Conditions | 19 |
Paths | 315 |
Total Lines | 80 |
Code Lines | 56 |
Lines | 0 |
Ratio | 0 % |
Changes | 1 | ||
Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | <?php |
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182 | public function onRead() |
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183 | { |
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184 | if ($this->state === self::STATE_PREHANDSHAKE) { |
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185 | if (!$this->handshake()) { |
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186 | return; |
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187 | } |
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188 | } |
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189 | if ($this->state === self::STATE_HANDSHAKED) { |
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190 | while (($buflen = $this->getInputLength()) >= 2) { |
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191 | $first = ord($this->look(1)); // first byte integer (fin, opcode) |
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192 | $firstBits = decbin($first); |
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193 | $opcode = (int)bindec(substr($firstBits, 4, 4)); |
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194 | if ($opcode === 0x8) { // CLOSE |
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195 | $this->finish(); |
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196 | return; |
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197 | } |
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198 | $opcodeName = isset(static::$opcodes[$opcode]) ? static::$opcodes[$opcode] : false; |
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199 | if (!$opcodeName) { |
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200 | Daemon::log(get_class($this) . ': Undefined opcode ' . $opcode); |
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201 | $this->finish(); |
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202 | return; |
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203 | } |
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204 | if ($this->firstFrameOpcodeName === null) { |
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205 | $this->firstFrameOpcodeName = $opcodeName; |
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206 | } |
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207 | $second = ord($this->look(1, 1)); // second byte integer (masked, payload length) |
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208 | $fin = (bool)($first >> 7); |
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209 | $isMasked = (bool)($second >> 7); |
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210 | $dataLength = $second & 0x7f; |
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211 | $p = 2; |
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212 | if ($dataLength === 0x7e) { // 2 bytes-length |
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213 | if ($buflen < $p + 2) { |
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214 | return; // not enough data yet |
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215 | } |
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216 | $dataLength = Binary::bytes2int($this->look(2, $p), false); |
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217 | $p += 2; |
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218 | } elseif ($dataLength === 0x7f) { // 8 bytes-length |
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219 | if ($buflen < $p + 8) { |
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220 | return; // not enough data yet |
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221 | } |
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222 | $dataLength = Binary::bytes2int($this->look(8, $p)); |
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223 | $p += 8; |
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224 | } |
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225 | if ($this->pool->maxAllowedPacket <= $dataLength) { |
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226 | // Too big packet |
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227 | Daemon::log(get_class($this) . ': MaxAllowedPacket limit exceeded. Packet size ' . $dataLength . ' bytes when limit ' . $this->pool->maxAllowedPacket . ' bytes'); |
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228 | $this->finish(); |
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229 | return; |
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230 | } |
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231 | // Extend buffer size to accommodate all data |
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232 | $this->setWatermark(null, $dataLength + 100); |
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233 | if ($isMasked) { |
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234 | if ($buflen < $p + 4) { |
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235 | return; // not enough data yet |
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236 | } |
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237 | $mask = $this->look(4, $p); |
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238 | $p += 4; |
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239 | } |
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240 | if ($buflen < $p + $dataLength) { |
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241 | return; // not enough data yet |
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242 | } |
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243 | $this->drain($p); |
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244 | $data = $this->read($dataLength); |
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245 | if ($isMasked) { |
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246 | $data = $this->mask($data, $mask); |
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247 | } |
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248 | //Daemon::log(Debug::dump(array('ext' => $this->extensions, 'rsv1' => $firstBits[1], 'data' => Debug::exportBytes($data)))); |
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249 | /*if ($firstBits[1] && in_array('deflate-frame', $this->extensions)) { // deflate frame |
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250 | $data = gzuncompress($data, $this->pool->maxAllowedPacket); |
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251 | }*/ |
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252 | if (!$fin) { |
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253 | $this->framebuf .= $data; |
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254 | } else { |
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255 | $this->onFrame($this->framebuf . $data, $this->firstFrameOpcodeName); |
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256 | $this->firstFrameOpcodeName = null; |
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257 | $this->framebuf = ''; |
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258 | } |
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259 | } |
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260 | } |
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261 | } |
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262 | } |
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263 |
Overly long lines are hard to read on any screen. Most code styles therefor impose a maximum limit on the number of characters in a line.