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<?php |
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/** @formatter:off |
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* ****************************************************************** |
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* Created by Marko Kungla on Jun 25, 2016 - 7:51:42 PM |
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* Contact [email protected] |
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* @copyright 2016 Marko Kungla - https://github.com/mkungla |
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* @license The MIT License (MIT) |
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* |
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* @category AframeVR |
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* @package aframe-php |
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* |
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* Lang PHP (php version >= 7) |
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* Encoding UTF-8 |
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* File PositionComponent.php |
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* Code format PSR-2 and 12 |
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* @link https://github.com/mkungla/aframe-php |
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^ @issues https://github.com/mkungla/aframe-php/issues |
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* ******************************************************************** |
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* Contributors: |
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* @author Marko Kungla <[email protected]> |
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* ******************************************************************** |
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* Comments: |
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* @formatter:on */ |
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namespace AframeVR\Core\Components\Material; |
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use \AframeVR\Core\Helpers\ComponentAbstract; |
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use \AframeVR\Interfaces\ComponentInterface; |
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use \AframeVR\Interfaces\Core\Components\Material\MaterialInterface; |
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use \AframeVR\Core\Exceptions\BadShaderCallException; |
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use \AframeVR\Interfaces\ShaderInterface; |
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class Component extends ComponentAbstract implements ComponentInterface, MaterialInterface |
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{ |
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private $shaderObj; |
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/** |
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* Initialize Component |
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* |
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* {@inheritdoc} |
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* |
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* @return bool |
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*/ |
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public function initializeComponent(): bool |
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{ |
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$this->setDomAttributeName('material'); |
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return true; |
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} |
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/** |
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* Return DOM attribute contents |
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* |
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* @return string |
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*/ |
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public function getDomAttributeString(): string |
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{ |
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$attrs = $this->getDOMAttributesArray(); |
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return ''; |
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} |
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/** |
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* Material Shader |
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* |
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* {@inheritdoc} |
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* |
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* @param string $shader |
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* @throws BadShaderCallException |
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* @return object|null |
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*/ |
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public function shader(string $shader = 'standard') |
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{ |
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if ($this->shaderObj instanceof ShaderInterface) |
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return $this->shaderObj; |
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$shader = sprintf('\AframeVR\Core\Shaders\%s', ucfirst($shader)); |
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if (class_exists($shader)) { |
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$this->shaderObj = new $shader(); |
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} else { |
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throw new BadShaderCallException($shader); |
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} |
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return $this->shaderObj ?? null; |
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} |
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} |
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This check looks for variable assignements that are either overwritten by other assignments or where the variable is not used subsequently.
Both the
$myVar
assignment in line 1 and the$higher
assignment in line 2 are dead. The first because$myVar
is never used and the second because$higher
is always overwritten for every possible time line.