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<?php |
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declare(strict_types=1); |
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namespace HeroesofAbenez\Combat; |
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use Nexendrie\Utils\Numbers; |
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use Symfony\Component\OptionsResolver\OptionsResolver; |
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use Nexendrie\Utils\Collection; |
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/** |
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* Structure for single character |
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* |
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* @author Jakub Konečný |
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* @property-read int|string $id |
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* @property-read string $name |
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* @property-read string $gender |
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* @property-read string $race |
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* @property-read string $occupation |
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* @property-read string $specialization |
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* @property-read int $level |
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* @property-read int $strength |
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* @property-read int $strengthBase |
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* @property-read int $dexterity |
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* @property-read int $dexterityBase |
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* @property-read int $constitution |
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* @property-read int $constitutionBase |
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* @property-read int $intelligence |
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* @property-read int $intelligenceBase |
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* @property-read int $charisma |
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* @property-read int $charismaBase |
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* @property-read int $maxHitpoints |
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* @property-read int $maxHitpointsBase |
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* @property-read int $hitpoints |
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* @property-read int $damage |
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* @property-read int $damageBase |
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* @property-read int $hit |
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* @property-read int $hitBase |
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* @property-read int $dodge |
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* @property-read int $dodgeBase |
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* @property-read int $initiative |
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* @property-read int $initiativeBase |
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* @property-read string $initiativeFormula |
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* @property-read int $defense |
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* @property-read int $defenseBase |
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* @property-read Equipment[]|Collection $equipment |
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* @property-read Pet[]|Collection $pets |
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* @property-read BaseCharacterSkill[]|Collection $skills |
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* @property-read int|null $activePet |
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* @property CharacterEffect[]|CharacterEffectsCollection $effects |
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* @property ICharacterEffectsProvider[]|Collection $effectProviders |
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* @property-read bool $stunned |
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* @property-read bool $poisoned |
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* @property-read bool $hidden |
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* @property-read BaseCharacterSkill[] $usableSkills |
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* @property IInitiativeFormulaParser $initiativeFormulaParser |
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* @property int $positionRow |
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* @property int $positionColumn |
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*/ |
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class Character { |
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use \Nette\SmartObject; |
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public const HITPOINTS_PER_CONSTITUTION = 5; |
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public const STAT_STRENGTH = "strength"; |
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public const STAT_DEXTERITY = "dexterity"; |
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public const STAT_CONSTITUTION = "constitution"; |
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public const STAT_INTELLIGENCE = "intelligence"; |
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public const STAT_CHARISMA = "charisma"; |
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public const STAT_MAX_HITPOINTS = "maxHitpoints"; |
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public const STAT_DAMAGE = "damage"; |
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public const STAT_DEFENSE = "defense"; |
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public const STAT_HIT = "hit"; |
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public const STAT_DODGE = "dodge"; |
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public const STAT_INITIATIVE = "initiative"; |
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public const BASE_STATS = [ |
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self::STAT_STRENGTH, self::STAT_DEXTERITY, self::STAT_CONSTITUTION, self::STAT_INTELLIGENCE, self::STAT_CHARISMA, |
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]; |
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public const SECONDARY_STATS = [ |
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self::STAT_MAX_HITPOINTS, self::STAT_DAMAGE, self::STAT_DEFENSE, self::STAT_HIT, self::STAT_DODGE, self::STAT_INITIATIVE, |
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]; |
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public const STATUS_STUNNED = "stunned"; |
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public const STATUS_POISONED = "poisoned"; |
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public const STATUS_HIDDEN = "hidden"; |
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/** @var int|string */ |
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protected $id; |
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/** @var string */ |
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protected $name; |
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/** @var string */ |
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protected $gender = "male"; |
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/** @var string */ |
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protected $race; |
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/** @var string */ |
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protected $occupation; |
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/** @var string */ |
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protected $specialization; |
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/** @var int */ |
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protected $level; |
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/** @var int */ |
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protected $strength; |
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/** @var int */ |
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protected $strengthBase; |
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/** @var int */ |
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protected $dexterity; |
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/** @var int */ |
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protected $dexterityBase; |
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/** @var int */ |
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protected $constitution; |
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/** @var int */ |
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protected $constitutionBase; |
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/** @var int */ |
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protected $intelligence; |
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/** @var int */ |
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protected $intelligenceBase; |
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/** @var int */ |
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protected $charisma; |
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/** @var int */ |
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protected $charismaBase; |
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/** @var int */ |
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protected $maxHitpoints; |
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/** @var int */ |
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protected $maxHitpointsBase; |
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/** @var int */ |
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protected $hitpoints; |
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/** @var int */ |
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protected $damage = 0; |
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/** @var int */ |
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protected $damageBase = 0; |
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/** @var int */ |
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protected $hit = 0; |
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/** @var int */ |
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protected $hitBase = 0; |
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/** @var int */ |
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protected $dodge = 0; |
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/** @var int */ |
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protected $dodgeBase = 0; |
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/** @var int */ |
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protected $initiative = 0; |
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/** @var int */ |
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protected $initiativeBase = 0; |
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/** @var string */ |
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protected $initiativeFormula; |
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/** @var IInitiativeFormulaParser */ |
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protected $initiativeFormulaParser; |
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/** @var float */ |
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protected $defense = 0; |
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/** @var float */ |
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protected $defenseBase = 0; |
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/** @var Equipment[]|Collection Character's equipment */ |
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protected $equipment; |
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/** @var Pet[]|Collection Character's pets */ |
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protected $pets; |
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/** @var BaseCharacterSkill[]|Collection Character's skills */ |
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protected $skills; |
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/** @var int|null */ |
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protected $activePet = null; |
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/** @var CharacterEffect[]|CharacterEffectsCollection Active effects */ |
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protected $effects; |
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/** @var ICharacterEffectsProvider[]|Collection */ |
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protected $effectProviders; |
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/** @var int */ |
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protected $positionRow = 0; |
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/** @var int */ |
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protected $positionColumn = 0; |
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/** @var callable[] */ |
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protected $statuses = []; |
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/** |
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* |
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* @param array $stats Stats of the character |
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* @param Equipment[] $equipment Equipment of the character |
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* @param Pet[] $pets Pets owned by the character |
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* @param BaseCharacterSkill[] $skills Skills acquired by the character |
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*/ |
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public function __construct(array $stats, array $equipment = [], array $pets = [], array $skills = [], IInitiativeFormulaParser $initiativeFormulaParser = null) { |
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$this->initiativeFormulaParser = $initiativeFormulaParser ?? new InitiativeFormulaParser(); |
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$this->effectProviders = new class extends Collection { |
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/** @var string */ |
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protected $class = ICharacterEffectsProvider::class; |
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}; |
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$this->equipment = new class extends Collection { |
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/** @var string */ |
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protected $class = Equipment::class; |
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}; |
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foreach($equipment as $eq) { |
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$this->equipment[] = $this->effectProviders[] = $eq; |
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} |
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$this->pets = new class extends Collection { |
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/** @var string */ |
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protected $class = Pet::class; |
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}; |
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foreach($pets as $pet) { |
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$this->pets[] = $this->effectProviders[] = $pet; |
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} |
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$this->skills = new class extends Collection { |
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/** @var string */ |
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protected $class = BaseCharacterSkill::class; |
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}; |
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foreach($skills as $skill) { |
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$this->skills[] = $skill; |
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} |
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$this->equipment->lock(); |
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$this->pets->lock(); |
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$this->skills->lock(); |
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$this->setStats($stats); |
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$this->effects = new CharacterEffectsCollection($this); |
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$this->registerDefaultStatuses(); |
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} |
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protected function registerDefaultStatuses(): void { |
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$this->registerStatus(static::STATUS_STUNNED, function(Character $character) { |
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return $character->effects->hasItems(["type" => SkillSpecial::TYPE_STUN]); |
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}); |
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$this->registerStatus(static::STATUS_POISONED, function(Character $character) { |
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$poisons = $character->effects->getItems(["type" => SkillSpecial::TYPE_POISON]); |
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$poisonValue = 0; |
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/** @var CharacterEffect $poison */ |
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foreach($poisons as $poison) { |
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$poisonValue += $poison->value; |
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} |
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return $poisonValue; |
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}); |
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$this->registerStatus(static::STATUS_HIDDEN, function(Character $character) { |
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return $character->effects->hasItems(["type" => SkillSpecial::TYPE_HIDE]); |
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}); |
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} |
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protected function setStats(array $stats): void { |
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$requiredStats = array_merge(["id", "name", "level", "initiativeFormula", ], static::BASE_STATS); |
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$allStats = array_merge($requiredStats, ["occupation", "race", "specialization", "gender", ]); |
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$numberStats = static::BASE_STATS; |
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$textStats = ["name", "race", "occupation", "specialization", "initiativeFormula", ]; |
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$resolver = new OptionsResolver(); |
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$resolver->setDefined($allStats); |
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$resolver->setAllowedTypes("id", ["integer", "string", ]); |
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foreach($numberStats as $stat) { |
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$resolver->setAllowedTypes($stat, ["integer", "float"]); |
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$resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value) { |
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return (int) $value; |
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}); |
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} |
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foreach($textStats as $stat) { |
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$resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value) { |
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return (string) $value; |
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}); |
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} |
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$resolver->setRequired($requiredStats); |
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$stats = array_filter($stats, function($key) use($allStats) { |
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return in_array($key, $allStats, true); |
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}, ARRAY_FILTER_USE_KEY); |
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$stats = $resolver->resolve($stats); |
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foreach($stats as $key => $value) { |
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if(in_array($key, $numberStats, true)) { |
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$this->$key = $value; |
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$this->{$key . "Base"} = $value; |
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} else { |
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$this->$key = $value; |
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} |
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} |
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$this->hitpoints = $this->maxHitpoints = $this->maxHitpointsBase = $this->constitution * static::HITPOINTS_PER_CONSTITUTION; |
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$this->recalculateSecondaryStats(); |
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$this->hitBase = $this->hit; |
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$this->dodgeBase = $this->dodge; |
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} |
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/** |
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* @return int|string |
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*/ |
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public function getId() { |
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return $this->id; |
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} |
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public function getName(): string { |
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return $this->name; |
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} |
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public function getGender(): string { |
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return $this->gender; |
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} |
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public function getRace(): string { |
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return $this->race; |
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} |
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public function getOccupation(): string { |
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return $this->occupation; |
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} |
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public function getLevel(): int { |
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return $this->level; |
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} |
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public function getStrength(): int { |
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return $this->strength; |
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} |
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public function getStrengthBase(): int { |
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return $this->strengthBase; |
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} |
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public function getDexterity(): int { |
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return $this->dexterity; |
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} |
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public function getDexterityBase(): int { |
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return $this->dexterityBase; |
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} |
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public function getConstitution(): int { |
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return $this->constitution; |
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} |
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public function getConstitutionBase(): int { |
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return $this->constitutionBase; |
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} |
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public function getCharisma(): int { |
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return $this->charisma; |
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} |
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public function getCharismaBase(): int { |
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return $this->charismaBase; |
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} |
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public function getMaxHitpoints(): int { |
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return $this->maxHitpoints; |
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} |
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public function getMaxHitpointsBase(): int { |
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return $this->maxHitpointsBase; |
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} |
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public function getHitpoints(): int { |
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return $this->hitpoints; |
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} |
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public function getDamage(): int { |
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return $this->damage; |
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} |
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public function getDamageBase(): int { |
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return $this->damageBase; |
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} |
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public function getHit(): int { |
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return $this->hit; |
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} |
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public function getHitBase(): int { |
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return $this->hitBase; |
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} |
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public function getDodge(): int { |
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return $this->dodge; |
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} |
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public function getDodgeBase(): int { |
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return $this->dodgeBase; |
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} |
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|
|
public function getInitiative(): int { |
361
|
1 |
|
return $this->initiative; |
362
|
|
|
} |
363
|
|
|
|
364
|
|
|
public function getInitiativeBase(): int { |
365
|
1 |
|
return $this->initiativeBase; |
366
|
|
|
} |
367
|
|
|
|
368
|
|
|
public function getInitiativeFormula(): string { |
369
|
1 |
|
return $this->initiativeFormula; |
370
|
|
|
} |
371
|
|
|
|
372
|
|
|
public function getDefense(): int { |
373
|
1 |
|
return (int) $this->defense; |
374
|
|
|
} |
375
|
|
|
|
376
|
|
|
public function getDefenseBase(): int { |
377
|
|
|
return (int) $this->defenseBase; |
378
|
|
|
} |
379
|
|
|
|
380
|
|
|
/** |
381
|
|
|
* @return Equipment[]|Collection |
382
|
|
|
*/ |
383
|
|
|
public function getEquipment(): Collection { |
384
|
1 |
|
return $this->equipment; |
385
|
|
|
} |
386
|
|
|
|
387
|
|
|
/** |
388
|
|
|
* @return Pet[]|Collection |
389
|
|
|
*/ |
390
|
|
|
public function getPets(): Collection { |
391
|
|
|
return $this->pets; |
392
|
|
|
} |
393
|
|
|
|
394
|
|
|
/** |
395
|
|
|
* @return BaseCharacterSkill[]|Collection |
396
|
|
|
*/ |
397
|
|
|
public function getSkills(): Collection { |
398
|
1 |
|
return $this->skills; |
399
|
|
|
} |
400
|
|
|
|
401
|
|
|
public function getActivePet(): ?int { |
402
|
|
|
/** @var Pet|null $pet */ |
403
|
1 |
|
$pet = $this->pets->getItem(["deployed" => true]); |
404
|
1 |
|
if($pet === null) { |
405
|
1 |
|
return null; |
406
|
|
|
} |
407
|
1 |
|
return $pet->id; |
408
|
|
|
} |
409
|
|
|
|
410
|
|
|
public function getEffects(): CharacterEffectsCollection { |
411
|
1 |
|
return $this->effects; |
412
|
|
|
} |
413
|
|
|
|
414
|
|
|
/** |
415
|
|
|
* @return ICharacterEffectsProvider[]|Collection |
416
|
|
|
*/ |
417
|
|
|
public function getEffectProviders(): Collection { |
418
|
1 |
|
return $this->effectProviders; |
419
|
|
|
} |
420
|
|
|
|
421
|
|
|
public function isStunned(): bool { |
422
|
|
|
return $this->hasStatus(static::STATUS_STUNNED); |
423
|
|
|
} |
424
|
|
|
|
425
|
|
|
public function isPoisoned(): bool { |
426
|
1 |
|
return $this->hasStatus(static::STATUS_POISONED); |
427
|
|
|
} |
428
|
|
|
|
429
|
|
|
public function isHidden(): bool { |
430
|
1 |
|
return $this->hasStatus(static::STATUS_HIDDEN); |
431
|
|
|
} |
432
|
|
|
|
433
|
|
|
public function getSpecialization(): string { |
434
|
|
|
return $this->specialization; |
435
|
|
|
} |
436
|
|
|
|
437
|
|
|
public function getIntelligence(): int { |
438
|
1 |
|
return $this->intelligence; |
439
|
|
|
} |
440
|
|
|
|
441
|
|
|
public function getIntelligenceBase(): int { |
442
|
|
|
return $this->intelligenceBase; |
443
|
|
|
} |
444
|
|
|
|
445
|
|
|
public function getInitiativeFormulaParser(): IInitiativeFormulaParser { |
446
|
1 |
|
return $this->initiativeFormulaParser; |
447
|
|
|
} |
448
|
|
|
|
449
|
|
|
public function setInitiativeFormulaParser(IInitiativeFormulaParser $initiativeFormulaParser): void { |
450
|
1 |
|
$oldParser = $this->initiativeFormulaParser; |
451
|
1 |
|
$this->initiativeFormulaParser = $initiativeFormulaParser; |
452
|
1 |
|
if($oldParser !== $initiativeFormulaParser) { |
453
|
1 |
|
$this->recalculateStats(); |
454
|
|
|
} |
455
|
1 |
|
} |
456
|
|
|
|
457
|
|
|
public function getPositionRow(): int { |
458
|
1 |
|
return $this->positionRow; |
459
|
|
|
} |
460
|
|
|
|
461
|
|
|
public function setPositionRow(int $positionRow): void { |
462
|
1 |
|
$this->positionRow = Numbers::range($positionRow, 1, PHP_INT_MAX); |
463
|
1 |
|
} |
464
|
|
|
|
465
|
|
|
public function getPositionColumn(): int { |
466
|
1 |
|
return $this->positionColumn; |
467
|
|
|
} |
468
|
|
|
|
469
|
|
|
public function setPositionColumn(int $positionColumn): void { |
470
|
1 |
|
$this->positionColumn = Numbers::range($positionColumn, 1, PHP_INT_MAX); |
471
|
1 |
|
} |
472
|
|
|
|
473
|
|
|
/** |
474
|
|
|
* Register a new possible character status |
475
|
|
|
* |
476
|
|
|
* @param string $name |
477
|
|
|
* @param callable $callback Used to determine whether the status is active/what value does it have. Is called with Character instance as parameter |
|
|
|
|
478
|
|
|
*/ |
479
|
|
|
public function registerStatus(string $name, callable $callback): void { |
480
|
1 |
|
$this->statuses[$name] = $callback; |
481
|
1 |
|
} |
482
|
|
|
|
483
|
|
|
/** |
484
|
|
|
* @return mixed |
485
|
|
|
*/ |
486
|
|
|
public function getStatus(string $name) { |
487
|
1 |
|
if(!array_key_exists($name, $this->statuses)) { |
488
|
1 |
|
return null; |
489
|
|
|
} |
490
|
1 |
|
return (call_user_func($this->statuses[$name], $this)); |
491
|
|
|
} |
492
|
|
|
|
493
|
|
|
public function hasStatus(string $status): bool { |
494
|
1 |
|
if(!array_key_exists($status, $this->statuses)) { |
495
|
1 |
|
return false; |
496
|
|
|
} |
497
|
1 |
|
return (bool) (call_user_func($this->statuses[$status], $this)); |
498
|
|
|
} |
499
|
|
|
|
500
|
|
|
/** |
501
|
|
|
* @internal |
502
|
|
|
*/ |
503
|
|
|
public function applyEffectProviders(): void { |
504
|
1 |
|
foreach($this->effectProviders as $item) { |
505
|
1 |
|
$effects = $item->getCombatEffects(); |
506
|
1 |
|
array_walk($effects, function(CharacterEffect $effect) { |
507
|
1 |
|
$this->effects->removeByFilter(["id" => $effect->id]); |
508
|
1 |
|
$this->effects[] = $effect; |
509
|
1 |
|
}); |
510
|
|
|
} |
511
|
1 |
|
} |
512
|
|
|
|
513
|
|
|
/** |
514
|
|
|
* @return BaseCharacterSkill[] |
515
|
|
|
*/ |
516
|
|
|
public function getUsableSkills(): array { |
517
|
1 |
|
return $this->skills->getItems(["usable" => true]); |
518
|
|
|
} |
519
|
|
|
|
520
|
|
|
/** |
521
|
|
|
* Harm the character |
522
|
|
|
*/ |
523
|
|
|
public function harm(int $amount): void { |
524
|
1 |
|
$this->hitpoints -= Numbers::range($amount, 0, $this->hitpoints); |
525
|
1 |
|
} |
526
|
|
|
|
527
|
|
|
/** |
528
|
|
|
* Heal the character |
529
|
|
|
*/ |
530
|
|
|
public function heal(int $amount): void { |
531
|
1 |
|
$this->hitpoints += Numbers::range($amount, 0, $this->maxHitpoints - $this->hitpoints); |
532
|
1 |
|
} |
533
|
|
|
|
534
|
|
|
/** |
535
|
|
|
* Determine which (primary) stat should be used to calculate damage |
536
|
|
|
*/ |
537
|
|
|
public function damageStat(): string { |
538
|
|
|
/** @var Weapon|null $item */ |
539
|
1 |
|
$item = $this->equipment->getItem(["%class%" => Weapon::class, "worn" => true, ]); |
540
|
1 |
|
if($item === null) { |
541
|
1 |
|
return static::STAT_STRENGTH; |
542
|
|
|
} |
543
|
1 |
|
return $item->damageStat; |
544
|
|
|
} |
545
|
|
|
|
546
|
|
|
/** |
547
|
|
|
* Recalculate secondary stats from the the primary ones |
548
|
|
|
*/ |
549
|
|
|
public function recalculateSecondaryStats(): void { |
550
|
|
|
$stats = [ |
551
|
1 |
|
static::STAT_DAMAGE => $this->damageStat(), static::STAT_HIT => static::STAT_DEXTERITY, |
552
|
1 |
|
static::STAT_DODGE => static::STAT_DEXTERITY, static::STAT_MAX_HITPOINTS => static::STAT_CONSTITUTION, |
553
|
1 |
|
static::STAT_INITIATIVE => "", |
554
|
|
|
]; |
555
|
1 |
|
foreach($stats as $secondary => $primary) { |
556
|
1 |
|
$gain = $this->$secondary - $this->{$secondary . "Base"}; |
557
|
1 |
|
if($secondary === static::STAT_DAMAGE) { |
558
|
1 |
|
$base = (int) round($this->$primary / 2); |
559
|
1 |
|
} elseif($secondary === static::STAT_MAX_HITPOINTS) { |
560
|
1 |
|
$base = $this->$primary * static::HITPOINTS_PER_CONSTITUTION; |
561
|
1 |
|
} elseif($secondary === static::STAT_INITIATIVE) { |
562
|
1 |
|
$base = $this->initiativeFormulaParser->calculateInitiative($this); |
563
|
|
|
} else { |
564
|
1 |
|
$base = $this->$primary * 3; |
565
|
|
|
} |
566
|
1 |
|
$this->{$secondary . "Base"} = $base; |
567
|
1 |
|
$this->$secondary = $base + $gain; |
568
|
|
|
} |
569
|
1 |
|
} |
570
|
|
|
|
571
|
|
|
/** |
572
|
|
|
* Recalculates stats of the character (mostly used during combat) |
573
|
|
|
*/ |
574
|
|
|
public function recalculateStats(): void { |
575
|
1 |
|
$stats = array_merge(static::BASE_STATS, static::SECONDARY_STATS); |
576
|
1 |
|
$debuffs = []; |
577
|
1 |
|
foreach($stats as $stat) { |
578
|
1 |
|
$$stat = $this->{$stat . "Base"}; |
579
|
1 |
|
$debuffs[$stat] = 0; |
580
|
|
|
} |
581
|
1 |
|
$this->effects->removeByFilter(["duration<" => 1]); |
582
|
1 |
|
foreach($this->effects as $effect) { |
583
|
1 |
|
$stat = $effect->stat; |
584
|
1 |
|
$type = $effect->type; |
585
|
1 |
|
$bonus_value = 0; |
586
|
1 |
|
if(!in_array($type, SkillSpecial::NO_STAT_TYPES, true)) { |
587
|
1 |
|
$bonus_value = ($effect->valueAbsolute) ? $effect->value : $$stat / 100 * $effect->value; |
588
|
|
|
} |
589
|
1 |
|
if($type == SkillSpecial::TYPE_BUFF) { |
590
|
1 |
|
$$stat += $bonus_value; |
591
|
1 |
|
} elseif($type == SkillSpecial::TYPE_DEBUFF) { |
592
|
1 |
|
$debuffs[$stat] += $bonus_value; |
593
|
|
|
} |
594
|
1 |
|
unset($stat, $type, $bonus_value); |
595
|
|
|
} |
596
|
1 |
|
foreach($debuffs as $stat => $value) { |
597
|
1 |
|
$value = min($value, 80); |
598
|
1 |
|
$bonus_value = $$stat / 100 * $value; |
599
|
1 |
|
$$stat -= $bonus_value; |
600
|
|
|
} |
601
|
1 |
|
foreach($stats as $stat) { |
602
|
1 |
|
$this->$stat = (int) round($$stat); |
603
|
|
|
} |
604
|
1 |
|
$this->recalculateSecondaryStats(); |
605
|
1 |
|
} |
606
|
|
|
|
607
|
|
|
/** |
608
|
|
|
* Reset character's initiative |
609
|
|
|
*/ |
610
|
|
|
public function resetInitiative(): void { |
611
|
1 |
|
$this->initiative = $this->initiativeBase = 0; |
612
|
1 |
|
} |
613
|
|
|
|
614
|
|
|
public function canAct(): bool { |
615
|
1 |
|
if($this->hasStatus(static::STATUS_STUNNED)) { |
616
|
1 |
|
return false; |
617
|
1 |
|
} elseif($this->hitpoints < 1) { |
618
|
1 |
|
return false; |
619
|
|
|
} |
620
|
1 |
|
return true; |
621
|
|
|
} |
622
|
|
|
|
623
|
|
|
public function canDefend(): bool { |
624
|
1 |
|
if($this->hasStatus(static::STATUS_STUNNED)) { |
625
|
1 |
|
return false; |
626
|
|
|
} |
627
|
1 |
|
return true; |
628
|
|
|
} |
629
|
|
|
} |
630
|
|
|
?> |