Completed
Push — master ( 00a9a3...766140 )
by Marko
02:20
created

Standard::removeDefaultDOMAttributes()   A

Complexity

Conditions 4
Paths 3

Size

Total Lines 8
Code Lines 5

Duplication

Lines 8
Ratio 100 %

Code Coverage

Tests 6
CRAP Score 4

Importance

Changes 3
Bugs 2 Features 0
Metric Value
dl 8
loc 8
ccs 6
cts 6
cp 1
rs 9.2
c 3
b 2
f 0
cc 4
eloc 5
nc 3
nop 0
crap 4
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<?php
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/** @formatter:off
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 * ******************************************************************
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 * Created by   Marko Kungla on Jun 21, 2016 - 1:53:21 AM
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 * Contact      [email protected]
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 * @copyright   2016 Marko Kungla - https://github.com/mkungla
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 * @license     The MIT License (MIT)
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 * 
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 * @category       AframeVR
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 * @package        aframe-php
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 * 
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 * Lang         PHP (php version >= 7)
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 * Encoding     UTF-8
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 * File         Standard.php
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 * Code format  PSR-2 and 12
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 * @link        https://github.com/mkungla/aframe-php
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 ^ @issues      https://github.com/mkungla/aframe-php/issues
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 * ********************************************************************
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 * Contributors:
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 * @author Marko Kungla <[email protected]>
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 * ********************************************************************
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 * Comments:
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 * @formatter:on */
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namespace AframeVR\Core\Shaders;
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use \AframeVR\Interfaces\ShaderInterface;
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use \AframeVR\Core\Helpers\ShaderAbstract;
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class Standard extends ShaderAbstract implements ShaderInterface
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{
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    /**
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     * Base diffuse color.
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     *
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     * @var string $color
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     */
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    public $color = '#fff';
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    /**
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     * Height of video (in pixels), if defining a video texture.
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     *
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     * @var int $height
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     */
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    public $height = 360;
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    /**
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     * Environment cubemap texture for reflections.
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     *
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     * Can be a selector to or a comma-separated list of URLs.
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     *
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     * @var string|null $envMap
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     */
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    public $envMap = null;
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    /**
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     * Whether or not material is affected by fog.
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     *
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     * @var string $fog
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     */
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    public $fog = 'true';
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    /**
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     * How metallic the material is from 0 to 1.
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     *
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     * @var float $metalness
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     */
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    public $metalness = 0.5;
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    /**
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     * How many times a texture (defined by src) repeats in the X and Y direction.
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     *
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     * @var string $repeat
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     */
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    public $repeat = '1 1';
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    /**
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     * How rough the material is from 0 to 1.
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     * A rougher material will scatter
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     * reflected light in more directions than a smooth material.
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     *
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     * @var float $roughness
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     */
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    public $roughness = 0.5;
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    /**
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     * Image or video texture map.
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     * Can either be a selector to an <img> or <video>, or an inline URL.
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     *
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     * @var string|null $src
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     */
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    public $src = null;
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    /**
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     * Width of video (in pixels), if defining a video texture.
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     *
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     * @var int $width
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     */
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    public $width = 640;
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    /**
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     * Base diffuse color
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     *
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     * @param string $color            
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     */
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    public function color(string $color = '#fff')
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    {
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        $this->color = $color;
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    }
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    /**
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     * Height of video (in pixels), if defining a video texture.
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     *
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     * @param int $height            
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     */
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    public function height(int $height = 360)
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    {
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        $this->height = $height;
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    }
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    /**
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     * envMap
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     *
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     * Environment cubemap texture for reflections.
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     * Can be a selector to or a comma-separated list of URLs.
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     *
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     * @param string|null $envMap            
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     */
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    public function envMap(string $envMap = null)
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    {
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        $this->envMap = $envMap;
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    }
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    /**
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     * Whether or not material is affected by fog.
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     *
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     * @param bool $fog            
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     */
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    public function fog(bool $fog = true)
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    {
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        $this->fog = $fog ? 'true' : 'false';
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    }
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    /**
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     * How metallic the material is from 0 to 1.
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     *
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     * @param float $metalness            
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     */
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    public function metalness(float $metalness = 0.5)
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    {
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        $this->metalness = $metalness;
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    }
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    /**
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     * repeat
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     *
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     * @param int|float $x            
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     * @param int|float $y            
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     */
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    public function repeat(float $x = 1, float $y = 1)
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    {
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        $this->repeat = sprintf('%d %d', $x, $y);
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    }
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    /**
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     * How rough the material is from 0 to 1
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     *
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     * A rougher material will scatter reflected light in more directions than a smooth material.
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     *
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     * @param float $roughness            
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     */
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    public function roughness(float $roughness = 0.5)
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    {
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        $this->roughness = $roughness;
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    }
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    /**
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     * How many times a texture (defined by src) repeats in the X and Y direction.
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     *
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     * @param string|null $src            
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     */
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    public function src(string $src = null)
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    {
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        $this->src = $src;
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    }
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    /**
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     * Width of video (in pixels), if defining a video texture.
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     *
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     * @param int $width            
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     */
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    public function width(int $width = 360)
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    {
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        $this->width = $width;
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    }
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}
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