Conditions | 3 |
Paths | 768 |
Total Lines | 886 |
Lines | 0 |
Ratio | 0 % |
Changes | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | // Copyright 2006 Google Inc. |
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37 | (function() { |
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38 | |||
39 | // alias some functions to make (compiled) code shorter |
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40 | var m = Math; |
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41 | var mr = m.round; |
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42 | var ms = m.sin; |
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43 | var mc = m.cos; |
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44 | var abs = m.abs; |
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45 | var sqrt = m.sqrt; |
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46 | |||
47 | // this is used for sub pixel precision |
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48 | var Z = 10; |
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49 | var Z2 = Z / 2; |
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50 | |||
51 | /** |
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52 | * This funtion is assigned to the <canvas> elements as element.getContext(). |
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53 | * @this {HTMLElement} |
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54 | * @return {CanvasRenderingContext2D_} |
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55 | */ |
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56 | function getContext() { |
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57 | return this.context_ || |
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58 | (this.context_ = new CanvasRenderingContext2D_(this)); |
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59 | } |
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60 | |||
61 | var slice = Array.prototype.slice; |
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62 | |||
63 | /** |
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64 | * Binds a function to an object. The returned function will always use the |
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65 | * passed in {@code obj} as {@code this}. |
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66 | * |
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67 | * Example: |
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68 | * |
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69 | * g = bind(f, obj, a, b) |
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70 | * g(c, d) // will do f.call(obj, a, b, c, d) |
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71 | * |
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72 | * @param {Function} f The function to bind the object to |
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73 | * @param {Object} obj The object that should act as this when the function |
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74 | * is called |
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75 | * @param {*} var_args Rest arguments that will be used as the initial |
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76 | * arguments when the function is called |
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77 | * @return {Function} A new function that has bound this |
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78 | */ |
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79 | function bind(f, obj, var_args) { |
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80 | var a = slice.call(arguments, 2); |
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81 | return function() { |
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82 | return f.apply(obj, a.concat(slice.call(arguments))); |
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83 | }; |
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84 | } |
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85 | |||
86 | var G_vmlCanvasManager_ = { |
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87 | init: function(opt_doc) { |
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88 | if (/MSIE/.test(navigator.userAgent) && !window.opera) { |
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89 | var doc = opt_doc || document; |
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90 | // Create a dummy element so that IE will allow canvas elements to be |
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91 | // recognized. |
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92 | doc.createElement('canvas'); |
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93 | doc.attachEvent('onreadystatechange', bind(this.init_, this, doc)); |
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94 | } |
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95 | }, |
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96 | |||
97 | init_: function(doc) { |
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98 | // create xmlns |
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99 | if (!doc.namespaces['g_vml_']) { |
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100 | doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml', |
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101 | '#default#VML'); |
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102 | |||
103 | } |
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104 | if (!doc.namespaces['g_o_']) { |
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105 | doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office', |
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106 | '#default#VML'); |
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107 | } |
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108 | |||
109 | // Setup default CSS. Only add one style sheet per document |
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110 | if (!doc.styleSheets['ex_canvas_']) { |
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111 | var ss = doc.createStyleSheet(); |
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112 | ss.owningElement.id = 'ex_canvas_'; |
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113 | ss.cssText = 'canvas{display:inline-block;overflow:hidden;' + |
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114 | // default size is 300x150 in Gecko and Opera |
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115 | 'text-align:left;width:300px;height:150px}' + |
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116 | 'g_vml_\\:*{behavior:url(#default#VML)}' + |
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117 | 'g_o_\\:*{behavior:url(#default#VML)}'; |
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118 | |||
119 | } |
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120 | |||
121 | // find all canvas elements |
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122 | var els = doc.getElementsByTagName('canvas'); |
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123 | for (var i = 0; i < els.length; i++) { |
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124 | this.initElement(els[i]); |
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125 | } |
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126 | }, |
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127 | |||
128 | /** |
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129 | * Public initializes a canvas element so that it can be used as canvas |
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130 | * element from now on. This is called automatically before the page is |
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131 | * loaded but if you are creating elements using createElement you need to |
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132 | * make sure this is called on the element. |
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133 | * @param {HTMLElement} el The canvas element to initialize. |
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134 | * @return {HTMLElement} the element that was created. |
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135 | */ |
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136 | initElement: function(el) { |
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137 | if (!el.getContext) { |
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138 | |||
139 | el.getContext = getContext; |
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140 | |||
141 | // Remove fallback content. There is no way to hide text nodes so we |
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142 | // just remove all childNodes. We could hide all elements and remove |
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143 | // text nodes but who really cares about the fallback content. |
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144 | el.innerHTML = ''; |
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145 | |||
146 | // do not use inline function because that will leak memory |
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147 | el.attachEvent('onpropertychange', onPropertyChange); |
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148 | el.attachEvent('onresize', onResize); |
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149 | |||
150 | var attrs = el.attributes; |
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151 | if (attrs.width && attrs.width.specified) { |
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152 | // TODO: use runtimeStyle and coordsize |
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153 | // el.getContext().setWidth_(attrs.width.nodeValue); |
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154 | el.style.width = attrs.width.nodeValue + 'px'; |
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155 | } else { |
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156 | el.width = el.clientWidth; |
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157 | } |
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158 | if (attrs.height && attrs.height.specified) { |
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159 | // TODO: use runtimeStyle and coordsize |
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160 | // el.getContext().setHeight_(attrs.height.nodeValue); |
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161 | el.style.height = attrs.height.nodeValue + 'px'; |
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162 | } else { |
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163 | el.height = el.clientHeight; |
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164 | } |
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165 | //el.getContext().setCoordsize_() |
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166 | } |
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167 | return el; |
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168 | } |
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169 | }; |
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170 | |||
171 | function onPropertyChange(e) { |
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172 | var el = e.srcElement; |
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173 | |||
174 | switch (e.propertyName) { |
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175 | case 'width': |
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176 | el.style.width = el.attributes.width.nodeValue + 'px'; |
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177 | el.getContext().clearRect(); |
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178 | break; |
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179 | case 'height': |
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180 | el.style.height = el.attributes.height.nodeValue + 'px'; |
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181 | el.getContext().clearRect(); |
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182 | break; |
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183 | } |
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184 | } |
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185 | |||
186 | function onResize(e) { |
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187 | var el = e.srcElement; |
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188 | if (el.firstChild) { |
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189 | el.firstChild.style.width = el.clientWidth + 'px'; |
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190 | el.firstChild.style.height = el.clientHeight + 'px'; |
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191 | } |
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192 | } |
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193 | |||
194 | G_vmlCanvasManager_.init(); |
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195 | |||
196 | // precompute "00" to "FF" |
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197 | var dec2hex = []; |
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198 | for (var i = 0; i < 16; i++) { |
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199 | for (var j = 0; j < 16; j++) { |
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200 | dec2hex[i * 16 + j] = i.toString(16) + j.toString(16); |
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201 | } |
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202 | } |
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203 | |||
204 | function createMatrixIdentity() { |
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205 | return [ |
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206 | [1, 0, 0], |
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207 | [0, 1, 0], |
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208 | [0, 0, 1] |
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209 | ]; |
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210 | } |
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211 | |||
212 | function matrixMultiply(m1, m2) { |
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213 | var result = createMatrixIdentity(); |
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214 | |||
215 | for (var x = 0; x < 3; x++) { |
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216 | for (var y = 0; y < 3; y++) { |
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217 | var sum = 0; |
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218 | |||
219 | for (var z = 0; z < 3; z++) { |
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220 | sum += m1[x][z] * m2[z][y]; |
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221 | } |
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222 | |||
223 | result[x][y] = sum; |
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224 | } |
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225 | } |
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226 | return result; |
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227 | } |
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228 | |||
229 | function copyState(o1, o2) { |
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230 | o2.fillStyle = o1.fillStyle; |
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231 | o2.lineCap = o1.lineCap; |
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232 | o2.lineJoin = o1.lineJoin; |
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233 | o2.lineWidth = o1.lineWidth; |
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234 | o2.miterLimit = o1.miterLimit; |
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235 | o2.shadowBlur = o1.shadowBlur; |
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236 | o2.shadowColor = o1.shadowColor; |
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237 | o2.shadowOffsetX = o1.shadowOffsetX; |
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238 | o2.shadowOffsetY = o1.shadowOffsetY; |
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239 | o2.strokeStyle = o1.strokeStyle; |
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240 | o2.globalAlpha = o1.globalAlpha; |
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241 | o2.arcScaleX_ = o1.arcScaleX_; |
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242 | o2.arcScaleY_ = o1.arcScaleY_; |
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243 | o2.lineScale_ = o1.lineScale_; |
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244 | } |
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245 | |||
246 | function processStyle(styleString) { |
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247 | var str, alpha = 1; |
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248 | |||
249 | styleString = String(styleString); |
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250 | if (styleString.substring(0, 3) == 'rgb') { |
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251 | var start = styleString.indexOf('(', 3); |
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252 | var end = styleString.indexOf(')', start + 1); |
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253 | var guts = styleString.substring(start + 1, end).split(','); |
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254 | |||
255 | str = '#'; |
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256 | for (var i = 0; i < 3; i++) { |
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257 | str += dec2hex[Number(guts[i])]; |
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258 | } |
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259 | |||
260 | if (guts.length == 4 && styleString.substr(3, 1) == 'a') { |
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261 | alpha = guts[3]; |
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262 | } |
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263 | } else { |
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264 | str = styleString; |
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265 | } |
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266 | |||
267 | return {color: str, alpha: alpha}; |
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268 | } |
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269 | |||
270 | function processLineCap(lineCap) { |
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271 | switch (lineCap) { |
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272 | case 'butt': |
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273 | return 'flat'; |
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274 | case 'round': |
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275 | return 'round'; |
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276 | case 'square': |
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277 | default: |
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278 | return 'square'; |
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279 | } |
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280 | } |
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281 | |||
282 | /** |
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283 | * This class implements CanvasRenderingContext2D interface as described by |
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284 | * the WHATWG. |
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285 | * @param {HTMLElement} surfaceElement The element that the 2D context should |
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286 | * be associated with |
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287 | */ |
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288 | function CanvasRenderingContext2D_(surfaceElement) { |
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289 | this.m_ = createMatrixIdentity(); |
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290 | |||
291 | this.mStack_ = []; |
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292 | this.aStack_ = []; |
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293 | this.currentPath_ = []; |
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294 | |||
295 | // Canvas context properties |
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296 | this.strokeStyle = '#000'; |
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297 | this.fillStyle = '#000'; |
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298 | |||
299 | this.lineWidth = 1; |
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300 | this.lineJoin = 'miter'; |
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301 | this.lineCap = 'butt'; |
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302 | this.miterLimit = Z * 1; |
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303 | this.globalAlpha = 1; |
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304 | this.canvas = surfaceElement; |
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305 | |||
306 | var el = surfaceElement.ownerDocument.createElement('div'); |
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307 | el.style.width = surfaceElement.clientWidth + 'px'; |
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308 | el.style.height = surfaceElement.clientHeight + 'px'; |
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309 | el.style.overflow = 'hidden'; |
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310 | el.style.position = 'absolute'; |
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311 | surfaceElement.appendChild(el); |
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312 | |||
313 | this.element_ = el; |
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314 | this.arcScaleX_ = 1; |
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315 | this.arcScaleY_ = 1; |
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316 | this.lineScale_ = 1; |
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317 | } |
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318 | |||
319 | var contextPrototype = CanvasRenderingContext2D_.prototype; |
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320 | contextPrototype.clearRect = function() { |
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321 | this.element_.innerHTML = ''; |
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322 | }; |
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323 | |||
324 | contextPrototype.beginPath = function() { |
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325 | // TODO: Branch current matrix so that save/restore has no effect |
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326 | // as per safari docs. |
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327 | this.currentPath_ = []; |
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328 | }; |
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329 | |||
330 | contextPrototype.moveTo = function(aX, aY) { |
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331 | var p = this.getCoords_(aX, aY); |
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332 | this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y}); |
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333 | this.currentX_ = p.x; |
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334 | this.currentY_ = p.y; |
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335 | }; |
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336 | |||
337 | contextPrototype.lineTo = function(aX, aY) { |
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338 | var p = this.getCoords_(aX, aY); |
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339 | this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y}); |
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340 | |||
341 | this.currentX_ = p.x; |
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342 | this.currentY_ = p.y; |
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343 | }; |
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344 | |||
345 | contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, |
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346 | aCP2x, aCP2y, |
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347 | aX, aY) { |
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348 | var p = this.getCoords_(aX, aY); |
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349 | var cp1 = this.getCoords_(aCP1x, aCP1y); |
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350 | var cp2 = this.getCoords_(aCP2x, aCP2y); |
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351 | bezierCurveTo(this, cp1, cp2, p); |
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352 | }; |
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353 | |||
354 | // Helper function that takes the already fixed cordinates. |
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355 | function bezierCurveTo(self, cp1, cp2, p) { |
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356 | self.currentPath_.push({ |
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357 | type: 'bezierCurveTo', |
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358 | cp1x: cp1.x, |
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359 | cp1y: cp1.y, |
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360 | cp2x: cp2.x, |
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361 | cp2y: cp2.y, |
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362 | x: p.x, |
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363 | y: p.y |
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364 | }); |
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365 | self.currentX_ = p.x; |
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366 | self.currentY_ = p.y; |
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367 | } |
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368 | |||
369 | contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) { |
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370 | // the following is lifted almost directly from |
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371 | // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes |
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372 | |||
373 | var cp = this.getCoords_(aCPx, aCPy); |
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374 | var p = this.getCoords_(aX, aY); |
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375 | |||
376 | var cp1 = { |
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377 | x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_), |
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378 | y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_) |
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379 | }; |
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380 | var cp2 = { |
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381 | x: cp1.x + (p.x - this.currentX_) / 3.0, |
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382 | y: cp1.y + (p.y - this.currentY_) / 3.0 |
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383 | }; |
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384 | |||
385 | bezierCurveTo(this, cp1, cp2, p); |
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386 | }; |
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387 | |||
388 | contextPrototype.arc = function(aX, aY, aRadius, |
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389 | aStartAngle, aEndAngle, aClockwise) { |
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390 | aRadius *= Z; |
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391 | var arcType = aClockwise ? 'at' : 'wa'; |
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392 | |||
393 | var xStart = aX + mc(aStartAngle) * aRadius - Z2; |
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394 | var yStart = aY + ms(aStartAngle) * aRadius - Z2; |
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395 | |||
396 | var xEnd = aX + mc(aEndAngle) * aRadius - Z2; |
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397 | var yEnd = aY + ms(aEndAngle) * aRadius - Z2; |
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398 | |||
399 | // IE won't render arches drawn counter clockwise if xStart == xEnd. |
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400 | if (xStart == xEnd && !aClockwise) { |
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401 | xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something |
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402 | // that can be represented in binary |
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403 | } |
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404 | |||
405 | var p = this.getCoords_(aX, aY); |
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406 | var pStart = this.getCoords_(xStart, yStart); |
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407 | var pEnd = this.getCoords_(xEnd, yEnd); |
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408 | |||
409 | this.currentPath_.push({type: arcType, |
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410 | x: p.x, |
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411 | y: p.y, |
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412 | radius: aRadius, |
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413 | xStart: pStart.x, |
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414 | yStart: pStart.y, |
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415 | xEnd: pEnd.x, |
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416 | yEnd: pEnd.y}); |
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417 | |||
418 | }; |
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419 | |||
420 | contextPrototype.rect = function(aX, aY, aWidth, aHeight) { |
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421 | this.moveTo(aX, aY); |
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422 | this.lineTo(aX + aWidth, aY); |
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423 | this.lineTo(aX + aWidth, aY + aHeight); |
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424 | this.lineTo(aX, aY + aHeight); |
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425 | this.closePath(); |
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426 | }; |
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427 | |||
428 | contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) { |
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429 | var oldPath = this.currentPath_; |
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430 | this.beginPath(); |
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431 | |||
432 | this.moveTo(aX, aY); |
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433 | this.lineTo(aX + aWidth, aY); |
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434 | this.lineTo(aX + aWidth, aY + aHeight); |
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435 | this.lineTo(aX, aY + aHeight); |
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436 | this.closePath(); |
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437 | this.stroke(); |
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438 | |||
439 | this.currentPath_ = oldPath; |
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440 | }; |
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441 | |||
442 | contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) { |
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443 | var oldPath = this.currentPath_; |
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444 | this.beginPath(); |
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445 | |||
446 | this.moveTo(aX, aY); |
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447 | this.lineTo(aX + aWidth, aY); |
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448 | this.lineTo(aX + aWidth, aY + aHeight); |
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449 | this.lineTo(aX, aY + aHeight); |
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450 | this.closePath(); |
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451 | this.fill(); |
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452 | |||
453 | this.currentPath_ = oldPath; |
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454 | }; |
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455 | |||
456 | contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) { |
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457 | var gradient = new CanvasGradient_('gradient'); |
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458 | gradient.x0_ = aX0; |
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459 | gradient.y0_ = aY0; |
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460 | gradient.x1_ = aX1; |
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461 | gradient.y1_ = aY1; |
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462 | return gradient; |
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463 | }; |
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464 | |||
465 | contextPrototype.createRadialGradient = function(aX0, aY0, aR0, |
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466 | aX1, aY1, aR1) { |
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467 | var gradient = new CanvasGradient_('gradientradial'); |
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468 | gradient.x0_ = aX0; |
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469 | gradient.y0_ = aY0; |
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470 | gradient.r0_ = aR0; |
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471 | gradient.x1_ = aX1; |
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472 | gradient.y1_ = aY1; |
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473 | gradient.r1_ = aR1; |
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474 | return gradient; |
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475 | }; |
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476 | |||
477 | contextPrototype.drawImage = function(image, var_args) { |
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478 | var dx, dy, dw, dh, sx, sy, sw, sh; |
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479 | |||
480 | // to find the original width we overide the width and height |
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481 | var oldRuntimeWidth = image.runtimeStyle.width; |
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482 | var oldRuntimeHeight = image.runtimeStyle.height; |
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483 | image.runtimeStyle.width = 'auto'; |
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484 | image.runtimeStyle.height = 'auto'; |
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485 | |||
486 | // get the original size |
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487 | var w = image.width; |
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488 | var h = image.height; |
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489 | |||
490 | // and remove overides |
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491 | image.runtimeStyle.width = oldRuntimeWidth; |
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492 | image.runtimeStyle.height = oldRuntimeHeight; |
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493 | |||
494 | if (arguments.length == 3) { |
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495 | dx = arguments[1]; |
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496 | dy = arguments[2]; |
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497 | sx = sy = 0; |
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498 | sw = dw = w; |
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499 | sh = dh = h; |
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500 | } else if (arguments.length == 5) { |
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501 | dx = arguments[1]; |
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502 | dy = arguments[2]; |
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503 | dw = arguments[3]; |
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504 | dh = arguments[4]; |
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505 | sx = sy = 0; |
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506 | sw = w; |
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507 | sh = h; |
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508 | } else if (arguments.length == 9) { |
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509 | sx = arguments[1]; |
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510 | sy = arguments[2]; |
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511 | sw = arguments[3]; |
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512 | sh = arguments[4]; |
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513 | dx = arguments[5]; |
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514 | dy = arguments[6]; |
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515 | dw = arguments[7]; |
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516 | dh = arguments[8]; |
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517 | } else { |
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518 | throw Error('Invalid number of arguments'); |
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519 | } |
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520 | |||
521 | var d = this.getCoords_(dx, dy); |
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522 | |||
523 | var w2 = sw / 2; |
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524 | var h2 = sh / 2; |
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525 | |||
526 | var vmlStr = []; |
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527 | |||
528 | var W = 10; |
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529 | var H = 10; |
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530 | |||
531 | // For some reason that I've now forgotten, using divs didn't work |
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532 | vmlStr.push(' <g_vml_:group', |
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533 | ' coordsize="', Z * W, ',', Z * H, '"', |
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534 | ' coordorigin="0,0"' , |
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535 | ' style="width:', W, 'px;height:', H, 'px;position:absolute;'); |
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536 | |||
537 | // If filters are necessary (rotation exists), create them |
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538 | // filters are bog-slow, so only create them if abbsolutely necessary |
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539 | // The following check doesn't account for skews (which don't exist |
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540 | // in the canvas spec (yet) anyway. |
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541 | |||
542 | if (this.m_[0][0] != 1 || this.m_[0][1]) { |
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543 | var filter = []; |
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544 | |||
545 | // Note the 12/21 reversal |
||
546 | filter.push('M11=', this.m_[0][0], ',', |
||
547 | 'M12=', this.m_[1][0], ',', |
||
548 | 'M21=', this.m_[0][1], ',', |
||
549 | 'M22=', this.m_[1][1], ',', |
||
550 | 'Dx=', mr(d.x / Z), ',', |
||
551 | 'Dy=', mr(d.y / Z), ''); |
||
552 | |||
553 | // Bounding box calculation (need to minimize displayed area so that |
||
554 | // filters don't waste time on unused pixels. |
||
555 | var max = d; |
||
556 | var c2 = this.getCoords_(dx + dw, dy); |
||
557 | var c3 = this.getCoords_(dx, dy + dh); |
||
558 | var c4 = this.getCoords_(dx + dw, dy + dh); |
||
559 | |||
560 | max.x = m.max(max.x, c2.x, c3.x, c4.x); |
||
561 | max.y = m.max(max.y, c2.y, c3.y, c4.y); |
||
562 | |||
563 | vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z), |
||
564 | 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(', |
||
565 | filter.join(''), ", sizingmethod='clip');") |
||
566 | } else { |
||
567 | vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;'); |
||
568 | } |
||
569 | |||
570 | vmlStr.push(' ">' , |
||
571 | '<g_vml_:image src="', image.src, '"', |
||
572 | ' style="width:', Z * dw, 'px;', |
||
573 | ' height:', Z * dh, 'px;"', |
||
574 | ' cropleft="', sx / w, '"', |
||
575 | ' croptop="', sy / h, '"', |
||
576 | ' cropright="', (w - sx - sw) / w, '"', |
||
577 | ' cropbottom="', (h - sy - sh) / h, '"', |
||
578 | ' />', |
||
579 | '</g_vml_:group>'); |
||
580 | |||
581 | this.element_.insertAdjacentHTML('BeforeEnd', |
||
582 | vmlStr.join('')); |
||
583 | }; |
||
584 | |||
585 | contextPrototype.stroke = function(aFill) { |
||
586 | var lineStr = []; |
||
587 | var lineOpen = false; |
||
588 | var a = processStyle(aFill ? this.fillStyle : this.strokeStyle); |
||
589 | var color = a.color; |
||
590 | var opacity = a.alpha * this.globalAlpha; |
||
591 | |||
592 | var W = 10; |
||
593 | var H = 10; |
||
594 | |||
595 | lineStr.push('<g_vml_:shape', |
||
596 | ' filled="', !!aFill, '"', |
||
597 | ' style="position:absolute;width:', W, 'px;height:', H, 'px;"', |
||
598 | ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"', |
||
599 | ' stroked="', !aFill, '"', |
||
600 | ' path="'); |
||
601 | |||
602 | var newSeq = false; |
||
603 | var min = {x: null, y: null}; |
||
604 | var max = {x: null, y: null}; |
||
605 | |||
606 | for (var i = 0; i < this.currentPath_.length; i++) { |
||
607 | var p = this.currentPath_[i]; |
||
608 | var c; |
||
609 | |||
610 | switch (p.type) { |
||
611 | case 'moveTo': |
||
612 | c = p; |
||
613 | lineStr.push(' m ', mr(p.x), ',', mr(p.y)); |
||
614 | break; |
||
615 | case 'lineTo': |
||
616 | lineStr.push(' l ', mr(p.x), ',', mr(p.y)); |
||
617 | break; |
||
618 | case 'close': |
||
619 | lineStr.push(' x '); |
||
620 | p = null; |
||
621 | break; |
||
622 | case 'bezierCurveTo': |
||
623 | lineStr.push(' c ', |
||
624 | mr(p.cp1x), ',', mr(p.cp1y), ',', |
||
625 | mr(p.cp2x), ',', mr(p.cp2y), ',', |
||
626 | mr(p.x), ',', mr(p.y)); |
||
627 | break; |
||
628 | case 'at': |
||
629 | case 'wa': |
||
630 | lineStr.push(' ', p.type, ' ', |
||
631 | mr(p.x - this.arcScaleX_ * p.radius), ',', |
||
632 | mr(p.y - this.arcScaleY_ * p.radius), ' ', |
||
633 | mr(p.x + this.arcScaleX_ * p.radius), ',', |
||
634 | mr(p.y + this.arcScaleY_ * p.radius), ' ', |
||
635 | mr(p.xStart), ',', mr(p.yStart), ' ', |
||
636 | mr(p.xEnd), ',', mr(p.yEnd)); |
||
637 | break; |
||
638 | } |
||
639 | |||
640 | |||
641 | // TODO: Following is broken for curves due to |
||
642 | // move to proper paths. |
||
643 | |||
644 | // Figure out dimensions so we can do gradient fills |
||
645 | // properly |
||
646 | if (p) { |
||
647 | if (min.x == null || p.x < min.x) { |
||
648 | min.x = p.x; |
||
649 | } |
||
650 | if (max.x == null || p.x > max.x) { |
||
651 | max.x = p.x; |
||
652 | } |
||
653 | if (min.y == null || p.y < min.y) { |
||
654 | min.y = p.y; |
||
655 | } |
||
656 | if (max.y == null || p.y > max.y) { |
||
657 | max.y = p.y; |
||
658 | } |
||
659 | } |
||
660 | } |
||
661 | lineStr.push(' ">'); |
||
662 | |||
663 | if (!aFill) { |
||
664 | var lineWidth = this.lineScale_ * this.lineWidth; |
||
665 | |||
666 | // VML cannot correctly render a line if the width is less than 1px. |
||
667 | // In that case, we dilute the color to make the line look thinner. |
||
668 | if (lineWidth < 1) { |
||
669 | opacity *= lineWidth; |
||
670 | } |
||
671 | |||
672 | lineStr.push( |
||
673 | '<g_vml_:stroke', |
||
674 | ' opacity="', opacity, '"', |
||
675 | ' joinstyle="', this.lineJoin, '"', |
||
676 | ' miterlimit="', this.miterLimit, '"', |
||
677 | ' endcap="', processLineCap(this.lineCap), '"', |
||
678 | ' weight="', lineWidth, 'px"', |
||
679 | ' color="', color, '" />' |
||
680 | ); |
||
681 | } else if (typeof this.fillStyle == 'object') { |
||
682 | var fillStyle = this.fillStyle; |
||
683 | var angle = 0; |
||
684 | var focus = {x: 0, y: 0}; |
||
685 | |||
686 | // additional offset |
||
687 | var shift = 0; |
||
688 | // scale factor for offset |
||
689 | var expansion = 1; |
||
690 | |||
691 | if (fillStyle.type_ == 'gradient') { |
||
692 | var x0 = fillStyle.x0_ / this.arcScaleX_; |
||
693 | var y0 = fillStyle.y0_ / this.arcScaleY_; |
||
694 | var x1 = fillStyle.x1_ / this.arcScaleX_; |
||
695 | var y1 = fillStyle.y1_ / this.arcScaleY_; |
||
696 | var p0 = this.getCoords_(x0, y0); |
||
697 | var p1 = this.getCoords_(x1, y1); |
||
698 | var dx = p1.x - p0.x; |
||
699 | var dy = p1.y - p0.y; |
||
700 | angle = Math.atan2(dx, dy) * 180 / Math.PI; |
||
701 | |||
702 | // The angle should be a non-negative number. |
||
703 | if (angle < 0) { |
||
704 | angle += 360; |
||
705 | } |
||
706 | |||
707 | // Very small angles produce an unexpected result because they are |
||
708 | // converted to a scientific notation string. |
||
709 | if (angle < 1e-6) { |
||
710 | angle = 0; |
||
711 | } |
||
712 | } else { |
||
713 | var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_); |
||
714 | var width = max.x - min.x; |
||
715 | var height = max.y - min.y; |
||
716 | focus = { |
||
717 | x: (p0.x - min.x) / width, |
||
718 | y: (p0.y - min.y) / height |
||
719 | }; |
||
720 | |||
721 | width /= this.arcScaleX_ * Z; |
||
722 | height /= this.arcScaleY_ * Z; |
||
723 | var dimension = m.max(width, height); |
||
724 | shift = 2 * fillStyle.r0_ / dimension; |
||
725 | expansion = 2 * fillStyle.r1_ / dimension - shift; |
||
726 | } |
||
727 | |||
728 | // We need to sort the color stops in ascending order by offset, |
||
729 | // otherwise IE won't interpret it correctly. |
||
730 | var stops = fillStyle.colors_; |
||
731 | stops.sort(function(cs1, cs2) { |
||
732 | return cs1.offset - cs2.offset; |
||
733 | }); |
||
734 | |||
735 | var length = stops.length; |
||
736 | var color1 = stops[0].color; |
||
737 | var color2 = stops[length - 1].color; |
||
738 | var opacity1 = stops[0].alpha * this.globalAlpha; |
||
739 | var opacity2 = stops[length - 1].alpha * this.globalAlpha; |
||
740 | |||
741 | var colors = []; |
||
742 | for (var i = 0; i < length; i++) { |
||
743 | var stop = stops[i]; |
||
744 | colors.push(stop.offset * expansion + shift + ' ' + stop.color); |
||
745 | } |
||
746 | |||
747 | // When colors attribute is used, the meanings of opacity and o:opacity2 |
||
748 | // are reversed. |
||
749 | lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"', |
||
750 | ' method="none" focus="100%"', |
||
751 | ' color="', color1, '"', |
||
752 | ' color2="', color2, '"', |
||
753 | ' colors="', colors.join(','), '"', |
||
754 | ' opacity="', opacity2, '"', |
||
755 | ' g_o_:opacity2="', opacity1, '"', |
||
756 | ' angle="', angle, '"', |
||
757 | ' focusposition="', focus.x, ',', focus.y, '" />'); |
||
758 | } else { |
||
759 | lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, |
||
760 | '" />'); |
||
761 | } |
||
762 | |||
763 | lineStr.push('</g_vml_:shape>'); |
||
764 | |||
765 | this.element_.insertAdjacentHTML('beforeEnd', lineStr.join('')); |
||
766 | }; |
||
767 | |||
768 | contextPrototype.fill = function() { |
||
769 | this.stroke(true); |
||
770 | } |
||
771 | |||
772 | contextPrototype.closePath = function() { |
||
773 | this.currentPath_.push({type: 'close'}); |
||
774 | }; |
||
775 | |||
776 | /** |
||
777 | * @private |
||
778 | */ |
||
779 | contextPrototype.getCoords_ = function(aX, aY) { |
||
780 | var m = this.m_; |
||
781 | return { |
||
782 | x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2, |
||
783 | y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2 |
||
784 | } |
||
785 | }; |
||
786 | |||
787 | contextPrototype.save = function() { |
||
788 | var o = {}; |
||
789 | copyState(this, o); |
||
790 | this.aStack_.push(o); |
||
791 | this.mStack_.push(this.m_); |
||
792 | this.m_ = matrixMultiply(createMatrixIdentity(), this.m_); |
||
793 | }; |
||
794 | |||
795 | contextPrototype.restore = function() { |
||
796 | copyState(this.aStack_.pop(), this); |
||
797 | this.m_ = this.mStack_.pop(); |
||
798 | }; |
||
799 | |||
800 | function matrixIsFinite(m) { |
||
801 | for (var j = 0; j < 3; j++) { |
||
802 | for (var k = 0; k < 2; k++) { |
||
803 | if (!isFinite(m[j][k]) || isNaN(m[j][k])) { |
||
804 | return false; |
||
805 | } |
||
806 | } |
||
807 | } |
||
808 | return true; |
||
809 | } |
||
810 | |||
811 | function setM(ctx, m, updateLineScale) { |
||
812 | if (!matrixIsFinite(m)) { |
||
813 | return; |
||
814 | } |
||
815 | ctx.m_ = m; |
||
816 | |||
817 | if (updateLineScale) { |
||
818 | // Get the line scale. |
||
819 | // Determinant of this.m_ means how much the area is enlarged by the |
||
820 | // transformation. So its square root can be used as a scale factor |
||
821 | // for width. |
||
822 | var det = m[0][0] * m[1][1] - m[0][1] * m[1][0]; |
||
823 | ctx.lineScale_ = sqrt(abs(det)); |
||
824 | } |
||
825 | } |
||
826 | |||
827 | contextPrototype.translate = function(aX, aY) { |
||
828 | var m1 = [ |
||
829 | [1, 0, 0], |
||
830 | [0, 1, 0], |
||
831 | [aX, aY, 1] |
||
832 | ]; |
||
833 | |||
834 | setM(this, matrixMultiply(m1, this.m_), false); |
||
835 | }; |
||
836 | |||
837 | contextPrototype.rotate = function(aRot) { |
||
838 | var c = mc(aRot); |
||
839 | var s = ms(aRot); |
||
840 | |||
841 | var m1 = [ |
||
842 | [c, s, 0], |
||
843 | [-s, c, 0], |
||
844 | [0, 0, 1] |
||
845 | ]; |
||
846 | |||
847 | setM(this, matrixMultiply(m1, this.m_), false); |
||
848 | }; |
||
849 | |||
850 | contextPrototype.scale = function(aX, aY) { |
||
851 | this.arcScaleX_ *= aX; |
||
852 | this.arcScaleY_ *= aY; |
||
853 | var m1 = [ |
||
854 | [aX, 0, 0], |
||
855 | [0, aY, 0], |
||
856 | [0, 0, 1] |
||
857 | ]; |
||
858 | |||
859 | setM(this, matrixMultiply(m1, this.m_), true); |
||
860 | }; |
||
861 | |||
862 | contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) { |
||
863 | var m1 = [ |
||
864 | [m11, m12, 0], |
||
865 | [m21, m22, 0], |
||
866 | [dx, dy, 1] |
||
867 | ]; |
||
868 | |||
869 | setM(this, matrixMultiply(m1, this.m_), true); |
||
870 | }; |
||
871 | |||
872 | contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) { |
||
873 | var m = [ |
||
874 | [m11, m12, 0], |
||
875 | [m21, m22, 0], |
||
876 | [dx, dy, 1] |
||
877 | ]; |
||
878 | |||
879 | setM(this, m, true); |
||
880 | }; |
||
881 | |||
882 | /******** STUBS ********/ |
||
883 | contextPrototype.clip = function() { |
||
884 | // TODO: Implement |
||
885 | }; |
||
886 | |||
887 | contextPrototype.arcTo = function() { |
||
888 | // TODO: Implement |
||
889 | }; |
||
890 | |||
891 | contextPrototype.createPattern = function() { |
||
892 | return new CanvasPattern_; |
||
893 | }; |
||
894 | |||
895 | // Gradient / Pattern Stubs |
||
896 | function CanvasGradient_(aType) { |
||
897 | this.type_ = aType; |
||
898 | this.x0_ = 0; |
||
899 | this.y0_ = 0; |
||
900 | this.r0_ = 0; |
||
901 | this.x1_ = 0; |
||
902 | this.y1_ = 0; |
||
903 | this.r1_ = 0; |
||
904 | this.colors_ = []; |
||
905 | } |
||
906 | |||
907 | CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) { |
||
908 | aColor = processStyle(aColor); |
||
909 | this.colors_.push({offset: aOffset, |
||
910 | color: aColor.color, |
||
911 | alpha: aColor.alpha}); |
||
912 | }; |
||
913 | |||
914 | function CanvasPattern_() {} |
||
915 | |||
916 | // set up externs |
||
917 | G_vmlCanvasManager = G_vmlCanvasManager_; |
||
918 | CanvasRenderingContext2D = CanvasRenderingContext2D_; |
||
919 | CanvasGradient = CanvasGradient_; |
||
920 | CanvasPattern = CanvasPattern_; |
||
921 | |||
922 | })(); |
||
923 | |||
925 |