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<?php |
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namespace Helix\Socket\WebSocket; |
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use Exception; |
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use Helix\Socket\ReactiveInterface; |
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use Helix\Socket\StreamClient; |
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/** |
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* Wraps a WebSocket peer. |
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* |
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* @see https://tools.ietf.org/html/rfc6455 |
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*/ |
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class WebSocketClient extends StreamClient implements ReactiveInterface { |
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const STATE_HANDSHAKE = 0; |
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const STATE_OK = 1; |
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const STATE_CLOSE = 2; |
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/** |
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* @var FrameHandler |
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*/ |
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protected $frameHandler; |
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/** |
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* @var FrameReader |
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*/ |
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protected $frameReader; |
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/** |
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* @var HandShake |
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*/ |
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protected $handshake; |
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/** |
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* @var MessageHandler |
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*/ |
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protected $messageHandler; |
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/** |
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* @var WebSocketServer |
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*/ |
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protected $server; |
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/** |
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* @var int |
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*/ |
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protected $state = self::STATE_HANDSHAKE; |
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/** |
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* @param resource $resource |
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* @param WebSocketServer $server |
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*/ |
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public function __construct ($resource, WebSocketServer $server) { |
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parent::__construct($resource); |
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$this->server = $server; |
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} |
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/** |
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* Closes, optionally with a code and reason sent to the peer. |
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* |
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* https://tools.ietf.org/html/rfc6455#section-5.5.1 |
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* > The application MUST NOT send any more data frames after sending a |
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* > Close frame. |
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* > |
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* > After both sending and receiving a Close message, an endpoint |
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* > considers the WebSocket connection closed and MUST close the |
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* > underlying TCP connection. |
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* |
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* https://tools.ietf.org/html/rfc6455#section-7.4.2 |
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* > Status codes in the range 0-999 are not used. |
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* |
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* @param int|null $code Only used if `>= 1000` |
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* @param string $reason |
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* @return $this |
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*/ |
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public function close (int $code = null, string $reason = '') { |
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try { |
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if ($code >= 1000 and $this->state === self::STATE_OK) { |
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$this->getFrameHandler()->writeClose($code, $reason); |
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$this->shutdown(self::CH_WRITE); |
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} |
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} |
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finally { |
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$this->state = self::STATE_CLOSE; |
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$this->server->remove($this); |
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return parent::close(); |
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} |
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} |
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/** |
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* @return FrameHandler |
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*/ |
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public function getFrameHandler (): FrameHandler { |
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return $this->frameHandler ?? $this->frameHandler = new FrameHandler($this); |
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} |
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/** |
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* @return FrameReader |
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*/ |
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public function getFrameReader (): FrameReader { |
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return $this->frameReader ?? $this->frameReader = new FrameReader($this); |
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} |
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/** |
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* @return HandShake |
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*/ |
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public function getHandshake (): HandShake { |
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return $this->handshake ?? $this->handshake = new HandShake($this); |
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} |
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/** |
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* @return MessageHandler |
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*/ |
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public function getMessageHandler (): MessageHandler { |
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return $this->messageHandler ?? $this->messageHandler = new MessageHandler($this); |
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} |
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/** |
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* @return WebSocketServer |
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*/ |
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public function getServer (): WebSocketServer { |
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return $this->server; |
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} |
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/** |
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* @return int |
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*/ |
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public function getState (): int { |
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return $this->state; |
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} |
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/** |
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* @return bool |
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*/ |
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final public function isOk (): bool { |
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return $this->state === self::STATE_OK; |
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} |
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/** |
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* WebSockets do not use the out-of-band channel. |
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* |
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* The RFC says the connection must be dropped if any unsupported activity occurs. |
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*/ |
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final public function onOutOfBand (): void { |
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$this->close(Frame::CLOSE_PROTOCOL_ERROR, "Received out-of-band data."); |
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} |
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/** |
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* Delegates received data to handlers. |
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* |
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* @throws Exception |
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*/ |
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public function onReadable (): void { |
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if (!strlen($this->recv(1, MSG_PEEK))) { // peer has shut down writing, or closed. |
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$this->close(); |
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return; |
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} |
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try { |
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switch ($this->state) { |
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case self::STATE_HANDSHAKE: |
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if ($this->getHandshake()->negotiate()) { |
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$this->state = self::STATE_OK; |
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$this->onStateOk(); |
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} |
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return; |
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case self::STATE_OK: |
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$frameHandler = $this->getFrameHandler(); |
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foreach ($this->getFrameReader()->getFrames() as $frame) { |
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$frameHandler->onFrame($frame); |
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} |
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return; |
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case self::STATE_CLOSE: |
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return; |
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} |
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} |
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catch (WebSocketError $e) { |
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$this->close($e->getCode(), $e->getMessage()); |
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throw $e; |
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} |
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catch (Exception $e) { |
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$this->close(Frame::CLOSE_INTERNAL_ERROR); |
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throw $e; |
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} |
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} |
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/** |
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* Called when the initial connection handshake succeeds and frame I/O can occur. |
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*/ |
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protected function onStateOk (): void { |
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// stub |
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} |
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} |