Completed
Push — master ( 610f9f...30d47a )
by Marko
03:48
created

MaterialComponent   A

Complexity

Total Complexity 8

Size/Duplication

Total Lines 70
Duplicated Lines 0 %

Coupling/Cohesion

Components 1
Dependencies 2

Test Coverage

Coverage 100%

Importance

Changes 0
Metric Value
wmc 8
lcom 1
cbo 2
dl 0
loc 70
ccs 23
cts 23
cp 1
rs 10
c 0
b 0
f 0

4 Methods

Rating   Name   Duplication   Size   Complexity  
A initializeComponent() 0 5 1
A getDomAttributeString() 0 7 1
A shader() 0 15 3
A prepareShader() 0 8 3
1
<?php
2
/** @formatter:off
3
 * ******************************************************************
4
 * Created by   Marko Kungla on Jun 25, 2016 - 7:51:42 PM
5
 * Contact      [email protected]
6
 * @copyright   2016 Marko Kungla - https://github.com/mkungla
7
 * @license     The MIT License (MIT)
8
 * 
9
 * @category       AframeVR
10
 * @package        aframe-php
11
 * 
12
 * Lang         PHP (php version >= 7)
13
 * Encoding     UTF-8
14
 * File         MaterialComponent.php
15
 * Code format  PSR-2 and 12
16
 * @link        https://github.com/mkungla/aframe-php
17
 ^ @issues      https://github.com/mkungla/aframe-php/issues
18
 * ********************************************************************
19
 * Contributors:
20
 * @author Marko Kungla <[email protected]>
21
 * ********************************************************************
22
 * Comments:
23
 * @formatter:on */
24
namespace AframeVR\Core\Components\Material;
25
26
use \AframeVR\Interfaces\Core\Components\Material\MaterialInterface;
27
use \AframeVR\Core\Helpers\ComponentAbstract;
28
use \AframeVR\Core\Exceptions\BadShaderCallException;
29
use \AframeVR\Interfaces\ShaderInterface;
30
31
/**
32
 * AframeVR\Core\Components\Material
33
 *
34
 * The material component defines the appearance of an entity.
35
 * The built-in shaders allow us to define properties such as color,
36
 * opacity, or textures. Custom shaders can be registered to extend
37
 * the material component to allow for a wide range of visual effects.
38
 * The geometry component can be defined alongside to provide a shape alongside
39
 * the appearance to create a complete mesh. The material component is coupled to shaders.
40
 * Some of the built-in shading models will provide properties like color or texture to the material component.
41
 */
42
class MaterialComponent extends ComponentAbstract implements MaterialInterface
43
{
44
45
    private $shaderObj;
46
47
    /**
48
     * Initialize Component
49
     *
50
     * {@inheritdoc}
51
     *
52
     * @return bool
53
     */
54 35
    public function initializeComponent(): bool
55
    {
56 35
        $this->setDomAttributeName('material');
57 35
        return true;
58
    }
59
60
    /**
61
     * Return DOM attribute contents
62
     *
63
     * @return string
64
     */
65 3
    public function getDomAttributeString(): string
66
    {
67 3
        $this->prepareShader();
68 3
        $material_attrs = $this->getDOMAttributesArray();
69 3
        $format = implode(': %s; ', array_keys($material_attrs)) . ': %s;';
70 3
        return vsprintf($format, array_values($material_attrs));
71
    }
72
73
    /**
74
     * Material Shader
75
     *
76
     * {@inheritdoc}
77
     *
78
     * @param string $shader            
79
     * @throws BadShaderCallException
80
     * @return object|null
81
     */
82 16
    public function shader(string $shader = 'standard')
83
    {
84 16
        $this->dom_attributes['shader'] = $shader;
85
        
86 16
        if ($this->shaderObj instanceof ShaderInterface)
87 3
            return $this->shaderObj;
88
        
89 16
        $shader = sprintf('\AframeVR\Core\Shaders\%s', ucfirst($shader));
90 16
        if (class_exists($shader)) {
91 15
            $this->shaderObj = new $shader();
92
        } else {
93 1
            throw new BadShaderCallException($shader);
94
        }
95 15
        return $this->shaderObj ?? null;
96
    }
97
98
    /**
99
     * Prepare Shader attributes
100
     *
101
     * @return void
102
     */
103 3
    private function prepareShader()
104
    {
105 3
        if (! empty($this->shaderObj)) {
106 3
            $this->shaderObj->removeDefaultDOMAttributes();
107 3
            foreach ($this->shaderObj as $key => $val)
108 3
                $this->dom_attributes[$key] = $val;
109
        }
110 3
    }
111
}
112