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<?php |
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/** @formatter:off |
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* ****************************************************************** |
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* Created by Marko Kungla on Jul 7, 2016 - 9:46:02 PM |
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* Contact [email protected] |
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* @copyright 2016 Marko Kungla - https://github.com/mkungla |
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* @license The MIT License (MIT) |
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* |
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* @category AframeVR |
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* @package aframe-php |
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* |
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* Lang PHP (php version >= 7) |
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* Encoding UTF-8 |
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* File Curvedimage.php |
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* Code format PSR-2 and 12 |
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* @link https://github.com/mkungla/aframe-php |
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* @issues https://github.com/mkungla/aframe-php/issues |
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* ******************************************************************** |
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* Contributors: |
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* @author Marko Kungla <[email protected]> |
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* ******************************************************************** |
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* Comments: |
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* @formatter:on */ |
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namespace AframeVR\Extras\Primitives; |
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use \AframeVR\Core\Entity; |
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use \AframeVR\Interfaces\EntityInterface; |
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final class Curvedimage extends Entity implements EntityInterface |
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{ |
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/** |
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* <a-curvedimage> |
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* |
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* he curved image primitive creates images that bend around the user. Curved images arranged around the camera can |
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* be pleasing for legibility since each pixel sits at the same distance from the user. They can be a better choice |
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* than angled flat planes for complex layouts because they ensure a smooth surface rather than a series of awkward |
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* seams between planes. It is an entity that prescribes a double-sided open-ended cylinder with the geometry |
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* component and rendering textures on the inside of the cylinder with the material component. |
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* |
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* @return void |
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*/ |
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public function reset() |
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{ |
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parent::reset(); |
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$this->component('Geometry')->primitive('cylinder'); |
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$this->component('Geometry')->height(1); |
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$this->component('Geometry')->radius(2); |
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$this->component('Geometry')->segmentsRadial(48); |
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$this->component('Geometry')->thetaLength(270); |
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$this->component('Geometry')->openEnded(true); |
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$this->component('Geometry')->thetaStart(0); |
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$this->component('Material')->shader('flat'); |
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$this->color('#fff'); |
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$this->component('Material')->side('double'); |
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$this->component('Material')->transparent(true); |
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$this->component('Material')->shader()->repeat(- 1, 1); |
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} |
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} |