| @@ 73-125 (lines=53) @@ | ||
| 70 | return this.string.search(/^[\x00-\x7F\xC8-\xD3]+$/) !== -1; |
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| 71 | } |
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| 72 | ||
| 73 | nextA(bytes, depth){ |
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| 74 | if(bytes.length <= 0){ |
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| 75 | return {"result": "", "checksum": 0}; |
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| 76 | } |
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| 77 | ||
| 78 | var next, index; |
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| 79 | ||
| 80 | // Special characters |
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| 81 | if(bytes[0] >= 200){ |
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| 82 | index = bytes[0] - 105; |
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| 83 | ||
| 84 | // Remove first element |
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| 85 | bytes.shift(); |
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| 86 | ||
| 87 | // Swap to CODE128C |
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| 88 | if(index === 99){ |
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| 89 | next = this.nextC(bytes, depth + 1); |
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| 90 | } |
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| 91 | // Swap to CODE128B |
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| 92 | else if(index === 100){ |
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| 93 | next = this.nextB(bytes, depth + 1); |
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| 94 | } |
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| 95 | // Shift |
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| 96 | else if(index === 98){ |
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| 97 | // Convert the next character so that is encoded correctly |
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| 98 | bytes[0] = bytes[0] > 95 ? bytes[0] - 96 : bytes[0]; |
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| 99 | next = this.nextA(bytes, depth + 1); |
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| 100 | } |
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| 101 | // Continue on CODE128A but encode a special character |
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| 102 | else{ |
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| 103 | next = this.nextA(bytes, depth + 1); |
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| 104 | } |
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| 105 | } |
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| 106 | // Continue encoding of CODE128A |
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| 107 | else{ |
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| 108 | var charCode = bytes[0]; |
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| 109 | index = charCode < 32 ? charCode + 64 : charCode - 32; |
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| 110 | ||
| 111 | // Remove first element |
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| 112 | bytes.shift(); |
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| 113 | ||
| 114 | next = this.nextA(bytes, depth + 1); |
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| 115 | } |
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| 116 | ||
| 117 | // Get the correct binary encoding and calculate the weight |
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| 118 | var enc = this.getEncoding(index); |
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| 119 | var weight = index * depth; |
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| 120 | ||
| 121 | return { |
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| 122 | "result": enc + next.result, |
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| 123 | "checksum": weight + next.checksum |
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| 124 | }; |
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| 125 | } |
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| 126 | ||
| 127 | nextB(bytes, depth){ |
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| 128 | if(bytes.length <= 0){ |
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| @@ 127-172 (lines=46) @@ | ||
| 124 | }; |
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| 125 | } |
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| 126 | ||
| 127 | nextB(bytes, depth){ |
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| 128 | if(bytes.length <= 0){ |
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| 129 | return {"result": "", "checksum": 0}; |
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| 130 | } |
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| 131 | ||
| 132 | var next, index; |
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| 133 | ||
| 134 | // Special characters |
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| 135 | if(bytes[0] >= 200){ |
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| 136 | index = bytes[0] - 105; |
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| 137 | ||
| 138 | // Remove first element |
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| 139 | bytes.shift(); |
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| 140 | ||
| 141 | // Swap to CODE128C |
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| 142 | if(index === 99){ |
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| 143 | next = this.nextC(bytes, depth + 1); |
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| 144 | } |
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| 145 | // Swap to CODE128A |
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| 146 | else if(index === 101){ |
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| 147 | next = this.nextA(bytes, depth + 1); |
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| 148 | } |
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| 149 | // Shift |
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| 150 | else if(index === 98){ |
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| 151 | // Convert the next character so that is encoded correctly |
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| 152 | bytes[0] = bytes[0] < 32 ? bytes[0] + 96 : bytes[0]; |
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| 153 | next = this.nextB(bytes, depth + 1); |
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| 154 | } |
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| 155 | // Continue on CODE128B but encode a special character |
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| 156 | else{ |
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| 157 | next = this.nextB(bytes, depth + 1); |
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| 158 | } |
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| 159 | } |
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| 160 | // Continue encoding of CODE128B |
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| 161 | else { |
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| 162 | index = bytes[0] - 32; |
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| 163 | bytes.shift(); |
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| 164 | next = this.nextB(bytes, depth + 1); |
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| 165 | } |
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| 166 | ||
| 167 | // Get the correct binary encoding and calculate the weight |
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| 168 | var enc = this.getEncoding(index); |
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| 169 | var weight = index * depth; |
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| 170 | ||
| 171 | return {"result": enc + next.result, "checksum": weight + next.checksum}; |
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| 172 | } |
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| 173 | ||
| 174 | nextC(bytes, depth){ |
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| 175 | if(bytes.length <= 0){ |
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| @@ 174-214 (lines=41) @@ | ||
| 171 | return {"result": enc + next.result, "checksum": weight + next.checksum}; |
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| 172 | } |
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| 173 | ||
| 174 | nextC(bytes, depth){ |
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| 175 | if(bytes.length <= 0){ |
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| 176 | return {"result": "", "checksum": 0}; |
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| 177 | } |
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| 178 | ||
| 179 | var next, index; |
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| 180 | ||
| 181 | // Special characters |
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| 182 | if(bytes[0] >= 200){ |
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| 183 | index = bytes[0] - 105; |
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| 184 | ||
| 185 | // Remove first element |
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| 186 | bytes.shift(); |
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| 187 | ||
| 188 | // Swap to CODE128B |
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| 189 | if(index === 100){ |
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| 190 | next = this.nextB(bytes, depth + 1); |
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| 191 | } |
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| 192 | // Swap to CODE128A |
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| 193 | else if(index === 101){ |
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| 194 | next = this.nextA(bytes, depth + 1); |
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| 195 | } |
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| 196 | // Continue on CODE128C but encode a special character |
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| 197 | else{ |
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| 198 | next = this.nextC(bytes, depth + 1); |
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| 199 | } |
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| 200 | } |
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| 201 | // Continue encoding of CODE128C |
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| 202 | else{ |
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| 203 | index = (bytes[0] - 48) * 10 + bytes[1] - 48; |
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| 204 | bytes.shift(); |
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| 205 | bytes.shift(); |
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| 206 | next = this.nextC(bytes, depth + 1); |
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| 207 | } |
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| 208 | ||
| 209 | // Get the correct binary encoding and calculate the weight |
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| 210 | var enc = this.getEncoding(index); |
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| 211 | var weight = index * depth; |
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| 212 | ||
| 213 | return {"result": enc + next.result, "checksum": weight + next.checksum}; |
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| 214 | } |
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| 215 | } |
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| 216 | ||
| 217 | export default CODE128; |
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