heroesofabenez /
combat
| 1 | <?php |
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| 2 | declare(strict_types=1); |
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| 3 | |||
| 4 | namespace HeroesofAbenez\Combat\CombatActions; |
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| 5 | |||
| 6 | use HeroesofAbenez\Combat\Character; |
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| 7 | use HeroesofAbenez\Combat\CombatBase; |
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| 8 | use HeroesofAbenez\Combat\CharacterAttackSkill; |
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| 9 | use HeroesofAbenez\Combat\ICombatAction; |
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| 10 | use HeroesofAbenez\Combat\SkillAttack as Skill; |
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| 11 | use HeroesofAbenez\Combat\NotImplementedException; |
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| 12 | use Nexendrie\Utils\Numbers; |
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| 13 | |||
| 14 | 1 | final class SkillAttack implements ICombatAction |
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| 15 | { |
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| 16 | public const ACTION_NAME = "skill_attack"; |
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| 17 | |||
| 18 | public function getName(): string |
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| 19 | { |
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| 20 | 1 | return self::ACTION_NAME; |
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| 21 | } |
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| 22 | |||
| 23 | public function getPriority(): int |
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| 24 | { |
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| 25 | 1 | return 1001; |
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| 26 | } |
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| 27 | |||
| 28 | public function shouldUse(CombatBase $combat, Character $character): bool |
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| 29 | { |
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| 30 | $attackTarget = $combat->selectAttackTarget($character); |
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| 31 | if ($attackTarget === null) { |
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| 32 | return false; |
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| 33 | } |
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| 34 | if (count($character->usableSkills) < 1) { |
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| 35 | return false; |
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| 36 | } |
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| 37 | return ($character->usableSkills[0] instanceof CharacterAttackSkill); |
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| 38 | } |
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| 39 | |||
| 40 | private function doSingleAttack( |
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| 41 | Character $attacker, |
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| 42 | Character $defender, |
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| 43 | CharacterAttackSkill $skill, |
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| 44 | CombatBase $combat |
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| 45 | ): void { |
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| 46 | 1 | $result = []; |
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| 47 | 1 | $result["result"] = $combat->successCalculator->hasHit($attacker, $defender, $skill); |
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| 48 | 1 | $result["amount"] = 0; |
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| 49 | 1 | if ($result["result"]) { |
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| 50 | 1 | $amount = (int) (($attacker->damage - $defender->defense) / 100 * $skill->damage); |
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| 51 | 1 | $result["amount"] = Numbers::range($amount, 0, $defender->hitpoints); |
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| 52 | } |
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| 53 | 1 | if ($result["amount"] > 0) { |
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| 54 | 1 | $defender->harm($result["amount"]); |
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| 55 | } |
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| 56 | 1 | $result["action"] = $this->getName(); |
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| 57 | 1 | $result["name"] = $skill->skill->name; |
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| 58 | 1 | $result["character1"] = $attacker; |
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| 59 | 1 | $result["character2"] = $defender; |
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| 60 | 1 | $combat->logDamage($attacker, $result["amount"]); |
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| 61 | 1 | $combat->log->log($result); |
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| 62 | 1 | $skill->resetCooldown(); |
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| 63 | 1 | } |
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| 64 | |||
| 65 | /** |
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| 66 | * @throws NotImplementedException |
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| 67 | */ |
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| 68 | public function do(CombatBase $combat, Character $character): void |
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| 69 | { |
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| 70 | /** @var CharacterAttackSkill $skill */ |
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| 71 | 1 | $skill = $character->usableSkills[0]; |
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| 72 | /** @var Character $primaryTarget */ |
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| 73 | 1 | $primaryTarget = $combat->selectAttackTarget($character); |
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| 74 | 1 | $targets = match ($skill->skill->target) { |
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| 75 | 1 | Skill::TARGET_SINGLE => [$primaryTarget], |
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| 76 | Skill::TARGET_ROW => $combat->getTeam($primaryTarget)->getItems(["positionRow" => $primaryTarget->positionRow]), |
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| 77 | Skill::TARGET_COLUMN => $combat->getTeam($primaryTarget)->getItems(["positionColumn" => $primaryTarget->positionColumn]), |
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| 78 | default => throw new NotImplementedException("Target {$skill->skill->target} for attack skills is not implemented."), |
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| 79 | }; |
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| 80 | 1 | foreach ($targets as $target) { |
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| 81 | 1 | for ($i = 1; $i <= $skill->skill->strikes; $i++) { |
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| 82 | 1 | if ($target->hitpoints > 0) { |
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| 83 | 1 | $this->doSingleAttack($character, $target, $skill, $combat); |
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| 84 | } |
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| 85 | } |
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| 86 | } |
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| 87 | 1 | } |
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| 88 | } |
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| 89 |