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<?php |
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namespace nstdio\svg\filter; |
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use nstdio\svg\container\ContainerInterface; |
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use nstdio\svg\ElementInterface; |
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use nstdio\svg\traits\ElementTrait; |
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/** |
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* Class Filter |
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* |
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* @package nstdio\svg\filter |
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* @author Edgar Asatryan <[email protected]> |
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*/ |
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class Filter extends BaseFilter implements ContainerInterface |
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{ |
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use ElementTrait; |
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public function __construct(ElementInterface $parent, $id = null) |
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{ |
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$defs = self::getDefs($parent); |
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parent::__construct($defs); |
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$this->id = $id; |
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} |
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public function getName() |
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{ |
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return 'filter'; |
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} |
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/** |
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* Applies a drop shadow effect to the input image. A drop shadow is effectively a blurred, offset version of the |
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* input image's alpha mask drawn in a particular color, composited below the image. The function accepts a |
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* parameter of type <shadow> (defined in CSS3 Backgrounds), with the exception that the 'inset' keyword is not |
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* allowed. This function is similar to the more established box-shadow property; the difference is that with |
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* filters, some browsers provide hardware acceleration for better performance. The parameters of the <shadow> |
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* parameter are as follows. |
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* |
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* @param ContainerInterface $container |
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* @param string|float $offsetX These are two <length> values to set the shadow offset. <offset-x> |
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* specifies the horizontal distance. Negative values place the shadow to |
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* the left of the element. <offset-y> specifies the vertical distance. |
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* Negative values place the shadow above the element. See <length> for |
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* possible units. If both values are 0, the shadow is placed behind the |
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* element (and may generate a blur effect if <blur-radius> and/or |
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* <spread-radius> is set). |
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* @param string|float $offsetY Same as offset. |
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* @param string|float $blurRadius This is a third <length> value. The larger this value, the bigger the |
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* blur, so the shadow becomes bigger and lighter. Negative values are not |
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* allowed. If not specified, it will be 0 (the shadow's edge is sharp). |
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* @param null $filterId |
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* |
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* @return Filter |
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*/ |
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public static function shadow(ContainerInterface $container, $offsetX, $offsetY = null, $blurRadius = null, $filterId = null) |
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{ |
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$filter = (new Filter($container, $filterId))->apply([ |
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'x' => '-50%', |
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'y' => '-50%', |
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'width' => '200%', |
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'height' => '200%', |
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]); |
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(new Offset($filter))->apply([ |
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'result' => 'offOut', |
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'in' => 'SourceGraphic', |
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'dx' => $offsetX, |
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'dy' => $offsetY === null ? $offsetX : $offsetY, |
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]); |
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(new ColorMatrix($filter))->apply([ |
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'result' => 'matrixOut', |
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'in' => 'offOut', |
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'type' => 'matrix', |
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'values' => '0.1 0 0 0 0 0 0.1 0 0 0 0 0 0.1 0 0 0 0 0 1 0', |
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]); |
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(new GaussianBlur($filter))->apply([ |
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'result' => "blurOut", |
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'stdDeviation' => $blurRadius, |
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]); |
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(new Blend($filter))->apply([ |
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'in' => 'SourceGraphic', |
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'in2' => 'blurOut', |
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'mode' => 'normal', |
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]); |
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return $filter; |
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} |
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/** |
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* Converts the input image to grayscale. The value of 'amount' defines the proportion of the conversion. A value |
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* of 100% is completely grayscale. A value of 0% leaves the input unchanged. Values between 0% and 100% are linear |
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* multipliers on the effect. If the 'amount' parameter is missing, a value of 0 is used. |
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* |
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* @param ContainerInterface $container |
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* @param int|string $amount |
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* |
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* @return Filter |
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*/ |
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public static function grayScale(ContainerInterface $container, $amount) |
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{ |
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$filter = new Filter($container); |
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$amount = intval($amount); |
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$amountR = 0.002126 * $amount; |
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$amountG = 0.007152 * $amount; |
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$amountB = 0.000722 * $amount; |
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(new ColorMatrix($filter))->apply([ |
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'type' => 'matrix', |
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'values' => "$amountR $amountG $amountB 0 0 |
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$amountR $amountG $amountB 0 0 |
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$amountR $amountG $amountB 0 0 |
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0 0 0 1 0", |
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]); |
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return $filter; |
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} |
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/** |
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* Inverts the samples in the input image. The value of 'amount' defines the proportion of the conversion. A value |
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* of 100% is completely inverted. A value of 0% leaves the input unchanged. Values between 0% and 100% are linear |
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* multipliers on the effect. If the 'amount' parameter is missing, a value of 0 is used. |
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* |
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* @param ContainerInterface $container |
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* @param null $filterId |
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* |
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* @return Filter |
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*/ |
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public static function invert(ContainerInterface $container, $filterId = null) |
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{ |
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return ComponentTransfer::table($container, [[1, 0]], $filterId); |
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} |
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/** |
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* Converts the input image to sepia. The value of 'amount' defines the proportion of the conversion. A value of |
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* 100% is completely sepia. A value of 0% leaves the input unchanged. Values between 0% and 100% are linear |
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* multipliers on the effect. If the 'amount' parameter is missing, a value of 0 is used. |
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* |
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* @param ContainerInterface $container |
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* @param $amount |
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* @param null $filterId |
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* |
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* @return Filter |
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*/ |
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public static function sepia(ContainerInterface $container, $amount, $filterId = null) |
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{ |
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$filter = new Filter($container, $filterId); |
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(new ColorMatrix($filter))->apply([ |
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'type' => 'matrix', |
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'values' => "0.393 0.769 0.189 0 0 |
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0.349 0.686 0.168 0 0 |
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0.272 0.534 0.131 0 0 |
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0 0 0 1 0", |
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]); |
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return $filter; |
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} |
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} |
Unless you are absolutely sure that the expression can never be null because of other conditions, we strongly recommend to add an additional type check to your code: