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<?php |
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namespace JMGQ\AStar\Example\Terrain; |
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use JMGQ\AStar\DomainLogicInterface; |
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/** |
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* @implements DomainLogicInterface<Position> |
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*/ |
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class DomainLogic implements DomainLogicInterface |
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{ |
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private TerrainCost $terrainCost; |
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/** @var Position[][] */ |
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private array $positions; |
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public function __construct(TerrainCost $terrainCost) |
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{ |
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$this->terrainCost = $terrainCost; |
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// We store all the Position objects in a matrix for efficiency, so that we don't need to create new Position |
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// instances every time we call "getAdjacentNodes". If we created new positions with every call, the algorithm |
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// would still work correctly but it would be a bit slower. |
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$this->positions = $this->generatePositions($terrainCost); |
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} |
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/** |
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* @param Position $node |
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* @return Position[] |
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*/ |
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public function getAdjacentNodes(mixed $node): iterable |
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{ |
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$adjacentNodes = []; |
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[$startingRow, $endingRow, $startingColumn, $endingColumn] = $this->calculateAdjacentBoundaries($node); |
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for ($row = $startingRow; $row <= $endingRow; $row++) { |
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for ($column = $startingColumn; $column <= $endingColumn; $column++) { |
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$adjacentNode = $this->positions[$row][$column]; |
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if (!$node->isEqualTo($adjacentNode)) { |
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$adjacentNodes[] = $adjacentNode; |
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} |
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} |
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} |
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return $adjacentNodes; |
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} |
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/** |
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* @param Position $node |
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* @param Position $adjacent |
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* @return float|int |
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*/ |
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public function calculateRealCost(mixed $node, mixed $adjacent): float | int |
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{ |
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if ($node->isAdjacentTo($adjacent)) { |
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return $this->terrainCost->getCost($adjacent->getRow(), $adjacent->getColumn()); |
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} |
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return TerrainCost::INFINITE; |
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} |
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/** |
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* @param Position $fromNode |
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* @param Position $toNode |
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* @return float|int |
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*/ |
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public function calculateEstimatedCost(mixed $fromNode, mixed $toNode): float | int |
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{ |
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return $this->euclideanDistance($fromNode, $toNode); |
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} |
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private function euclideanDistance(Position $a, Position $b): float |
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{ |
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$rowFactor = ($a->getRow() - $b->getRow()) ** 2; |
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$columnFactor = ($a->getColumn() - $b->getColumn()) ** 2; |
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return sqrt($rowFactor + $columnFactor); |
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} |
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/** |
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* @param Position $position |
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* @return int[] |
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*/ |
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private function calculateAdjacentBoundaries(Position $position): array |
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{ |
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if ($position->getRow() === 0) { |
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$startingRow = 0; |
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} else { |
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$startingRow = $position->getRow() - 1; |
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} |
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if ($position->getRow() === $this->terrainCost->getTotalRows() - 1) { |
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$endingRow = $position->getRow(); |
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} else { |
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$endingRow = $position->getRow() + 1; |
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} |
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if ($position->getColumn() === 0) { |
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$startingColumn = 0; |
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} else { |
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$startingColumn = $position->getColumn() - 1; |
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} |
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if ($position->getColumn() === $this->terrainCost->getTotalColumns() - 1) { |
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$endingColumn = $position->getColumn(); |
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} else { |
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$endingColumn = $position->getColumn() + 1; |
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} |
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return [$startingRow, $endingRow, $startingColumn, $endingColumn]; |
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} |
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/** |
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* @param TerrainCost $terrainCost |
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* @return Position[][] |
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*/ |
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private function generatePositions(TerrainCost $terrainCost): array |
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{ |
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$positions = []; |
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for ($row = 0; $row < $terrainCost->getTotalRows(); $row++) { |
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for ($column = 0; $column < $terrainCost->getTotalColumns(); $column++) { |
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$positions[$row][$column] = new Position($row, $column); |
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} |
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} |
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return $positions; |
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} |
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} |
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