| Total Complexity | 10 |
| Total Lines | 100 |
| Duplicated Lines | 0 % |
| Changes | 0 | ||
| 1 | <?php |
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| 9 | class Life |
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| 10 | { |
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| 11 | /** |
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| 12 | * World object acts as an info card. |
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| 13 | * |
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| 14 | * @var World |
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| 15 | */ |
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| 16 | private $world; |
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| 17 | |||
| 18 | /** |
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| 19 | * DAO of organisms |
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| 20 | * |
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| 21 | * @var Organisms |
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| 22 | */ |
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| 23 | private $organisms; |
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| 24 | |||
| 25 | /** |
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| 26 | * Keeps the number of current generation. |
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| 27 | * |
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| 28 | * @var int |
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| 29 | */ |
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| 30 | private $generations = 0; |
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| 31 | |||
| 32 | /** |
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| 33 | * Life constructor. |
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| 34 | * @param World $world |
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| 35 | * @param Organisms $organisms |
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| 36 | */ |
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| 37 | public function __construct(World $world, Organisms $organisms) |
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| 38 | { |
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| 39 | $this->world = $world; |
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| 40 | $this->organisms = $organisms; |
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| 41 | } |
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| 42 | |||
| 43 | /** |
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| 44 | * Initializes the game |
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| 45 | * |
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| 46 | * @param bool $verbose |
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| 47 | */ |
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| 48 | public function start($verbose = true) |
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| 49 | { |
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| 50 | if ($this->generations == 0) { |
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| 51 | while ($this->generations < $this->world->getIterations()) { |
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| 52 | $this->organisms->iterate(); |
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| 53 | if ($verbose) { |
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| 54 | self::printMatrixCli($this->organisms->getCells()); |
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| 55 | } |
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| 56 | $this->generations++; |
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| 57 | } |
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| 58 | } |
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| 59 | } |
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| 60 | |||
| 61 | /** |
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| 62 | * Shows if the game reached max iteration |
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| 63 | * |
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| 64 | * @return bool |
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| 65 | */ |
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| 66 | public function isEnded() |
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| 67 | { |
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| 68 | return $this->generations == $this->world->getIterations(); |
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| 69 | } |
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| 70 | |||
| 71 | /** |
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| 72 | * Helper method to print organisms to CLI. |
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| 73 | * |
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| 74 | * @param $matrix |
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| 75 | */ |
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| 76 | private static function printMatrixCli($matrix) |
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| 109 | } |
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| 110 | |||
| 111 | } |
If the size of the collection does not change during the iteration, it is generally a good practice to compute it beforehand, and not on each iteration: