@@ -91,18 +91,18 @@ |
||
| 91 | 91 | |
| 92 | 92 | // Globals for room |
| 93 | 93 | flagword(...[ |
| 94 | - 'RSEENBIT', // Visited? |
|
| 95 | - 'RLIGHTBIT', // Endogenous light source? |
|
| 96 | - 'RLANDBIT', // On land |
|
| 97 | - 'RWATERBIT', // Water room |
|
| 98 | - 'RAIRBIT', // Mid-air room |
|
| 94 | + 'RSEENBIT', // Visited? |
|
| 95 | + 'RLIGHTBIT', // Endogenous light source? |
|
| 96 | + 'RLANDBIT', // On land |
|
| 97 | + 'RWATERBIT', // Water room |
|
| 98 | + 'RAIRBIT', // Mid-air room |
|
| 99 | 99 | 'RSACREDBIT', // Thief not allowed |
| 100 | - 'RFILLBIT', // Can fill bottle here |
|
| 101 | - 'RMUNGBIT', // Room has been munged |
|
| 102 | - 'RBUCKBIT', // This room is a bucket |
|
| 103 | - 'RHOUSEBIT', // This room is part of the house |
|
| 104 | - 'RENDGAME', // This room is in the end game |
|
| 105 | - 'RNWALLBIT', // This room doesn't have walls |
|
| 100 | + 'RFILLBIT', // Can fill bottle here |
|
| 101 | + 'RMUNGBIT', // Room has been munged |
|
| 102 | + 'RBUCKBIT', // This room is a bucket |
|
| 103 | + 'RHOUSEBIT', // This room is part of the house |
|
| 104 | + 'RENDGAME', // This room is in the end game |
|
| 105 | + 'RNWALLBIT', // This room doesn't have walls |
|
| 106 | 106 | ]); |
| 107 | 107 | |
| 108 | 108 | // SFLAGs of a SYNTAX |
@@ -78,7 +78,7 @@ |
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| 78 | 78 | // Given <FLAGWORD>'s usage in the rest of the original source, this could |
| 79 | 79 | // be simplified to a simple foreach loop. The use of array_walk_recursive() |
| 80 | 80 | // here is to emulate the use of MDL's <MAPF> SUBR in the original source. |
| 81 | - array_walk_recursive($fs, function($f) use ($oblists, &$tot, &$cnt) { |
|
| 81 | + array_walk_recursive($fs, function ($f) use ($oblists, &$tot, &$cnt) { |
|
| 82 | 82 | // It's unknown what the GROUP-GLUE symbol is in the oblist. It appears |
| 83 | 83 | // to be always empty. |
| 84 | 84 | if (is_scalar($f) && !lookup('GROUP-GLUE', $oblists->get('INITIAL'))) { |