1
|
|
|
<?php |
2
|
|
|
declare(strict_types=1); |
3
|
|
|
|
4
|
|
|
namespace HeroesofAbenez\Combat; |
5
|
|
|
|
6
|
|
|
use Nexendrie\Utils\Numbers, |
7
|
|
|
Symfony\Component\OptionsResolver\OptionsResolver; |
8
|
|
|
|
9
|
|
|
/** |
10
|
|
|
* Structure for single character |
11
|
|
|
* |
12
|
|
|
* @author Jakub Konečný |
13
|
|
|
* @property-read int|string $id |
14
|
|
|
* @property-read string $name |
15
|
|
|
* @property-read string $gender |
16
|
|
|
* @property-read string $race |
17
|
|
|
* @property-read string $occupation |
18
|
|
|
* @property-read int $level |
19
|
|
|
* @property-read int $experience |
20
|
|
|
* @property-read int $strength |
21
|
|
|
* @property-read int $strengthBase |
22
|
|
|
* @property-read int $dexterity |
23
|
|
|
* @property-read int $dexterityBase |
24
|
|
|
* @property-read int $constitution |
25
|
|
|
* @property-read int $constitutionBase |
26
|
|
|
* @property-read int $intelligence |
27
|
|
|
* @property-read int $intelligenceBase |
28
|
|
|
* @property-read int $charisma |
29
|
|
|
* @property-read int $charismaBase |
30
|
|
|
* @property-read int $maxHitpoints |
31
|
|
|
* @property-read int $hitpoints |
32
|
|
|
* @property-read int $damage |
33
|
|
|
* @property-read int $damageBase |
34
|
|
|
* @property-read int $hit |
35
|
|
|
* @property-read int $hitBase |
36
|
|
|
* @property-read int $dodge |
37
|
|
|
* @property-read int $dodgeBase |
38
|
|
|
* @property-read int $initiative |
39
|
|
|
* @property-read int $initiativeBase |
40
|
|
|
* @property-read string $initiativeFormula |
41
|
|
|
* @property-read int $defense |
42
|
|
|
* @property-read int $defenseBase |
43
|
|
|
* @property-read Equipment[] $equipment |
44
|
|
|
* @property-read Pet[] $pets |
45
|
|
|
* @property-read BaseCharacterSkill[] $skills |
46
|
|
|
* @property-read int|NULL $activePet |
47
|
|
|
* @property-read CharacterEffect[] $effects |
48
|
|
|
* @property-read bool $stunned |
49
|
|
|
* @property-read BaseCharacterSkill[] $usableSkills |
50
|
|
|
*/ |
51
|
1 |
|
class Character { |
52
|
1 |
|
use \Nette\SmartObject; |
53
|
|
|
|
54
|
|
|
/** @var int|string */ |
55
|
|
|
protected $id; |
56
|
|
|
/** @var string */ |
57
|
|
|
protected $name; |
58
|
|
|
/** @var string */ |
59
|
|
|
protected $gender = "male"; |
60
|
|
|
/** @var string */ |
61
|
|
|
protected $race; |
62
|
|
|
/** @var string */ |
63
|
|
|
protected $occupation; |
64
|
|
|
/** @var string */ |
65
|
|
|
protected $specialization; |
66
|
|
|
/** @var int */ |
67
|
|
|
protected $level; |
68
|
|
|
/** @var int */ |
69
|
|
|
protected $experience = 0; |
70
|
|
|
/** @var int */ |
71
|
|
|
protected $strength; |
72
|
|
|
/** @var int */ |
73
|
|
|
protected $strengthBase; |
74
|
|
|
/** @var int */ |
75
|
|
|
protected $dexterity; |
76
|
|
|
/** @var int */ |
77
|
|
|
protected $dexterityBase; |
78
|
|
|
/** @var int */ |
79
|
|
|
protected $constitution; |
80
|
|
|
/** @var int */ |
81
|
|
|
protected $constitutionBase; |
82
|
|
|
/** @var int */ |
83
|
|
|
protected $intelligence; |
84
|
|
|
/** @var int */ |
85
|
|
|
protected $intelligenceBase; |
86
|
|
|
/** @var int */ |
87
|
|
|
protected $charisma; |
88
|
|
|
/** @var int */ |
89
|
|
|
protected $charismaBase; |
90
|
|
|
/** @var int */ |
91
|
|
|
protected $maxHitpoints; |
92
|
|
|
/** @var int */ |
93
|
|
|
protected $hitpoints; |
94
|
|
|
/** @var int */ |
95
|
|
|
protected $damage = 0; |
96
|
|
|
/** @var int */ |
97
|
|
|
protected $damageBase = 0; |
98
|
|
|
/** @var int */ |
99
|
|
|
protected $hit = 0; |
100
|
|
|
/** @var int */ |
101
|
|
|
protected $hitBase = 0; |
102
|
|
|
/** @var int */ |
103
|
|
|
protected $dodge = 0; |
104
|
|
|
/** @var int */ |
105
|
|
|
protected $dodgeBase = 0; |
106
|
|
|
/** @var int */ |
107
|
|
|
protected $initiative = 0; |
108
|
|
|
/** @var int */ |
109
|
|
|
protected $initiativeBase = 0; |
110
|
|
|
/** @var string */ |
111
|
|
|
protected $initiativeFormula; |
112
|
|
|
/** @var float */ |
113
|
|
|
protected $defense = 0; |
114
|
|
|
/** @var float */ |
115
|
|
|
protected $defenseBase = 0; |
116
|
|
|
/** @var Equipment[] Character's equipment */ |
117
|
|
|
protected $equipment = []; |
118
|
|
|
/** @var Pet[] Character's pets */ |
119
|
|
|
protected $pets = []; |
120
|
|
|
/** @var BaseCharacterSkill[] Character's skills */ |
121
|
|
|
protected $skills = []; |
122
|
|
|
/** @var int|NULL */ |
123
|
|
|
protected $activePet = null; |
124
|
|
|
/** @var CharacterEffect[] Active effects */ |
125
|
|
|
protected $effects = []; |
126
|
|
|
/** @var bool */ |
127
|
|
|
protected $stunned = false; |
128
|
|
|
|
129
|
|
|
/** |
130
|
|
|
* |
131
|
|
|
* @param array $stats Stats of the character |
132
|
|
|
* @param Equipment[] $equipment Equipment of the character |
133
|
|
|
* @param Pet[] $pets Pets owned by the character |
134
|
|
|
* @param BaseCharacterSkill[] $skills Skills acquired by the character |
135
|
|
|
*/ |
136
|
|
|
public function __construct(array $stats, array $equipment = [], array $pets = [], array $skills = []) { |
137
|
1 |
|
$this->setStats($stats); |
138
|
1 |
|
foreach($equipment as $eq) { |
139
|
1 |
|
if($eq instanceof Equipment) { |
140
|
1 |
|
$this->equipment[$eq->id] = $eq; |
141
|
|
|
} |
142
|
|
|
} |
143
|
1 |
|
foreach($pets as $pet) { |
144
|
1 |
|
if($pet instanceof Pet) { |
145
|
1 |
|
$this->pets[$pet->id] = $pet; |
146
|
1 |
|
if($pet->deployed) { |
147
|
1 |
|
$this->deployPet($pet->id); |
148
|
|
|
} |
149
|
|
|
} |
150
|
|
|
} |
151
|
1 |
|
foreach($skills as $skill) { |
152
|
1 |
|
if($skill instanceof BaseCharacterSkill) { |
153
|
1 |
|
$this->skills[] = $skill; |
154
|
|
|
} |
155
|
|
|
} |
156
|
1 |
|
} |
157
|
|
|
|
158
|
|
|
protected function setStats(array $stats): void { |
159
|
1 |
|
$requiredStats = ["id", "name", "level", "strength", "dexterity", "constitution", "intelligence", "charisma", "initiativeFormula",]; |
|
|
|
|
160
|
1 |
|
$allStats = array_merge($requiredStats, ["occupation", "race", "specialization", "gender", "experience",]); |
161
|
1 |
|
$numberStats = ["strength", "dexterity", "constitution", "intelligence", "charisma",]; |
162
|
1 |
|
$textStats = ["name", "race", "occupation", "initiativeFormula",]; |
163
|
1 |
|
$resolver = new OptionsResolver(); |
164
|
1 |
|
$resolver->setDefined($allStats); |
165
|
1 |
|
$resolver->setAllowedTypes("id", ["integer", "string"]); |
166
|
1 |
|
$resolver->setAllowedTypes("experience", "integer"); |
167
|
1 |
|
foreach($numberStats as $stat) { |
168
|
1 |
|
$resolver->setAllowedTypes($stat, ["integer", "float"]); |
169
|
1 |
|
$resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value) { |
170
|
1 |
|
return (int) $value; |
171
|
1 |
|
}); |
172
|
|
|
} |
173
|
1 |
|
foreach($textStats as $stat) { |
174
|
1 |
|
$resolver->setNormalizer($stat, function(OptionsResolver $resolver, $value) { |
175
|
1 |
|
return (string) $value; |
176
|
1 |
|
}); |
177
|
|
|
} |
178
|
1 |
|
$resolver->setRequired($requiredStats); |
179
|
1 |
|
$stats = array_filter($stats, function($key) use($allStats) { |
180
|
1 |
|
return in_array($key, $allStats, true); |
181
|
1 |
|
}, ARRAY_FILTER_USE_KEY); |
182
|
1 |
|
$stats = $resolver->resolve($stats); |
183
|
1 |
|
foreach($stats as $key => $value) { |
184
|
1 |
|
if(in_array($key, $numberStats, true)) { |
185
|
1 |
|
$this->$key = $value; |
186
|
1 |
|
$this->{$key . "Base"} = $value; |
187
|
|
|
} else { |
188
|
1 |
|
$this->$key = $value; |
189
|
|
|
} |
190
|
|
|
} |
191
|
1 |
|
$this->hitpoints = $this->maxHitpoints = $this->constitution * 5; |
192
|
1 |
|
$this->recalculateSecondaryStats(); |
193
|
1 |
|
$this->hitBase = $this->hit; |
194
|
1 |
|
$this->dodgeBase = $this->dodge; |
195
|
1 |
|
} |
196
|
|
|
|
197
|
|
|
/** |
198
|
|
|
* @return int|string |
199
|
|
|
*/ |
200
|
|
|
public function getId() { |
201
|
1 |
|
return $this->id; |
202
|
|
|
} |
203
|
|
|
|
204
|
|
|
public function getName(): string { |
205
|
1 |
|
return $this->name; |
206
|
|
|
} |
207
|
|
|
|
208
|
|
|
public function getGender(): string { |
209
|
|
|
return $this->gender; |
210
|
|
|
} |
211
|
|
|
|
212
|
|
|
public function getRace(): string { |
213
|
|
|
return $this->race; |
214
|
|
|
} |
215
|
|
|
|
216
|
|
|
public function getOccupation(): string { |
217
|
|
|
return $this->occupation; |
218
|
|
|
} |
219
|
|
|
|
220
|
|
|
public function getLevel(): int { |
221
|
1 |
|
return $this->level; |
222
|
|
|
} |
223
|
|
|
|
224
|
|
|
public function getExperience(): int { |
225
|
|
|
return $this->experience; |
226
|
|
|
} |
227
|
|
|
|
228
|
|
|
public function getStrength(): int { |
229
|
|
|
return $this->strength; |
230
|
|
|
} |
231
|
|
|
|
232
|
|
|
public function getStrengthBase(): int { |
233
|
|
|
return $this->strengthBase; |
234
|
|
|
} |
235
|
|
|
|
236
|
|
|
public function getDexterity(): int { |
237
|
|
|
return $this->dexterity; |
238
|
|
|
} |
239
|
|
|
|
240
|
|
|
public function getDexterityBase(): int { |
241
|
|
|
return $this->dexterityBase; |
242
|
|
|
} |
243
|
|
|
|
244
|
|
|
public function getConstitution(): int { |
245
|
|
|
return $this->constitution; |
246
|
|
|
} |
247
|
|
|
|
248
|
|
|
public function getConstitutionBase(): int { |
249
|
|
|
return $this->constitutionBase; |
250
|
|
|
} |
251
|
|
|
|
252
|
|
|
public function getCharisma(): int { |
253
|
|
|
return $this->charisma; |
254
|
|
|
} |
255
|
|
|
|
256
|
|
|
public function getCharismaBase(): int { |
257
|
|
|
return $this->charismaBase; |
258
|
|
|
} |
259
|
|
|
|
260
|
|
|
public function getMaxHitpoints(): int { |
261
|
1 |
|
return $this->maxHitpoints; |
262
|
|
|
} |
263
|
|
|
|
264
|
|
|
public function getHitpoints(): int { |
265
|
1 |
|
return $this->hitpoints; |
266
|
|
|
} |
267
|
|
|
|
268
|
|
|
public function getDamage(): int { |
269
|
1 |
|
return $this->damage; |
270
|
|
|
} |
271
|
|
|
|
272
|
|
|
public function getDamageBase(): int { |
273
|
|
|
return $this->damageBase; |
274
|
|
|
} |
275
|
|
|
|
276
|
|
|
public function getHit(): int { |
277
|
1 |
|
return $this->hit; |
278
|
|
|
} |
279
|
|
|
|
280
|
|
|
public function getHitBase(): int { |
281
|
|
|
return $this->hitBase; |
282
|
|
|
} |
283
|
|
|
|
284
|
|
|
public function getDodge(): int { |
285
|
1 |
|
return $this->dodge; |
286
|
|
|
} |
287
|
|
|
|
288
|
|
|
public function getDodgeBase(): int { |
289
|
|
|
return $this->dodgeBase; |
290
|
|
|
} |
291
|
|
|
|
292
|
|
|
public function getInitiative(): int { |
293
|
1 |
|
return $this->initiative; |
294
|
|
|
} |
295
|
|
|
|
296
|
|
|
public function getInitiativeBase(): int { |
297
|
|
|
return $this->initiativeBase; |
298
|
|
|
} |
299
|
|
|
|
300
|
|
|
public function getInitiativeFormula(): string { |
301
|
|
|
return $this->initiativeFormula; |
302
|
|
|
} |
303
|
|
|
|
304
|
|
|
public function getDefense(): int { |
305
|
1 |
|
return (int) $this->defense; |
306
|
|
|
} |
307
|
|
|
|
308
|
|
|
public function getDefenseBase(): int { |
309
|
|
|
return (int) $this->defenseBase; |
310
|
|
|
} |
311
|
|
|
|
312
|
|
|
/** |
313
|
|
|
* @return Equipment[] |
314
|
|
|
*/ |
315
|
|
|
public function getEquipment(): array { |
316
|
1 |
|
return $this->equipment; |
317
|
|
|
} |
318
|
|
|
|
319
|
|
|
/** |
320
|
|
|
* @return Pet[] |
321
|
|
|
*/ |
322
|
|
|
public function getPets(): array { |
323
|
|
|
return $this->pets; |
324
|
|
|
} |
325
|
|
|
|
326
|
|
|
/** |
327
|
|
|
* @return BaseCharacterSkill[] |
328
|
|
|
*/ |
329
|
|
|
public function getSkills(): array { |
330
|
1 |
|
return $this->skills; |
331
|
|
|
} |
332
|
|
|
|
333
|
|
|
public function getActivePet(): ?int { |
334
|
1 |
|
return $this->activePet; |
335
|
|
|
} |
336
|
|
|
|
337
|
|
|
/** |
338
|
|
|
* @return CharacterEffect[] |
339
|
|
|
*/ |
340
|
|
|
public function getEffects(): array { |
341
|
1 |
|
return $this->effects; |
342
|
|
|
} |
343
|
|
|
|
344
|
|
|
public function isStunned(): bool { |
345
|
1 |
|
return $this->stunned; |
346
|
|
|
} |
347
|
|
|
|
348
|
|
|
public function getSpecialization(): string { |
349
|
|
|
return $this->specialization; |
350
|
|
|
} |
351
|
|
|
|
352
|
|
|
public function getIntelligence(): int { |
353
|
1 |
|
return $this->intelligence; |
354
|
|
|
} |
355
|
|
|
|
356
|
|
|
public function getIntelligenceBase(): int { |
357
|
|
|
return $this->intelligenceBase; |
358
|
|
|
} |
359
|
|
|
|
360
|
|
|
/** |
361
|
|
|
* Applies new effect on the character |
362
|
|
|
*/ |
363
|
|
|
public function addEffect(CharacterEffect $effect): void { |
364
|
1 |
|
$this->effects[] = $effect; |
365
|
1 |
|
$this->recalculateStats(); |
366
|
1 |
|
} |
367
|
|
|
|
368
|
|
|
/** |
369
|
|
|
* Removes specified effect from the character |
370
|
|
|
* |
371
|
|
|
* @throws \OutOfBoundsException |
372
|
|
|
*/ |
373
|
|
|
public function removeEffect(string $effectId): void { |
374
|
1 |
|
foreach($this->effects as $i => $effect) { |
375
|
1 |
|
if($effect->id == $effectId) { |
376
|
1 |
|
unset($this->effects[$i]); |
377
|
1 |
|
$this->recalculateStats(); |
378
|
1 |
|
return; |
379
|
|
|
} |
380
|
|
|
} |
381
|
|
|
throw new \OutOfBoundsException("Effect to remove was not found."); |
382
|
|
|
} |
383
|
|
|
|
384
|
|
|
/** |
385
|
|
|
* Get specified equipment of the character |
386
|
|
|
* |
387
|
|
|
* @throws \OutOfBoundsException |
388
|
|
|
*/ |
389
|
|
|
public function getItem(int $itemId): Equipment { |
390
|
1 |
|
if(isset($this->equipment[$itemId])) { |
391
|
1 |
|
return $this->equipment[$itemId]; |
392
|
|
|
} |
393
|
|
|
throw new \OutOfBoundsException("Item was not found."); |
394
|
|
|
} |
395
|
|
|
|
396
|
|
|
/** |
397
|
|
|
* Equips an owned item |
398
|
|
|
* |
399
|
|
|
* @throws \OutOfBoundsException |
400
|
|
|
*/ |
401
|
|
|
public function equipItem(int $itemId): void { |
402
|
|
|
try { |
403
|
1 |
|
$item = $this->getItem($itemId); |
404
|
|
|
} catch (\OutOfBoundsException $e) { |
405
|
|
|
throw $e; |
406
|
|
|
} |
407
|
1 |
|
$itemBonus = new CharacterEffect($item->deployParams); |
408
|
1 |
|
$this->addEffect($itemBonus); |
409
|
1 |
|
} |
410
|
|
|
|
411
|
|
|
/** |
412
|
|
|
* Unequips an item |
413
|
|
|
* |
414
|
|
|
* @throws \OutOfBoundsException |
415
|
|
|
*/ |
416
|
|
|
public function unequipItem(int $itemId): void { |
417
|
|
|
try { |
418
|
|
|
$item = $this->getItem($itemId); |
419
|
|
|
} catch (\OutOfBoundsException $e) { |
420
|
|
|
throw $e; |
421
|
|
|
} |
422
|
|
|
$itemBonus = $item->deployParams; |
423
|
|
|
$this->removeEffect($itemBonus["id"]); |
424
|
|
|
} |
425
|
|
|
|
426
|
|
|
/** |
427
|
|
|
* Get specified pet |
428
|
|
|
* |
429
|
|
|
* @throws \OutOfBoundsException |
430
|
|
|
*/ |
431
|
|
|
public function getPet(int $petId): Pet { |
432
|
1 |
|
if(isset($this->pets[$petId]) AND $this->pets[$petId] instanceof Pet) { |
433
|
1 |
|
return $this->pets[$petId]; |
434
|
|
|
} |
435
|
|
|
throw new \OutOfBoundsException("Pet was not found."); |
436
|
|
|
} |
437
|
|
|
|
438
|
|
|
/** |
439
|
|
|
* Deploy specified pet (for bonuses) |
440
|
|
|
* |
441
|
|
|
* @throws \OutOfBoundsException |
442
|
|
|
*/ |
443
|
|
|
public function deployPet(int $petId): void { |
444
|
|
|
try { |
445
|
1 |
|
$this->getPet($petId); |
446
|
|
|
} catch(\OutOfBoundsException $e) { |
447
|
|
|
throw $e; |
448
|
|
|
} |
449
|
1 |
|
$this->activePet = $petId; |
450
|
1 |
|
} |
451
|
|
|
|
452
|
|
|
/** |
453
|
|
|
* Dismisses active pet |
454
|
|
|
*/ |
455
|
|
|
public function dismissPet(): void { |
456
|
|
|
$this->activePet = NULL; |
457
|
|
|
} |
458
|
|
|
|
459
|
|
|
/** |
460
|
|
|
* @return BaseCharacterSkill[] |
461
|
|
|
*/ |
462
|
|
|
public function getUsableSkills(): array { |
463
|
1 |
|
$skills = []; |
464
|
1 |
|
foreach($this->skills as $skill) { |
465
|
1 |
|
if($skill->canUse()) { |
466
|
1 |
|
$skills[] = $skill; |
467
|
|
|
} |
468
|
|
|
} |
469
|
1 |
|
return $skills; |
470
|
|
|
} |
471
|
|
|
|
472
|
|
|
/** |
473
|
|
|
* Harm the character |
474
|
|
|
*/ |
475
|
|
|
public function harm(int $amount): void { |
476
|
1 |
|
$this->hitpoints -= Numbers::range($amount, 0, $this->hitpoints); |
477
|
1 |
|
} |
478
|
|
|
|
479
|
|
|
/** |
480
|
|
|
* Heal the character |
481
|
|
|
*/ |
482
|
|
|
public function heal(int $amount): void { |
483
|
|
|
$this->hitpoints += Numbers::range($amount, 0, $this->maxHitpoints - $this->hitpoints); |
484
|
|
|
} |
485
|
|
|
|
486
|
|
|
/** |
487
|
|
|
* Determine which (primary) stat should be used to calculate damage |
488
|
|
|
*/ |
489
|
|
|
public function damageStat(): string { |
490
|
1 |
|
$stat = "strength"; |
491
|
1 |
|
foreach($this->equipment as $item) { |
492
|
1 |
|
if(!$item->worn OR $item->slot != Equipment::SLOT_WEAPON) { |
493
|
|
|
continue; |
494
|
|
|
} |
495
|
1 |
|
switch($item->type) { |
496
|
1 |
|
case Equipment::TYPE_STAFF: |
497
|
|
|
$stat = "intelligence"; |
498
|
|
|
break; |
499
|
1 |
|
case Equipment::TYPE_CLUB: |
500
|
|
|
$stat = "constitution"; |
501
|
|
|
break; |
502
|
1 |
|
case Equipment::TYPE_BOW: |
503
|
1 |
|
case Equipment::TYPE_THROWING_KNIFE: |
504
|
|
|
$stat = "dexterity"; |
505
|
1 |
|
break; |
506
|
|
|
} |
507
|
|
|
} |
508
|
1 |
|
return $stat; |
509
|
|
|
} |
510
|
|
|
|
511
|
|
|
/** |
512
|
|
|
* Recalculate secondary stats from the the primary ones |
513
|
|
|
*/ |
514
|
|
|
public function recalculateSecondaryStats(): void { |
515
|
1 |
|
$stats = ["damage" => $this->damageStat(), "hit" => "dexterity", "dodge" => "dexterity"]; |
516
|
1 |
|
foreach($stats as $secondary => $primary) { |
517
|
1 |
|
$gain = $this->$secondary - $this->{$secondary . "Base"}; |
518
|
1 |
|
if($secondary === "damage") { |
519
|
1 |
|
$base = (int) round($this->$primary / 2) + 1; |
520
|
|
|
} else { |
521
|
1 |
|
$base = $this->$primary * 3; |
522
|
|
|
} |
523
|
1 |
|
$this->$secondary = $base + $gain; |
524
|
|
|
} |
525
|
1 |
|
} |
526
|
|
|
|
527
|
|
|
/** |
528
|
|
|
* Recalculates stats of the character (mostly used during combat) |
529
|
|
|
*/ |
530
|
|
|
public function recalculateStats(): void { |
|
|
|
|
531
|
|
|
$stats = [ |
532
|
1 |
|
"strength", "dexterity", "constitution", "intelligence", "charisma", |
533
|
|
|
"damage", "hit", "dodge", "initiative", "defense" |
534
|
|
|
]; |
535
|
1 |
|
$stunned = false; |
536
|
1 |
|
$debuffs = []; |
537
|
1 |
|
foreach($stats as $stat) { |
538
|
1 |
|
$$stat = $this->{$stat . "Base"}; |
539
|
1 |
|
$debuffs[$stat] = 0; |
540
|
|
|
} |
541
|
1 |
|
foreach($this->effects as $i => $effect) { |
542
|
1 |
|
$stat = $effect->stat; |
543
|
1 |
|
$type = $effect->type; |
544
|
1 |
|
$duration = $effect->duration; |
545
|
1 |
|
if(is_int($duration) AND $duration < 0) { |
546
|
|
|
unset($this->effects[$i]); |
547
|
|
|
continue; |
548
|
|
|
} |
549
|
1 |
|
switch($effect->source) { |
550
|
1 |
|
case CharacterEffect::SOURCE_PET: |
551
|
1 |
|
case CharacterEffect::SOURCE_SKILL: |
552
|
1 |
|
if(!in_array($type, SkillSpecial::NO_STAT_TYPES, true)) { |
553
|
1 |
|
$bonus_value = $$stat / 100 * $effect->value; |
554
|
|
|
} |
555
|
1 |
|
break; |
556
|
1 |
|
case CharacterEffect::SOURCE_EQUIPMENT: |
557
|
1 |
|
if(!in_array($type, SkillSpecial::NO_STAT_TYPES, true)) { |
558
|
1 |
|
$bonus_value = $effect->value; |
559
|
|
|
} |
560
|
1 |
|
break; |
561
|
|
|
} |
562
|
1 |
|
if($type == SkillSpecial::TYPE_BUFF) { |
563
|
1 |
|
$$stat += $bonus_value; |
564
|
|
|
} elseif($type == SkillSpecial::TYPE_DEBUFF) { |
565
|
|
|
$debuffs[$stat] += $bonus_value; |
566
|
|
|
} elseif($type == SkillSpecial::TYPE_STUN) { |
567
|
|
|
$stunned = true; |
568
|
|
|
} |
569
|
1 |
|
unset($stat, $type, $duration, $bonus_value); |
570
|
|
|
} |
571
|
1 |
|
foreach($debuffs as $stat => $value) { |
572
|
1 |
|
$value = min($value, 80); |
573
|
1 |
|
$bonus_value = $$stat / 100 * $value; |
574
|
1 |
|
$$stat -= $bonus_value; |
575
|
|
|
} |
576
|
1 |
|
foreach($stats as $stat) { |
577
|
1 |
|
$this->$stat = (int) round($$stat); |
578
|
|
|
} |
579
|
1 |
|
$this->recalculateSecondaryStats(); |
580
|
1 |
|
$this->stunned = $stunned; |
581
|
1 |
|
} |
582
|
|
|
|
583
|
|
|
/** |
584
|
|
|
* Calculate character's initiative |
585
|
|
|
*/ |
586
|
|
|
public function calculateInitiative(): void { |
587
|
1 |
|
$result = 0; |
588
|
1 |
|
$formula = str_replace(["INT", "DEX"], [$this->intelligence, $this->dexterity], $this->initiativeFormula); |
589
|
1 |
|
preg_match_all("/^([1-9]+)d([1-9]+)/", $formula, $dices); |
590
|
1 |
|
for($i = 1; $i <= (int) $dices[1][0]; $i++) { |
591
|
1 |
|
$result += rand(1, (int) $dices[2][0]); |
592
|
|
|
} |
593
|
1 |
|
preg_match_all("/\+([0-9]+)\/([0-9]+)/", $formula, $ammendum); |
594
|
1 |
|
$result += (int) $ammendum[1][0] / (int) $ammendum[2][0]; |
595
|
1 |
|
$this->initiative = (int) $result; |
596
|
1 |
|
} |
597
|
|
|
|
598
|
|
|
/** |
599
|
|
|
* Reset character's initiative |
600
|
|
|
*/ |
601
|
|
|
public function resetInitiative(): void { |
602
|
1 |
|
$this->initiative = $this->initiativeBase; |
603
|
1 |
|
} |
604
|
|
|
} |
605
|
|
|
?> |