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<?php |
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/** @formatter:off |
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* ****************************************************************** |
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* Created by Marko Kungla on Jun 20, 2016 - 9:12:11 PM |
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* Contact [email protected] |
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* @copyright 2016 Marko Kungla - https://github.com/mkungla |
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* @license The MIT License (MIT) |
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* |
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* @category AframeVR |
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* @package aframe-php |
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* |
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* Lang PHP (php version >= 7) |
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* Encoding UTF-8 |
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* File Mixin.php |
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* Code format PSR-2 and 12 |
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* @link https://github.com/mkungla/aframe-php |
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* @issues https://github.com/mkungla/aframe-php/issues |
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* ******************************************************************** |
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* Contributors: |
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* @author Marko Kungla <[email protected]> |
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* ******************************************************************** |
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* Comments: |
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* @formatter:on */ |
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namespace AframeVR\Core\Assets; |
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use \AframeVR\Core\Exceptions\BadComponentCallException; |
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use \AframeVR\Interfaces\Core\Assets\MixinInterface; |
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use \AframeVR\Core\Helpers\AssetsAbstract; |
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final class Mixin extends AssetsAbstract implements MixinInterface |
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{ |
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/** |
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* DOM tag name of asset item |
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* |
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* @var string |
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*/ |
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protected $element_tag = 'a-mixin'; |
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/** |
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* Array of mocked components |
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* |
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* @var array |
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*/ |
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protected $components = array(); |
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/** |
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* Load component for this entity |
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* |
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* @param string $component_name |
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* @throws \AframeVR\Core\Exceptions\BadComponentCallException |
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* @return object|null |
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*/ |
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public function attr(string $component_name, string $attr_data = null) |
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{ |
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if(!is_null($attr_data)) { |
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$this->attrs[$component_name] = $attr_data; |
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return $this; |
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} |
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if (! array_key_exists($component_name, $this->components)) { |
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$component = sprintf('\AframeVR\Core\Components\%s\%sComponent', ucfirst($component_name), |
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ucfirst($component_name)); |
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if (class_exists($component)) { |
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$this->components[$component_name] = new $component(); |
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} else { |
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throw new BadComponentCallException($component_name); |
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} |
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} |
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return $this->components[$component_name] ?? null; |
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} |
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/** |
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* Handle entity components |
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* |
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* Since we might need to customize these to have |
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* custom components loaded as $this->methosd aswell therefore |
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* we have these placeholder magic methods here |
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* |
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* @param string $component_name |
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* @param array $args |
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*/ |
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public function __call(string $component_name, array $args) |
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{ |
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return $this->attr($component_name, $args[0] ?? null); |
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} |
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/** |
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* material.color |
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* |
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* @param string $color |
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* @return Mixin |
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*/ |
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public function color(string $color = 'gray') |
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{ |
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$this->attr('Material') |
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->shader() |
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->color($color); |
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return $this; |
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} |
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/** |
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* material.metalness |
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* |
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* @param int|float $metalness |
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* @return Mixin |
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*/ |
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public function metalness(float $metalness = 0) |
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{ |
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$this->attr('Material') |
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->shader() |
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->metalness($metalness); |
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return $this; |
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} |
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/** |
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* material.roughness |
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* |
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* @param float $roughness |
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* @return Mixin |
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*/ |
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public function roughness(float $roughness = 0.5) |
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{ |
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$this->attr('Material') |
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->shader() |
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->roughness($roughness); |
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return $this; |
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} |
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/** |
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* material.src |
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* |
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* @param null|string $src |
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* @return Mixin |
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*/ |
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public function src(string $src = null) |
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{ |
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$this->attr('Material') |
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->shader() |
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->src($src); |
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return $this; |
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} |
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/** |
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* material.shader |
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* |
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* @param string $shader |
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* @return Mixin |
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*/ |
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public function shader($shader = 'standard') |
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{ |
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$this->attr('Material')->shader($shader); |
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return $this; |
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} |
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/** |
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* material.opacity |
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* |
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* @param float $opacity |
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* @return Mixin |
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*/ |
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public function opacity(float $opacity = 1.0) |
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{ |
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$this->attr('Material')->opacity($opacity); |
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return $this; |
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} |
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/** |
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* material.transparent |
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* |
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* @param bool $transparent |
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* @return Mixin |
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*/ |
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public function transparent(bool $transparent = false) |
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{ |
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$this->attr('Material')->transparent($transparent); |
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return $this; |
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} |
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} |
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