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<?php |
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/** @formatter:off |
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* ****************************************************************** |
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* Created by Marko Kungla on Jun 20, 2016 - 9:11:10 PM |
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* Contact [email protected] |
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* @copyright 2016 Marko Kungla - https://github.com/mkungla |
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* @license The MIT License (MIT) |
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* |
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* @category AframeVR |
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* @package aframe-php |
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* |
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* Lang PHP (php version >= 7) |
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* Encoding UTF-8 |
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* File Entity.php |
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* Code format PSR-2 and 12 |
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* @link https://github.com/mkungla/aframe-php |
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^ @issues https://github.com/mkungla/aframe-php/issues |
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* ******************************************************************** |
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* Contributors: |
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* @author Marko Kungla <[email protected]> |
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* ******************************************************************** |
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* Comments: |
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* @formatter:on */ |
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namespace AframeVR\Core; |
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use \AframeVR\Core\Exceptions\BadComponentCallException; |
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use \AframeVR\Interfaces\{ |
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ComponentInterface, |
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EntityInterface, |
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AnimationInterface |
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}; |
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use \AframeVR\Core\Animation; |
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use \DOMElement; |
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use \Closure; |
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class Entity implements EntityInterface |
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{ |
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protected $components = array(); |
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protected $animations = array(); |
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public function __construct() |
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{ |
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/* Components which All entities inherently have */ |
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$this->component('Position'); |
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$this->component('Rotation'); |
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$this->component('Scale'); |
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/* |
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* We initialize common entity components here since |
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* init and defaults are most cases overwritten by extending class |
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*/ |
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$this->position(); |
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$this->rotation(); |
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$this->scale(); |
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/* Extending entity components and init */ |
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$this->init(); |
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/* Extending entity defaults */ |
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$this->defaults(); |
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} |
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public function init() |
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{} |
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public function defaults() |
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{} |
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/** |
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* Position component |
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* |
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* All entities inherently have the position component. |
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* |
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* @param int|float $x_axis |
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* @param int|float $y_axis |
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* @param int|float $z_axis |
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* @return \AframeVR\Core\Entity |
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*/ |
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public function position(float $x_axis = 0, float $y_axis = 0, float $z_axis = 0): Entity |
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{ |
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$this->component('Position')->positionX($x_axis); |
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$this->component('Position')->positionY($y_axis); |
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$this->component('Position')->positionZ($z_axis); |
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return $this; |
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} |
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/** |
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* Rotation component |
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* |
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* All entities inherently have the rotation component. |
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* |
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* @param int|float $roll |
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* @param int|float $pitch |
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* @param int|float $yaw |
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* @return \AframeVR\Core\Entity |
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*/ |
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public function rotation(float $roll = 0, float $pitch = 0, float $yaw = 0): Entity |
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{ |
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$this->component('Rotation')->roll($roll); |
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$this->component('Rotation')->pitch($pitch); |
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$this->component('Rotation')->yaw($yaw); |
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return $this; |
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} |
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/** |
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* Scale component |
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* |
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* All entities inherently have the scale component. |
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* |
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* @param int|float $scale_x |
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* @param int|float $scale_y |
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* @param int|float $scale_z |
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* @return \AframeVR\Core\Entity |
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*/ |
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public function scale(float $scale_x = 1, float $scale_y = 1, float $scale_z = 1): Entity |
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{ |
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$this->component('Scale')->scaleX($scale_x); |
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$this->component('Scale')->scaleY($scale_y); |
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$this->component('Scale')->scaleZ($scale_z); |
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return $this; |
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} |
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/** |
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* Animations |
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* |
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* @param string $name |
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* @return \AframeVR\Interfaces\AnimationInterface |
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*/ |
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public function animation(string $name = 'untitled'): AnimationInterface |
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{ |
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return $this->animations[$name] ?? $this->animations[$name] = new Animation(); |
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} |
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/** |
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* Load component for this entity |
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* |
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* @param string $component_name |
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* @throws \AframeVR\Core\Exceptions\BadComponentCallException |
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* @return object|null |
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*/ |
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public function component(string $component_name) |
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{ |
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$component_name = strtolower($component_name); |
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if (! array_key_exists($component_name, $this->components)) { |
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$component = sprintf('\AframeVR\Core\Components\%s\%sComponent', ucfirst($component_name), ucfirst($component_name)); |
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if (class_exists($component)) { |
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$this->components[$component_name] = new $component(); |
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} else { |
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throw new BadComponentCallException($component_name); |
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} |
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} |
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return $this->components[$component_name] ?? null; |
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} |
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/** |
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* Handle entity components |
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* |
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* Since we might need to customize these to have |
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* custom components loaded as $this->methosd aswell therefore |
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* we have these placeholder magic methods here |
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* |
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* @param string $component_name |
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* @param array $args |
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*/ |
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public function __call(string $component_name, array $args) |
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{ |
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if (! method_exists($this, $component_name)) { |
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$this->{$component_name} = Closure::bind(function () use ($component_name) { |
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return $this->component($component_name); |
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}, $this, get_class()); |
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} |
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return call_user_func($this->{$component_name}, $args); |
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} |
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/** |
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* Create and add DOM element of the entity |
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* |
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* @param \DOMDocument $aframe_dom |
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* @return \DOMElement |
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*/ |
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public function domElement(&$aframe_dom): DOMElement |
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{ |
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$a_entity = $aframe_dom->createElement('a-entity'); |
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foreach ($this->components as $component) { |
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/* |
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* Check does component has any attributes to add to DOM element. |
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* default attributes most of cases are ommited so we might not have any attributes to add |
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*/ |
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if ($component->hasDOMAttributes()) |
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$a_entity->setAttributeNode($component->getDOMAttr()); |
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} |
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return $a_entity; |
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} |
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} |
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Overly long lines are hard to read on any screen. Most code styles therefor impose a maximum limit on the number of characters in a line.