1 | <?php |
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2 | declare(strict_types=1); |
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3 | |||
4 | namespace HeroesofAbenez\Combat; |
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5 | |||
6 | use Nexendrie\Utils\Numbers; |
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7 | use Nexendrie\Utils\Collection; |
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8 | |||
9 | /** |
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10 | * Handles combat |
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11 | * |
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12 | * @author Jakub Konečný |
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13 | * @property-read int $winner Team which won the combat/0 if there is no winner yet |
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14 | * @property-read int $round Number of current round |
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15 | * @property int $roundLimit |
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16 | * @property Team $team1 |
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17 | * @property Team $team2 |
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18 | * @property-read int $team1Damage |
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19 | * @property-read int $team2Damage |
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20 | * @property Collection|ICombatAction[] $combatActions |
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21 | * @property callable $victoryCondition To evaluate the winner of combat. Gets combat as parameter, should return winning team (1/2) or 0 if there is not winner (yet) |
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22 | * @property callable $healers To determine characters that are supposed to heal their team. Gets team1 and team2 as parameters, should return Team |
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23 | * @method void onCombatStart(CombatBase $combat) |
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24 | * @method void onCombatEnd(CombatBase $combat) |
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25 | * @method void onRoundStart(CombatBase $combat) |
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26 | * @method void onRound(CombatBase $combat) |
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27 | * @method void onRoundEnd(CombatBase $combat) |
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28 | */ |
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29 | 1 | class CombatBase |
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30 | { |
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31 | use \Nette\SmartObject; |
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32 | |||
33 | protected Team $team1; |
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34 | protected Team $team2; |
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35 | protected int $round = 0; |
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36 | protected int $roundLimit = 30; |
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37 | /** @var int[] Dealt damage by team */ |
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38 | protected array $damage = [1 => 0, 2 => 0]; |
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39 | /** @var callable[] */ |
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40 | public array $onCombatStart = []; |
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41 | /** @var callable[] */ |
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42 | public array $onCombatEnd = []; |
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43 | /** @var callable[] */ |
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44 | public array $onRoundStart = []; |
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45 | /** @var callable[] */ |
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46 | public array $onRound = []; |
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47 | /** @var callable[] */ |
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48 | public array $onRoundEnd = []; |
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49 | /** @var callable */ |
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50 | protected $victoryCondition; |
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51 | /** @var callable */ |
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52 | protected $healers; |
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53 | /** @var Collection|ICombatAction[] */ |
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54 | protected Collection $combatActions; |
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55 | |||
56 | 1 | public function __construct( |
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57 | public readonly CombatLogger $log, |
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58 | public ISuccessCalculator $successCalculator = new RandomSuccessCalculator(), |
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59 | public ICombatActionSelector $actionSelector = new CombatActionSelector() |
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60 | ) { |
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61 | 1 | $this->victoryCondition = [VictoryConditions::class, "moreDamage"]; |
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62 | 1 | $this->healers = function (): Team { |
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63 | return new Team("healers"); |
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64 | }; |
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65 | 1 | $this->combatActions = new class extends Collection { |
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66 | protected string $class = ICombatAction::class; |
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67 | }; |
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68 | 1 | $this->registerDefaultHandlers(); |
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69 | 1 | $this->registerDefaultCombatActions(); |
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70 | 1 | } |
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71 | |||
72 | protected function registerDefaultHandlers(): void |
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73 | { |
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74 | 1 | $this->onCombatStart[] = [$this, "assignPositions"]; |
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75 | 1 | $this->onCombatEnd[] = [$this, "removeCombatEffects"]; |
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76 | 1 | $this->onCombatEnd[] = [$this, "logCombatResult"]; |
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77 | 1 | $this->onCombatEnd[] = [$this, "resetInitiative"]; |
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78 | 1 | $this->onRoundStart[] = [$this, "applyEffectProviders"]; |
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79 | 1 | $this->onRoundStart[] = [$this, "decreaseEffectsDuration"]; |
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80 | 1 | $this->onRoundStart[] = [$this, "recalculateStats"]; |
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81 | 1 | $this->onRoundStart[] = [$this, "logRoundNumber"]; |
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82 | 1 | $this->onRoundStart[] = [$this, "applyPoison"]; |
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83 | 1 | $this->onRound[] = [$this, "mainStage"]; |
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84 | 1 | $this->onRoundEnd[] = [$this, "decreaseSkillsCooldowns"]; |
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85 | 1 | $this->onRoundEnd[] = [$this, "resetInitiative"]; |
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86 | 1 | } |
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87 | |||
88 | protected function registerDefaultCombatActions(): void |
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89 | { |
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90 | 1 | $this->combatActions[] = new CombatActions\Attack(); |
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91 | 1 | $this->combatActions[] = new CombatActions\Heal(); |
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92 | 1 | $this->combatActions[] = new CombatActions\SkillAttack(); |
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93 | 1 | $this->combatActions[] = new CombatActions\SkillSpecial(); |
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94 | 1 | } |
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95 | |||
96 | public function getRound(): int |
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97 | { |
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98 | 1 | return $this->round; |
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99 | } |
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100 | |||
101 | public function getRoundLimit(): int |
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102 | { |
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103 | 1 | return $this->roundLimit; |
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104 | } |
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105 | |||
106 | public function setRoundLimit(int $roundLimit): void |
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107 | { |
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108 | $this->roundLimit = Numbers::range($roundLimit, 1, PHP_INT_MAX); |
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109 | } |
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110 | |||
111 | /** |
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112 | * Set teams |
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113 | */ |
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114 | public function setTeams(Team $team1, Team $team2): void |
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115 | { |
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116 | 1 | if (isset($this->team1)) { |
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117 | 1 | throw new ImmutableException("Teams has already been set."); |
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118 | } |
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119 | 1 | $this->team1 = $team1; |
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120 | 1 | $this->team2 = $team2; |
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121 | 1 | $this->log->setTeams($team1, $team2); |
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122 | 1 | } |
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123 | |||
124 | /** |
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125 | * Set participants for duel |
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126 | * Creates teams named after the member |
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127 | */ |
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128 | public function setDuelParticipants(Character $player, Character $opponent): void |
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129 | { |
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130 | 1 | $team1 = new Team($player->name); |
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131 | 1 | $team1[] = $player; |
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132 | 1 | $team2 = new Team($opponent->name); |
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133 | 1 | $team2[] = $opponent; |
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134 | 1 | $this->setTeams($team1, $team2); |
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135 | 1 | } |
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136 | |||
137 | public function getTeam1(): Team |
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138 | { |
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139 | 1 | return $this->team1; |
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140 | } |
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141 | |||
142 | public function getTeam2(): Team |
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143 | { |
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144 | 1 | return $this->team2; |
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145 | } |
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146 | |||
147 | public function getVictoryCondition(): callable |
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148 | { |
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149 | 1 | return $this->victoryCondition; |
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150 | } |
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151 | |||
152 | public function setVictoryCondition(callable $victoryCondition): void |
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153 | { |
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154 | 1 | $this->victoryCondition = $victoryCondition; |
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155 | 1 | } |
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156 | |||
157 | public function getHealers(): callable |
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158 | { |
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159 | 1 | return $this->healers; |
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160 | } |
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161 | |||
162 | public function setHealers(callable $healers): void |
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163 | { |
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164 | 1 | $this->healers = $healers; |
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165 | 1 | } |
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166 | |||
167 | public function getTeam1Damage(): int |
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168 | { |
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169 | 1 | return $this->damage[1]; |
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170 | } |
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171 | |||
172 | public function getTeam2Damage(): int |
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173 | { |
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174 | 1 | return $this->damage[2]; |
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175 | } |
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176 | |||
177 | /** |
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178 | * @return Collection|ICombatAction[] |
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179 | */ |
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180 | public function getCombatActions(): Collection |
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181 | { |
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182 | 1 | return $this->combatActions; |
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183 | } |
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184 | |||
185 | /** |
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186 | * Get winner of combat |
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187 | * |
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188 | * @staticvar int $result |
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189 | * @return int Winning team/0 |
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190 | */ |
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191 | public function getWinner(): int |
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192 | { |
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193 | 1 | static $result = 0; |
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194 | 1 | if ($result === 0) { |
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195 | 1 | $result = call_user_func($this->victoryCondition, $this); |
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196 | 1 | $result = Numbers::range($result, 0, 2); |
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197 | } |
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198 | 1 | return $result; |
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199 | } |
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200 | |||
201 | /** |
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202 | * @internal |
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203 | */ |
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204 | public function getTeam(Character $character): Team |
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205 | { |
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206 | 1 | return $this->team1->hasItems(["id" => $character->id]) ? $this->team1 : $this->team2; |
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207 | } |
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208 | |||
209 | /** |
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210 | * @internal |
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211 | */ |
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212 | public function getEnemyTeam(Character $character): Team |
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213 | { |
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214 | 1 | return $this->team1->hasItems(["id" => $character->id]) ? $this->team2 : $this->team1; |
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215 | } |
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216 | |||
217 | public function applyEffectProviders(self $combat): void |
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218 | { |
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219 | /** @var Character[] $characters */ |
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220 | 1 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
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221 | 1 | foreach ($characters as $character) { |
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222 | 1 | $character->applyEffectProviders(); |
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223 | } |
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224 | 1 | } |
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225 | |||
226 | public function assignPositions(self $combat): void |
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227 | { |
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228 | 1 | $assignPositions = function (Team $team): void { |
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229 | 1 | $row = 1; |
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230 | 1 | $column = 0; |
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231 | /** @var Character $character */ |
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232 | 1 | foreach ($team as $character) { |
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233 | try { |
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234 | 1 | $column++; |
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235 | 1 | if ($character->positionRow > 0 && $character->positionColumn > 0) { |
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236 | 1 | continue; |
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237 | } |
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238 | setPosition: |
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239 | 1 | $team->setCharacterPosition($character->id, $row, $column); |
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240 | 1 | } catch (InvalidCharacterPositionException $e) { |
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241 | 1 | if ($e->getCode() === InvalidCharacterPositionException::ROW_FULL) { |
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242 | 1 | $row++; |
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243 | 1 | $column = 1; |
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244 | } elseif ($e->getCode() === InvalidCharacterPositionException::POSITION_OCCUPIED) { |
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245 | $column++; |
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246 | } else { |
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247 | throw $e; |
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248 | } |
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249 | 1 | goto setPosition; |
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250 | } |
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251 | } |
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252 | 1 | }; |
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253 | 1 | $assignPositions($combat->team1); |
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254 | 1 | $assignPositions($combat->team2); |
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255 | 1 | } |
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256 | |||
257 | public function decreaseEffectsDuration(self $combat): void |
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258 | { |
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259 | /** @var Character[] $characters */ |
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260 | 1 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
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261 | 1 | foreach ($characters as $character) { |
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262 | 1 | foreach ($character->effects as $effect) { |
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263 | 1 | if (is_int($effect->duration)) { |
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264 | 1 | $effect->duration--; |
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265 | } |
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266 | } |
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267 | } |
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268 | 1 | } |
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269 | |||
270 | /** |
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271 | * Decrease skills' cooldowns |
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272 | */ |
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273 | public function decreaseSkillsCooldowns(self $combat): void |
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274 | { |
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275 | /** @var Character[] $characters */ |
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276 | 1 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
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277 | 1 | foreach ($characters as $character) { |
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278 | 1 | foreach ($character->skills as $skill) { |
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279 | 1 | $skill->decreaseCooldown(); |
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280 | } |
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281 | } |
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282 | 1 | } |
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283 | |||
284 | /** |
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285 | * Remove combat effects from character at the end of the combat |
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286 | */ |
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287 | public function removeCombatEffects(self $combat): void |
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288 | { |
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289 | /** @var Character[] $characters */ |
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290 | 1 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
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291 | 1 | foreach ($characters as $character) { |
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292 | 1 | $character->effects->removeByFilter(["duration!=" => CharacterEffect::DURATION_FOREVER]); |
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293 | } |
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294 | 1 | } |
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295 | |||
296 | /** |
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297 | * Add winner to the log |
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298 | */ |
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299 | public function logCombatResult(self $combat): void |
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300 | { |
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301 | 1 | $combat->log->round = 5000; |
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302 | 1 | $params = [ |
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303 | 1 | "team1name" => $combat->team1->name, "team1damage" => $combat->damage[1], |
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304 | 1 | "team2name" => $combat->team2->name, "team2damage" => $combat->damage[2], |
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305 | ]; |
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306 | 1 | $params["winner"] = ($combat->winner === 1) ? $combat->team1->name : $combat->team2->name; |
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307 | 1 | $combat->log->logText("combat.log.combatEnd", $params); |
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308 | 1 | } |
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309 | |||
310 | /** |
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311 | * Log start of a round |
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312 | */ |
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313 | public function logRoundNumber(self $combat): void |
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314 | { |
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315 | 1 | $combat->log->round = ++$this->round; |
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316 | 1 | } |
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317 | |||
318 | /** |
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319 | * Decrease duration of effects and recalculate stats |
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320 | */ |
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321 | public function recalculateStats(self $combat): void |
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322 | { |
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323 | /** @var Character[] $characters */ |
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324 | 1 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
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325 | 1 | foreach ($characters as $character) { |
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326 | 1 | $character->recalculateStats(); |
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327 | } |
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328 | 1 | } |
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329 | |||
330 | /** |
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331 | * Reset characters' initiative |
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332 | */ |
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333 | public function resetInitiative(self $combat): void |
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334 | { |
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335 | /** @var Character[] $characters */ |
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336 | 1 | $characters = array_merge($combat->team1->toArray(), $combat->team2->toArray()); |
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337 | 1 | foreach ($characters as $character) { |
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338 | 1 | $character->resetInitiative(); |
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339 | } |
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340 | 1 | } |
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341 | |||
342 | /** |
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343 | * Select target for attack |
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344 | * |
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345 | * @internal |
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346 | */ |
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347 | public function selectAttackTarget(Character $attacker): ?Character |
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348 | { |
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349 | 1 | $enemyTeam = $this->getEnemyTeam($attacker); |
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350 | 1 | $rangedWeapon = ($attacker->equipment->hasItems(["%class%" => Weapon::class, "worn" => true, "ranged" => true,])); |
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351 | 1 | if (!$rangedWeapon) { |
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352 | 1 | $rowToAttack = $enemyTeam->rowToAttack; |
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353 | 1 | if ($rowToAttack === null) { |
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354 | return null; |
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355 | } |
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356 | 1 | $enemies = Team::fromArray( |
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357 | 1 | $enemyTeam->getItems(["positionRow" => $rowToAttack, "hitpoints>" => 0, "hidden" => false,]), |
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358 | 1 | $enemyTeam->name |
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359 | ); |
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360 | } else { |
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361 | $enemies = $enemyTeam; |
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362 | } |
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363 | 1 | $target = $enemies->getLowestHpCharacter(); |
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364 | 1 | if ($target !== null) { |
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365 | 1 | return $target; |
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366 | } |
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367 | 1 | return $enemies->getRandomCharacter(); |
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368 | } |
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369 | |||
370 | /** |
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371 | * Main stage of a round |
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372 | * |
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373 | * @throws NotImplementedException |
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374 | */ |
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375 | public function mainStage(self $combat): void |
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376 | { |
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377 | /** @var Character[] $characters */ |
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378 | 1 | $characters = array_merge($combat->team1->usableMembers, $combat->team2->usableMembers); |
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379 | 1 | usort($characters, function (Character $a, Character $b): int { |
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380 | 1 | return -1 * strcmp((string) $a->initiative, (string) $b->initiative); |
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381 | 1 | }); |
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382 | 1 | foreach ($characters as $character) { |
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383 | /** @var ICombatAction|null $combatAction */ |
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384 | 1 | $combatAction = $combat->actionSelector->chooseAction($combat, $character); |
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385 | 1 | if ($combatAction === null) { |
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386 | break; |
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387 | } |
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388 | 1 | $combatAction->do($combat, $character); |
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389 | } |
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390 | 1 | } |
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391 | |||
392 | /** |
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393 | * Executes the combat |
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394 | * |
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395 | * @return int Winning team |
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396 | */ |
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397 | public function execute(): int |
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398 | { |
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399 | 1 | if (!isset($this->team1)) { |
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400 | 1 | throw new InvalidStateException("Teams are not set."); |
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401 | } |
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402 | 1 | $this->onCombatStart($this); |
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403 | 1 | while ($this->round <= $this->roundLimit) { |
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404 | 1 | $this->onRoundStart($this); |
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405 | 1 | if ($this->getWinner() > 0) { |
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406 | 1 | break; |
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407 | } |
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408 | 1 | $this->onRound($this); |
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409 | 1 | $this->onRoundEnd($this); |
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410 | 1 | if ($this->getWinner() > 0) { |
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411 | break; |
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412 | } |
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413 | } |
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414 | 1 | $this->onCombatEnd($this); |
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415 | 1 | return $this->getWinner(); |
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416 | } |
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417 | |||
418 | /** |
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419 | * Harm poisoned characters at start of round |
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420 | */ |
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421 | public function applyPoison(self $combat): void |
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422 | { |
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423 | /** @var Character[] $characters */ |
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424 | 1 | $characters = array_merge( |
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425 | 1 | $combat->team1->getItems(["hitpoints>" => 0, "poisoned!=" => false,]), |
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426 | 1 | $combat->team2->getItems(["hitpoints>" => 0, "poisoned!=" => false,]) |
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427 | ); |
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428 | 1 | foreach ($characters as $character) { |
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429 | 1 | $poisonValue = $character->getStatus(Character::STATUS_POISONED); |
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430 | 1 | $character->harm($poisonValue); |
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431 | 1 | $action = [ |
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432 | 1 | "action" => CombatLogEntry::ACTION_POISON, "result" => true, "amount" => $poisonValue, |
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433 | 1 | "character1" => $character, "character2" => $character, |
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434 | ]; |
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435 | 1 | $combat->log->log($action); |
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436 | } |
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437 | 1 | } |
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438 | |||
439 | /** |
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440 | * Log dealt damage |
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441 | */ |
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442 | public function logDamage(Character $attacker, int $amount): void |
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443 | { |
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444 | 1 | $team = $this->team1->hasItems(["id" => $attacker->id]) ? 1 : 2; |
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445 | 1 | $this->damage[$team] += $amount; |
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446 | 1 | } |
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447 | } |
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448 |