
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def _condensePlanet(self, planet, target): |
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if Rules.Tech.PLCOND5 in self.player.techs: |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet.oid, |
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Rules.Tech.PLCOND5, 1, target.oid, |
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Rules.Tech.PLCOND5 < 1000, 0, Const.OID_NONE) |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet.oid, |
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Rules.Tech.PIRATEBASE, 1, target.oid, |
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Rules.Tech.PIRATEBASE < 1000, 0, Const.OID_NONE) |
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self.data.nonhabPlanets.remove(target.oid) |
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def _assemblePlanet(self, planet, target): |
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if Rules.Tech.PLASSEMBL5 in self.player.techs: |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet.oid, |
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Rules.Tech.PLASSEMBL5, 1, target.oid, |
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Rules.Tech.PLASSEMBL5 < 1000, 0, Const.OID_NONE) |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet.oid, |
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Rules.Tech.PIRATEBASE, 1, target.oid, |
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Rules.Tech.PIRATEBASE < 1000, 0, Const.OID_NONE) |
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self.data.nonhabPlanets.remove(target.oid) |
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def _create_planets(self, system_info): |
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for target_id in copy.copy(self.data.nonhabPlanets & set(system_info.system.planets)): |
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target = self.db[target_id] |
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try: |
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planet_id = system_info.idle_planets.pop() |
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except KeyError: |
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return |
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planet = self.db[planet_id] |
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if target.plType == u'G': |
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self._condensePlanet(planet, target) |
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elif target.plType == u'A': |
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self._assemblePlanet(planet, target) |
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def _build_ships(self, system_info): |
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system_fleets = getattr(system_info.system, 'fleets', []) |
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has_scout = False |
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for fleet_id in system_fleets: |
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fleet = self.db[fleet_id] |
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if getattr(fleet, 'owner', Const.OID_NONE) == self.player.oid: |
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if tool.fleetContains(fleet, {4:1}): |
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has_scout = True |
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for planet_id in system_info.idle_planets: |
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planet = self.db[planet_id] |
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if not has_scout: |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet_id, 4, 1, planet_id, True, False, Const.OID_NONE) |
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else: |
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dice = random.randint(1, 3) |
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if dice == 1: |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet_id, 1, 3, planet_id, True, False, Const.OID_NONE) |
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elif dice == 2: |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet_id, 2, 3, planet_id, True, False, Const.OID_NONE) |
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else: |
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planet.prodQueue, self.player.stratRes = self.client.cmdProxy.startConstruction(planet_id, 3, 2, planet_id, True, False, Const.OID_NONE) |
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def _get_system_info(self, system): |
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system_info = IDataHolder() |
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# my planets in the system |
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system_info.system = system |
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system_info.breweries = 0 |
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system_info.shipyards = 0 |
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system_info.prisons = 0 |
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system_info.dens = {} |
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system_info.bases = {} |
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system_info.other_struct_id = {} |
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system_info.idle_planets = self.data.myPlanets & set(system.planets) |
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for planet_id in copy.copy(system_info.idle_planets): |
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planet = self.db[planet_id] |
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system_info.bases[planet_id] = 0 |
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system_info.other_struct_id[planet_id] = None |
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system_info.dens[planet_id] = 0 |
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for struct in planet.slots: |
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if struct[0] == Rules.Tech.PIRATEBASE: |
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system_info.bases[planet_id] += 1 |
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elif struct[0] == Rules.Tech.PIRATEBREWERY: |
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system_info.breweries += 1 |
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elif struct[0] == Rules.Tech.PIRATEDEN: |
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system_info.dens[planet_id] += 1 |
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elif struct[0] == Rules.Tech.PIRATESD: |
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system_info.shipyards += 1 |
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elif struct[0] == Rules.Tech.PIRATEPRISON: |
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system_info.prisons += 1 |
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else: |
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system_info.other_struct_id[planet_id] = struct[0] |
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if getattr(planet, 'prodQueue', None): |
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# something is in the production queue, account it and do next |
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for task in planet.prodQueue: |
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if task.techID == Rules.Tech.PIRATEBREWERY: |
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system_info.breweries += task.quantity |
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elif task.techID == Rules.Tech.PIRATESD: |
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system_info.shipyards += task.quantity |
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elif task.techID == Rules.Tech.PIRATEPRISON: |
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system_info.prisons += task.quantity |
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elif task.techID in (Rules.Tech.PLCOND5, Rules.Tech.PLASSEMBL5): |
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self.data.nonhabPlanets.remove(task.targetID) |
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system_info.idle_planets.remove(planet_id) |
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continue |
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return system_info |
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def _retreat_fleet(self, fleet): |
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max_range = tool.subfleetMaxRange(self.client, self.db, None, fleet.oid) |
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nearest_sys_ids = tool.findNearest(self.db, fleet, self.data.mySystems) |
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259
|
|
|
if len(nearest_sys_ids): |
|
260
|
|
|
nearest_sys_id = nearest_sys_ids[0] |
|
261
|
|
|
target = self.db[nearest_sys_id] |
|
262
|
|
|
distance = math.hypot(target.x-fleet.x, target.y-fleet.y) |
|
263
|
|
|
if distance >= max_range: |
|
264
|
|
|
tool.orderFleet(self.client, self.db, fleet.oid, Const.FLACTION_MOVE, nearest_sys_id, None) |
|
265
|
|
|
|
|
266
|
|
|
def _return_fleet(self, fleet): |
|
267
|
|
|
nearest_sys_ids = tool.findNearest(self.db, fleet, self.data.mySystems) |
|
268
|
|
|
if len(nearest_sys_ids): |
|
269
|
|
|
nearest_sys_id = nearest_sys_ids[0] |
|
270
|
|
|
tool.orderFleet(self.client, self.db, fleet.oid, Const.FLACTION_MOVE, nearest_sys_id, None) |
|
271
|
|
|
|
|
272
|
|
|
def _commence_attack(self, fleet): |
|
273
|
|
|
sheet = tool.getFleetSheet(fleet) |
|
274
|
|
|
ships = {} |
|
275
|
|
|
ships[3] = min(sheet[1], sheet[2], sheet[3]) |
|
276
|
|
|
ships[1] = ships[2] = ships[3] |
|
277
|
|
|
ships[4] = 1 |
|
278
|
|
|
max_range = tool.subfleetMaxRange(self.client, self.db, ships, fleet.oid) |
|
279
|
|
|
nearest_sys_ids = tool.findNearest(self.db, fleet, self.data.enemySystems & self.data.relevantSystems, max_range * 0.45) |
|
280
|
|
|
if len(nearest_sys_ids): |
|
281
|
|
|
nearestSys = nearest_sys_ids[0] |
|
282
|
|
|
tool.orderPartFleet(self.client, self.db, ships, False, fleet.oid, Const.FLACTION_MOVE, nearestSys, None) |
|
283
|
|
|
|
|
284
|
|
|
def _followup_attack(self, fleet): |
|
285
|
|
|
max_range = tool.subfleetMaxRange(self.client, self.db, None, fleet.oid) |
|
286
|
|
|
nearest_sys_ids = tool.findNearest(self.db, fleet, self.data.enemySystems & self.data.relevantSystems, max_range) |
|
287
|
|
|
if len(nearest_sys_ids): |
|
288
|
|
|
nearest_sys_id = nearest_sys_ids[0] |
|
289
|
|
|
tool.orderFleet(self.client, self.db, fleet.oid, Const.FLACTION_MOVE, nearest_sys_id, None) |
|
290
|
|
|
else: |
|
291
|
|
|
self._return_fleet(fleet) |
|
292
|
|
|
|
|
293
|
|
|
def fleets_manager(self): |
|
294
|
|
|
attack_fleets = set() |
|
295
|
|
|
attack_minimum = {1:10, 2:10, 3:10, 4:1} |
|
296
|
|
|
for fleet_id in self.data.myFleets & self.data.idleFleets: |
|
297
|
|
|
fleet = self.db.get(fleet_id, None) |
|
298
|
|
|
if fleet.combatCounter and fleet.orbiting not in self.data.mySystems: |
|
299
|
|
|
self._retreat_fleet(fleet) |
|
300
|
|
|
elif not fleet.orbiting in self.data.mySystems: |
|
301
|
|
|
if tool.fleetContains(fleet, attack_minimum): |
|
302
|
|
|
attack_fleets.add(fleet) |
|
303
|
|
|
else: |
|
304
|
|
|
self._return_fleet(fleet) |
|
305
|
|
|
else: |
|
306
|
|
|
if tool.fleetContains(fleet, attack_minimum): |
|
307
|
|
|
attack_fleets.add(fleet) |
|
308
|
|
|
for fleet in attack_fleets: |
|
309
|
|
|
if fleet.orbiting in self.data.mySystems: |
|
310
|
|
|
self._commence_attack(fleet) |
|
311
|
|
|
else: |
|
312
|
|
|
self._followup_attack(fleet) |
|
313
|
|
|
|
|
314
|
|
|
def planet_manager(self): |
|
315
|
|
|
for planet_id in self.data.myPlanets: |
|
316
|
|
|
tool.sortStructures(self.client, self.db, planet_id) |
|
317
|
|
|
for systemID in self.data.mySystems: |
|
318
|
|
|
system = self.db[systemID] |
|
319
|
|
|
system_info = self._get_system_info(system) |
|
320
|
|
|
self._fill_with_dens(system_info) |
|
321
|
|
|
self._build_defensive_bases(system_info) |
|
322
|
|
|
self._build_bases(system_info) |
|
323
|
|
|
self._build_brewery(system_info) |
|
324
|
|
|
self._build_prisons(system_info) |
|
325
|
|
|
self._build_shipyard(system_info) |
|
326
|
|
|
self._expand_slots(system_info) |
|
327
|
|
|
self._create_planets(system_info) |
|
328
|
|
|
self._build_ships(system_info) |
|
329
|
|
|
|
|
330
|
|
|
def ship_design_manager(self): |
|
331
|
|
|
if len(self.player.shipDesigns.keys()) < 4: |
|
332
|
|
|
self.client.cmdProxy.addShipDesign(self.player.oid, 'Brawler', |
|
333
|
|
|
Rules.Tech.SMALLHULL1, {Rules.Tech.SCOCKPIT1:1, |
|
334
|
|
|
Rules.Tech.CANNON1:2, Rules.Tech.PIRATEFTLENG:3}) |
|
335
|
|
|
self.client.cmdProxy.addShipDesign(self.player.oid, "Enforcer", |
|
336
|
|
|
Rules.Tech.SMALLHULL1, {Rules.Tech.SCOCKPIT1:1, |
|
337
|
|
|
Rules.Tech.SSROCKET2:2, Rules.Tech.PIRATEFTLENG:3}) |
|
338
|
|
|
self.client.cmdProxy.addShipDesign(self.player.oid, "Raider", |
|
339
|
|
|
Rules.Tech.SMALLHULL1, {Rules.Tech.SCOCKPIT1:1, |
|
340
|
|
|
Rules.Tech.CONBOMB1:1, Rules.Tech.PIRATEFTLENG:3}) |
|
341
|
|
|
self.client.cmdProxy.addShipDesign(self.player.oid, "Squeal", |
|
342
|
|
|
Rules.Tech.SMALLHULL1, {Rules.Tech.SCOCKPIT1:1, |
|
343
|
|
|
Rules.Tech.SCANNERMOD1:1, Rules.Tech.PIRATEFTLENG:3}) |
|
344
|
|
|
|
|
345
|
|
|
def offense_manager(self): |
|
346
|
|
|
self.ship_design_manager() |
|
347
|
|
|
self.fleets_manager() |
|
348
|
|
|
|
|
349
|
|
|
def economy_manager(self): |
|
350
|
|
|
self.planet_manager() |
|
351
|
|
|
|
|
352
|
|
|
def run(self): |
|
353
|
|
|
self.offense_manager() |
|
354
|
|
|
self.economy_manager() |
|
355
|
|
|
|
|
356
|
|
|
def run(aclient): |
|
357
|
|
|
ai = Pirate(aclient) |
|
358
|
|
|
ai.run() |
|
359
|
|
|
aclient.saveDB() |
|
360
|
|
|
|
|
361
|
|
|
|
|
362
|
|
|
|
|
363
|
|
|
|
|
364
|
|
|
|
|
365
|
|
|
|