Completed
Pull Request — master (#3)
by
unknown
05:51
created

Money::reward()   D

Complexity

Conditions 18
Paths 256

Size

Total Lines 50
Code Lines 37

Duplication

Lines 0
Ratio 0 %
Metric Value
dl 0
loc 50
rs 4
cc 18
eloc 37
nc 256
nop 3

How to fix   Complexity   

Long Method

Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.

For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.

Commonly applied refactorings include:

1
<?php
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/**
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 * Money module
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 *
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 * @author Alexey Krupskiy <[email protected]>
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 * @link http://inji.ru/
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 * @copyright 2015 Alexey Krupskiy
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 * @license https://github.com/injitools/cms-Inji/blob/master/LICENSE
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 */
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class Money extends Module
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{
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    public $currentMerchant = '';
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    public function init()
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    {
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        if (!empty($this->config['defaultMerchant'])) {
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            $this->currentMerchant = $this->config['defaultMerchant'];
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        }
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    }
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    public function refillPayRecive($data)
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    {
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        $wallets = $this->getUserWallets($data['pay']->user_id);
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        foreach ($wallets as $wallet) {
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            if ($wallet->currency_id == $data['pay']->currency_id) {
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                $wallet->diff($data['pay']->sum, 'Пополнение');
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                break;
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            }
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        }
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    }
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    public function goToMerchant($pay, $merchant, $method, $merchantOptions)
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    {
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        $objectName = $merchant->object_name;
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        if (is_array($pay)) {
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            $pay = new Money\Pay($pay);
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            $pay->save();
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        }
41 View Code Duplication
        switch ($method['type']) {
0 ignored issues
show
Duplication introduced by
This code seems to be duplicated across your project.

Duplicated code is one of the most pungent code smells. If you need to duplicate the same code in three or more different places, we strongly encourage you to look into extracting the code into a single class or operation.

You can also find more detailed suggestions in the “Code” section of your repository.

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42
            case 'transfer':
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                $sum = $pay->sum / $method['transfer']->rate;
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                break;
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            default:
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                $sum = $pay->sum;
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        }
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        $className = 'Money\MerchantHelper\\' . $objectName;
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        return $className::goToMerchant($pay->id, $sum, $method['currency'], $merchantOptions['description'], $merchantOptions['success'], $merchantOptions['false']);
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    }
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    public function reciver($data, $system, $status, $mr)
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    {
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        if ($system) {
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            $merchant = \Money\Merchant::get($system, 'object_name');
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        } else {
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            $merchant = false;
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        }
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        if ($merchant) {
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            $this->currentMerchant = $system;
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        }
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        $className = 'Money\MerchantHelper\\' . $this->currentMerchant;
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        $result = $className::reciver($data, $status);
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        $result['pay'] = null;
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        if (!empty($result['payId'])) {
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            $result['pay'] = Money\Pay::get($result['payId']);
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            $mr->pay_id = $result['payId'];
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        }
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        if ($result['pay'] && $result['pay']->pay_status_id == 1) {
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            $statuses = \Money\Pay\Status::getList(['key' => 'code']);
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            if (!empty($statuses[$result['status']])) {
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                $result['pay']->pay_status_id = $statuses[$result['status']]->id;
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            }
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            $result['pay']->date_recive = date('Y-m-d H:i:s');
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            $result['pay']->save();
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            if ($result['status'] == 'success' && $result['pay']->callback_module && $result['pay']->callback_method) {
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                App::$cur->{$result['pay']->callback_module}->{$result['pay']->callback_method}($result);
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            }
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        }
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        if (!empty($result['callback'])) {
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            echo $result['callback'];
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            $mr->result_callback = $result['callback'];
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        }
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        if (!empty($result['status'])) {
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            $mr->status = $result['status'];
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        }
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        $mr->save();
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    }
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    public function getUserBlocks($userId = null)
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    {
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        $userId = $userId ? $userId : \Users\User::$cur->id;
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        $blocked = \Money\Wallet\Block::getList(['where' => [
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                        ['wallet:user_id', $userId],
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                        [
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                            ['date_expired', '0000-00-00 00:00:00'],
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                            ['date_expired', date('Y-m-d H:i:s'), '>', 'OR']
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                        ]
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        ]]);
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        $blocks = [];
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        foreach ($blocked as $block) {
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            if (empty($blocks[$block->wallet->currency_id])) {
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                $blocks[$block->wallet->currency_id] = $block->amount;
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            } else {
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                $blocks[$block->wallet->currency_id]+= $block->amount;
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            }
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        }
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        return $blocks;
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    }
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    public function getUserWallets($userId = null, $walletIdasKey = false, $forSelect = false, $transferOnly = false)
112
    {
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        $userId = $userId ? $userId : \Users\User::$cur->id;
114
        if (!$userId) {
115
            return [];
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        }
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        $this->getUserBlocks($userId);
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        $where = [['wallet', 1]];
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        if ($transferOnly) {
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            $where[] = ['transfer', 1];
121
        }
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        $currencies = Money\Currency::getList(['where' => $where]);
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        $wallets = Money\Wallet::getList(['where' => ['user_id', $userId], 'key' => 'currency_id']);
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        $result = [];
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        foreach ($currencies as $currency) {
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            if (empty($wallets[$currency->id])) {
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                $wallet = new Money\Wallet();
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                $wallet->user_id = $userId;
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                $wallet->currency_id = $currency->id;
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                $wallet->save();
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                $result[$walletIdasKey ? $wallet->id : $currency->id] = $forSelect ? $wallet->name() : $wallet;
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            } else {
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                $result[$walletIdasKey ? $wallets[$currency->id]->id : $currency->id] = $forSelect ? $wallets[$currency->id]->name() : $wallets[$currency->id];
134
            }
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        }
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        return $result;
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    }
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    public function rewardTrigger($event)
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    {
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        $triggers = Money\Reward\Trigger::getList(['where' => [['type', 'event'], ['value', $event['eventName']]]]);
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        foreach ($triggers as $trigger) {
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            $handlers = $this->getSnippets('rewardTriggerHandler');
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            if (!empty($handlers[$trigger->handler])) {
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                $handlers[$trigger->handler]['handler']($event['eventObject'], $trigger);
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            }
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        }
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    }
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    public function rewardConditionTrigger($event)
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    {
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        $items = Money\Reward\Condition\Item::getList(['where' => [['type', 'event'], ['value', $event['eventName']]]]);
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        foreach ($items as $item) {
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            $recivers = $this->getSnippets('rewardConditionItemReciver');
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            if (!empty($recivers[$item->reciver])) {
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                $recivers[$item->reciver]['reciver']($event['eventObject'], $item);
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                if ($item->condition->reward->block) {
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                    $item->condition->reward->checkBlocked();
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                }
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            }
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        }
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    }
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    public function reward($reward_id, $sums = [], $rootUser = null)
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    {
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        $rootUser = $rootUser ? $rootUser : \Users\User::$cur;
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        $reward = \Money\Reward::get($reward_id);
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        $reward->checkBlocked();
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        $reward_count = \Money\Reward\Recive::getCount([ 'where' => [ 'reward_id', $reward_id ]]);
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        if ($reward_count >= $reward->quantity && $reward->quantity)
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            return false;
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        $types = $this->getSnippets('rewardType');
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        foreach ($reward->levels(['order' => ['level', 'asc']]) as $level) {
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            $user = $rootUser;
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            for ($i = 0; $i < $level->level; $i++) {
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                $next = $user && $user->parent ? $user->parent : false;
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                if (!$next && $reward->lasthaveall) {
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                    break;
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                }
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                $user = $next;
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            }
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            if (!$user) {
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                break;
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            }
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            if ($reward->peruser) {
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                $recives = \Money\Reward\Recive::getList(['where' => [['user_id', $user->id], ['reward_id', $reward->id]]]);
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                $amount = 0;
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                foreach ($recives as $recive) {
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                    $amount+=$recive->amount;
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                }
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                if ($amount >= $reward->peruser) {
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                    continue;
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                }
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            }
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            $rewardGet = true;
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            foreach ($reward->conditions as $condition) {
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                if (!$condition->checkComplete($user->id)) {
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                    $rewardGet = false;
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                    break;
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                }
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            }
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            if (!$rewardGet && !$reward->block) {
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                continue;
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            }
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            $recive = new \Money\Reward\Recive();
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            $recive->reward_id = $reward->id;
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            $recive->user_id = $user->id;
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            $recive->amount = 1;
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            $recive->save();
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            $count = $types[$level->type]['rewarder']($reward, $sums, $user, $rootUser, $level, $rewardGet);
0 ignored issues
show
Unused Code introduced by
$count is not used, you could remove the assignment.

This check looks for variable assignements that are either overwritten by other assignments or where the variable is not used subsequently.

$myVar = 'Value';
$higher = false;

if (rand(1, 6) > 3) {
    $higher = true;
} else {
    $higher = false;
}

Both the $myVar assignment in line 1 and the $higher assignment in line 2 are dead. The first because $myVar is never used and the second because $higher is always overwritten for every possible time line.

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212
        }
213
    }
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}
216