Glyph   A
last analyzed

Complexity

Total Complexity 1

Size/Duplication

Total Lines 8
Duplicated Lines 0 %

Coupling/Cohesion

Components 0
Dependencies 1

Test Coverage

Coverage 100%

Importance

Changes 0
Metric Value
dl 0
loc 8
c 0
b 0
f 0
wmc 1
lcom 0
cbo 1
ccs 2
cts 2
cp 1
rs 10

1 Method

Rating   Name   Duplication   Size   Complexity  
A getName() 0 4 1
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<?php
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namespace nstdio\svg\text;
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/**
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 * Class Glyph
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 * The ‘glyph’ element defines the graphics for a given glyph. The coordinate system for the glyph is defined by the
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 * various attributes in the ‘font’ element.
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 * The graphics that make up the ‘glyph’ can be a single path data specification within the ‘d’ attribute, arbitrary
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 * SVG as content within the ‘glyph’, or both. These two alternatives are processed differently.
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 *
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 * @link    https://www.w3.org/TR/SVG11/fonts.html#GlyphElement
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 * @property string unicode     = "<string>" One or more Unicode characters indicating the sequence of Unicode
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 *           characters which corresponds to this glyph. If a character is provided, then this glyph corresponds to the
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 *           given Unicode character. If multiple characters are provided, then this glyph corresponds to the given
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 *           sequence of Unicode characters. One use of a sequence of characters is ligatures. For example, if
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 *           unicode="ffl", then the given glyph will be used to render the sequence of characters "f", "f", and "l".
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 *           It is often useful to refer to characters using XML character references expressed in hexadecimal notation
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 *           or decimal notation. For example, unicode="ffl" could be expressed as XML character references in
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 *           hexadecimal notation as unicode="&#x66;&#x66;&#x6c;" or in decimal notation as
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 *           unicode="&#102;&#102;&#108;". The ‘unicode’ attribute contributes to the process for deciding which
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 *           glyph(s) are used to represent which character(s). See glyph selection rules. If the
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 *          ‘unicode’ attribute is not provided for a given ‘glyph’, then the only way to use this glyph is via an
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 *          ‘altGlyph’ reference.
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 * @property string glyphName   = "<name> [, <name> ]* " A name for the glyph. It is recommended that glyph names
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 *           be unique within a font. The glyph names can be used in situations where Unicode character numbers do not
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 *           provide sufficient information to access the correct glyph, such as when there are multiple glyphs per
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 *           Unicode character. The glyph names can be referenced in kerning definitions.
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 * @property string d           = "path data" The definition of the outline of a glyph, using the same syntax as for
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 *           the
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 *           ‘d’ attribute on a ‘path’ element. See Path data. See below for a discussion of this attribute.
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 * @property string orientation = "h | v" Indicates that the given glyph is only to be used for a particular
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 *           inline-progression-direction (i.e., horizontal or vertical). If the attribute is not specified, then the
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 *           glyph can be used in all cases (i.e., both horizontal and vertical inline-progression-direction).
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 * @property string arabicForm  = "initial | medial | terminal | isolated" For Arabic glyphs, indicates which of
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 *           the four possible forms this glyph represents.
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 * @property string lang        = "%LanguageCodes;" The attribute value is a comma-separated list of language names as
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 *           defined in BCP 47 {@link http://www.ietf.org/rfc/bcp/bcp47.txt}. The glyph can be used if the ‘xml:lang’
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 *           attribute exactly matches one of the languages given in the value of this parameter, or if the ‘xml:lang’
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 *           attribute exactly equals a prefix of one of the languages given in the value of this parameter such that
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 *           the first tag character following the prefix is "-".
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 * @property float  horizAdvX   = "<number>" The horizontal advance after rendering the glyph in horizontal
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 *           orientation. If the attribute is not specified, the effect is as if the attribute were set to the value of
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 *           the font's ‘horiz-adv-x’ attribute. Glyph widths are required to be non-negative, even if the glyph is
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 *           typically rendered right-to-left, as in Hebrew and Arabic scripts.
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 * @property float  vertOriginX = "<number>" The X-coordinate in the font coordinate system of the origin of
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 *           the glyph to be used when drawing vertically oriented text. If the attribute is not specified, the effect
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 *           is as if the attribute were set to the value of the font's ‘vert-origin-x’ attribute.
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 * @property float  vertOriginY = "<number>" The Y-coordinate in the font coordinate system of the origin of a glyph to
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 *           be used when drawing vertically oriented text. If the attribute is not specified, the effect is as if the
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 *           attribute were set to the value of the font's ‘vert-origin-y’ attribute.
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 * @property float  vertAdvY    = "<number>" The vertical advance after rendering a glyph in vertical orientation. If
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 *           the attribute is not specified, the effect is as if the attribute were set to the value of the font's
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 *           ‘vert-adv-y’ attribute.
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 * @package nstdio\svg\text
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 * @author  Edgar Asatryan <[email protected]>
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 */
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class Glyph extends BaseText
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{
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    public function getName()
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    {
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        return 'glyph';
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    }
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}