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by Marko
9s
created

MaterialComponent::depthTest()   A

Complexity

Conditions 2
Paths 2

Size

Total Lines 5
Code Lines 3

Duplication

Lines 0
Ratio 0 %

Code Coverage

Tests 3
CRAP Score 2

Importance

Changes 0
Metric Value
c 0
b 0
f 0
dl 0
loc 5
ccs 3
cts 3
cp 1
rs 9.4285
cc 2
eloc 3
nc 2
nop 1
crap 2
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<?php
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/** @formatter:off
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 * ******************************************************************
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 * Created by   Marko Kungla on Jun 25, 2016 - 7:51:42 PM
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 * Contact      [email protected]
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 * @copyright   2016 Marko Kungla - https://github.com/mkungla
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 * @license     The MIT License (MIT)
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 * 
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 * @category       AframeVR
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 * @package        aframe-php
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 * 
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 * Lang         PHP (php version >= 7)
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 * Encoding     UTF-8
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 * File         MaterialComponent.php
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 * Code format  PSR-2 and 12
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 * @link        https://github.com/mkungla/aframe-php
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 * @issues      https://github.com/mkungla/aframe-php/issues
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 * ********************************************************************
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 * Contributors:
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 * @author Marko Kungla <[email protected]>
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 * ********************************************************************
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 * Comments:
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 * @formatter:on */
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namespace AframeVR\Core\Components\Material;
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use \AframeVR\Interfaces\Core\Components\MaterialCMPTIF;
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use \AframeVR\Core\Helpers\ComponentAbstract;
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use \AframeVR\Core\Exceptions\BadShaderCallException;
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use \AframeVR\Interfaces\ShaderInterface;
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class MaterialComponent extends ComponentAbstract implements MaterialCMPTIF
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{
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    private $shaderObj;
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    /**
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     * Initialize Component
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     *
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     * {@inheritdoc}
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     *
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     * @return bool
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     */
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    public function initializeComponent(): bool
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    {
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        $this->setDomAttribute('material');
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        return true;
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    }
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    /**
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     * Return DOM attribute contents
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     *
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     * @return string
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     */
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    public function getDomAttributeString(): string
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    {
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        $this->prepareShader();
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        return parent::getDomAttributeString();
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    }
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    /**
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     * Material Shader
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     *
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     * {@inheritdoc}
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     *
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     * @param null|string $shader            
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     * @throws BadShaderCallException
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     * @return object|null
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     */
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    public function shader(string $shader = null)
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    {
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        $this->dom_attributes['shader'] = $this->dom_attributes['shader'] ?? $shader ?? 'standard';
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        if ($this->shaderObj instanceof ShaderInterface)
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            return $this->shaderObj;
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        $shader = sprintf('\AframeVR\Core\Shaders\%s', ucfirst($this->dom_attributes['shader']));
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        if (class_exists($shader)) {
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            $this->shaderObj = new $shader();
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        } else {
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            throw new BadShaderCallException($shader);
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        }
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        return $this->shaderObj ?? null;
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    }
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    /**
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     * opacity
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     *
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     * {@inheritdoc}
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     *
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     * @param float $opacity            
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     * @return MaterialCMPTIF
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     */
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    public function opacity(float $opacity = 1.0): MaterialCMPTIF
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    {
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        $this->dom_attributes['opacity'] = $opacity;
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        return $this;
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    }
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    /**
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     * transparent
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     *
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     * {@inheritdoc}
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     *
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     * @param bool $transparent            
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     * @return MaterialCMPTIF
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     */
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    public function transparent(bool $transparent = false): MaterialCMPTIF
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    {
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        $this->dom_attributes['transparent'] = $transparent ? 'true' : 'false';
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        return $this;
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    }
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    /**
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     * depthTest
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     *
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     * {@inheritdoc}
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     *
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     * @param bool $depth_test            
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     * @return MaterialCMPTIF
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     */
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    public function depthTest(bool $depth_test = true): MaterialCMPTIF
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    {
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        $this->dom_attributes['depthTest'] = $depth_test ? 'true' : 'false';
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        return $this;
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    }
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    /**
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     * side
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     *
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     * {@inheritdoc}
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     *
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     * @param string $side            
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     * @return MaterialCMPTIF
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     */
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    public function side(string $side = 'front'): MaterialCMPTIF
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    {
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        $this->dom_attributes['side'] = $side;
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        return $this;
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    }
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    /**
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     * Prepare Shader attributes
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     *
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     * @return void
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     */
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    private function prepareShader()
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    {
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        if (! empty($this->shaderObj)) {
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            $this->dom_attributes = array_merge($this->dom_attributes, $this->shaderObj->getAttributes());
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        }
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    }
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}
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