1 | <?php |
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2 | declare(strict_types=1); |
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3 | |||
4 | namespace HeroesofAbenez\Combat; |
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5 | |||
6 | use Nexendrie\Utils\Numbers; |
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7 | use Symfony\Component\OptionsResolver\OptionsResolver; |
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8 | |||
9 | /** |
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10 | * Structure for single character |
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11 | * |
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12 | * @author Jakub Konečný |
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13 | * @property-read int|string $id |
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14 | * @property-read string $name |
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15 | * @property-read string $gender |
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16 | * @property-read string $race |
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17 | * @property-read string $occupation |
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18 | * @property-read string $specialization |
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19 | * @property-read int $level |
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20 | * @property-read int $strength |
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21 | * @property-read int $strengthBase |
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22 | * @property-read int $dexterity |
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23 | * @property-read int $dexterityBase |
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24 | * @property-read int $constitution |
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25 | * @property-read int $constitutionBase |
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26 | * @property-read int $intelligence |
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27 | * @property-read int $intelligenceBase |
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28 | * @property-read int $charisma |
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29 | * @property-read int $charismaBase |
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30 | * @property-read int $maxHitpoints |
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31 | * @property-read int $maxHitpointsBase |
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32 | * @property-read int $hitpoints |
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33 | * @property-read int $damage |
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34 | * @property-read int $damageBase |
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35 | * @property-read int $hit |
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36 | * @property-read int $hitBase |
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37 | * @property-read int $dodge |
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38 | * @property-read int $dodgeBase |
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39 | * @property-read int $initiative |
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40 | * @property-read int $initiativeBase |
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41 | * @property-read string $initiativeFormula |
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42 | * @property-read int $defense |
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43 | * @property-read int $defenseBase |
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44 | * @property-read int|null $activePet |
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45 | * @property-read bool $stunned |
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46 | * @property-read bool $poisoned |
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47 | * @property-read bool $hidden |
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48 | * @property-read BaseCharacterSkill[] $usableSkills |
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49 | * @property IInitiativeFormulaParser $initiativeFormulaParser |
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50 | * @property int $positionRow |
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51 | * @property int $positionColumn |
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52 | */ |
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53 | 1 | class Character { |
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54 | use \Nette\SmartObject; |
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55 | |||
56 | public const HITPOINTS_PER_CONSTITUTION = 5; |
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57 | public const STAT_STRENGTH = "strength"; |
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58 | public const STAT_DEXTERITY = "dexterity"; |
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59 | public const STAT_CONSTITUTION = "constitution"; |
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60 | public const STAT_INTELLIGENCE = "intelligence"; |
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61 | public const STAT_CHARISMA = "charisma"; |
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62 | public const STAT_MAX_HITPOINTS = "maxHitpoints"; |
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63 | public const STAT_DAMAGE = "damage"; |
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64 | public const STAT_DEFENSE = "defense"; |
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65 | public const STAT_HIT = "hit"; |
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66 | public const STAT_DODGE = "dodge"; |
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67 | public const STAT_INITIATIVE = "initiative"; |
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68 | public const BASE_STATS = [ |
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69 | self::STAT_STRENGTH, self::STAT_DEXTERITY, self::STAT_CONSTITUTION, self::STAT_INTELLIGENCE, self::STAT_CHARISMA, |
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70 | ]; |
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71 | public const SECONDARY_STATS = [ |
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72 | self::STAT_MAX_HITPOINTS, self::STAT_DAMAGE, self::STAT_DEFENSE, self::STAT_HIT, self::STAT_DODGE, self::STAT_INITIATIVE, |
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73 | ]; |
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74 | public const STATUS_STUNNED = "stunned"; |
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75 | public const STATUS_POISONED = "poisoned"; |
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76 | public const STATUS_HIDDEN = "hidden"; |
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77 | |||
78 | protected int|string $id; |
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79 | protected string $name; |
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80 | protected string $gender = "male"; |
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81 | protected string $race; |
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82 | protected string $occupation; |
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83 | protected string $specialization; |
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84 | protected int $level; |
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85 | protected int $strength; |
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86 | protected int $strengthBase; |
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87 | protected int $dexterity; |
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88 | protected int $dexterityBase; |
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89 | protected int $constitution; |
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90 | protected int $constitutionBase; |
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91 | protected int $intelligence; |
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92 | protected int $intelligenceBase; |
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93 | protected int $charisma; |
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94 | protected int $charismaBase; |
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95 | protected int $maxHitpoints; |
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96 | protected int $maxHitpointsBase; |
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97 | protected int $hitpoints; |
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98 | protected int $damage = 0; |
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99 | protected int $damageBase = 0; |
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100 | protected int $hit = 0; |
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101 | protected int $hitBase = 0; |
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102 | protected int $dodge = 0; |
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103 | protected int $dodgeBase = 0; |
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104 | protected int $initiative = 0; |
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105 | protected int $initiativeBase = 0; |
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106 | protected string $initiativeFormula; |
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107 | protected IInitiativeFormulaParser $initiativeFormulaParser; |
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108 | protected float $defense = 0; |
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109 | protected float $defenseBase = 0; |
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110 | /** @var Equipment[]|EquipmentCollection Character's equipment */ |
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111 | public EquipmentCollection $equipment; |
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112 | /** @var Pet[]|PetsCollection Character's pets */ |
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113 | public PetsCollection $pets; |
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114 | /** @var BaseCharacterSkill[]|CharacterSkillsCollection Character's skills */ |
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115 | public CharacterSkillsCollection $skills; |
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116 | protected ?int $activePet = null; |
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117 | /** @var CharacterEffect[]|CharacterEffectsCollection Active effects */ |
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118 | public CharacterEffectsCollection $effects; |
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119 | /** @var ICharacterEffectsProvider[]|CharacterEffectsProvidersCollection */ |
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120 | public CharacterEffectsProvidersCollection $effectProviders; |
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121 | protected int $positionRow = 0; |
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122 | protected int $positionColumn = 0; |
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123 | /** @var callable[] */ |
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124 | protected array $statuses = []; |
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125 | |||
126 | /** |
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127 | * |
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128 | * @param array $stats Stats of the character |
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129 | * @param Equipment[] $equipment Equipment of the character |
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130 | * @param Pet[] $pets Pets owned by the character |
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131 | * @param BaseCharacterSkill[] $skills Skills acquired by the character |
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132 | */ |
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133 | public function __construct(array $stats, array $equipment = [], array $pets = [], array $skills = [], IInitiativeFormulaParser $initiativeFormulaParser = new InitiativeFormulaParser()) { |
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134 | 1 | $this->initiativeFormulaParser = $initiativeFormulaParser; |
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135 | 1 | $this->equipment = EquipmentCollection::fromArray($equipment); |
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136 | 1 | $this->pets = PetsCollection::fromArray($pets); |
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137 | 1 | $this->effectProviders = CharacterEffectsProvidersCollection::fromArray(array_merge($equipment, $pets)); |
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138 | 1 | $this->skills = CharacterSkillsCollection::fromArray($skills); |
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139 | 1 | $this->equipment->lock(); |
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140 | 1 | $this->pets->lock(); |
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141 | 1 | $this->skills->lock(); |
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142 | 1 | $this->setStats($stats); |
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143 | 1 | $this->effects = new CharacterEffectsCollection($this); |
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144 | 1 | $this->registerDefaultStatuses(); |
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145 | 1 | } |
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146 | |||
147 | protected function registerDefaultStatuses(): void { |
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148 | 1 | $this->registerStatus(static::STATUS_STUNNED, function(Character $character): bool { |
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149 | 1 | return $character->effects->hasItems(["type" => SkillSpecial::TYPE_STUN]); |
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150 | 1 | }); |
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151 | 1 | $this->registerStatus(static::STATUS_POISONED, function(Character $character): int { |
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152 | 1 | $poisons = $character->effects->getItems(["type" => SkillSpecial::TYPE_POISON]); |
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153 | 1 | $poisonValue = 0; |
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154 | /** @var CharacterEffect $poison */ |
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155 | 1 | foreach($poisons as $poison) { |
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156 | 1 | $poisonValue += $poison->value; |
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157 | } |
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158 | 1 | return $poisonValue; |
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159 | 1 | }); |
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160 | 1 | $this->registerStatus(static::STATUS_HIDDEN, function(Character $character): bool { |
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161 | 1 | return $character->effects->hasItems(["type" => SkillSpecial::TYPE_HIDE]); |
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162 | 1 | }); |
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163 | 1 | } |
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164 | |||
165 | protected function setStats(array $stats): void { |
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166 | 1 | $requiredStats = array_merge(["id", "name", "level", "initiativeFormula", ], static::BASE_STATS); |
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167 | 1 | $allStats = array_merge($requiredStats, ["occupation", "race", "specialization", "gender", ]); |
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168 | 1 | $numberStats = static::BASE_STATS; |
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169 | 1 | $textStats = ["name", "race", "occupation", "specialization", "initiativeFormula", ]; |
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170 | 1 | $resolver = new OptionsResolver(); |
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171 | 1 | $resolver->setDefined($allStats); |
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172 | 1 | $resolver->setAllowedTypes("id", ["integer", "string", ]); |
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173 | 1 | foreach($numberStats as $stat) { |
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174 | 1 | $resolver->setAllowedTypes($stat, ["integer", "float"]); |
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175 | 1 | $resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value): int { |
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176 | 1 | return (int) $value; |
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177 | 1 | }); |
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178 | } |
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179 | 1 | foreach($textStats as $stat) { |
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180 | 1 | $resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value): string { |
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181 | 1 | return (string) $value; |
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182 | 1 | }); |
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183 | } |
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184 | 1 | $resolver->setRequired($requiredStats); |
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185 | 1 | $stats = array_filter($stats, function($key) use($allStats): bool { |
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186 | 1 | return in_array($key, $allStats, true); |
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187 | 1 | }, ARRAY_FILTER_USE_KEY); |
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188 | 1 | $stats = $resolver->resolve($stats); |
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189 | 1 | foreach($stats as $key => $value) { |
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190 | 1 | $this->$key = $value; |
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191 | 1 | if(in_array($key, $numberStats, true)) { |
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192 | 1 | $this->{$key . "Base"} = $value; |
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193 | } |
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194 | } |
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195 | 1 | $this->hitpoints = $this->maxHitpoints = $this->maxHitpointsBase = $this->constitution * static::HITPOINTS_PER_CONSTITUTION; |
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196 | 1 | $this->recalculateSecondaryStats(); |
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197 | 1 | $this->hitBase = $this->hit; |
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198 | 1 | $this->dodgeBase = $this->dodge; |
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199 | 1 | } |
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200 | |||
201 | protected function getId(): int|string { |
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202 | 1 | return $this->id; |
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203 | } |
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204 | |||
205 | protected function getName(): string { |
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206 | 1 | return $this->name; |
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207 | } |
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208 | |||
209 | protected function getGender(): string { |
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210 | return $this->gender; |
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211 | } |
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212 | |||
213 | protected function getRace(): string { |
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214 | return $this->race; |
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215 | } |
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216 | |||
217 | protected function getOccupation(): string { |
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218 | return $this->occupation; |
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219 | } |
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220 | |||
221 | protected function getLevel(): int { |
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222 | 1 | return $this->level; |
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223 | } |
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224 | |||
225 | protected function getStrength(): int { |
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226 | 1 | return $this->strength; |
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227 | } |
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228 | |||
229 | protected function getStrengthBase(): int { |
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230 | return $this->strengthBase; |
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231 | } |
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232 | |||
233 | protected function getDexterity(): int { |
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234 | 1 | return $this->dexterity; |
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235 | } |
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236 | |||
237 | protected function getDexterityBase(): int { |
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238 | return $this->dexterityBase; |
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239 | } |
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240 | |||
241 | protected function getConstitution(): int { |
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242 | 1 | return $this->constitution; |
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243 | } |
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244 | |||
245 | protected function getConstitutionBase(): int { |
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246 | return $this->constitutionBase; |
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247 | } |
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248 | |||
249 | protected function getCharisma(): int { |
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250 | 1 | return $this->charisma; |
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251 | } |
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252 | |||
253 | protected function getCharismaBase(): int { |
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254 | return $this->charismaBase; |
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255 | } |
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256 | |||
257 | protected function getMaxHitpoints(): int { |
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258 | 1 | return $this->maxHitpoints; |
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259 | } |
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260 | |||
261 | protected function getMaxHitpointsBase(): int { |
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262 | 1 | return $this->maxHitpointsBase; |
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263 | } |
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264 | |||
265 | protected function getHitpoints(): int { |
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266 | 1 | return $this->hitpoints; |
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267 | } |
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268 | |||
269 | protected function getDamage(): int { |
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270 | 1 | return $this->damage; |
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271 | } |
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272 | |||
273 | protected function getDamageBase(): int { |
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274 | return $this->damageBase; |
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275 | } |
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276 | |||
277 | protected function getHit(): int { |
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278 | 1 | return $this->hit; |
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279 | } |
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280 | |||
281 | protected function getHitBase(): int { |
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282 | return $this->hitBase; |
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283 | } |
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284 | |||
285 | protected function getDodge(): int { |
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286 | 1 | return $this->dodge; |
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287 | } |
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288 | |||
289 | protected function getDodgeBase(): int { |
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290 | return $this->dodgeBase; |
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291 | } |
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292 | |||
293 | protected function getInitiative(): int { |
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294 | 1 | return $this->initiative; |
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295 | } |
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296 | |||
297 | protected function getInitiativeBase(): int { |
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298 | 1 | return $this->initiativeBase; |
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299 | } |
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300 | |||
301 | protected function getInitiativeFormula(): string { |
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302 | 1 | return $this->initiativeFormula; |
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303 | } |
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304 | |||
305 | protected function getDefense(): int { |
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306 | 1 | return (int) $this->defense; |
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307 | } |
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308 | |||
309 | protected function getDefenseBase(): int { |
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310 | return (int) $this->defenseBase; |
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311 | } |
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312 | |||
313 | protected function getActivePet(): ?int { |
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314 | /** @var Pet|null $pet */ |
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315 | 1 | $pet = $this->pets->getItem(["deployed" => true]); |
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316 | 1 | if($pet === null) { |
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317 | 1 | return null; |
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318 | } |
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319 | 1 | return $pet->id; |
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320 | } |
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321 | |||
322 | protected function isStunned(): bool { |
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323 | return $this->hasStatus(static::STATUS_STUNNED); |
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324 | } |
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325 | |||
326 | protected function isPoisoned(): bool { |
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327 | 1 | return $this->hasStatus(static::STATUS_POISONED); |
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328 | } |
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329 | |||
330 | protected function isHidden(): bool { |
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331 | 1 | return $this->hasStatus(static::STATUS_HIDDEN); |
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332 | } |
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333 | |||
334 | protected function getSpecialization(): string { |
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335 | return $this->specialization; |
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336 | } |
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337 | |||
338 | protected function getIntelligence(): int { |
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339 | 1 | return $this->intelligence; |
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340 | } |
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341 | |||
342 | protected function getIntelligenceBase(): int { |
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343 | return $this->intelligenceBase; |
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344 | } |
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345 | |||
346 | protected function getInitiativeFormulaParser(): IInitiativeFormulaParser { |
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347 | 1 | return $this->initiativeFormulaParser; |
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348 | } |
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349 | |||
350 | protected function setInitiativeFormulaParser(IInitiativeFormulaParser $initiativeFormulaParser): void { |
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351 | 1 | $oldParser = $this->initiativeFormulaParser; |
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352 | 1 | $this->initiativeFormulaParser = $initiativeFormulaParser; |
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353 | 1 | if($oldParser !== $initiativeFormulaParser) { |
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354 | 1 | $this->recalculateStats(); |
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355 | } |
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356 | 1 | } |
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357 | |||
358 | protected function getPositionRow(): int { |
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359 | 1 | return $this->positionRow; |
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360 | } |
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361 | |||
362 | protected function setPositionRow(int $positionRow): void { |
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363 | 1 | $this->positionRow = Numbers::range($positionRow, 1, PHP_INT_MAX); |
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364 | 1 | } |
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365 | |||
366 | protected function getPositionColumn(): int { |
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367 | 1 | return $this->positionColumn; |
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368 | } |
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369 | |||
370 | protected function setPositionColumn(int $positionColumn): void { |
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371 | 1 | $this->positionColumn = Numbers::range($positionColumn, 1, PHP_INT_MAX); |
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372 | 1 | } |
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373 | |||
374 | /** |
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375 | * Register a new possible character status |
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376 | * |
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377 | * @param string $name |
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378 | * @param callable $callback Used to determine whether the status is active/what value does it have. Is called with Character instance as parameter |
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379 | */ |
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380 | public function registerStatus(string $name, callable $callback): void { |
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381 | 1 | $this->statuses[$name] = $callback; |
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382 | 1 | } |
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383 | |||
384 | public function getStatus(string $name): mixed { |
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385 | 1 | if(!array_key_exists($name, $this->statuses)) { |
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386 | 1 | return null; |
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387 | } |
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388 | 1 | return (call_user_func($this->statuses[$name], $this)); |
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389 | } |
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390 | |||
391 | public function hasStatus(string $status): bool { |
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392 | 1 | if(!array_key_exists($status, $this->statuses)) { |
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393 | 1 | return false; |
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394 | } |
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395 | 1 | return (bool) (call_user_func($this->statuses[$status], $this)); |
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396 | } |
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397 | |||
398 | /** |
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399 | * @internal |
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400 | */ |
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401 | public function applyEffectProviders(): void { |
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402 | 1 | foreach($this->effectProviders as $item) { |
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403 | 1 | $effects = $item->getCombatEffects(); |
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404 | 1 | array_walk($effects, function(CharacterEffect $effect): void { |
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405 | 1 | $this->effects->removeByFilter(["id" => $effect->id]); |
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406 | 1 | $this->effects[] = $effect; |
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407 | 1 | }); |
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408 | } |
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409 | 1 | } |
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410 | |||
411 | /** |
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412 | * @return BaseCharacterSkill[] |
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413 | */ |
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414 | protected function getUsableSkills(): array { |
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415 | 1 | return $this->skills->getItems(["usable" => true]); |
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416 | } |
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417 | |||
418 | /** |
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419 | * Harm the character |
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420 | */ |
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421 | public function harm(int $amount): void { |
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422 | 1 | $this->hitpoints -= Numbers::range($amount, 0, $this->hitpoints); |
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423 | 1 | } |
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424 | |||
425 | /** |
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426 | * Heal the character |
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427 | */ |
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428 | public function heal(int $amount): void { |
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429 | 1 | $this->hitpoints += Numbers::range($amount, 0, $this->maxHitpoints - $this->hitpoints); |
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430 | 1 | } |
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431 | |||
432 | /** |
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433 | * Determine which (primary) stat should be used to calculate damage |
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434 | */ |
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435 | public function damageStat(): string { |
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436 | /** @var Weapon|null $item */ |
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437 | 1 | $item = $this->equipment->getItem(["%class%" => Weapon::class, "worn" => true, ]); |
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438 | 1 | if($item === null) { |
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439 | 1 | return static::STAT_STRENGTH; |
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440 | } |
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441 | 1 | return $item->damageStat; |
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442 | } |
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443 | |||
444 | /** |
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445 | * Recalculate secondary stats from the the primary ones |
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446 | */ |
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447 | public function recalculateSecondaryStats(): void { |
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448 | 1 | $stats = [ |
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449 | 1 | static::STAT_DAMAGE => $this->damageStat(), static::STAT_HIT => static::STAT_DEXTERITY, |
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450 | 1 | static::STAT_DODGE => static::STAT_DEXTERITY, static::STAT_MAX_HITPOINTS => static::STAT_CONSTITUTION, |
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451 | 1 | static::STAT_INITIATIVE => "", |
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452 | ]; |
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453 | 1 | foreach($stats as $secondary => $primary) { |
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454 | 1 | $gain = $this->$secondary - $this->{$secondary . "Base"}; |
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455 | 1 | if($secondary === static::STAT_DAMAGE) { |
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456 | 1 | $base = (int) round($this->$primary / 2); |
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457 | 1 | } elseif($secondary === static::STAT_MAX_HITPOINTS) { |
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458 | 1 | $base = $this->$primary * static::HITPOINTS_PER_CONSTITUTION; |
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459 | 1 | } elseif($secondary === static::STAT_INITIATIVE) { |
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460 | 1 | $base = $this->initiativeFormulaParser->calculateInitiative($this); |
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461 | } else { |
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462 | 1 | $base = $this->$primary * 3; |
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463 | } |
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464 | 1 | $this->{$secondary . "Base"} = $base; |
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465 | 1 | $this->$secondary = $base + $gain; |
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466 | } |
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467 | 1 | } |
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468 | |||
469 | /** |
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470 | * Recalculates stats of the character (mostly used during combat) |
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471 | */ |
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472 | public function recalculateStats(): void { |
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473 | 1 | $stats = array_merge(static::BASE_STATS, static::SECONDARY_STATS); |
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474 | 1 | $debuffs = []; |
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475 | 1 | foreach($stats as $stat) { |
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476 | 1 | $$stat = $this->{$stat . "Base"}; |
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477 | 1 | $debuffs[$stat] = 0; |
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478 | } |
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479 | 1 | $this->effects->removeByFilter(["duration<" => 1]); |
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480 | 1 | foreach($this->effects as $effect) { |
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481 | 1 | $stat = $effect->stat; |
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482 | 1 | $type = $effect->type; |
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483 | 1 | $bonus_value = 0; |
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484 | 1 | if(!in_array($type, SkillSpecial::NO_STAT_TYPES, true)) { |
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485 | 1 | $bonus_value = ($effect->valueAbsolute) ? $effect->value : $$stat / 100 * $effect->value; |
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486 | } |
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487 | 1 | if($type === SkillSpecial::TYPE_BUFF) { |
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488 | 1 | $$stat += $bonus_value; |
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489 | 1 | } elseif($type === SkillSpecial::TYPE_DEBUFF) { |
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490 | 1 | $debuffs[$stat] += $bonus_value; |
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491 | } |
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492 | 1 | unset($stat, $type, $bonus_value); |
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493 | } |
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494 | 1 | foreach($debuffs as $stat => $value) { |
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495 | 1 | $value = min($value, 80); |
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496 | 1 | $bonus_value = $$stat / 100 * $value; |
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497 | 1 | $$stat -= $bonus_value; |
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498 | } |
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499 | 1 | foreach($stats as $stat) { |
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500 | 1 | $this->$stat = (int) round($$stat); |
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501 | } |
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502 | 1 | $this->recalculateSecondaryStats(); |
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503 | 1 | } |
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504 | |||
505 | /** |
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506 | * Reset character's initiative |
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507 | */ |
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508 | public function resetInitiative(): void { |
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509 | 1 | $this->initiative = $this->initiativeBase = 0; |
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510 | 1 | } |
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511 | |||
512 | public function canAct(): bool { |
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513 | 1 | return !$this->hasStatus(static::STATUS_STUNNED) && $this->hitpoints > 0; |
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514 | } |
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515 | |||
516 | public function canDefend(): bool { |
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517 | 1 | return !$this->hasStatus(static::STATUS_STUNNED); |
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518 | } |
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519 | } |
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520 | ?> |