Conditions | 18 |
Paths | 163 |
Total Lines | 73 |
Code Lines | 51 |
Lines | 0 |
Ratio | 0 % |
Changes | 1 | ||
Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | <?php |
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156 | public function onRead() { |
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157 | if ($this->state === self::STATE_PREHANDSHAKE) { |
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158 | if (!$this->handshake()) { |
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159 | return; |
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160 | } |
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161 | } |
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162 | if ($this->state === self::STATE_HANDSHAKED) { |
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163 | |||
164 | while (($buflen = $this->getInputLength()) >= 2) { |
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165 | $first = ord($this->look(1)); // first byte integer (fin, opcode) |
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166 | $firstBits = decbin($first); |
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167 | $opcode = (int)bindec(substr($firstBits, 4, 4)); |
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168 | if ($opcode === 0x8) { // CLOSE |
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169 | $this->finish(); |
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170 | return; |
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171 | } |
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172 | $opcodeName = isset(static::$opcodes[$opcode]) ? static::$opcodes[$opcode] : false; |
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173 | if (!$opcodeName) { |
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174 | Daemon::log(get_class($this) . ': Undefined opcode ' . $opcode); |
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175 | $this->finish(); |
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176 | return; |
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177 | } |
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178 | $second = ord($this->look(1, 1)); // second byte integer (masked, payload length) |
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179 | $fin = (bool)($first >> 7); |
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180 | $isMasked = (bool)($second >> 7); |
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181 | $dataLength = $second & 0x7f; |
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182 | $p = 2; |
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183 | if ($dataLength === 0x7e) { // 2 bytes-length |
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184 | if ($buflen < $p + 2) { |
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185 | return; // not enough data yet |
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186 | } |
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187 | $dataLength = Binary::bytes2int($this->look(2, $p), false); |
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188 | $p += 2; |
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189 | } elseif ($dataLength === 0x7f) { // 8 bytes-length |
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190 | if ($buflen < $p + 8) { |
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191 | return; // not enough data yet |
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192 | } |
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193 | $dataLength = Binary::bytes2int($this->look(8, $p)); |
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194 | $p += 8; |
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195 | } |
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196 | if ($this->pool->maxAllowedPacket <= $dataLength) { |
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197 | // Too big packet |
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198 | $this>finish(); |
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199 | return; |
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200 | } |
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201 | if ($isMasked) { |
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202 | if ($buflen < $p + 4) { |
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203 | return; // not enough data yet |
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204 | } |
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205 | $mask = $this->look(4, $p); |
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206 | $p += 4; |
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207 | } |
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208 | if ($buflen < $p + $dataLength) { |
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209 | return; // not enough data yet |
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210 | } |
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211 | $this->drain($p); |
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212 | $data = $this->read($dataLength); |
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213 | if ($isMasked) { |
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214 | $data = $this->mask($data, $mask); |
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215 | } |
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216 | //Daemon::log(Debug::dump(array('ext' => $this->extensions, 'rsv1' => $firstBits[1], 'data' => Debug::exportBytes($data)))); |
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217 | /*if ($firstBits[1] && in_array('deflate-frame', $this->extensions)) { // deflate frame |
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218 | $data = gzuncompress($data, $this->pool->maxAllowedPacket); |
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219 | }*/ |
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220 | if (!$fin) { |
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221 | $this->framebuf .= $data; |
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222 | } else { |
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223 | $this->onFrame($this->framebuf . $data, $opcodeName); |
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224 | $this->framebuf = ''; |
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225 | } |
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226 | } |
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227 | } |
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228 | } |
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229 | } |
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230 |
Overly long lines are hard to read on any screen. Most code styles therefor impose a maximum limit on the number of characters in a line.