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package com.lewdev.probabilitylib; |
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import java.util.Comparator; |
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import java.util.Iterator; |
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import java.util.TreeSet; |
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import java.util.concurrent.ThreadLocalRandom; |
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/** |
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* ProbabilityCollection for retrieving random elements based on probability. |
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* <br> |
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* <br> |
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* <b>Selection Algorithm Implementation</b>: |
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* <p> |
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* <ul> |
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* <li>Elements have a "block" of space, sized based on their probability share |
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* <li>"Blocks" start from index 1 and end at the total probability of all elements |
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* <li>A random number is selected between 1 and the total probability |
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* <li>Which "block" the random number falls in is the element that is selected |
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* <li>Therefore "block"s with larger probability have a greater chance of being |
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* selected than those with smaller probability. |
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* </p> |
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* </ul> |
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* |
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* @author Lewys Davies |
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* |
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* @param <E> Type of elements |
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*/ |
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public class ProbabilityCollection<E> { |
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protected final Comparator<ProbabilitySetElement<E>> comparator = |
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(o1, o2)-> Integer.compare(o1.getIndex(), o2.getIndex()); |
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private final TreeSet<ProbabilitySetElement<E>> collection; |
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private int totalProbability; |
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/** |
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* Construct a new Probability Collection |
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*/ |
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public ProbabilityCollection() { |
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this.collection = new TreeSet<>(this.comparator); |
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this.totalProbability = 0; |
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} |
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/** |
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* @return Number of objects inside the collection |
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*/ |
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public int size() { |
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return this.collection.size(); |
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} |
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/** |
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* @return Collection contains no elements |
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*/ |
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public boolean isEmpty() { |
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return this.collection.isEmpty(); |
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} |
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/** |
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* @param object |
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* @return True if the collection contains the object, else False |
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*/ |
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public boolean contains(E object) { |
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return this.collection.stream() |
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.filter(entry -> entry.getObject().equals(object)) |
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.findFirst() |
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.isPresent(); |
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} |
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/** |
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* @return Iterator over collection |
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*/ |
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public Iterator<ProbabilitySetElement<E>> iterator() { |
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return this.collection.iterator(); |
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} |
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/** |
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* Add an object to this collection |
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* |
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* @param object |
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* @param probability share |
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*/ |
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public void add(E object, int probability) { |
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this.collection.add(new ProbabilitySetElement<E>(object, probability)); |
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this.totalProbability += probability; |
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this.updateIndexes(); |
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} |
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/** |
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* Remove a object from this collection |
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* |
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* @param object |
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* @return True if object was removed, else False. |
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*/ |
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public boolean remove(E object) { |
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Iterator<ProbabilitySetElement<E>> it = this.iterator(); |
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boolean removed = false; |
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while(it.hasNext()) { |
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ProbabilitySetElement<E> element = it.next(); |
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if(element.getObject().equals(object)) { |
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removed = true; |
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this.totalProbability -= element.getProbability(); |
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it.remove(); |
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} |
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} |
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this.updateIndexes(); |
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return removed; |
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} |
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/** |
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* @return Random object based on probability |
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*/ |
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public E get() { |
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ProbabilitySetElement<E> toFind = new ProbabilitySetElement<>(null, 0); |
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toFind.setIndex(ThreadLocalRandom.current().nextInt(1, this.totalProbability + 1)); |
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return this.collection.floor(toFind).getObject(); |
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} |
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/** |
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* @return Sum of all element's probability |
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*/ |
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public final int getTotalProbability() { |
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return this.totalProbability; |
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} |
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/* |
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* Calculate the size of all element's "block" of space: |
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* i.e 1-5, 6-10, 11-14, 15, 16 |
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* |
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* We then only need to store the start index of each element |
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*/ |
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private void updateIndexes() { |
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int previousIndex = 0; |
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for(ProbabilitySetElement<E> entry : this.collection) { |
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previousIndex = entry.setIndex(previousIndex + 1) + (entry.getProbability() - 1); |
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} |
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} |
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/** |
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* Used internally to store information about a object's |
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* state in a collection. Specifically, the probability |
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* and index within the collection. |
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* |
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* Indexes refer to the start position of this element's "block" of space. |
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* The space between element "block"s represents their probability of being selected |
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* |
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* @author Lewys Davies |
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* |
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* @param <T> Type of element |
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*/ |
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final static class ProbabilitySetElement<T> { |
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private final T object; |
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private final int probability; |
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private int index; |
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/** |
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* @param object |
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* @param probability |
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*/ |
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protected ProbabilitySetElement(T object, int probability) { |
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this.object = object; |
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this.probability = probability; |
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} |
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/** |
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* @return The actual object |
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*/ |
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public final T getObject() { |
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return this.object; |
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} |
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/** |
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* @return Probability share in this collection |
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*/ |
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public final int getProbability() { |
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return this.probability; |
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} |
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// Used internally, see this class's documentation |
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protected final int getIndex() { |
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return this.index; |
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} |
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// Used Internally, see this class's documentation |
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protected final int setIndex(int index) { |
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this.index = index; |
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return this.index; |
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} |
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} |
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} |
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