1 | /* |
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2 | * https://github.com/legalthings/signature-pad-angular |
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3 | * Copyright (c) 2015 ; Licensed MIT |
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4 | */ |
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5 | |||
6 | angular.module('signature', []); |
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7 | |||
8 | angular.module('signature').directive('signaturePad', ['$interval', '$timeout', '$window', |
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9 | function ($interval, $timeout, $window) { |
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10 | 'use strict'; |
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11 | |||
12 | var signaturePad, element, EMPTY_IMAGE = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAjgAAADcCAQAAADXNhPAAAACIklEQVR42u3UIQEAAAzDsM+/6UsYG0okFDQHMBIJAMMBDAfAcADDATAcwHAAwwEwHMBwAAwHMBzAcAAMBzAcAMMBDAcwHADDAQwHwHAAwwEMB8BwAMMBMBzAcADDATAcwHAADAcwHADDAQwHMBwAwwEMB8BwAMMBDAfAcADDATAcwHAAwwEwHMBwAAwHMBzAcAAMBzAcAMMBDAcwHADDAQwHwHAAwwEwHMBwAMMBMBzAcAAMBzAcwHAADAcwHADDAQwHMBwAwwEMB8BwAMMBDAfAcADDATAcwHAAwwEwHMBwAAwHMBzAcCQADAcwHADDAQwHwHAAwwEMB8BwAMMBMBzAcADDATAcwHAADAcwHMBwAAwHMBwAwwEMBzAcAMMBDAfAcADDAQwHwHAAwwEwHMBwAAwHMBzAcAAMBzAcAMMBDAcwHADDAQwHwHAAwwEMB8BwAMMBMBzAcADDATAcwHAADAcwHMBwAAwHMBwAwwEMB8BwAMMBDAfAcADDATAcwHAAwwEwHMBwAAwHMBzAcAAMBzAcAMMBDAcwHADDAQwHwHAAwwEMB8BwAMMBMBzAcADDkQAwHMBwAAwHMBwAwwEMBzAcAMMBDAfAcADDAQwHwHAAwwEwHMBwAMMBMBzAcAAMBzAcwHAADAcwHADDAQwHMBwAwwEMB8BwAMMBMBzAcADDATAcwHAADAcwHMBwAAwHMBwAwwEMBzAcAMMBDAegeayZAN3dLgwnAAAAAElFTkSuQmCC'; |
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0 ignored issues
–
show
Unused Code
introduced
by
![]() As per coding-style, prefer block-scoped variables using
let or const which have better semantics than var .
Since ECMAScript 6, you can create block-scoped vars or constants with the keywords
Consider the following two pieces of code: if (true)
{
var x = "Hello, Stonehenge!";
}
console.log(x); //prints Hello, Stonehenge! to the console
and if (true)
{
let x = "Hello, Stonehenge!";
}
console.log(x); //ReferenceError: x is not defined
The variable is not defined otuside of its block. This limits bleeding of variables into other contexts. To know more about this ECMA6 feature, look at the MDN pages on let and const. ![]() |
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13 | |||
14 | return { |
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15 | restrict: 'EA', |
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16 | replace: true, |
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17 | template: '<div class="signature" style="width: 100%; max-width:{{width}}px; height: 100%; max-height:{{height}}px;"><canvas style="display: block; margin: 0 auto;" ng-mouseup="onMouseup()" ng-mousedown="notifyDrawing({ drawing: true })"></canvas></div>', |
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18 | scope: { |
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19 | accept: '=?', |
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20 | clear: '=?', |
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21 | disabled: '=?', |
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22 | dataurl: '=?', |
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23 | height: '@', |
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24 | width: '@', |
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25 | notifyDrawing: '&onDrawing', |
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26 | }, |
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27 | controller: [ |
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28 | '$scope', |
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29 | function ($scope) { |
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30 | $scope.accept = function () { |
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31 | |||
32 | return { |
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33 | isEmpty: $scope.dataurl === EMPTY_IMAGE, |
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34 | dataUrl: $scope.dataurl |
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35 | }; |
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36 | }; |
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37 | |||
38 | $scope.onMouseup = function () { |
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39 | $scope.updateModel(); |
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40 | |||
41 | // notify that drawing has ended |
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42 | $scope.notifyDrawing({ drawing: false }); |
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43 | }; |
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44 | |||
45 | $scope.updateModel = function () { |
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46 | /* |
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47 | defer handling mouseup event until $scope.signaturePad handles |
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48 | first the same event |
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49 | */ |
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50 | $timeout().then(function () { |
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51 | $scope.dataurl = $scope.signaturePad.isEmpty() ? EMPTY_IMAGE : $scope.signaturePad.toDataURL(); |
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52 | }); |
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53 | }; |
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54 | |||
55 | $scope.clear = function () { |
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56 | $scope.signaturePad.clear(); |
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57 | $scope.dataurl = EMPTY_IMAGE; |
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58 | }; |
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59 | |||
60 | $scope.$watch("dataurl", function (dataUrl) { |
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61 | if (!dataUrl || $scope.signaturePad.toDataURL() === dataUrl) { |
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62 | return; |
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63 | } |
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64 | |||
65 | $scope.setDataUrl(dataUrl); |
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66 | }); |
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67 | } |
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68 | ], |
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69 | link: function (scope, element, attrs) { |
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0 ignored issues
–
show
|
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70 | var canvas = element.find('canvas')[0]; |
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0 ignored issues
–
show
As per coding-style, prefer block-scoped variables using
let or const which have better semantics than var .
Since ECMAScript 6, you can create block-scoped vars or constants with the keywords
Consider the following two pieces of code: if (true)
{
var x = "Hello, Stonehenge!";
}
console.log(x); //prints Hello, Stonehenge! to the console
and if (true)
{
let x = "Hello, Stonehenge!";
}
console.log(x); //ReferenceError: x is not defined
The variable is not defined otuside of its block. This limits bleeding of variables into other contexts. To know more about this ECMA6 feature, look at the MDN pages on let and const. ![]() |
|||
71 | var parent = canvas.parentElement; |
||
0 ignored issues
–
show
As per coding-style, prefer block-scoped variables using
let or const which have better semantics than var .
Since ECMAScript 6, you can create block-scoped vars or constants with the keywords
Consider the following two pieces of code: if (true)
{
var x = "Hello, Stonehenge!";
}
console.log(x); //prints Hello, Stonehenge! to the console
and if (true)
{
let x = "Hello, Stonehenge!";
}
console.log(x); //ReferenceError: x is not defined
The variable is not defined otuside of its block. This limits bleeding of variables into other contexts. To know more about this ECMA6 feature, look at the MDN pages on let and const. ![]() |
|||
72 | var scale = 0; |
||
0 ignored issues
–
show
As per coding-style, prefer block-scoped variables using
let or const which have better semantics than var .
Since ECMAScript 6, you can create block-scoped vars or constants with the keywords
Consider the following two pieces of code: if (true)
{
var x = "Hello, Stonehenge!";
}
console.log(x); //prints Hello, Stonehenge! to the console
and if (true)
{
let x = "Hello, Stonehenge!";
}
console.log(x); //ReferenceError: x is not defined
The variable is not defined otuside of its block. This limits bleeding of variables into other contexts. To know more about this ECMA6 feature, look at the MDN pages on let and const. ![]() |
|||
73 | var ctx = canvas.getContext('2d'); |
||
0 ignored issues
–
show
As per coding-style, prefer block-scoped variables using
let or const which have better semantics than var .
Since ECMAScript 6, you can create block-scoped vars or constants with the keywords
Consider the following two pieces of code: if (true)
{
var x = "Hello, Stonehenge!";
}
console.log(x); //prints Hello, Stonehenge! to the console
and if (true)
{
let x = "Hello, Stonehenge!";
}
console.log(x); //ReferenceError: x is not defined
The variable is not defined otuside of its block. This limits bleeding of variables into other contexts. To know more about this ECMA6 feature, look at the MDN pages on let and const. ![]() |
|||
74 | |||
75 | var width = parseInt(scope.width, 10); |
||
0 ignored issues
–
show
As per coding-style, prefer block-scoped variables using
let or const which have better semantics than var .
Since ECMAScript 6, you can create block-scoped vars or constants with the keywords
Consider the following two pieces of code: if (true)
{
var x = "Hello, Stonehenge!";
}
console.log(x); //prints Hello, Stonehenge! to the console
and if (true)
{
let x = "Hello, Stonehenge!";
}
console.log(x); //ReferenceError: x is not defined
The variable is not defined otuside of its block. This limits bleeding of variables into other contexts. To know more about this ECMA6 feature, look at the MDN pages on let and const. ![]() |
|||
76 | var height = parseInt(scope.height, 10); |
||
0 ignored issues
–
show
As per coding-style, prefer block-scoped variables using
let or const which have better semantics than var .
Since ECMAScript 6, you can create block-scoped vars or constants with the keywords
Consider the following two pieces of code: if (true)
{
var x = "Hello, Stonehenge!";
}
console.log(x); //prints Hello, Stonehenge! to the console
and if (true)
{
let x = "Hello, Stonehenge!";
}
console.log(x); //ReferenceError: x is not defined
The variable is not defined otuside of its block. This limits bleeding of variables into other contexts. To know more about this ECMA6 feature, look at the MDN pages on let and const. ![]() |
|||
77 | |||
78 | canvas.width = width; |
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79 | canvas.height = height; |
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80 | |||
81 | scope.signaturePad = new SignaturePad(canvas); |
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0 ignored issues
–
show
The variable
SignaturePad seems to be never declared. If this is a global, consider adding a /** global: SignaturePad */ comment.
This checks looks for references to variables that have not been declared. This is most likey a typographical error or a variable has been renamed. To learn more about declaring variables in Javascript, see the MDN. ![]() |
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82 | |||
83 | scope.setDataUrl = function(dataUrl) { |
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84 | var ratio = Math.max(window.devicePixelRatio || 1, 1); |
||
0 ignored issues
–
show
As per coding-style, prefer block-scoped variables using
let or const which have better semantics than var .
Since ECMAScript 6, you can create block-scoped vars or constants with the keywords
Consider the following two pieces of code: if (true)
{
var x = "Hello, Stonehenge!";
}
console.log(x); //prints Hello, Stonehenge! to the console
and if (true)
{
let x = "Hello, Stonehenge!";
}
console.log(x); //ReferenceError: x is not defined
The variable is not defined otuside of its block. This limits bleeding of variables into other contexts. To know more about this ECMA6 feature, look at the MDN pages on let and const. ![]() |
|||
85 | |||
86 | ctx.setTransform(1, 0, 0, 1, 0, 0); |
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87 | ctx.scale(ratio, ratio); |
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88 | |||
89 | scope.signaturePad.clear(); |
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90 | scope.signaturePad.fromDataURL(dataUrl); |
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91 | |||
92 | $timeout().then(function() { |
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93 | ctx.setTransform(1, 0, 0, 1, 0, 0); |
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94 | ctx.scale(1 / scale, 1 / scale); |
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95 | }); |
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96 | }; |
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97 | |||
98 | scope.$watch('disabled', function (val) { |
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99 | val ? scope.signaturePad.off() : scope.signaturePad.on(); |
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0 ignored issues
–
show
Did you forget to assign or call a function?
This error message can for example pop up if you forget to assign the result of a function call to a variable or pass it to another function: function someFunction(x) {
(x > 0) ? callFoo() : callBar();
}
// JSHint expects you to assign the result to a variable:
function someFunction(x) {
var rs = (x > 0) ? callFoo() : callBar();
}
// If you do not use the result, you could also use if statements in the
// case above.
function someFunction(x) {
if (x > 0) {
callFoo();
} else {
callBar();
}
}
![]() |
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100 | }); |
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101 | |||
102 | var calculateScale = function() { |
||
0 ignored issues
–
show
As per coding-style, prefer block-scoped variables using
let or const which have better semantics than var .
Since ECMAScript 6, you can create block-scoped vars or constants with the keywords
Consider the following two pieces of code: if (true)
{
var x = "Hello, Stonehenge!";
}
console.log(x); //prints Hello, Stonehenge! to the console
and if (true)
{
let x = "Hello, Stonehenge!";
}
console.log(x); //ReferenceError: x is not defined
The variable is not defined otuside of its block. This limits bleeding of variables into other contexts. To know more about this ECMA6 feature, look at the MDN pages on let and const. ![]() |
|||
103 | var scaleWidth = Math.min(parent.clientWidth / width, 1); |
||
0 ignored issues
–
show
As per coding-style, prefer block-scoped variables using
let or const which have better semantics than var .
Since ECMAScript 6, you can create block-scoped vars or constants with the keywords
Consider the following two pieces of code: if (true)
{
var x = "Hello, Stonehenge!";
}
console.log(x); //prints Hello, Stonehenge! to the console
and if (true)
{
let x = "Hello, Stonehenge!";
}
console.log(x); //ReferenceError: x is not defined
The variable is not defined otuside of its block. This limits bleeding of variables into other contexts. To know more about this ECMA6 feature, look at the MDN pages on let and const. ![]() |
|||
104 | var scaleHeight = Math.min(parent.clientHeight / height, 1); |
||
0 ignored issues
–
show
As per coding-style, prefer block-scoped variables using
let or const which have better semantics than var .
Since ECMAScript 6, you can create block-scoped vars or constants with the keywords
Consider the following two pieces of code: if (true)
{
var x = "Hello, Stonehenge!";
}
console.log(x); //prints Hello, Stonehenge! to the console
and if (true)
{
let x = "Hello, Stonehenge!";
}
console.log(x); //ReferenceError: x is not defined
The variable is not defined otuside of its block. This limits bleeding of variables into other contexts. To know more about this ECMA6 feature, look at the MDN pages on let and const. ![]() |
|||
105 | |||
106 | var newScale = Math.min(scaleWidth, scaleHeight); |
||
0 ignored issues
–
show
As per coding-style, prefer block-scoped variables using
let or const which have better semantics than var .
Since ECMAScript 6, you can create block-scoped vars or constants with the keywords
Consider the following two pieces of code: if (true)
{
var x = "Hello, Stonehenge!";
}
console.log(x); //prints Hello, Stonehenge! to the console
and if (true)
{
let x = "Hello, Stonehenge!";
}
console.log(x); //ReferenceError: x is not defined
The variable is not defined otuside of its block. This limits bleeding of variables into other contexts. To know more about this ECMA6 feature, look at the MDN pages on let and const. ![]() |
|||
107 | |||
108 | if (newScale === scale) { |
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109 | return; |
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110 | } |
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111 | |||
112 | var newWidth = width * newScale; |
||
0 ignored issues
–
show
As per coding-style, prefer block-scoped variables using
let or const which have better semantics than var .
Since ECMAScript 6, you can create block-scoped vars or constants with the keywords
Consider the following two pieces of code: if (true)
{
var x = "Hello, Stonehenge!";
}
console.log(x); //prints Hello, Stonehenge! to the console
and if (true)
{
let x = "Hello, Stonehenge!";
}
console.log(x); //ReferenceError: x is not defined
The variable is not defined otuside of its block. This limits bleeding of variables into other contexts. To know more about this ECMA6 feature, look at the MDN pages on let and const. ![]() |
|||
113 | var newHeight = height * newScale; |
||
0 ignored issues
–
show
As per coding-style, prefer block-scoped variables using
let or const which have better semantics than var .
Since ECMAScript 6, you can create block-scoped vars or constants with the keywords
Consider the following two pieces of code: if (true)
{
var x = "Hello, Stonehenge!";
}
console.log(x); //prints Hello, Stonehenge! to the console
and if (true)
{
let x = "Hello, Stonehenge!";
}
console.log(x); //ReferenceError: x is not defined
The variable is not defined otuside of its block. This limits bleeding of variables into other contexts. To know more about this ECMA6 feature, look at the MDN pages on let and const. ![]() |
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114 | canvas.style.height = Math.round(newHeight) + "px"; |
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115 | canvas.style.width = Math.round(newWidth) + "px"; |
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116 | |||
117 | scale = newScale; |
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118 | ctx.setTransform(1, 0, 0, 1, 0, 0); |
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119 | ctx.scale(1 / scale, 1 / scale); |
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120 | }; |
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121 | |||
122 | var resizeIH = $interval(calculateScale, 200); |
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0 ignored issues
–
show
As per coding-style, prefer block-scoped variables using
let or const which have better semantics than var .
Since ECMAScript 6, you can create block-scoped vars or constants with the keywords
Consider the following two pieces of code: if (true)
{
var x = "Hello, Stonehenge!";
}
console.log(x); //prints Hello, Stonehenge! to the console
and if (true)
{
let x = "Hello, Stonehenge!";
}
console.log(x); //ReferenceError: x is not defined
The variable is not defined otuside of its block. This limits bleeding of variables into other contexts. To know more about this ECMA6 feature, look at the MDN pages on let and const. ![]() |
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123 | scope.$on('$destroy', function () { |
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124 | $interval.cancel(resizeIH); |
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125 | resizeIH = null; |
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126 | }); |
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127 | |||
128 | angular.element($window).bind('resize', calculateScale); |
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129 | scope.$on('$destroy', function () { |
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130 | angular.element($window).unbind('resize', calculateScale); |
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131 | }); |
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132 | |||
133 | calculateScale(); |
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134 | |||
135 | element.on('touchstart', onTouchstart); |
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136 | element.on('touchend', onTouchend); |
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137 | |||
138 | function onTouchstart(event) { |
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139 | scope.$apply(function () { |
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140 | // notify that drawing has started |
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141 | scope.notifyDrawing({ drawing: true }); |
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142 | }); |
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143 | event.preventDefault(); |
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144 | } |
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145 | |||
146 | function onTouchend(event) { |
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147 | scope.$apply(function () { |
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148 | // updateModel |
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149 | scope.updateModel(); |
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150 | |||
151 | // notify that drawing has ended |
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152 | scope.notifyDrawing({ drawing: false }); |
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153 | }); |
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154 | event.preventDefault(); |
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155 | } |
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156 | } |
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157 | }; |
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158 | } |
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159 | ]); |
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160 | |||
161 | // Backward compatibility |
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162 | angular.module('ngSignaturePad', ['signature']); |
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163 |