1 | <?php |
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2 | declare(strict_types=1); |
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3 | |||
4 | namespace HeroesofAbenez\Combat; |
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5 | |||
6 | use Nexendrie\Utils\Collection; |
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7 | use Nexendrie\Utils\Numbers; |
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8 | |||
9 | /** |
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10 | * Structure for a team in combat |
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11 | * |
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12 | * @author Jakub Konečný |
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13 | * @property-read Character[] $aliveMembers |
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14 | * @property-read Character[] $usableMembers |
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15 | * @property int $maxRowSize |
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16 | * @property-read int|null $rowToAttack |
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17 | */ |
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18 | 1 | final class Team extends Collection { |
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19 | private const LOWEST_HP_THRESHOLD = 0.5; |
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20 | |||
21 | protected string $class = Character::class; |
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22 | private int $maxRowSize = 5; |
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23 | |||
24 | use \Nette\SmartObject; |
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25 | |||
26 | 1 | public function __construct(public readonly string $name) { |
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27 | 1 | parent::__construct(); |
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28 | 1 | } |
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29 | |||
30 | protected function getMaxRowSize(): int { |
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31 | 1 | return $this->maxRowSize; |
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32 | } |
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33 | |||
34 | protected function setMaxRowSize(int $maxRowSize): void { |
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35 | 1 | $this->maxRowSize = Numbers::range($maxRowSize, 1, PHP_INT_MAX); |
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36 | 1 | } |
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37 | |||
38 | /** |
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39 | * Get alive members from the team |
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40 | * |
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41 | * @return Character[] |
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42 | */ |
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43 | protected function getAliveMembers(): array { |
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44 | 1 | return $this->getItems(["hitpoints>" => 0, ]); |
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45 | } |
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46 | |||
47 | /** |
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48 | * Get members which can perform an action |
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49 | * |
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50 | * @return Character[] |
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51 | */ |
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52 | protected function getUsableMembers(): array { |
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53 | 1 | return $this->getItems(["canAct()" => true]); |
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54 | } |
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55 | |||
56 | /** |
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57 | * Check whether the team has at least 1 alive member |
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58 | */ |
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59 | public function hasAliveMembers(): bool { |
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60 | 1 | return count($this->getAliveMembers()) > 0; |
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61 | } |
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62 | |||
63 | /** |
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64 | * Set character's position in team |
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65 | * |
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66 | * @param string|int $id |
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67 | * @throws \OutOfBoundsException |
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68 | * @throws InvalidCharacterPositionException |
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69 | */ |
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70 | public function setCharacterPosition($id, int $row, int $column): void { |
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71 | 1 | if(!$this->hasItems(["id" => $id])) { |
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72 | 1 | throw new \OutOfBoundsException("Character $id is not in the team"); |
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73 | 1 | } elseif(count($this->getItems(["positionRow" => $row])) >= $this->maxRowSize) { |
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74 | 1 | throw new InvalidCharacterPositionException("Row $row is full.", InvalidCharacterPositionException::ROW_FULL); |
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75 | 1 | } elseif($this->hasItems(["positionRow" => $row, "positionColumn" => $column])) { |
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76 | 1 | throw new InvalidCharacterPositionException("Row $row column $column is occupied.", InvalidCharacterPositionException::POSITION_OCCUPIED); |
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77 | } |
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78 | 1 | $character = $this->getItems(["id" => $id])[0]; |
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79 | 1 | $character->positionRow = $row; |
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80 | 1 | $character->positionColumn = $column; |
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81 | 1 | } |
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82 | |||
83 | public function getRandomCharacter(): ?Character { |
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84 | 1 | $characters = $this->aliveMembers; |
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85 | 1 | if(count($characters) === 0) { |
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86 | 1 | return null; |
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87 | 1 | } elseif(count($characters) === 1) { |
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88 | 1 | return $characters[0]; |
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89 | } |
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90 | 1 | $roll = rand(0, count($characters) - 1); |
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91 | 1 | return $characters[$roll]; |
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92 | } |
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93 | |||
94 | public function getLowestHpCharacter(float $threshold = self::LOWEST_HP_THRESHOLD): ?Character { |
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95 | 1 | $lowestHp = PHP_INT_MAX; |
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96 | 1 | $lowestIndex = PHP_INT_MIN; |
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97 | 1 | if(count($this->aliveMembers) === 0) { |
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98 | 1 | return null; |
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99 | } |
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100 | 1 | foreach($this->aliveMembers as $index => $member) { |
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101 | 1 | if($member->hitpoints <= $member->maxHitpoints * $threshold && $member->hitpoints < $lowestHp) { |
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102 | 1 | $lowestHp = $member->hitpoints; |
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103 | 1 | $lowestIndex = $index; |
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104 | } |
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105 | } |
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106 | 1 | if($lowestIndex === PHP_INT_MIN) { |
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107 | 1 | return null; |
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108 | } |
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109 | 1 | return $this->aliveMembers[$lowestIndex]; |
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110 | } |
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111 | |||
112 | protected function getRowToAttack(): ?int { |
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113 | 1 | for($i = 1; $i <= $this->maxRowSize; $i++) { |
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114 | 1 | if($this->hasItems(["positionRow" => $i, "hitpoints>" => 0, ])) { |
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115 | 1 | return $i; |
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116 | } |
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117 | } |
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118 | 1 | return null; |
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119 | } |
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120 | } |
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121 | ?> |