1 | <?php |
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2 | declare(strict_types=1); |
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3 | |||
4 | namespace HeroesofAbenez\Combat\CombatActions; |
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5 | |||
6 | use HeroesofAbenez\Combat\Character; |
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7 | use HeroesofAbenez\Combat\CombatBase; |
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8 | use HeroesofAbenez\Combat\CharacterSpecialSkill; |
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9 | use HeroesofAbenez\Combat\ICombatAction; |
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10 | use HeroesofAbenez\Combat\SkillSpecial as Skill; |
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11 | use HeroesofAbenez\Combat\NotImplementedException; |
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12 | use HeroesofAbenez\Combat\CharacterEffect; |
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13 | |||
14 | 1 | final class SkillSpecial implements ICombatAction |
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15 | { |
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16 | public const ACTION_NAME = "skill_special"; |
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17 | |||
18 | public function getName(): string |
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19 | { |
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20 | 1 | return self::ACTION_NAME; |
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21 | } |
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22 | |||
23 | public function getPriority(): int |
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24 | { |
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25 | 1 | return 1000; |
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26 | } |
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27 | |||
28 | public function shouldUse(CombatBase $combat, Character $character): bool |
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29 | { |
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30 | $attackTarget = $combat->selectAttackTarget($character); |
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31 | if ($attackTarget === null) { |
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32 | return false; |
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33 | } |
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34 | if (count($character->usableSkills) < 1) { |
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35 | return false; |
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36 | } |
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37 | return ($character->usableSkills[0] instanceof CharacterSpecialSkill); |
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38 | } |
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39 | |||
40 | private function doSingleTarget( |
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41 | Character $character1, |
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42 | Character $target, |
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43 | CharacterSpecialSkill $skill, |
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44 | CombatBase $combat |
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45 | ): void { |
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46 | 1 | $result = [ |
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47 | 1 | "result" => true, "amount" => 0, "action" => $this->getName(), "name" => $skill->skill->name, |
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48 | 1 | "character1" => $character1, "character2" => $target, |
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49 | ]; |
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50 | 1 | $effect = new CharacterEffect([ |
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51 | 1 | "id" => "skill{$skill->skill->id}Effect", |
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52 | 1 | "type" => $skill->skill->type, |
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53 | 1 | "stat" => ((in_array($skill->skill->type, Skill::NO_STAT_TYPES, true)) ? null : $skill->skill->stat), |
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54 | 1 | "value" => $skill->value, |
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55 | "valueAbsolute" => false, |
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56 | 1 | "duration" => $skill->skill->duration, |
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57 | ]); |
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58 | 1 | $target->effects[] = $effect; |
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59 | 1 | $combat->log->log($result); |
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60 | 1 | $skill->resetCooldown(); |
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61 | 1 | } |
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62 | |||
63 | /** |
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64 | * @throws NotImplementedException |
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65 | */ |
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66 | public function do(CombatBase $combat, Character $character): void |
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67 | { |
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68 | /** @var CharacterSpecialSkill $skill */ |
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69 | 1 | $skill = $character->usableSkills[0]; |
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70 | 1 | $targets = match ($skill->skill->target) { |
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71 | Skill::TARGET_ENEMY => [$combat->selectAttackTarget($character)], |
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72 | 1 | Skill::TARGET_SELF => [$character], |
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73 | Skill::TARGET_PARTY => $combat->getTeam($character)->toArray(), |
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74 | Skill::TARGET_ENEMY_PARTY => $combat->getEnemyTeam($character)->toArray(), |
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75 | default => throw new NotImplementedException("Target {$skill->skill->target} for special skills is not implemented."), |
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76 | }; |
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77 | 1 | foreach ($targets as $target) { |
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78 | 1 | $this->doSingleTarget($character, $target, $skill, $combat); |
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79 | } |
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80 | 1 | } |
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81 | } |
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82 |