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<?php |
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/* |
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* This file is part of the kaloa/image package. |
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* |
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* For full copyright and license information, please view the LICENSE file |
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* that was distributed with this source code. |
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*/ |
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namespace Kaloa\Image\Filter; |
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use Kaloa\Image\Filter\AbstractFilter; |
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use Kaloa\Image\Image; |
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/** |
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* |
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* |
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* The class is modeled after java.awt.image.RescaleOp |
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* <http://docs.oracle.com/javase/7/docs/api/java/awt/image/RescaleOp.html> |
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*/ |
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final class RescaleOpFilter extends AbstractFilter |
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{ |
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/** |
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* |
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* @var array (float[3]) |
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*/ |
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private $scaleFactors; |
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/** |
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* |
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* @var array (float[3]) |
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*/ |
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private $offsets; |
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/** |
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* |
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* @param array $scaleFactors Scaling factors for (r, g, b) components |
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* @param array $offsets Offsets for (r, g, b) components |
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*/ |
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public function __construct(array $scaleFactors, array $offsets) |
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{ |
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$this->scaleFactors = $scaleFactors; |
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$this->offsets = $offsets; |
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} |
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/** |
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* Apply scaling factors and offsets to each pixel |
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* |
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* The algorithm uses micro-optimization techniques. As it is written in |
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* PHP, nevertheless expect runtimes in the range of a second per 200,000 |
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* pixels or so. That is really slow compared to non-PHP implementations. |
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* |
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* @param resource $img GD image resource |
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* @return resource GD image resource |
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*/ |
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private function loop($img) |
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{ |
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// Cache already computed pixels |
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$cache = array(); |
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// Compute all 256 rescaled values for each color dimension (R, G, B) |
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for ($dimension = 0; $dimension <= 2; ++$dimension) { |
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$s = $this->scaleFactors[$dimension]; |
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$o = $this->offsets[$dimension]; |
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$table[$dimension] = array_fill(0, 256, 0); |
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for ($i = 0; $i <= 255; $i++) { |
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$tmp = (int) round($i * $s + $o); |
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if ($tmp > 255) $tmp = 255; else if ($tmp < 0) $tmp = 0; |
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$table[$dimension][$i] = $tmp; |
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} |
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} |
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// Dereferencing ($table[0]) would be slower |
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list($table0, $table1, $table2) = $table; |
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$width = imagesx($img); |
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$y = imagesy($img); |
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// Loops through the image row by row from bottom right to top left. The |
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// idea here is to reduce the number of opcodes in the inner loop |
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do { |
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--$y; |
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$x = $width; |
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do |
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if (isset($cache[$rgb = imagecolorat($img, --$x, $y)])) |
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imagesetpixel($img, $x, $y, $cache[$rgb]); |
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else |
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imagesetpixel($img, $x, $y, |
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$cache[$rgb] = imagecolorallocate( |
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$img, |
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$table0[$rgb >> 16 & 0xFF], |
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$table1[$rgb >> 8 & 0xFF], |
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$table2[$rgb & 0xFF])); |
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while ($x); |
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} while ($y); |
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return $img; |
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} |
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/** |
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* |
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* |
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* For each pixel do: pixelVector = pixelVector * scaleFactors + offsets |
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* |
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* @param resource $img |
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* @return resource |
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*/ |
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public function render(Image $srcImg) |
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{ |
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$img = $srcImg->getResource(); |
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$img = $this->loop($img); |
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return $img; |
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} |
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} |
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Adding an explicit array definition is generally preferable to implicit array definition as it guarantees a stable state of the code.
Let’s take a look at an example:
As you can see in this example, the array
$myArray
is initialized the first time when the foreach loop is entered. You can also see that the value of thebar
key is only written conditionally; thus, its value might result from a previous iteration.This might or might not be intended. To make your intention clear, your code more readible and to avoid accidental bugs, we recommend to add an explicit initialization $myArray = array() either outside or inside the foreach loop.