@@ -10,6 +10,8 @@ |
||
| 10 | 10 | public function getName(): string; |
| 11 | 11 | public function getPriority(): int; |
| 12 | 12 | public function shouldUse(CombatBase $combat, Character $character): bool; |
| 13 | - public function do(CombatBase $combat, Character $character): void; |
|
| 14 | -} |
|
| 13 | + public function do { |
|
| 14 | + (CombatBase $combat, Character $character): void; |
|
| 15 | + } |
|
| 16 | + } |
|
| 15 | 17 | ?> |
| 16 | 18 | \ No newline at end of file |
@@ -26,8 +26,10 @@ |
||
| 26 | 26 | return (in_array($character, $this->findHealers($combat)->toArray(), true) && $this->selectHealingTarget($character, $combat) !== null); |
| 27 | 27 | } |
| 28 | 28 | |
| 29 | - public function do(CombatBase $combat, Character $character): void { |
|
| 29 | + public function do { |
|
| 30 | + (CombatBase $combat, Character $character): void { |
|
| 30 | 31 | $result = []; |
| 32 | + } |
|
| 31 | 33 | /** @var Character $patient */ |
| 32 | 34 | $patient = $this->selectHealingTarget($character, $combat); |
| 33 | 35 | $result["result"] = $combat->successCalculator->hasHealed($character); |
@@ -30,8 +30,10 @@ |
||
| 30 | 30 | * Hit chance = Attacker's hit - Defender's dodge, but at least 15% |
| 31 | 31 | * Damage = Attacker's damage - defender's defense |
| 32 | 32 | */ |
| 33 | - public function do(CombatBase $combat, Character $character): void { |
|
| 33 | + public function do { |
|
| 34 | + (CombatBase $combat, Character $character): void { |
|
| 34 | 35 | $result = []; |
| 36 | + } |
|
| 35 | 37 | $defender = $combat->selectAttackTarget($character); |
| 36 | 38 | if($defender === null) { |
| 37 | 39 | return; |
@@ -58,9 +58,11 @@ |
||
| 58 | 58 | /** |
| 59 | 59 | * @throws NotImplementedException |
| 60 | 60 | */ |
| 61 | - public function do(CombatBase $combat, Character $character): void { |
|
| 61 | + public function do { |
|
| 62 | + (CombatBase $combat, Character $character): void { |
|
| 62 | 63 | /** @var CharacterAttackSkill $skill */ |
| 63 | 64 | $skill = $character->usableSkills[0]; |
| 65 | + } |
|
| 64 | 66 | /** @var Character $primaryTarget */ |
| 65 | 67 | $primaryTarget = $combat->selectAttackTarget($character); |
| 66 | 68 | $targets = match($skill->skill->target) { |
@@ -56,9 +56,11 @@ |
||
| 56 | 56 | /** |
| 57 | 57 | * @throws NotImplementedException |
| 58 | 58 | */ |
| 59 | - public function do(CombatBase $combat, Character $character): void { |
|
| 59 | + public function do { |
|
| 60 | + (CombatBase $combat, Character $character): void { |
|
| 60 | 61 | /** @var CharacterSpecialSkill $skill */ |
| 61 | 62 | $skill = $character->usableSkills[0]; |
| 63 | + } |
|
| 62 | 64 | $targets = match($skill->skill->target) { |
| 63 | 65 | Skill::TARGET_ENEMY => [$combat->selectAttackTarget($character)], |
| 64 | 66 | Skill::TARGET_SELF => [$character], |