@@ -52,9 +52,11 @@ |
||
52 | 52 | /** |
53 | 53 | * @throws NotImplementedException |
54 | 54 | */ |
55 | - public function do(CombatBase $combat, Character $character): void { |
|
55 | + public function do { |
|
56 | + (CombatBase $combat, Character $character): void { |
|
56 | 57 | /** @var CharacterSpecialSkill $skill */ |
57 | 58 | $skill = $character->usableSkills[0]; |
59 | + } |
|
58 | 60 | $targets = []; |
59 | 61 | switch($skill->skill->target) { |
60 | 62 | case Skill::TARGET_ENEMY: |
@@ -21,8 +21,10 @@ |
||
21 | 21 | return (in_array($character, $combat->findHealers()->toArray(), true) AND !is_null($combat->selectHealingTarget($character))); |
22 | 22 | } |
23 | 23 | |
24 | - public function do(CombatBase $combat, Character $character): void { |
|
24 | + public function do { |
|
25 | + (CombatBase $combat, Character $character): void { |
|
25 | 26 | $result = []; |
27 | + } |
|
26 | 28 | /** @var Character $patient */ |
27 | 29 | $patient = $combat->selectHealingTarget($character); |
28 | 30 | $result["result"] = $combat->successCalculator->hasHealed($character); |
@@ -54,9 +54,11 @@ |
||
54 | 54 | /** |
55 | 55 | * @throws NotImplementedException |
56 | 56 | */ |
57 | - public function do(CombatBase $combat, Character $character): void { |
|
57 | + public function do { |
|
58 | + (CombatBase $combat, Character $character): void { |
|
58 | 59 | /** @var CharacterAttackSkill $skill */ |
59 | 60 | $skill = $character->usableSkills[0]; |
61 | + } |
|
60 | 62 | $targets = []; |
61 | 63 | /** @var Character $primaryTarget */ |
62 | 64 | $primaryTarget = $combat->selectAttackTarget($character); |
@@ -10,6 +10,8 @@ |
||
10 | 10 | public function getName(): string; |
11 | 11 | public function getPriority(): int; |
12 | 12 | public function shouldUse(CombatBase $combat, Character $character): bool; |
13 | - public function do(CombatBase $combat, Character $character): void; |
|
14 | -} |
|
13 | + public function do { |
|
14 | + (CombatBase $combat, Character $character): void; |
|
15 | + } |
|
16 | + } |
|
15 | 17 | ?> |
16 | 18 | \ No newline at end of file |
@@ -26,8 +26,10 @@ |
||
26 | 26 | * Hit chance = Attacker's hit - Defender's dodge, but at least 15% |
27 | 27 | * Damage = Attacker's damage - defender's defense |
28 | 28 | */ |
29 | - public function do(CombatBase $combat, Character $character): void { |
|
29 | + public function do { |
|
30 | + (CombatBase $combat, Character $character): void { |
|
30 | 31 | $result = []; |
32 | + } |
|
31 | 33 | /** @var Character $defender */ |
32 | 34 | $defender = $combat->selectAttackTarget($character); |
33 | 35 | $result["result"] = $combat->successCalculator->hasHit($character, $defender); |