1 | <?php |
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34 | final class Scene |
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35 | { |
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36 | /* All scenes can use primitives */ |
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37 | use Primitives; |
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38 | |||
39 | /** |
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40 | * Name with what you can retrieve this scene while working with multiple scenes |
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41 | * |
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42 | * @var string $name |
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43 | */ |
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44 | private $keyword; |
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45 | |||
46 | /** |
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47 | * Is scene prepared for rendering |
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48 | * |
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49 | * @var bool |
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50 | */ |
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51 | private $prepared; |
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52 | |||
53 | /** |
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54 | * Assets |
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55 | * |
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56 | * @var \AframeVR\Core\Assets |
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57 | */ |
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58 | protected $assets; |
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59 | |||
60 | /** |
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61 | * Aframe Document Object Model |
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62 | * |
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63 | * @var \AframeVR\Core\DOM\AframeDOMDocument |
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64 | */ |
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65 | protected $aframeDomObj; |
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66 | |||
67 | /** |
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68 | * Scene components |
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69 | * |
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70 | * @var array $components |
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71 | */ |
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72 | protected $components = array(); |
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73 | |||
74 | /** |
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75 | * Children Factory |
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76 | * |
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77 | * @var \AframeVR\Core\Helpers\EntityChildrenFactory |
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78 | */ |
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79 | protected $childrenFactory; |
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80 | |||
81 | /** |
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82 | * Scene constructor |
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83 | * |
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84 | * @param string $keyword |
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85 | * @param Config $config |
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86 | */ |
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87 | 98 | public function __construct(string $keyword, Config $config) |
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88 | { |
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89 | 98 | $this->keyword = $keyword; |
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90 | 98 | $this->aframeDomObj = new AframeDOMDocument($config); |
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91 | 98 | $this->childrenFactory = new EntityChildrenFactory(); |
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92 | /* Initialize assests manager */ |
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93 | 98 | $this->asset(); |
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94 | 98 | } |
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95 | |||
96 | /** |
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97 | * Aframe Document Object Model |
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98 | * |
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99 | * @api |
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100 | * |
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101 | * @return \AframeVR\Core\DOM\AframeDOMDocument |
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102 | */ |
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103 | 2 | public function dom() |
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104 | { |
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105 | 2 | return $this->aframeDomObj; |
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106 | } |
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107 | |||
108 | /** |
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109 | * Assets |
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110 | * |
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111 | * @api |
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112 | * |
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113 | * @return \AframeVR\Core\Assets |
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114 | */ |
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115 | 98 | public function asset(): Assets |
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116 | { |
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117 | 98 | return $this->assets ?? $this->assets = new Assets(); |
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118 | } |
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119 | |||
120 | /** |
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121 | * Child entity / primitive |
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122 | * |
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123 | * @return \AframeVR\Core\Helpers\EntityChildrenFactory |
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124 | */ |
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125 | 77 | public function child(): EntityChildrenFactory |
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126 | { |
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127 | 77 | return $this->childrenFactory; |
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128 | } |
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129 | |||
130 | /** |
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131 | * Render the A-Frame scene and return the HTML |
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132 | * |
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133 | * @api |
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134 | * |
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135 | * @param bool $only_scene |
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136 | * @return string |
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137 | */ |
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138 | 19 | public function save($only_scene = false, string $file = null): string |
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139 | { |
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140 | 19 | $this->prepare(); |
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141 | 19 | $html = ! $only_scene ? $this->aframeDomObj->render() : $this->aframeDomObj->renderSceneOnly(); |
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142 | 19 | if (! empty($file) && is_writable(dirname($file))) { |
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143 | 1 | file_put_contents($file, $html); |
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144 | } |
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145 | |||
146 | 19 | return $html; |
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147 | } |
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148 | |||
149 | /** |
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150 | * Render the A-Frame scene and passthru HTML |
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151 | * |
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152 | * @api |
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153 | * |
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154 | * @param bool $only_scene |
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155 | * @return void |
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156 | */ |
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157 | 1 | public function render($only_scene = false) |
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158 | { |
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159 | 1 | print $this->save($only_scene); |
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160 | 1 | } |
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161 | |||
162 | /** |
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163 | * Alias of AframeDOMDocument::setTitle(string) |
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164 | * |
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165 | * Set <title> tag |
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166 | * $this->dom()->setTitle(string); |
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167 | * |
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168 | * @api |
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169 | * |
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170 | * @param string $title |
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171 | */ |
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172 | 1 | public function title(string $title) |
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173 | { |
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174 | 1 | $this->dom()->setTitle($title); |
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175 | 1 | } |
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176 | |||
177 | /** |
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178 | * Alias of AframeDOMDocument::setDescription(string) |
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179 | * |
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180 | * Set <meta name="description"> tag |
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181 | * $this->dom()->setDescription(string); |
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182 | * |
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183 | * @api |
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184 | * |
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185 | * @param string $description |
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186 | */ |
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187 | 1 | public function description(string $description) |
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188 | { |
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189 | 1 | $this->dom()->setDescription($description); |
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190 | 1 | } |
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191 | |||
192 | /** |
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193 | * Get scenes keyword |
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194 | * |
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195 | * @return string |
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196 | */ |
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197 | 1 | public function getKeyword() |
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198 | { |
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199 | 1 | return $this->keyword; |
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200 | } |
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201 | |||
202 | /** |
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203 | * Load component for this entity |
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204 | * |
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205 | * @param string $component_name |
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206 | * @throws \AframeVR\Core\Exceptions\BadComponentCallException |
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207 | * @return object|null |
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208 | */ |
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209 | 2 | public function component(string $component_name) |
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210 | { |
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211 | 2 | if (! array_key_exists($component_name, $this->components)) { |
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212 | 2 | $component = sprintf('\AframeVR\Core\Components\ascene\%s\%sComponent', ucfirst($component_name), |
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213 | ucfirst($component_name)); |
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214 | 2 | if (class_exists($component)) { |
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215 | 1 | $this->components[$component_name] = new $component(); |
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216 | } else { |
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217 | 1 | throw new BadComponentCallException($component_name); |
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218 | } |
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219 | } |
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220 | |||
221 | 1 | return $this->components[$component_name] ?? null; |
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222 | } |
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223 | |||
224 | /** |
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225 | * Map calls to scene entities and components |
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226 | * |
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227 | * Since we might need to customize these to have |
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228 | * custom components loaded as $this->methosd aswell therefore |
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229 | * we have these placeholder magic methods here |
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230 | * |
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231 | * @param string $method |
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232 | * @param array $args |
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233 | * @throws BadShaderCallException |
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234 | * @return Entity|\AframeVR\Interfaces\ComponentInterface |
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235 | */ |
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236 | 79 | public function __call(string $method, array $args) |
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237 | { |
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238 | 79 | $id = $args[0] ?? 0; |
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239 | 79 | $primitive = sprintf('\AframeVR\Extras\Primitives\%s', ucfirst($method)); |
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240 | |||
241 | 79 | if ($method === 'entity' || class_exists($primitive)) { |
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242 | 77 | return $this->child()->getEntity($method, $id); |
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243 | } else { |
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244 | 2 | return $this->component($method); |
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245 | } |
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246 | } |
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247 | |||
248 | /** |
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249 | * Add everyting to DOM |
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250 | * |
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251 | * @return void |
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252 | */ |
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253 | 19 | protected function prepare() |
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269 | } |
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270 |
This check compares the return type specified in the
@return
annotation of a function or method doc comment with the types returned by the function and raises an issue if they mismatch.