heroesofabenez /
combat
| 1 | <?php |
||
| 2 | declare(strict_types=1); |
||
| 3 | |||
| 4 | namespace HeroesofAbenez\Combat; |
||
| 5 | |||
| 6 | use Nexendrie\Utils\Numbers; |
||
| 7 | use Symfony\Component\OptionsResolver\OptionsResolver; |
||
| 8 | |||
| 9 | /** |
||
| 10 | * Structure for single character |
||
| 11 | * |
||
| 12 | * @author Jakub Konečný |
||
| 13 | * @property-read int|string $id |
||
| 14 | * @property-read string $name |
||
| 15 | * @property-read string $gender |
||
| 16 | * @property-read string $race |
||
| 17 | * @property-read string $occupation |
||
| 18 | * @property-read string $specialization |
||
| 19 | * @property-read int $level |
||
| 20 | * @property-read int $strength |
||
| 21 | * @property-read int $strengthBase |
||
| 22 | * @property-read int $dexterity |
||
| 23 | * @property-read int $dexterityBase |
||
| 24 | * @property-read int $constitution |
||
| 25 | * @property-read int $constitutionBase |
||
| 26 | * @property-read int $intelligence |
||
| 27 | * @property-read int $intelligenceBase |
||
| 28 | * @property-read int $charisma |
||
| 29 | * @property-read int $charismaBase |
||
| 30 | * @property-read int $maxHitpoints |
||
| 31 | * @property-read int $maxHitpointsBase |
||
| 32 | * @property-read int $hitpoints |
||
| 33 | * @property-read int $damage |
||
| 34 | * @property-read int $damageBase |
||
| 35 | * @property-read int $hit |
||
| 36 | * @property-read int $hitBase |
||
| 37 | * @property-read int $dodge |
||
| 38 | * @property-read int $dodgeBase |
||
| 39 | * @property-read int $initiative |
||
| 40 | * @property-read int $initiativeBase |
||
| 41 | * @property-read string $initiativeFormula |
||
| 42 | * @property-read int $defense |
||
| 43 | * @property-read int $defenseBase |
||
| 44 | * @property-read int|null $activePet |
||
| 45 | * @property-read bool $stunned |
||
| 46 | * @property-read bool $poisoned |
||
| 47 | * @property-read bool $hidden |
||
| 48 | * @property-read BaseCharacterSkill[] $usableSkills |
||
| 49 | * @property IInitiativeFormulaParser $initiativeFormulaParser |
||
| 50 | * @property int $positionRow |
||
| 51 | * @property int $positionColumn |
||
| 52 | */ |
||
| 53 | 1 | class Character |
|
| 54 | { |
||
| 55 | use \Nette\SmartObject; |
||
| 56 | |||
| 57 | public const HITPOINTS_PER_CONSTITUTION = 5; |
||
| 58 | public const STAT_STRENGTH = "strength"; |
||
| 59 | public const STAT_DEXTERITY = "dexterity"; |
||
| 60 | public const STAT_CONSTITUTION = "constitution"; |
||
| 61 | public const STAT_INTELLIGENCE = "intelligence"; |
||
| 62 | public const STAT_CHARISMA = "charisma"; |
||
| 63 | public const STAT_MAX_HITPOINTS = "maxHitpoints"; |
||
| 64 | public const STAT_DAMAGE = "damage"; |
||
| 65 | public const STAT_DEFENSE = "defense"; |
||
| 66 | public const STAT_HIT = "hit"; |
||
| 67 | public const STAT_DODGE = "dodge"; |
||
| 68 | public const STAT_INITIATIVE = "initiative"; |
||
| 69 | public const BASE_STATS = [ |
||
| 70 | self::STAT_STRENGTH, |
||
| 71 | self::STAT_DEXTERITY, |
||
| 72 | self::STAT_CONSTITUTION, |
||
| 73 | self::STAT_INTELLIGENCE, |
||
| 74 | self::STAT_CHARISMA, |
||
| 75 | ]; |
||
| 76 | public const SECONDARY_STATS = [ |
||
| 77 | self::STAT_MAX_HITPOINTS, |
||
| 78 | self::STAT_DAMAGE, |
||
| 79 | self::STAT_DEFENSE, |
||
| 80 | self::STAT_HIT, |
||
| 81 | self::STAT_DODGE, |
||
| 82 | self::STAT_INITIATIVE, |
||
| 83 | ]; |
||
| 84 | public const STATUS_STUNNED = "stunned"; |
||
| 85 | public const STATUS_POISONED = "poisoned"; |
||
| 86 | public const STATUS_HIDDEN = "hidden"; |
||
| 87 | |||
| 88 | protected int|string $id; |
||
| 89 | protected string $name; |
||
| 90 | protected string $gender = "male"; |
||
| 91 | protected string $race; |
||
| 92 | protected string $occupation; |
||
| 93 | protected string $specialization; |
||
| 94 | protected int $level; |
||
| 95 | protected int $strength; |
||
| 96 | protected int $strengthBase; |
||
| 97 | protected int $dexterity; |
||
| 98 | protected int $dexterityBase; |
||
| 99 | protected int $constitution; |
||
| 100 | protected int $constitutionBase; |
||
| 101 | protected int $intelligence; |
||
| 102 | protected int $intelligenceBase; |
||
| 103 | protected int $charisma; |
||
| 104 | protected int $charismaBase; |
||
| 105 | protected int $maxHitpoints; |
||
| 106 | protected int $maxHitpointsBase; |
||
| 107 | protected int $hitpoints; |
||
| 108 | protected int $damage = 0; |
||
| 109 | protected int $damageBase = 0; |
||
| 110 | protected int $hit = 0; |
||
| 111 | protected int $hitBase = 0; |
||
| 112 | protected int $dodge = 0; |
||
| 113 | protected int $dodgeBase = 0; |
||
| 114 | protected int $initiative = 0; |
||
| 115 | protected int $initiativeBase = 0; |
||
| 116 | protected string $initiativeFormula; |
||
| 117 | protected IInitiativeFormulaParser $initiativeFormulaParser; |
||
| 118 | protected float $defense = 0; |
||
| 119 | protected float $defenseBase = 0; |
||
| 120 | /** @var Equipment[]|EquipmentCollection Character's equipment */ |
||
| 121 | public EquipmentCollection $equipment; |
||
| 122 | /** @var Pet[]|PetsCollection Character's pets */ |
||
| 123 | public PetsCollection $pets; |
||
| 124 | /** @var BaseCharacterSkill[]|CharacterSkillsCollection Character's skills */ |
||
| 125 | public CharacterSkillsCollection $skills; |
||
| 126 | protected ?int $activePet = null; |
||
| 127 | /** @var CharacterEffect[]|CharacterEffectsCollection Active effects */ |
||
| 128 | public CharacterEffectsCollection $effects; |
||
| 129 | /** @var ICharacterEffectsProvider[]|CharacterEffectsProvidersCollection */ |
||
| 130 | public CharacterEffectsProvidersCollection $effectProviders; |
||
| 131 | protected int $positionRow = 0; |
||
| 132 | protected int $positionColumn = 0; |
||
| 133 | /** @var callable[] */ |
||
| 134 | protected array $statuses = []; |
||
| 135 | |||
| 136 | /** |
||
| 137 | * |
||
| 138 | * @param array $stats Stats of the character |
||
| 139 | * @param Equipment[] $equipment Equipment of the character |
||
| 140 | * @param Pet[] $pets Pets owned by the character |
||
| 141 | * @param BaseCharacterSkill[] $skills Skills acquired by the character |
||
| 142 | */ |
||
| 143 | public function __construct( |
||
| 144 | array $stats, |
||
| 145 | array $equipment = [], |
||
| 146 | array $pets = [], |
||
| 147 | array $skills = [], |
||
| 148 | IInitiativeFormulaParser $initiativeFormulaParser = new InitiativeFormulaParser() |
||
| 149 | ) { |
||
| 150 | 1 | $this->initiativeFormulaParser = $initiativeFormulaParser; |
|
| 151 | 1 | $this->equipment = EquipmentCollection::fromArray($equipment); |
|
| 152 | 1 | $this->pets = PetsCollection::fromArray($pets); |
|
| 153 | 1 | $this->effectProviders = CharacterEffectsProvidersCollection::fromArray(array_merge($equipment, $pets)); |
|
| 154 | 1 | $this->skills = CharacterSkillsCollection::fromArray($skills); |
|
| 155 | 1 | $this->equipment->lock(); |
|
| 156 | 1 | $this->pets->lock(); |
|
| 157 | 1 | $this->skills->lock(); |
|
| 158 | 1 | $this->setStats($stats); |
|
| 159 | 1 | $this->effects = new CharacterEffectsCollection($this); |
|
| 160 | 1 | $this->registerDefaultStatuses(); |
|
| 161 | 1 | } |
|
| 162 | |||
| 163 | protected function registerDefaultStatuses(): void |
||
| 164 | { |
||
| 165 | 1 | $this->registerStatus(static::STATUS_STUNNED, function (Character $character): bool { |
|
| 166 | 1 | return $character->effects->hasItems(["type" => SkillSpecial::TYPE_STUN]); |
|
| 167 | 1 | }); |
|
| 168 | 1 | $this->registerStatus(static::STATUS_POISONED, function (Character $character): int { |
|
| 169 | 1 | $poisons = $character->effects->getItems(["type" => SkillSpecial::TYPE_POISON]); |
|
| 170 | 1 | $poisonValue = 0; |
|
| 171 | /** @var CharacterEffect $poison */ |
||
| 172 | 1 | foreach ($poisons as $poison) { |
|
| 173 | 1 | $poisonValue += $poison->value; |
|
| 174 | } |
||
| 175 | 1 | return $poisonValue; |
|
| 176 | 1 | }); |
|
| 177 | 1 | $this->registerStatus(static::STATUS_HIDDEN, function (Character $character): bool { |
|
| 178 | 1 | return $character->effects->hasItems(["type" => SkillSpecial::TYPE_HIDE]); |
|
| 179 | 1 | }); |
|
| 180 | 1 | } |
|
| 181 | |||
| 182 | protected function setStats(array $stats): void |
||
| 183 | { |
||
| 184 | 1 | $requiredStats = array_merge(["id", "name", "level", "initiativeFormula",], static::BASE_STATS); |
|
| 185 | 1 | $allStats = array_merge($requiredStats, ["occupation", "race", "specialization", "gender",]); |
|
| 186 | 1 | $numberStats = static::BASE_STATS; |
|
| 187 | 1 | $textStats = ["name", "race", "occupation", "specialization", "initiativeFormula",]; |
|
| 188 | 1 | $resolver = new OptionsResolver(); |
|
| 189 | 1 | $resolver->setDefined($allStats); |
|
| 190 | 1 | $resolver->setAllowedTypes("id", ["integer", "string",]); |
|
| 191 | 1 | foreach ($numberStats as $stat) { |
|
| 192 | 1 | $resolver->setAllowedTypes($stat, ["integer", "float"]); |
|
| 193 | 1 | $resolver->setNormalizer($stat, function (OptionsResolver $resolver, $value): int { |
|
| 194 | 1 | return (int) $value; |
|
| 195 | 1 | }); |
|
| 196 | } |
||
| 197 | 1 | foreach ($textStats as $stat) { |
|
| 198 | 1 | $resolver->setNormalizer($stat, function (OptionsResolver $resolver, $value): string { |
|
| 199 | 1 | return (string) $value; |
|
| 200 | 1 | }); |
|
| 201 | } |
||
| 202 | 1 | $resolver->setRequired($requiredStats); |
|
| 203 | 1 | $stats = array_filter($stats, function ($key) use ($allStats): bool { |
|
| 204 | 1 | return in_array($key, $allStats, true); |
|
| 205 | 1 | }, ARRAY_FILTER_USE_KEY); |
|
| 206 | 1 | $stats = $resolver->resolve($stats); |
|
| 207 | 1 | foreach ($stats as $key => $value) { |
|
| 208 | 1 | $this->$key = $value; |
|
| 209 | 1 | if (in_array($key, $numberStats, true)) { |
|
| 210 | 1 | $this->{$key . "Base"} = $value; |
|
| 211 | } |
||
| 212 | } |
||
| 213 | 1 | $this->hitpoints = $this->maxHitpoints = $this->maxHitpointsBase = $this->constitution * static::HITPOINTS_PER_CONSTITUTION; |
|
|
0 ignored issues
–
show
introduced
by
Loading history...
|
|||
| 214 | 1 | $this->recalculateSecondaryStats(); |
|
| 215 | 1 | $this->hitBase = $this->hit; |
|
| 216 | 1 | $this->dodgeBase = $this->dodge; |
|
| 217 | 1 | } |
|
| 218 | |||
| 219 | protected function getId(): int|string |
||
| 220 | { |
||
| 221 | 1 | return $this->id; |
|
| 222 | } |
||
| 223 | |||
| 224 | protected function getName(): string |
||
| 225 | { |
||
| 226 | 1 | return $this->name; |
|
| 227 | } |
||
| 228 | |||
| 229 | protected function getGender(): string |
||
| 230 | { |
||
| 231 | return $this->gender; |
||
| 232 | } |
||
| 233 | |||
| 234 | protected function getRace(): string |
||
| 235 | { |
||
| 236 | return $this->race; |
||
| 237 | } |
||
| 238 | |||
| 239 | protected function getOccupation(): string |
||
| 240 | { |
||
| 241 | return $this->occupation; |
||
| 242 | } |
||
| 243 | |||
| 244 | protected function getLevel(): int |
||
| 245 | { |
||
| 246 | 1 | return $this->level; |
|
| 247 | } |
||
| 248 | |||
| 249 | protected function getStrength(): int |
||
| 250 | { |
||
| 251 | 1 | return $this->strength; |
|
| 252 | } |
||
| 253 | |||
| 254 | protected function getStrengthBase(): int |
||
| 255 | { |
||
| 256 | return $this->strengthBase; |
||
| 257 | } |
||
| 258 | |||
| 259 | protected function getDexterity(): int |
||
| 260 | { |
||
| 261 | 1 | return $this->dexterity; |
|
| 262 | } |
||
| 263 | |||
| 264 | protected function getDexterityBase(): int |
||
| 265 | { |
||
| 266 | return $this->dexterityBase; |
||
| 267 | } |
||
| 268 | |||
| 269 | protected function getConstitution(): int |
||
| 270 | { |
||
| 271 | 1 | return $this->constitution; |
|
| 272 | } |
||
| 273 | |||
| 274 | protected function getConstitutionBase(): int |
||
| 275 | { |
||
| 276 | return $this->constitutionBase; |
||
| 277 | } |
||
| 278 | |||
| 279 | protected function getCharisma(): int |
||
| 280 | { |
||
| 281 | 1 | return $this->charisma; |
|
| 282 | } |
||
| 283 | |||
| 284 | protected function getCharismaBase(): int |
||
| 285 | { |
||
| 286 | return $this->charismaBase; |
||
| 287 | } |
||
| 288 | |||
| 289 | protected function getMaxHitpoints(): int |
||
| 290 | { |
||
| 291 | 1 | return $this->maxHitpoints; |
|
| 292 | } |
||
| 293 | |||
| 294 | protected function getMaxHitpointsBase(): int |
||
| 295 | { |
||
| 296 | 1 | return $this->maxHitpointsBase; |
|
| 297 | } |
||
| 298 | |||
| 299 | protected function getHitpoints(): int |
||
| 300 | { |
||
| 301 | 1 | return $this->hitpoints; |
|
| 302 | } |
||
| 303 | |||
| 304 | protected function getDamage(): int |
||
| 305 | { |
||
| 306 | 1 | return $this->damage; |
|
| 307 | } |
||
| 308 | |||
| 309 | protected function getDamageBase(): int |
||
| 310 | { |
||
| 311 | return $this->damageBase; |
||
| 312 | } |
||
| 313 | |||
| 314 | protected function getHit(): int |
||
| 315 | { |
||
| 316 | 1 | return $this->hit; |
|
| 317 | } |
||
| 318 | |||
| 319 | protected function getHitBase(): int |
||
| 320 | { |
||
| 321 | return $this->hitBase; |
||
| 322 | } |
||
| 323 | |||
| 324 | protected function getDodge(): int |
||
| 325 | { |
||
| 326 | 1 | return $this->dodge; |
|
| 327 | } |
||
| 328 | |||
| 329 | protected function getDodgeBase(): int |
||
| 330 | { |
||
| 331 | return $this->dodgeBase; |
||
| 332 | } |
||
| 333 | |||
| 334 | protected function getInitiative(): int |
||
| 335 | { |
||
| 336 | 1 | return $this->initiative; |
|
| 337 | } |
||
| 338 | |||
| 339 | protected function getInitiativeBase(): int |
||
| 340 | { |
||
| 341 | 1 | return $this->initiativeBase; |
|
| 342 | } |
||
| 343 | |||
| 344 | protected function getInitiativeFormula(): string |
||
| 345 | { |
||
| 346 | 1 | return $this->initiativeFormula; |
|
| 347 | } |
||
| 348 | |||
| 349 | protected function getDefense(): int |
||
| 350 | { |
||
| 351 | 1 | return (int) $this->defense; |
|
| 352 | } |
||
| 353 | |||
| 354 | protected function getDefenseBase(): int |
||
| 355 | { |
||
| 356 | return (int) $this->defenseBase; |
||
| 357 | } |
||
| 358 | |||
| 359 | protected function getActivePet(): ?int |
||
| 360 | { |
||
| 361 | /** @var Pet|null $pet */ |
||
| 362 | 1 | $pet = $this->pets->getItem(["deployed" => true]); |
|
| 363 | 1 | if ($pet === null) { |
|
| 364 | 1 | return null; |
|
| 365 | } |
||
| 366 | 1 | return $pet->id; |
|
| 367 | } |
||
| 368 | |||
| 369 | protected function isStunned(): bool |
||
| 370 | { |
||
| 371 | return $this->hasStatus(static::STATUS_STUNNED); |
||
| 372 | } |
||
| 373 | |||
| 374 | protected function isPoisoned(): bool |
||
| 375 | { |
||
| 376 | 1 | return $this->hasStatus(static::STATUS_POISONED); |
|
| 377 | } |
||
| 378 | |||
| 379 | protected function isHidden(): bool |
||
| 380 | { |
||
| 381 | 1 | return $this->hasStatus(static::STATUS_HIDDEN); |
|
| 382 | } |
||
| 383 | |||
| 384 | protected function getSpecialization(): string |
||
| 385 | { |
||
| 386 | return $this->specialization; |
||
| 387 | } |
||
| 388 | |||
| 389 | protected function getIntelligence(): int |
||
| 390 | { |
||
| 391 | 1 | return $this->intelligence; |
|
| 392 | } |
||
| 393 | |||
| 394 | protected function getIntelligenceBase(): int |
||
| 395 | { |
||
| 396 | return $this->intelligenceBase; |
||
| 397 | } |
||
| 398 | |||
| 399 | protected function getInitiativeFormulaParser(): IInitiativeFormulaParser |
||
| 400 | { |
||
| 401 | 1 | return $this->initiativeFormulaParser; |
|
| 402 | } |
||
| 403 | |||
| 404 | protected function setInitiativeFormulaParser(IInitiativeFormulaParser $initiativeFormulaParser): void |
||
| 405 | { |
||
| 406 | 1 | $oldParser = $this->initiativeFormulaParser; |
|
| 407 | 1 | $this->initiativeFormulaParser = $initiativeFormulaParser; |
|
| 408 | 1 | if ($oldParser !== $initiativeFormulaParser) { |
|
| 409 | 1 | $this->recalculateStats(); |
|
| 410 | } |
||
| 411 | 1 | } |
|
| 412 | |||
| 413 | protected function getPositionRow(): int |
||
| 414 | { |
||
| 415 | 1 | return $this->positionRow; |
|
| 416 | } |
||
| 417 | |||
| 418 | protected function setPositionRow(int $positionRow): void |
||
| 419 | { |
||
| 420 | 1 | $this->positionRow = Numbers::range($positionRow, 1, PHP_INT_MAX); |
|
| 421 | 1 | } |
|
| 422 | |||
| 423 | protected function getPositionColumn(): int |
||
| 424 | { |
||
| 425 | 1 | return $this->positionColumn; |
|
| 426 | } |
||
| 427 | |||
| 428 | protected function setPositionColumn(int $positionColumn): void |
||
| 429 | { |
||
| 430 | 1 | $this->positionColumn = Numbers::range($positionColumn, 1, PHP_INT_MAX); |
|
| 431 | 1 | } |
|
| 432 | |||
| 433 | /** |
||
| 434 | * Register a new possible character status |
||
| 435 | * |
||
| 436 | * @param string $name |
||
| 437 | * @param callable $callback Used to determine whether the status is active/what value does it have. Is called with Character instance as parameter |
||
|
0 ignored issues
–
show
|
|||
| 438 | */ |
||
| 439 | public function registerStatus(string $name, callable $callback): void |
||
| 440 | { |
||
| 441 | 1 | $this->statuses[$name] = $callback; |
|
| 442 | 1 | } |
|
| 443 | |||
| 444 | public function getStatus(string $name): mixed |
||
| 445 | { |
||
| 446 | 1 | if (!array_key_exists($name, $this->statuses)) { |
|
| 447 | 1 | return null; |
|
| 448 | } |
||
| 449 | 1 | return (call_user_func($this->statuses[$name], $this)); |
|
| 450 | } |
||
| 451 | |||
| 452 | public function hasStatus(string $status): bool |
||
| 453 | { |
||
| 454 | 1 | if (!array_key_exists($status, $this->statuses)) { |
|
| 455 | 1 | return false; |
|
| 456 | } |
||
| 457 | 1 | return (bool) (call_user_func($this->statuses[$status], $this)); |
|
| 458 | } |
||
| 459 | |||
| 460 | /** |
||
| 461 | * @internal |
||
| 462 | */ |
||
| 463 | public function applyEffectProviders(): void |
||
| 464 | { |
||
| 465 | 1 | foreach ($this->effectProviders as $item) { |
|
| 466 | 1 | $effects = $item->getCombatEffects(); |
|
| 467 | 1 | array_walk($effects, function (CharacterEffect $effect): void { |
|
| 468 | 1 | $this->effects->removeByFilter(["id" => $effect->id]); |
|
| 469 | 1 | $this->effects[] = $effect; |
|
| 470 | 1 | }); |
|
| 471 | } |
||
| 472 | 1 | } |
|
| 473 | |||
| 474 | /** |
||
| 475 | * @return BaseCharacterSkill[] |
||
| 476 | */ |
||
| 477 | protected function getUsableSkills(): array |
||
| 478 | { |
||
| 479 | 1 | return $this->skills->getItems(["usable" => true]); |
|
| 480 | } |
||
| 481 | |||
| 482 | /** |
||
| 483 | * Harm the character |
||
| 484 | */ |
||
| 485 | public function harm(int $amount): void |
||
| 486 | { |
||
| 487 | 1 | $this->hitpoints -= Numbers::range($amount, 0, $this->hitpoints); |
|
| 488 | 1 | } |
|
| 489 | |||
| 490 | /** |
||
| 491 | * Heal the character |
||
| 492 | */ |
||
| 493 | public function heal(int $amount): void |
||
| 494 | { |
||
| 495 | 1 | $this->hitpoints += Numbers::range($amount, 0, $this->maxHitpoints - $this->hitpoints); |
|
| 496 | 1 | } |
|
| 497 | |||
| 498 | /** |
||
| 499 | * Determine which (primary) stat should be used to calculate damage |
||
| 500 | */ |
||
| 501 | public function damageStat(): string |
||
| 502 | { |
||
| 503 | /** @var Weapon|null $item */ |
||
| 504 | 1 | $item = $this->equipment->getItem(["%class%" => Weapon::class, "worn" => true,]); |
|
| 505 | 1 | if ($item === null) { |
|
| 506 | 1 | return static::STAT_STRENGTH; |
|
| 507 | } |
||
| 508 | 1 | return $item->damageStat; |
|
| 509 | } |
||
| 510 | |||
| 511 | /** |
||
| 512 | * Recalculate secondary stats from the the primary ones |
||
| 513 | */ |
||
| 514 | public function recalculateSecondaryStats(): void |
||
| 515 | { |
||
| 516 | 1 | $stats = [ |
|
| 517 | 1 | static::STAT_DAMAGE => $this->damageStat(), static::STAT_HIT => static::STAT_DEXTERITY, |
|
| 518 | 1 | static::STAT_DODGE => static::STAT_DEXTERITY, static::STAT_MAX_HITPOINTS => static::STAT_CONSTITUTION, |
|
| 519 | 1 | static::STAT_INITIATIVE => "", |
|
| 520 | ]; |
||
| 521 | 1 | foreach ($stats as $secondary => $primary) { |
|
| 522 | 1 | $gain = $this->$secondary - $this->{$secondary . "Base"}; |
|
| 523 | 1 | if ($secondary === static::STAT_DAMAGE) { |
|
| 524 | 1 | $base = (int) round($this->$primary / 2); |
|
| 525 | 1 | } elseif ($secondary === static::STAT_MAX_HITPOINTS) { |
|
| 526 | 1 | $base = $this->$primary * static::HITPOINTS_PER_CONSTITUTION; |
|
| 527 | 1 | } elseif ($secondary === static::STAT_INITIATIVE) { |
|
| 528 | 1 | $base = $this->initiativeFormulaParser->calculateInitiative($this); |
|
| 529 | } else { |
||
| 530 | 1 | $base = $this->$primary * 3; |
|
| 531 | } |
||
| 532 | 1 | $this->{$secondary . "Base"} = $base; |
|
| 533 | 1 | $this->$secondary = $base + $gain; |
|
| 534 | } |
||
| 535 | 1 | } |
|
| 536 | |||
| 537 | /** |
||
| 538 | * Recalculates stats of the character (mostly used during combat) |
||
| 539 | */ |
||
| 540 | public function recalculateStats(): void |
||
| 541 | { |
||
| 542 | 1 | $stats = array_merge(static::BASE_STATS, static::SECONDARY_STATS); |
|
| 543 | 1 | $debuffs = []; |
|
| 544 | 1 | foreach ($stats as $stat) { |
|
| 545 | 1 | $$stat = $this->{$stat . "Base"}; |
|
| 546 | 1 | $debuffs[$stat] = 0; |
|
| 547 | } |
||
| 548 | 1 | $this->effects->removeByFilter(["duration<" => 1]); |
|
| 549 | 1 | foreach ($this->effects as $effect) { |
|
| 550 | 1 | $stat = $effect->stat; |
|
| 551 | 1 | $type = $effect->type; |
|
| 552 | 1 | $bonus_value = 0; |
|
| 553 | 1 | if (!in_array($type, SkillSpecial::NO_STAT_TYPES, true)) { |
|
| 554 | 1 | $bonus_value = ($effect->valueAbsolute) ? $effect->value : $$stat / 100 * $effect->value; |
|
| 555 | } |
||
| 556 | 1 | if ($type === SkillSpecial::TYPE_BUFF) { |
|
| 557 | 1 | $$stat += $bonus_value; |
|
| 558 | 1 | } elseif ($type === SkillSpecial::TYPE_DEBUFF) { |
|
| 559 | 1 | $debuffs[$stat] += $bonus_value; |
|
| 560 | } |
||
| 561 | 1 | unset($stat, $type, $bonus_value); |
|
| 562 | } |
||
| 563 | 1 | foreach ($debuffs as $stat => $value) { |
|
| 564 | 1 | $value = min($value, 80); |
|
| 565 | 1 | $bonus_value = $$stat / 100 * $value; |
|
| 566 | 1 | $$stat -= $bonus_value; |
|
| 567 | } |
||
| 568 | 1 | foreach ($stats as $stat) { |
|
| 569 | 1 | $this->$stat = (int) round($$stat); |
|
| 570 | } |
||
| 571 | 1 | $this->recalculateSecondaryStats(); |
|
| 572 | 1 | } |
|
| 573 | |||
| 574 | /** |
||
| 575 | * Reset character's initiative |
||
| 576 | */ |
||
| 577 | public function resetInitiative(): void |
||
| 578 | { |
||
| 579 | 1 | $this->initiative = $this->initiativeBase = 0; |
|
| 580 | 1 | } |
|
| 581 | |||
| 582 | public function canAct(): bool |
||
| 583 | { |
||
| 584 | 1 | return !$this->hasStatus(static::STATUS_STUNNED) && $this->hitpoints > 0; |
|
| 585 | } |
||
| 586 | |||
| 587 | public function canDefend(): bool |
||
| 588 | { |
||
| 589 | 1 | return !$this->hasStatus(static::STATUS_STUNNED); |
|
| 590 | } |
||
| 591 | } |
||
| 592 |