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<?php |
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/** @formatter:off |
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* ****************************************************************** |
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* Created by Marko Kungla on Jul 4, 2016 - 1:31:08 AM |
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* Contact [email protected] |
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* @copyright 2016 Marko Kungla - https://github.com/mkungla |
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* @license The MIT License (MIT) |
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* |
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* @category AframeVR |
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* @package aframe-php |
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* |
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* Lang PHP (php version >= 7) |
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* Encoding UTF-8 |
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* File Camera.php |
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* Code format PSR-2 and 12 |
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* @link https://github.com/mkungla/aframe-php |
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* @issues https://github.com/mkungla/aframe-php/issues |
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* ******************************************************************** |
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* Contributors: |
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* @author Marko Kungla <[email protected]> |
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* ******************************************************************** |
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* Comments: |
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* @formatter:on */ |
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namespace AframeVR\Extras\Primitives; |
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use \AframeVR\Core\Entity; |
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use \AframeVR\Interfaces\EntityInterface; |
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class Camera extends Entity implements EntityInterface |
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{ |
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/** |
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* Init <a-camera> |
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* |
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* The camera primitive places the user somewhere within the scene. It is an entity that prescribes the camera |
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* component with mappings to controls-related components. |
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* |
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* @return void |
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*/ |
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public function reset() |
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{ |
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parent::reset(); |
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$this->child()->entity()->component('Camera'); |
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$this->active(false); |
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} |
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/** |
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* camera.active |
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* |
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* @param bool $active |
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* @return \AframeVR\Extras\Primitives\Camera |
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*/ |
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public function active(bool $active) |
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{ |
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$this->child() |
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->entity() |
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->component('Camera') |
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->active($active); |
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return $this; |
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} |
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/** |
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* camera.far |
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* |
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* @param float $far |
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* @return \AframeVR\Extras\Primitives\Camera |
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*/ |
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public function far(float $far) |
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{ |
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$this->child() |
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->entity() |
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->component('Camera') |
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->far($far); |
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return $this; |
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} |
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/** |
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* camera.fov |
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* |
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* @param float $fov |
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* @return \AframeVR\Extras\Primitives\Camera |
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*/ |
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public function fov(float $fov) |
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{ |
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$this->child() |
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->entity() |
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->component('Camera') |
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->fov($fov); |
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return $this; |
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} |
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/** |
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* look-controls.enabled |
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* |
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* @param bool $look_controls |
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* @return \AframeVR\Extras\Primitives\Camera |
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*/ |
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public function lookControls(bool $look_controls) |
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{ |
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$this->child() |
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->entity() |
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->component('LookControls') |
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->enabled($look_controls); |
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return $this; |
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} |
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/** |
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* camera.near |
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* |
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* @param float $near |
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* @return \AframeVR\Extras\Primitives\Camera |
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*/ |
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public function near(float $near) |
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{ |
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$this->child() |
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->entity() |
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->component('Camera') |
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->near($near); |
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return $this; |
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} |
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/** |
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* wasd-controls.enabled |
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* |
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* @param bool $wasd_controls |
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* @return \AframeVR\Extras\Primitives\Camera |
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*/ |
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public function wasdControls(bool $wasd_controls = true) |
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{ |
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$this->child() |
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->entity() |
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->component('WASDControls') |
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->enabled($wasd_controls); |
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return $this; |
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} |
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/** |
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* camera.zoom |
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* |
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* @param int|float $zoom |
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* @return \AframeVR\Extras\Primitives\Camera |
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*/ |
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public function zoom(float $zoom) |
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{ |
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$this->child() |
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->entity() |
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->component('Camera') |
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->zoom($zoom); |
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return $this; |
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} |
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/** |
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* Activate cursor |
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* |
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* @return \AframeVR\Extras\Primitives\Camera |
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*/ |
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public function cursor() |
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{ |
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$this->child() |
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->entity() |
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->child() |
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->cursor(); |
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return $this; |
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} |
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} |
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