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import { Sprite } from './../../../assets/data/sprites.d'; |
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import { GameDataService } from './../../data/gameData.service'; |
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import { SpriteData } from './../../data/savefile-expanded/fragments/SpriteData'; |
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import { OnInit, EventEmitter, Output } from '@angular/core'; |
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/** |
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Copyright 2018 June Hanabi |
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Licensed under the Apache License, Version 2.0 (the "License"); |
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you may not use this file except in compliance with the License. |
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You may obtain a copy of the License at |
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http://www.apache.org/licenses/LICENSE-2.0 |
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Unless required by applicable law or agreed to in writing, software |
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distributed under the License is distributed on an "AS IS" BASIS, |
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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See the License for the specific language governing permissions and |
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limitations under the License. |
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*/ |
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import { Component, Input } from '@angular/core'; |
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@Component({ |
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selector: 'card-sprite', |
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templateUrl: './card-sprite.component.pug', |
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styleUrls: ['./card-sprite.component.scss'], |
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}) |
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export class CardSpriteComponent implements OnInit { |
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constructor( |
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public gd: GameDataService |
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) { } |
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ngOnInit() { |
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const sprites: Sprite[] = this.gd.file("sprites").data; |
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sprites.forEach((el: Sprite) => { |
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this.sprites[el.ind] = el; |
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}); |
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} |
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@Input() |
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public entry: any = new SpriteData(true); |
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@Input() |
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public disabled: boolean = false; |
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@Output() |
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public rem: EventEmitter<boolean> = new EventEmitter(); |
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public get spriteName() { |
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const data = this.sprites[this.entry.pictureID]; |
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if (data === null || data === undefined || !(this.entry.pictureID > 0)) |
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return ""; |
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else |
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return data.name; |
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} |
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public get isNonTrainer() { |
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return this.entry.trainerClassOrItemID == 0; |
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} |
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public get isItem() { |
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return this.entry.trainerClassOrItemID > 0 && |
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this.entry.trainerSetID == 0; |
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} |
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public get isTrainer() { |
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return this.entry.trainerClassOrItemID > 0 && |
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this.entry.trainerSetID > 0; |
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} |
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public get isMovementStay() { |
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return this.entry.movementByte == 0xFF; |
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} |
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public get isMovementWander() { |
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return this.entry.movementByte == 0xFE; |
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} |
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public get isMovementInvalid() { |
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return !this.isMovementStay && !this.isMovementWander; |
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} |
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public get isPlayerSprite() { |
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return this.entry.rangeDirByte == null; |
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} |
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public get isNormalSprite() { |
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return !this.isPlayerSprite; |
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} |
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public get isMissable() { |
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return this.entry.missableIndex > -1; |
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} |
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public setScreen(name: string) { |
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this.screen = name; |
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} |
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// Current screen to display |
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public screen: string = "basics/sprite"; |
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public sprites: any[] = []; |
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} |
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