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// Copyright 2006 Google Inc. |
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// |
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// Licensed under the Apache License, Version 2.0 (the "License"); |
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// you may not use this file except in compliance with the License. |
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// You may obtain a copy of the License at |
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// |
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// http://www.apache.org/licenses/LICENSE-2.0 |
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// |
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// Unless required by applicable law or agreed to in writing, software |
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// distributed under the License is distributed on an "AS IS" BASIS, |
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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// See the License for the specific language governing permissions and |
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// limitations under the License. |
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// Known Issues: |
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// |
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// * Patterns are not implemented. |
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// * Radial gradient are not implemented. The VML version of these look very |
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// different from the canvas one. |
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// * Clipping paths are not implemented. |
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// * Coordsize. The width and height attribute have higher priority than the |
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// width and height style values which isn't correct. |
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// * Painting mode isn't implemented. |
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// * Canvas width/height should is using content-box by default. IE in |
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// Quirks mode will draw the canvas using border-box. Either change your |
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// doctype to HTML5 |
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// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) |
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// or use Box Sizing Behavior from WebFX |
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// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) |
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// * Non uniform scaling does not correctly scale strokes. |
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// * Optimize. There is always room for speed improvements. |
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// Only add this code if we do not already have a canvas implementation |
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if (!document.createElement('canvas').getContext) { |
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(function() { |
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// alias some functions to make (compiled) code shorter |
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var m = Math; |
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var mr = m.round; |
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var ms = m.sin; |
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var mc = m.cos; |
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var abs = m.abs; |
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var sqrt = m.sqrt; |
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// this is used for sub pixel precision |
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var Z = 10; |
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var Z2 = Z / 2; |
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/** |
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* This funtion is assigned to the <canvas> elements as element.getContext(). |
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* @this {HTMLElement} |
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* @return {CanvasRenderingContext2D_} |
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*/ |
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function getContext() { |
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return this.context_ || |
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(this.context_ = new CanvasRenderingContext2D_(this)); |
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} |
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var slice = Array.prototype.slice; |
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/** |
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* Binds a function to an object. The returned function will always use the |
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* passed in {@code obj} as {@code this}. |
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* |
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* Example: |
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* |
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* g = bind(f, obj, a, b) |
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* g(c, d) // will do f.call(obj, a, b, c, d) |
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* |
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* @param {Function} f The function to bind the object to |
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* @param {Object} obj The object that should act as this when the function |
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* is called |
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* @param {*} var_args Rest arguments that will be used as the initial |
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* arguments when the function is called |
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* @return {Function} A new function that has bound this |
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*/ |
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function bind(f, obj, var_args) { |
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var a = slice.call(arguments, 2); |
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return function() { |
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return f.apply(obj, a.concat(slice.call(arguments))); |
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}; |
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} |
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var G_vmlCanvasManager_ = { |
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init: function(opt_doc) { |
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if (/MSIE/.test(navigator.userAgent) && !window.opera) { |
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var doc = opt_doc || document; |
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// Create a dummy element so that IE will allow canvas elements to be |
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// recognized. |
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doc.createElement('canvas'); |
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doc.attachEvent('onreadystatechange', bind(this.init_, this, doc)); |
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} |
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}, |
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init_: function(doc) { |
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// create xmlns |
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if (!doc.namespaces['g_vml_']) { |
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doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml', |
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'#default#VML'); |
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} |
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if (!doc.namespaces['g_o_']) { |
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doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office', |
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'#default#VML'); |
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} |
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// Setup default CSS. Only add one style sheet per document |
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if (!doc.styleSheets['ex_canvas_']) { |
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var ss = doc.createStyleSheet(); |
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ss.owningElement.id = 'ex_canvas_'; |
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ss.cssText = 'canvas{display:inline-block;overflow:hidden;' + |
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// default size is 300x150 in Gecko and Opera |
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'text-align:left;width:300px;height:150px}' + |
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'g_vml_\\:*{behavior:url(#default#VML)}' + |
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'g_o_\\:*{behavior:url(#default#VML)}'; |
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} |
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// find all canvas elements |
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var els = doc.getElementsByTagName('canvas'); |
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for (var i = 0; i < els.length; i++) { |
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this.initElement(els[i]); |
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} |
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}, |
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/** |
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* Public initializes a canvas element so that it can be used as canvas |
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* element from now on. This is called automatically before the page is |
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* loaded but if you are creating elements using createElement you need to |
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* make sure this is called on the element. |
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* @param {HTMLElement} el The canvas element to initialize. |
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* @return {HTMLElement} the element that was created. |
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*/ |
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initElement: function(el) { |
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if (!el.getContext) { |
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el.getContext = getContext; |
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// Remove fallback content. There is no way to hide text nodes so we |
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// just remove all childNodes. We could hide all elements and remove |
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// text nodes but who really cares about the fallback content. |
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el.innerHTML = ''; |
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// do not use inline function because that will leak memory |
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el.attachEvent('onpropertychange', onPropertyChange); |
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el.attachEvent('onresize', onResize); |
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var attrs = el.attributes; |
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if (attrs.width && attrs.width.specified) { |
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// TODO: use runtimeStyle and coordsize |
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// el.getContext().setWidth_(attrs.width.nodeValue); |
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el.style.width = attrs.width.nodeValue + 'px'; |
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} else { |
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el.width = el.clientWidth; |
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} |
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if (attrs.height && attrs.height.specified) { |
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// TODO: use runtimeStyle and coordsize |
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// el.getContext().setHeight_(attrs.height.nodeValue); |
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el.style.height = attrs.height.nodeValue + 'px'; |
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} else { |
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el.height = el.clientHeight; |
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} |
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//el.getContext().setCoordsize_() |
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} |
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return el; |
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} |
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}; |
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function onPropertyChange(e) { |
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var el = e.srcElement; |
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switch (e.propertyName) { |
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case 'width': |
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el.style.width = el.attributes.width.nodeValue + 'px'; |
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el.getContext().clearRect(); |
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break; |
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case 'height': |
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el.style.height = el.attributes.height.nodeValue + 'px'; |
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el.getContext().clearRect(); |
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break; |
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} |
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} |
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function onResize(e) { |
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var el = e.srcElement; |
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if (el.firstChild) { |
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el.firstChild.style.width = el.clientWidth + 'px'; |
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el.firstChild.style.height = el.clientHeight + 'px'; |
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} |
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} |
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G_vmlCanvasManager_.init(); |
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// precompute "00" to "FF" |
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var dec2hex = []; |
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for (var i = 0; i < 16; i++) { |
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for (var j = 0; j < 16; j++) { |
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dec2hex[i * 16 + j] = i.toString(16) + j.toString(16); |
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} |
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} |
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function createMatrixIdentity() { |
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return [ |
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[1, 0, 0], |
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[0, 1, 0], |
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[0, 0, 1] |
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]; |
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} |
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function matrixMultiply(m1, m2) { |
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var result = createMatrixIdentity(); |
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for (var x = 0; x < 3; x++) { |
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for (var y = 0; y < 3; y++) { |
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var sum = 0; |
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for (var z = 0; z < 3; z++) { |
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sum += m1[x][z] * m2[z][y]; |
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} |
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result[x][y] = sum; |
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} |
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} |
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return result; |
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} |
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function copyState(o1, o2) { |
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o2.fillStyle = o1.fillStyle; |
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o2.lineCap = o1.lineCap; |
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o2.lineJoin = o1.lineJoin; |
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o2.lineWidth = o1.lineWidth; |
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o2.miterLimit = o1.miterLimit; |
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o2.shadowBlur = o1.shadowBlur; |
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o2.shadowColor = o1.shadowColor; |
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o2.shadowOffsetX = o1.shadowOffsetX; |
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o2.shadowOffsetY = o1.shadowOffsetY; |
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o2.strokeStyle = o1.strokeStyle; |
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o2.globalAlpha = o1.globalAlpha; |
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o2.arcScaleX_ = o1.arcScaleX_; |
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o2.arcScaleY_ = o1.arcScaleY_; |
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o2.lineScale_ = o1.lineScale_; |
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} |
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function processStyle(styleString) { |
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var str, alpha = 1; |
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styleString = String(styleString); |
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if (styleString.substring(0, 3) == 'rgb') { |
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var start = styleString.indexOf('(', 3); |
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var end = styleString.indexOf(')', start + 1); |
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var guts = styleString.substring(start + 1, end).split(','); |
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str = '#'; |
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for (var i = 0; i < 3; i++) { |
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str += dec2hex[Number(guts[i])]; |
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} |
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if (guts.length == 4 && styleString.substr(3, 1) == 'a') { |
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alpha = guts[3]; |
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} |
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} else { |
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str = styleString; |
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} |
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return {color: str, alpha: alpha}; |
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} |
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function processLineCap(lineCap) { |
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switch (lineCap) { |
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case 'butt': |
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return 'flat'; |
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case 'round': |
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return 'round'; |
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case 'square': |
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default: |
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return 'square'; |
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} |
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} |
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/** |
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* This class implements CanvasRenderingContext2D interface as described by |
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* the WHATWG. |
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* @param {HTMLElement} surfaceElement The element that the 2D context should |
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* be associated with |
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*/ |
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function CanvasRenderingContext2D_(surfaceElement) { |
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this.m_ = createMatrixIdentity(); |
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this.mStack_ = []; |
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this.aStack_ = []; |
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this.currentPath_ = []; |
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// Canvas context properties |
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this.strokeStyle = '#000'; |
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this.fillStyle = '#000'; |
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this.lineWidth = 1; |
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this.lineJoin = 'miter'; |
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this.lineCap = 'butt'; |
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this.miterLimit = Z * 1; |
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this.globalAlpha = 1; |
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this.canvas = surfaceElement; |
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var el = surfaceElement.ownerDocument.createElement('div'); |
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el.style.width = surfaceElement.clientWidth + 'px'; |
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el.style.height = surfaceElement.clientHeight + 'px'; |
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el.style.overflow = 'hidden'; |
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el.style.position = 'absolute'; |
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surfaceElement.appendChild(el); |
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this.element_ = el; |
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this.arcScaleX_ = 1; |
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this.arcScaleY_ = 1; |
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this.lineScale_ = 1; |
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} |
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var contextPrototype = CanvasRenderingContext2D_.prototype; |
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contextPrototype.clearRect = function() { |
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this.element_.innerHTML = ''; |
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}; |
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contextPrototype.beginPath = function() { |
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// TODO: Branch current matrix so that save/restore has no effect |
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// as per safari docs. |
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this.currentPath_ = []; |
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}; |
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contextPrototype.moveTo = function(aX, aY) { |
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var p = this.getCoords_(aX, aY); |
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this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y}); |
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this.currentX_ = p.x; |
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this.currentY_ = p.y; |
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}; |
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contextPrototype.lineTo = function(aX, aY) { |
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var p = this.getCoords_(aX, aY); |
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this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y}); |
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this.currentX_ = p.x; |
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this.currentY_ = p.y; |
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}; |
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contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, |
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aCP2x, aCP2y, |
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aX, aY) { |
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var p = this.getCoords_(aX, aY); |
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var cp1 = this.getCoords_(aCP1x, aCP1y); |
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var cp2 = this.getCoords_(aCP2x, aCP2y); |
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bezierCurveTo(this, cp1, cp2, p); |
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}; |
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// Helper function that takes the already fixed cordinates. |
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|
|
function bezierCurveTo(self, cp1, cp2, p) { |
356
|
|
|
self.currentPath_.push({ |
357
|
|
|
type: 'bezierCurveTo', |
358
|
|
|
cp1x: cp1.x, |
359
|
|
|
cp1y: cp1.y, |
360
|
|
|
cp2x: cp2.x, |
361
|
|
|
cp2y: cp2.y, |
362
|
|
|
x: p.x, |
363
|
|
|
y: p.y |
364
|
|
|
}); |
365
|
|
|
self.currentX_ = p.x; |
366
|
|
|
self.currentY_ = p.y; |
367
|
|
|
} |
368
|
|
|
|
369
|
|
|
contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) { |
370
|
|
|
// the following is lifted almost directly from |
371
|
|
|
// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes |
372
|
|
|
|
373
|
|
|
var cp = this.getCoords_(aCPx, aCPy); |
374
|
|
|
var p = this.getCoords_(aX, aY); |
375
|
|
|
|
376
|
|
|
var cp1 = { |
377
|
|
|
x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_), |
378
|
|
|
y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_) |
379
|
|
|
}; |
380
|
|
|
var cp2 = { |
381
|
|
|
x: cp1.x + (p.x - this.currentX_) / 3.0, |
382
|
|
|
y: cp1.y + (p.y - this.currentY_) / 3.0 |
383
|
|
|
}; |
384
|
|
|
|
385
|
|
|
bezierCurveTo(this, cp1, cp2, p); |
386
|
|
|
}; |
387
|
|
|
|
388
|
|
|
contextPrototype.arc = function(aX, aY, aRadius, |
389
|
|
|
aStartAngle, aEndAngle, aClockwise) { |
390
|
|
|
aRadius *= Z; |
391
|
|
|
var arcType = aClockwise ? 'at' : 'wa'; |
392
|
|
|
|
393
|
|
|
var xStart = aX + mc(aStartAngle) * aRadius - Z2; |
394
|
|
|
var yStart = aY + ms(aStartAngle) * aRadius - Z2; |
395
|
|
|
|
396
|
|
|
var xEnd = aX + mc(aEndAngle) * aRadius - Z2; |
397
|
|
|
var yEnd = aY + ms(aEndAngle) * aRadius - Z2; |
398
|
|
|
|
399
|
|
|
// IE won't render arches drawn counter clockwise if xStart == xEnd. |
400
|
|
|
if (xStart == xEnd && !aClockwise) { |
401
|
|
|
xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something |
402
|
|
|
// that can be represented in binary |
403
|
|
|
} |
404
|
|
|
|
405
|
|
|
var p = this.getCoords_(aX, aY); |
406
|
|
|
var pStart = this.getCoords_(xStart, yStart); |
407
|
|
|
var pEnd = this.getCoords_(xEnd, yEnd); |
408
|
|
|
|
409
|
|
|
this.currentPath_.push({type: arcType, |
410
|
|
|
x: p.x, |
411
|
|
|
y: p.y, |
412
|
|
|
radius: aRadius, |
413
|
|
|
xStart: pStart.x, |
414
|
|
|
yStart: pStart.y, |
415
|
|
|
xEnd: pEnd.x, |
416
|
|
|
yEnd: pEnd.y}); |
417
|
|
|
|
418
|
|
|
}; |
419
|
|
|
|
420
|
|
|
contextPrototype.rect = function(aX, aY, aWidth, aHeight) { |
421
|
|
|
this.moveTo(aX, aY); |
422
|
|
|
this.lineTo(aX + aWidth, aY); |
423
|
|
|
this.lineTo(aX + aWidth, aY + aHeight); |
424
|
|
|
this.lineTo(aX, aY + aHeight); |
425
|
|
|
this.closePath(); |
426
|
|
|
}; |
427
|
|
|
|
428
|
|
|
contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) { |
429
|
|
|
var oldPath = this.currentPath_; |
430
|
|
|
this.beginPath(); |
431
|
|
|
|
432
|
|
|
this.moveTo(aX, aY); |
433
|
|
|
this.lineTo(aX + aWidth, aY); |
434
|
|
|
this.lineTo(aX + aWidth, aY + aHeight); |
435
|
|
|
this.lineTo(aX, aY + aHeight); |
436
|
|
|
this.closePath(); |
437
|
|
|
this.stroke(); |
438
|
|
|
|
439
|
|
|
this.currentPath_ = oldPath; |
440
|
|
|
}; |
441
|
|
|
|
442
|
|
|
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) { |
443
|
|
|
var oldPath = this.currentPath_; |
444
|
|
|
this.beginPath(); |
445
|
|
|
|
446
|
|
|
this.moveTo(aX, aY); |
447
|
|
|
this.lineTo(aX + aWidth, aY); |
448
|
|
|
this.lineTo(aX + aWidth, aY + aHeight); |
449
|
|
|
this.lineTo(aX, aY + aHeight); |
450
|
|
|
this.closePath(); |
451
|
|
|
this.fill(); |
452
|
|
|
|
453
|
|
|
this.currentPath_ = oldPath; |
454
|
|
|
}; |
455
|
|
|
|
456
|
|
|
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) { |
457
|
|
|
var gradient = new CanvasGradient_('gradient'); |
458
|
|
|
gradient.x0_ = aX0; |
459
|
|
|
gradient.y0_ = aY0; |
460
|
|
|
gradient.x1_ = aX1; |
461
|
|
|
gradient.y1_ = aY1; |
462
|
|
|
return gradient; |
463
|
|
|
}; |
464
|
|
|
|
465
|
|
|
contextPrototype.createRadialGradient = function(aX0, aY0, aR0, |
466
|
|
|
aX1, aY1, aR1) { |
467
|
|
|
var gradient = new CanvasGradient_('gradientradial'); |
468
|
|
|
gradient.x0_ = aX0; |
469
|
|
|
gradient.y0_ = aY0; |
470
|
|
|
gradient.r0_ = aR0; |
471
|
|
|
gradient.x1_ = aX1; |
472
|
|
|
gradient.y1_ = aY1; |
473
|
|
|
gradient.r1_ = aR1; |
474
|
|
|
return gradient; |
475
|
|
|
}; |
476
|
|
|
|
477
|
|
|
contextPrototype.drawImage = function(image, var_args) { |
|
|
|
|
478
|
|
|
var dx, dy, dw, dh, sx, sy, sw, sh; |
479
|
|
|
|
480
|
|
|
// to find the original width we overide the width and height |
481
|
|
|
var oldRuntimeWidth = image.runtimeStyle.width; |
482
|
|
|
var oldRuntimeHeight = image.runtimeStyle.height; |
483
|
|
|
image.runtimeStyle.width = 'auto'; |
484
|
|
|
image.runtimeStyle.height = 'auto'; |
485
|
|
|
|
486
|
|
|
// get the original size |
487
|
|
|
var w = image.width; |
488
|
|
|
var h = image.height; |
489
|
|
|
|
490
|
|
|
// and remove overides |
491
|
|
|
image.runtimeStyle.width = oldRuntimeWidth; |
492
|
|
|
image.runtimeStyle.height = oldRuntimeHeight; |
493
|
|
|
|
494
|
|
|
if (arguments.length == 3) { |
495
|
|
|
dx = arguments[1]; |
496
|
|
|
dy = arguments[2]; |
497
|
|
|
sx = sy = 0; |
498
|
|
|
sw = dw = w; |
499
|
|
|
sh = dh = h; |
500
|
|
|
} else if (arguments.length == 5) { |
501
|
|
|
dx = arguments[1]; |
502
|
|
|
dy = arguments[2]; |
503
|
|
|
dw = arguments[3]; |
504
|
|
|
dh = arguments[4]; |
505
|
|
|
sx = sy = 0; |
506
|
|
|
sw = w; |
507
|
|
|
sh = h; |
508
|
|
|
} else if (arguments.length == 9) { |
509
|
|
|
sx = arguments[1]; |
510
|
|
|
sy = arguments[2]; |
511
|
|
|
sw = arguments[3]; |
512
|
|
|
sh = arguments[4]; |
513
|
|
|
dx = arguments[5]; |
514
|
|
|
dy = arguments[6]; |
515
|
|
|
dw = arguments[7]; |
516
|
|
|
dh = arguments[8]; |
517
|
|
|
} else { |
518
|
|
|
throw Error('Invalid number of arguments'); |
519
|
|
|
} |
520
|
|
|
|
521
|
|
|
var d = this.getCoords_(dx, dy); |
522
|
|
|
|
523
|
|
|
var w2 = sw / 2; |
|
|
|
|
524
|
|
|
var h2 = sh / 2; |
|
|
|
|
525
|
|
|
|
526
|
|
|
var vmlStr = []; |
527
|
|
|
|
528
|
|
|
var W = 10; |
529
|
|
|
var H = 10; |
530
|
|
|
|
531
|
|
|
// For some reason that I've now forgotten, using divs didn't work |
532
|
|
|
vmlStr.push(' <g_vml_:group', |
533
|
|
|
' coordsize="', Z * W, ',', Z * H, '"', |
534
|
|
|
' coordorigin="0,0"' , |
535
|
|
|
' style="width:', W, 'px;height:', H, 'px;position:absolute;'); |
536
|
|
|
|
537
|
|
|
// If filters are necessary (rotation exists), create them |
538
|
|
|
// filters are bog-slow, so only create them if abbsolutely necessary |
539
|
|
|
// The following check doesn't account for skews (which don't exist |
540
|
|
|
// in the canvas spec (yet) anyway. |
541
|
|
|
|
542
|
|
|
if (this.m_[0][0] != 1 || this.m_[0][1]) { |
543
|
|
|
var filter = []; |
544
|
|
|
|
545
|
|
|
// Note the 12/21 reversal |
546
|
|
|
filter.push('M11=', this.m_[0][0], ',', |
547
|
|
|
'M12=', this.m_[1][0], ',', |
548
|
|
|
'M21=', this.m_[0][1], ',', |
549
|
|
|
'M22=', this.m_[1][1], ',', |
550
|
|
|
'Dx=', mr(d.x / Z), ',', |
551
|
|
|
'Dy=', mr(d.y / Z), ''); |
552
|
|
|
|
553
|
|
|
// Bounding box calculation (need to minimize displayed area so that |
554
|
|
|
// filters don't waste time on unused pixels. |
555
|
|
|
var max = d; |
556
|
|
|
var c2 = this.getCoords_(dx + dw, dy); |
557
|
|
|
var c3 = this.getCoords_(dx, dy + dh); |
558
|
|
|
var c4 = this.getCoords_(dx + dw, dy + dh); |
559
|
|
|
|
560
|
|
|
max.x = m.max(max.x, c2.x, c3.x, c4.x); |
561
|
|
|
max.y = m.max(max.y, c2.y, c3.y, c4.y); |
562
|
|
|
|
563
|
|
|
vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z), |
564
|
|
|
'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(', |
565
|
|
|
filter.join(''), ", sizingmethod='clip');") |
566
|
|
|
} else { |
567
|
|
|
vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;'); |
568
|
|
|
} |
569
|
|
|
|
570
|
|
|
vmlStr.push(' ">' , |
571
|
|
|
'<g_vml_:image src="', image.src, '"', |
572
|
|
|
' style="width:', Z * dw, 'px;', |
573
|
|
|
' height:', Z * dh, 'px;"', |
574
|
|
|
' cropleft="', sx / w, '"', |
575
|
|
|
' croptop="', sy / h, '"', |
576
|
|
|
' cropright="', (w - sx - sw) / w, '"', |
577
|
|
|
' cropbottom="', (h - sy - sh) / h, '"', |
578
|
|
|
' />', |
579
|
|
|
'</g_vml_:group>'); |
580
|
|
|
|
581
|
|
|
this.element_.insertAdjacentHTML('BeforeEnd', |
582
|
|
|
vmlStr.join('')); |
583
|
|
|
}; |
584
|
|
|
|
585
|
|
|
contextPrototype.stroke = function(aFill) { |
586
|
|
|
var lineStr = []; |
587
|
|
|
var lineOpen = false; |
|
|
|
|
588
|
|
|
var a = processStyle(aFill ? this.fillStyle : this.strokeStyle); |
589
|
|
|
var color = a.color; |
590
|
|
|
var opacity = a.alpha * this.globalAlpha; |
591
|
|
|
|
592
|
|
|
var W = 10; |
593
|
|
|
var H = 10; |
594
|
|
|
|
595
|
|
|
lineStr.push('<g_vml_:shape', |
596
|
|
|
' filled="', !!aFill, '"', |
597
|
|
|
' style="position:absolute;width:', W, 'px;height:', H, 'px;"', |
598
|
|
|
' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"', |
599
|
|
|
' stroked="', !aFill, '"', |
600
|
|
|
' path="'); |
601
|
|
|
|
602
|
|
|
var newSeq = false; |
|
|
|
|
603
|
|
|
var min = {x: null, y: null}; |
604
|
|
|
var max = {x: null, y: null}; |
605
|
|
|
|
606
|
|
|
for (var i = 0; i < this.currentPath_.length; i++) { |
607
|
|
|
var p = this.currentPath_[i]; |
608
|
|
|
var c; |
609
|
|
|
|
610
|
|
|
switch (p.type) { |
|
|
|
|
611
|
|
|
case 'moveTo': |
612
|
|
|
c = p; |
|
|
|
|
613
|
|
|
lineStr.push(' m ', mr(p.x), ',', mr(p.y)); |
614
|
|
|
break; |
615
|
|
|
case 'lineTo': |
616
|
|
|
lineStr.push(' l ', mr(p.x), ',', mr(p.y)); |
617
|
|
|
break; |
618
|
|
|
case 'close': |
619
|
|
|
lineStr.push(' x '); |
620
|
|
|
p = null; |
621
|
|
|
break; |
622
|
|
|
case 'bezierCurveTo': |
623
|
|
|
lineStr.push(' c ', |
624
|
|
|
mr(p.cp1x), ',', mr(p.cp1y), ',', |
625
|
|
|
mr(p.cp2x), ',', mr(p.cp2y), ',', |
626
|
|
|
mr(p.x), ',', mr(p.y)); |
627
|
|
|
break; |
628
|
|
|
case 'at': |
629
|
|
|
case 'wa': |
630
|
|
|
lineStr.push(' ', p.type, ' ', |
631
|
|
|
mr(p.x - this.arcScaleX_ * p.radius), ',', |
632
|
|
|
mr(p.y - this.arcScaleY_ * p.radius), ' ', |
633
|
|
|
mr(p.x + this.arcScaleX_ * p.radius), ',', |
634
|
|
|
mr(p.y + this.arcScaleY_ * p.radius), ' ', |
635
|
|
|
mr(p.xStart), ',', mr(p.yStart), ' ', |
636
|
|
|
mr(p.xEnd), ',', mr(p.yEnd)); |
637
|
|
|
break; |
638
|
|
|
} |
639
|
|
|
|
640
|
|
|
|
641
|
|
|
// TODO: Following is broken for curves due to |
642
|
|
|
// move to proper paths. |
643
|
|
|
|
644
|
|
|
// Figure out dimensions so we can do gradient fills |
645
|
|
|
// properly |
646
|
|
|
if (p) { |
647
|
|
|
if (min.x == null || p.x < min.x) { |
648
|
|
|
min.x = p.x; |
649
|
|
|
} |
650
|
|
|
if (max.x == null || p.x > max.x) { |
651
|
|
|
max.x = p.x; |
652
|
|
|
} |
653
|
|
|
if (min.y == null || p.y < min.y) { |
654
|
|
|
min.y = p.y; |
655
|
|
|
} |
656
|
|
|
if (max.y == null || p.y > max.y) { |
657
|
|
|
max.y = p.y; |
658
|
|
|
} |
659
|
|
|
} |
660
|
|
|
} |
661
|
|
|
lineStr.push(' ">'); |
662
|
|
|
|
663
|
|
|
if (!aFill) { |
664
|
|
|
var lineWidth = this.lineScale_ * this.lineWidth; |
665
|
|
|
|
666
|
|
|
// VML cannot correctly render a line if the width is less than 1px. |
667
|
|
|
// In that case, we dilute the color to make the line look thinner. |
668
|
|
|
if (lineWidth < 1) { |
669
|
|
|
opacity *= lineWidth; |
670
|
|
|
} |
671
|
|
|
|
672
|
|
|
lineStr.push( |
673
|
|
|
'<g_vml_:stroke', |
674
|
|
|
' opacity="', opacity, '"', |
675
|
|
|
' joinstyle="', this.lineJoin, '"', |
676
|
|
|
' miterlimit="', this.miterLimit, '"', |
677
|
|
|
' endcap="', processLineCap(this.lineCap), '"', |
678
|
|
|
' weight="', lineWidth, 'px"', |
679
|
|
|
' color="', color, '" />' |
680
|
|
|
); |
681
|
|
|
} else if (typeof this.fillStyle == 'object') { |
682
|
|
|
var fillStyle = this.fillStyle; |
683
|
|
|
var angle = 0; |
684
|
|
|
var focus = {x: 0, y: 0}; |
685
|
|
|
|
686
|
|
|
// additional offset |
687
|
|
|
var shift = 0; |
688
|
|
|
// scale factor for offset |
689
|
|
|
var expansion = 1; |
690
|
|
|
|
691
|
|
|
if (fillStyle.type_ == 'gradient') { |
692
|
|
|
var x0 = fillStyle.x0_ / this.arcScaleX_; |
693
|
|
|
var y0 = fillStyle.y0_ / this.arcScaleY_; |
694
|
|
|
var x1 = fillStyle.x1_ / this.arcScaleX_; |
695
|
|
|
var y1 = fillStyle.y1_ / this.arcScaleY_; |
696
|
|
|
var p0 = this.getCoords_(x0, y0); |
697
|
|
|
var p1 = this.getCoords_(x1, y1); |
698
|
|
|
var dx = p1.x - p0.x; |
699
|
|
|
var dy = p1.y - p0.y; |
700
|
|
|
angle = Math.atan2(dx, dy) * 180 / Math.PI; |
701
|
|
|
|
702
|
|
|
// The angle should be a non-negative number. |
703
|
|
|
if (angle < 0) { |
704
|
|
|
angle += 360; |
705
|
|
|
} |
706
|
|
|
|
707
|
|
|
// Very small angles produce an unexpected result because they are |
708
|
|
|
// converted to a scientific notation string. |
709
|
|
|
if (angle < 1e-6) { |
710
|
|
|
angle = 0; |
711
|
|
|
} |
712
|
|
|
} else { |
713
|
|
|
var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_); |
|
|
|
|
714
|
|
|
var width = max.x - min.x; |
715
|
|
|
var height = max.y - min.y; |
716
|
|
|
focus = { |
717
|
|
|
x: (p0.x - min.x) / width, |
718
|
|
|
y: (p0.y - min.y) / height |
719
|
|
|
}; |
720
|
|
|
|
721
|
|
|
width /= this.arcScaleX_ * Z; |
722
|
|
|
height /= this.arcScaleY_ * Z; |
723
|
|
|
var dimension = m.max(width, height); |
724
|
|
|
shift = 2 * fillStyle.r0_ / dimension; |
725
|
|
|
expansion = 2 * fillStyle.r1_ / dimension - shift; |
726
|
|
|
} |
727
|
|
|
|
728
|
|
|
// We need to sort the color stops in ascending order by offset, |
729
|
|
|
// otherwise IE won't interpret it correctly. |
730
|
|
|
var stops = fillStyle.colors_; |
731
|
|
|
stops.sort(function(cs1, cs2) { |
732
|
|
|
return cs1.offset - cs2.offset; |
733
|
|
|
}); |
734
|
|
|
|
735
|
|
|
var length = stops.length; |
736
|
|
|
var color1 = stops[0].color; |
737
|
|
|
var color2 = stops[length - 1].color; |
738
|
|
|
var opacity1 = stops[0].alpha * this.globalAlpha; |
739
|
|
|
var opacity2 = stops[length - 1].alpha * this.globalAlpha; |
740
|
|
|
|
741
|
|
|
var colors = []; |
742
|
|
|
for (var i = 0; i < length; i++) { |
|
|
|
|
743
|
|
|
var stop = stops[i]; |
744
|
|
|
colors.push(stop.offset * expansion + shift + ' ' + stop.color); |
745
|
|
|
} |
746
|
|
|
|
747
|
|
|
// When colors attribute is used, the meanings of opacity and o:opacity2 |
748
|
|
|
// are reversed. |
749
|
|
|
lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"', |
750
|
|
|
' method="none" focus="100%"', |
751
|
|
|
' color="', color1, '"', |
752
|
|
|
' color2="', color2, '"', |
753
|
|
|
' colors="', colors.join(','), '"', |
754
|
|
|
' opacity="', opacity2, '"', |
755
|
|
|
' g_o_:opacity2="', opacity1, '"', |
756
|
|
|
' angle="', angle, '"', |
757
|
|
|
' focusposition="', focus.x, ',', focus.y, '" />'); |
758
|
|
|
} else { |
759
|
|
|
lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, |
760
|
|
|
'" />'); |
761
|
|
|
} |
762
|
|
|
|
763
|
|
|
lineStr.push('</g_vml_:shape>'); |
764
|
|
|
|
765
|
|
|
this.element_.insertAdjacentHTML('beforeEnd', lineStr.join('')); |
766
|
|
|
}; |
767
|
|
|
|
768
|
|
|
contextPrototype.fill = function() { |
769
|
|
|
this.stroke(true); |
770
|
|
|
} |
771
|
|
|
|
772
|
|
|
contextPrototype.closePath = function() { |
773
|
|
|
this.currentPath_.push({type: 'close'}); |
774
|
|
|
}; |
775
|
|
|
|
776
|
|
|
/** |
777
|
|
|
* @private |
778
|
|
|
*/ |
779
|
|
|
contextPrototype.getCoords_ = function(aX, aY) { |
780
|
|
|
var m = this.m_; |
781
|
|
|
return { |
782
|
|
|
x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2, |
783
|
|
|
y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2 |
784
|
|
|
} |
785
|
|
|
}; |
786
|
|
|
|
787
|
|
|
contextPrototype.save = function() { |
788
|
|
|
var o = {}; |
789
|
|
|
copyState(this, o); |
790
|
|
|
this.aStack_.push(o); |
791
|
|
|
this.mStack_.push(this.m_); |
792
|
|
|
this.m_ = matrixMultiply(createMatrixIdentity(), this.m_); |
793
|
|
|
}; |
794
|
|
|
|
795
|
|
|
contextPrototype.restore = function() { |
796
|
|
|
copyState(this.aStack_.pop(), this); |
797
|
|
|
this.m_ = this.mStack_.pop(); |
798
|
|
|
}; |
799
|
|
|
|
800
|
|
|
function matrixIsFinite(m) { |
801
|
|
|
for (var j = 0; j < 3; j++) { |
802
|
|
|
for (var k = 0; k < 2; k++) { |
803
|
|
|
if (!isFinite(m[j][k]) || isNaN(m[j][k])) { |
804
|
|
|
return false; |
805
|
|
|
} |
806
|
|
|
} |
807
|
|
|
} |
808
|
|
|
return true; |
809
|
|
|
} |
810
|
|
|
|
811
|
|
|
function setM(ctx, m, updateLineScale) { |
812
|
|
|
if (!matrixIsFinite(m)) { |
813
|
|
|
return; |
814
|
|
|
} |
815
|
|
|
ctx.m_ = m; |
816
|
|
|
|
817
|
|
|
if (updateLineScale) { |
818
|
|
|
// Get the line scale. |
819
|
|
|
// Determinant of this.m_ means how much the area is enlarged by the |
820
|
|
|
// transformation. So its square root can be used as a scale factor |
821
|
|
|
// for width. |
822
|
|
|
var det = m[0][0] * m[1][1] - m[0][1] * m[1][0]; |
823
|
|
|
ctx.lineScale_ = sqrt(abs(det)); |
824
|
|
|
} |
825
|
|
|
} |
826
|
|
|
|
827
|
|
|
contextPrototype.translate = function(aX, aY) { |
828
|
|
|
var m1 = [ |
829
|
|
|
[1, 0, 0], |
830
|
|
|
[0, 1, 0], |
831
|
|
|
[aX, aY, 1] |
832
|
|
|
]; |
833
|
|
|
|
834
|
|
|
setM(this, matrixMultiply(m1, this.m_), false); |
835
|
|
|
}; |
836
|
|
|
|
837
|
|
|
contextPrototype.rotate = function(aRot) { |
838
|
|
|
var c = mc(aRot); |
839
|
|
|
var s = ms(aRot); |
840
|
|
|
|
841
|
|
|
var m1 = [ |
842
|
|
|
[c, s, 0], |
843
|
|
|
[-s, c, 0], |
844
|
|
|
[0, 0, 1] |
845
|
|
|
]; |
846
|
|
|
|
847
|
|
|
setM(this, matrixMultiply(m1, this.m_), false); |
848
|
|
|
}; |
849
|
|
|
|
850
|
|
|
contextPrototype.scale = function(aX, aY) { |
851
|
|
|
this.arcScaleX_ *= aX; |
852
|
|
|
this.arcScaleY_ *= aY; |
853
|
|
|
var m1 = [ |
854
|
|
|
[aX, 0, 0], |
855
|
|
|
[0, aY, 0], |
856
|
|
|
[0, 0, 1] |
857
|
|
|
]; |
858
|
|
|
|
859
|
|
|
setM(this, matrixMultiply(m1, this.m_), true); |
860
|
|
|
}; |
861
|
|
|
|
862
|
|
|
contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) { |
863
|
|
|
var m1 = [ |
864
|
|
|
[m11, m12, 0], |
865
|
|
|
[m21, m22, 0], |
866
|
|
|
[dx, dy, 1] |
867
|
|
|
]; |
868
|
|
|
|
869
|
|
|
setM(this, matrixMultiply(m1, this.m_), true); |
870
|
|
|
}; |
871
|
|
|
|
872
|
|
|
contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) { |
873
|
|
|
var m = [ |
874
|
|
|
[m11, m12, 0], |
875
|
|
|
[m21, m22, 0], |
876
|
|
|
[dx, dy, 1] |
877
|
|
|
]; |
878
|
|
|
|
879
|
|
|
setM(this, m, true); |
880
|
|
|
}; |
881
|
|
|
|
882
|
|
|
/******** STUBS ********/ |
883
|
|
|
contextPrototype.clip = function() { |
884
|
|
|
// TODO: Implement |
885
|
|
|
}; |
886
|
|
|
|
887
|
|
|
contextPrototype.arcTo = function() { |
888
|
|
|
// TODO: Implement |
889
|
|
|
}; |
890
|
|
|
|
891
|
|
|
contextPrototype.createPattern = function() { |
892
|
|
|
return new CanvasPattern_; |
893
|
|
|
}; |
894
|
|
|
|
895
|
|
|
// Gradient / Pattern Stubs |
896
|
|
|
function CanvasGradient_(aType) { |
897
|
|
|
this.type_ = aType; |
898
|
|
|
this.x0_ = 0; |
899
|
|
|
this.y0_ = 0; |
900
|
|
|
this.r0_ = 0; |
901
|
|
|
this.x1_ = 0; |
902
|
|
|
this.y1_ = 0; |
903
|
|
|
this.r1_ = 0; |
904
|
|
|
this.colors_ = []; |
905
|
|
|
} |
906
|
|
|
|
907
|
|
|
CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) { |
908
|
|
|
aColor = processStyle(aColor); |
909
|
|
|
this.colors_.push({offset: aOffset, |
910
|
|
|
color: aColor.color, |
911
|
|
|
alpha: aColor.alpha}); |
912
|
|
|
}; |
913
|
|
|
|
914
|
|
|
function CanvasPattern_() {} |
915
|
|
|
|
916
|
|
|
// set up externs |
917
|
|
|
G_vmlCanvasManager = G_vmlCanvasManager_; |
|
|
|
|
918
|
|
|
CanvasRenderingContext2D = CanvasRenderingContext2D_; |
|
|
|
|
919
|
|
|
CanvasGradient = CanvasGradient_; |
|
|
|
|
920
|
|
|
CanvasPattern = CanvasPattern_; |
|
|
|
|
921
|
|
|
|
922
|
|
|
})(); |
923
|
|
|
|
924
|
|
|
} // if |
925
|
|
|
|