Completed
Pull Request — master (#63)
by Marko
03:19
created

Curvedimage::reset()   A

Complexity

Conditions 1
Paths 1

Size

Total Lines 18
Code Lines 14

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 15
CRAP Score 1

Importance

Changes 1
Bugs 0 Features 1
Metric Value
c 1
b 0
f 1
dl 0
loc 18
ccs 15
cts 15
cp 1
rs 9.4285
cc 1
eloc 14
nc 1
nop 0
crap 1
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<?php
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/** @formatter:off
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 * ******************************************************************
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 * Created by   Marko Kungla on Jul 7, 2016 - 9:46:02 PM
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 * Contact      [email protected]
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 * @copyright   2016 Marko Kungla - https://github.com/mkungla
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 * @license     The MIT License (MIT)
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 * 
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 * @category       AframeVR
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 * @package        aframe-php
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 * 
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 * Lang         PHP (php version >= 7)
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 * Encoding     UTF-8
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 * File         Curvedimage.php
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 * Code format  PSR-2 and 12
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 * @link        https://github.com/mkungla/aframe-php
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 * @issues      https://github.com/mkungla/aframe-php/issues
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 * ********************************************************************
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 * Contributors:
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 * @author Marko Kungla <[email protected]>
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 * ********************************************************************
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 * Comments:
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 * @formatter:on */
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namespace AframeVR\Extras\Primitives;
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use \AframeVR\Core\Entity;
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use \AframeVR\Interfaces\EntityInterface;
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final class Curvedimage extends Entity implements EntityInterface
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{
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    /**
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     * <a-curvedimage>
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     *
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     * he curved image primitive creates images that bend around the user. Curved images arranged around the camera can
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     * be pleasing for legibility since each pixel sits at the same distance from the user. They can be a better choice
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     * than angled flat planes for complex layouts because they ensure a smooth surface rather than a series of awkward
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     * seams between planes. It is an entity that prescribes a double-sided open-ended cylinder with the geometry
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     * component and rendering textures on the inside of the cylinder with the material component.
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     *
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     * @return void
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     */
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    public function reset()
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    {
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        parent::reset();
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        $this->component('Geometry')->primitive('cylinder');
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        $this->component('Geometry')->height(1);
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        $this->component('Geometry')->radius(2);
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        $this->component('Geometry')->segmentsRadial(48);
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        $this->component('Geometry')->thetaLength(270);
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        $this->component('Geometry')->openEnded(true);
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        $this->component('Geometry')->thetaStart(0);
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        $this->component('Material')->shader('flat');
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        $this->color('#fff');
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        $this->component('Material')->side('double');
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        $this->component('Material')->transparent(true);
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        $this->component('Material')->shader()->repeat(- 1, 1);
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    }
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}